Create New Items
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This commit is contained in:
Sebastian Böckelmann 2024-05-09 18:35:12 +02:00
parent c413c45741
commit 70904dae5c
4 changed files with 45 additions and 44 deletions

View File

@ -32,6 +32,7 @@ import {ItemParser} from "./project/parser/itemParser/ItemParser";
import {ItemgroupCreator} from "./project/game-model/utils/creator/ItemgroupCreator";
import {ItemOverviewComponent} from "./side-overviews/item-overview/item-overview.component";
import {Overview} from "./side-overviews/Overview";
import {ItemCreator} from "./project/game-model/utils/creator/ItemCreator";
@Component({
selector: 'app-root',
@ -95,12 +96,15 @@ export class AppComponent implements OnInit{
switch (modelComponentType) {
case ModelComponentType.ITEMGROUP: {
componentCreator = new ItemgroupCreator(creationContext, this.gameModel!, this.selectedModelComponent);
}
} break
case ModelComponentType.ITEM: {
componentCreator = new ItemCreator(creationContext, this.gameModel!, this.selectedModelComponent);
} break
}
if(componentCreator) {
const createdModel = componentCreator.createModelComponent();
console.log(createdModel)
this.openModelComponent(createdModel!)
const openedOverview = this.openedOverview;

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@ -30,47 +30,6 @@ export class GameModel {
this.gameModelName = gameModelName;
}
addAbstractItemgroup(groupName: string, parentgroup: AbstractItemGroup | undefined) {
//Ensure that Itemgroup does not exist
if(parentgroup == undefined) {
if(GameModel.findItemgroupByName(groupName, this.itemgroups) == undefined) {
const itemgroup = new AbstractItemGroup(groupName, "", ModelComponentType.ITEMGROUP)
this.itemgroups.push(itemgroup);
itemgroup.addItemgroupCharacteristic(new ItemGroupCharacteristic("Test0", "", itemgroup));
}
} else {
if(GameModel.findItemgroupByName(groupName, parentgroup.children) == undefined) {
parentgroup.addChildItemgroup(new AbstractItemGroup(groupName, "", ModelComponentType.ITEMGROUP));
}
}
}
addConcreteItemgroup(groupName: string, parentgroup: AbstractItemGroup | undefined) {
//Ensure that Itemgroup does not exist
if(parentgroup == undefined) {
if(GameModel.findItemgroupByName(groupName, this.itemgroups) == undefined) {
this.itemgroups.push(new ConcreteItemGroup(groupName, "", ModelComponentType.ITEMGROUP));
}
} else {
if(GameModel.findItemgroupByName(groupName, parentgroup.children) == undefined) {
parentgroup.addChildItemgroup(new ConcreteItemGroup(groupName, "", ModelComponentType.ITEMGROUP));
}
}
}
addItem(itemName: string, conceteItemgroupName: string) {
const itemgroup = GameModel.findItemgroupByName(conceteItemgroupName, this.itemgroups);
if(itemgroup instanceof ConcreteItemGroup) {
const itemgroups: ItemGroup[] = ItemgroupUtilities.findItemgroupPathToItemgroup(conceteItemgroupName, this.itemgroups);
if(itemgroups.length > 0) {
const item = new Item(itemName, "", ModelComponentType.ITEM )
itemgroup.addItem(item, itemgroups)
return item;
}
}
}
public static findItemgroupByName(name: string, itemgroups: ItemGroup[]) {
const itemgroupQueue: ItemGroup[] = itemgroups.concat();

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@ -0,0 +1,38 @@
import {ModelComponentCreator} from "./ModelComponentCreator";
import {GameModel} from "../../GameModel";
import {ModelComponent} from "../../ModelComponent";
import {Item} from "../../inventory/Item";
import {ModelComponentType} from "../../ModelComponentType";
import {ConcreteItemGroup} from "../../inventory/ConcreteItemGroup";
import {ItemGroup} from "../../inventory/ItemGroup";
export class ItemCreator extends ModelComponentCreator {
constructor(context: string, gameModel: GameModel, selectedComponent: ModelComponent | undefined) {
super(context, gameModel, selectedComponent);
}
createModelComponent(): ModelComponent | undefined {
if(this.selectedComponent != undefined && this.selectedComponent instanceof ConcreteItemGroup) {
const item = new Item("New Item", "", ModelComponentType.ITEM);
this.selectedComponent.addItem(item, this.getInheritedGroups(this.selectedComponent))
return item;
} else {
console.log(this.selectedComponent)
return undefined
}
}
private getInheritedGroups(baseGroup: ItemGroup): ItemGroup[] {
const itemgroups: ItemGroup[] = []
let currentGroup: ItemGroup | undefined = baseGroup;
while(currentGroup != undefined) {
itemgroups.push(currentGroup);
currentGroup = currentGroup.parentGroup;
}
return itemgroups;
}
}

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@ -7,5 +7,5 @@
"characteristicDescription": ""
}
],
"itemgroupType": 1
"itemgroupType": 0
}