Serialize and Load Gernation Settings of Gamesystems
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E2E Testing / test (push) Successful in 1m34s
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E2E Testing / test (push) Successful in 1m34s
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@ -45,6 +45,7 @@ export class GamesystemParser {
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let simpleGamesystem
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let simpleGamesystem
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if(gamesystemData.templateType != undefined) {
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if(gamesystemData.templateType != undefined) {
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simpleGamesystem = new SimpleTemplateGamesystem(gamesystemData.componentName, gamesystemData.componentDescription, gamesystemData.templateType)
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simpleGamesystem = new SimpleTemplateGamesystem(gamesystemData.componentName, gamesystemData.componentDescription, gamesystemData.templateType)
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simpleGamesystem.symmetric = gamesystemData.symmetric
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} else {
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} else {
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simpleGamesystem = new SimpleGamesystem(gamesystemData.componentName, gamesystemData.componentDescription)
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simpleGamesystem = new SimpleGamesystem(gamesystemData.componentName, gamesystemData.componentDescription)
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}
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}
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@ -56,6 +57,7 @@ export class GamesystemParser {
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const transitionParser = new TransitionParser(simpleGamesystem.states, this.scriptAccounts)
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const transitionParser = new TransitionParser(simpleGamesystem.states, this.scriptAccounts)
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simpleGamesystem.transitions = transitionParser.parseTransitions(gamesystemData.transitions, gamesystemData.templateType)
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simpleGamesystem.transitions = transitionParser.parseTransitions(gamesystemData.transitions, gamesystemData.templateType)
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simpleGamesystem.generateIsolatedStates = gamesystemData.generateIsolatedStates;
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return simpleGamesystem
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return simpleGamesystem
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}
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}
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@ -66,8 +68,11 @@ export class GamesystemParser {
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productGamesystem = new ProductGamesystem(gamesystemData.componentName, gamesystemData.componentDescription);
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productGamesystem = new ProductGamesystem(gamesystemData.componentName, gamesystemData.componentDescription);
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} else {
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} else {
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productGamesystem = new ProductTemplateSystem(gamesystemData.componentName, gamesystemData.componentDescription, gamesystemData.templateType)
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productGamesystem = new ProductTemplateSystem(gamesystemData.componentName, gamesystemData.componentDescription, gamesystemData.templateType)
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productGamesystem.symmetric = gamesystemData.symmetric
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}
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}
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productGamesystem.generateIsolatedStates = gamesystemData.generateIsolatedStates
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const childsystemNames: string[] = []
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const childsystemNames: string[] = []
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for(let i=0; i<gamesystemData.childsystems.length; i++) {
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for(let i=0; i<gamesystemData.childsystems.length; i++) {
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childsystemNames.push(gamesystemData.childsystems[i].componentName)
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childsystemNames.push(gamesystemData.childsystems[i].componentName)
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@ -66,13 +66,16 @@ export class GamesystemSerializer {
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'componentName': productGamesystem.componentName,
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'componentName': productGamesystem.componentName,
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'componentDescription': productGamesystem.componentDescription,
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'componentDescription': productGamesystem.componentDescription,
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'childsystems': innerGamesystemJsonArray,
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'childsystems': innerGamesystemJsonArray,
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'templateType': productGamesystem.templateType
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'templateType': productGamesystem.templateType,
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'symmetric': productGamesystem.symmetric,
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'generateIsolatedStates':productGamesystem.generateIsolatedStates
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}
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}
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} else {
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} else {
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jsonString = {
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jsonString = {
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'componentName': productGamesystem.componentName,
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'componentName': productGamesystem.componentName,
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'componentDescription': productGamesystem.componentDescription,
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'componentDescription': productGamesystem.componentDescription,
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'childsystems': innerGamesystemJsonArray,
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'childsystems': innerGamesystemJsonArray,
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'generateIsolatedStates':productGamesystem.generateIsolatedStates
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}
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}
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}
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}
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@ -3,7 +3,7 @@
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"componentDescription": "",
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"componentDescription": "",
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"states": [
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"states": [
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{
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{
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"initial": false,
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"initial": true,
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"conditions": [],
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"conditions": [],
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"stateLabel": "Feind",
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"stateLabel": "Feind",
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"stateDescription": ""
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"stateDescription": ""
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14
testModel/gamesystems/ProductGamesystem/Letter.json
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14
testModel/gamesystems/ProductGamesystem/Letter.json
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@ -0,0 +1,14 @@
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{
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"componentName": "Letter",
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"componentDescription": "",
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"states": [
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "A",
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"stateDescription": ""
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}
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],
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"transitions": [],
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"generateIsolatedStates": false
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}
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14
testModel/gamesystems/ProductGamesystem/Number.json
Normal file
14
testModel/gamesystems/ProductGamesystem/Number.json
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@ -0,0 +1,14 @@
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{
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"componentName": "Number",
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"componentDescription": "",
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"states": [
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "1",
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"stateDescription": ""
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}
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],
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"transitions": [],
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"generateIsolatedStates": false
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}
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@ -0,0 +1,13 @@
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{
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"componentName": "ProductGamesystem",
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"componentDescription": "",
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"childsystems": [
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{
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"componentName": "Letter"
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},
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{
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"componentName": "Number"
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}
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],
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"generateIsolatedStates": true
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}
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6
testModel/script-accounts/Test.json
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6
testModel/script-accounts/Test.json
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@ -0,0 +1,6 @@
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{
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"componentName": "Test",
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"componentDescription": "",
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"minValue": 0,
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"maxValue": 100
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}
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