Refactor Loading of ScriptAccounts
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This commit is contained in:
Sebastian Böckelmann 2024-03-20 09:26:14 +01:00
parent b62f93bfd5
commit 8016f55e85
61 changed files with 223 additions and 538 deletions

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@ -1,50 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.DeleteTransaction = void 0;
const path = require("node:path");
const fs = require("fs");
class DeleteTransaction {
static deleteScriptAccount(projectDir, componentName) {
const filename = path.join(projectDir, "script-accounts", componentName + ".json");
fs.unlinkSync(filename);
console.log("Delete ", filename);
}
static deleteGamesystem(projectDir, componentName) {
const gamesystemDir = path.join(projectDir, "gamesystems");
const gamesystemFile = this.findGamesystemPath(gamesystemDir, componentName);
try {
if (gamesystemFile != undefined) {
console.log("Delete Gamesystem under File: ", gamesystemFile);
if (fs.lstatSync(gamesystemFile).isDirectory()) {
fs.rmSync(gamesystemFile, { recursive: true, force: true });
}
else {
fs.unlinkSync(gamesystemFile);
}
}
}
catch (e) {
console.log(e);
}
}
static findGamesystemPath(gamesystemRootDir, searchedFilename) {
const directoriesToProcess = [];
directoriesToProcess.push(gamesystemRootDir);
while (directoriesToProcess.length > 0) {
const currentDirectory = directoriesToProcess.shift();
const filesInDirectory = fs.readdirSync(currentDirectory);
for (let i = 0; i < filesInDirectory.length; i++) {
const currentFile = path.join(currentDirectory, filesInDirectory[i]);
if (fs.lstatSync(currentFile).isDirectory()) {
directoriesToProcess.push(currentFile);
}
if (path.parse(path.basename(currentFile)).name === searchedFilename) {
return currentFile;
}
}
}
return undefined;
}
}
exports.DeleteTransaction = DeleteTransaction;
//# sourceMappingURL=DeleteModel.js.map

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@ -1,50 +0,0 @@
import * as path from "node:path";
import * as fs from "fs";
import {json} from "node:stream/consumers";
export class DeleteTransaction {
static deleteScriptAccount(projectDir: string, componentName: string) {
const filename = path.join(projectDir, "script-accounts", componentName + ".json")
fs.unlinkSync(filename)
console.log("Delete ", filename)
}
static deleteGamesystem(projectDir: string, componentName: string) {
const gamesystemDir = path.join(projectDir, "gamesystems")
const gamesystemFile = this.findGamesystemPath(gamesystemDir, componentName)
try {
if(gamesystemFile != undefined) {
console.log("Delete Gamesystem under File: ", gamesystemFile)
if(fs.lstatSync(gamesystemFile).isDirectory()) {
fs.rmSync(gamesystemFile, {recursive: true, force: true})
} else {
fs.unlinkSync(gamesystemFile)
}
}
}catch (e) {
console.log(e)
}
}
static findGamesystemPath(gamesystemRootDir: string, searchedFilename: string) {
const directoriesToProcess: string[] = [];
directoriesToProcess.push(gamesystemRootDir);
while(directoriesToProcess.length > 0) {
const currentDirectory = directoriesToProcess.shift();
const filesInDirectory = fs.readdirSync(currentDirectory!)
for(let i=0; i<filesInDirectory.length; i++) {
const currentFile = path.join(currentDirectory!, filesInDirectory[i])
if(fs.lstatSync(currentFile).isDirectory()) {
directoriesToProcess.push(currentFile);
}
if(path.parse(path.basename(currentFile)).name === searchedFilename) {
return currentFile;
}
}
}
return undefined
}
}

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@ -1,11 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.LoadModel = void 0;
class LoadModel {
constructor(jsonString, modelType) {
this.jsonString = jsonString;
this.modelType = modelType;
}
}
exports.LoadModel = LoadModel;
//# sourceMappingURL=LoadModel.js.map

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@ -1,12 +0,0 @@
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
export class LoadModel {
jsonString: string
modelType: ModelComponentType
constructor(jsonString: string, modelType: ModelComponentType) {
this.jsonString = jsonString;
this.modelType = modelType;
}
}

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@ -1,11 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.LoadedProject = void 0;
class LoadedProject {
constructor(projectName, loadedModels) {
this.projectName = projectName;
this.loadedModels = loadedModels;
}
}
exports.LoadedProject = LoadedProject;
//# sourceMappingURL=LoadedProject.js.map

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@ -1,12 +0,0 @@
import {LoadModel} from "./LoadModel";
export class LoadedProject {
projectName: string
loadedModels: LoadModel[]
constructor(projectName: string, loadedModels: LoadModel[]) {
this.projectName = projectName;
this.loadedModels = loadedModels;
}
}

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@ -1,12 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.RecursiveLoadModel = void 0;
const LoadModel_1 = require("./LoadModel");
class RecursiveLoadModel extends LoadModel_1.LoadModel {
constructor(jsonString, modelType, parentLoadModelname) {
super(jsonString, modelType);
this.parentLoadModelname = parentLoadModelname;
}
}
exports.RecursiveLoadModel = RecursiveLoadModel;
//# sourceMappingURL=RecursiveLoadModel.js.map

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@ -1,12 +0,0 @@
import {LoadModel} from "./LoadModel";
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
export class RecursiveLoadModel extends LoadModel {
parentLoadModelname: string
constructor(jsonString: string, modelType: ModelComponentType, parentLoadModelname: string) {
super(jsonString, modelType);
this.parentLoadModelname = parentLoadModelname;
}
}

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@ -1,105 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.SaveProject = void 0;
const fs = require("fs");
const path = require("node:path");
const LoadModel_1 = require("./LoadModel");
const ModelComponentType_1 = require("../src/app/game-model/ModelComponentType");
const LoadedProject_1 = require("./LoadedProject");
const RecursiveLoadModel_1 = require("./RecursiveLoadModel");
class SaveProject {
static saveProject(projectDir, storageModels) {
if (!fs.existsSync(projectDir)) {
fs.mkdirSync(projectDir, { recursive: true });
}
console.log(storageModels);
storageModels.forEach(storageModel => {
let modelDir = path.join(projectDir, storageModel.storageRootDir);
storageModel.storagePath.forEach(pathElement => modelDir = path.join(modelDir, pathElement));
if (!fs.existsSync(modelDir)) {
fs.mkdirSync(modelDir, { recursive: true });
}
const filePath = path.join(modelDir, storageModel.fileName + ".json");
fs.writeFile(filePath, storageModel.jsonString, 'utf-8', (err) => {
if (err) {
console.error('Error writing JSON to file:', err);
}
else {
console.log('JSON file saved successfully:', filePath);
}
});
});
}
static loadProject(projectDir) {
let loadedScriptAccounts = SaveProject.loadScriptAccounts(projectDir);
loadedScriptAccounts = loadedScriptAccounts.concat(SaveProject.loadGamesystems(projectDir));
return new LoadedProject_1.LoadedProject(path.basename(projectDir), loadedScriptAccounts);
}
static loadScriptAccounts(projectDir) {
const scriptAccountDir = path.join(projectDir, "script-accounts");
if (!fs.existsSync(scriptAccountDir)) {
return [];
}
const loadedScriptAccounts = [];
const scriptAccountFileNames = fs.readdirSync(scriptAccountDir);
scriptAccountFileNames.forEach(scriptAccountFileName => {
const scriptAccountFile = path.join(scriptAccountDir, scriptAccountFileName);
const scriptAccountData = fs.readFileSync(scriptAccountFile, 'utf-8');
loadedScriptAccounts.push({
modelType: ModelComponentType_1.ModelComponentType.SCRIPTACCOUNT,
jsonString: scriptAccountData
});
});
return loadedScriptAccounts;
}
static loadGamesystems(projectDir) {
const gamesystemDir = path.join(projectDir, "gamesystems");
if (fs.existsSync(gamesystemDir)) {
const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
console.log("LoadedGamesystems: ", loadedGamesystems.length);
return loadedGamesystems;
}
else {
return [];
}
}
static loadGamesystemsRecursively(gamesystemDir) {
let loadedGamesystems = [];
const gamesystemFileNames = fs.readdirSync(gamesystemDir);
gamesystemFileNames.forEach(fileName => {
const gamesystemPath = path.join(gamesystemDir, fileName);
if (fs.lstatSync(gamesystemPath).isDirectory()) {
const childModels = SaveProject.loadGamesystemsRecursively(gamesystemPath);
loadedGamesystems = loadedGamesystems.concat(childModels);
}
else {
const gamesystemData = fs.readFileSync(path.join(gamesystemDir, fileName), "utf-8");
if (path.parse(fileName).name === path.basename(gamesystemDir)) {
if ((path.basename(gamesystemDir) === path.parse(fileName).name) && path.basename(path.parse(gamesystemDir).dir) === "gamesystems") {
const loadedModel = new LoadModel_1.LoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM);
loadedGamesystems.unshift(loadedModel);
}
else {
const loadedModel = new RecursiveLoadModel_1.RecursiveLoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM, path.basename(gamesystemDir));
loadedGamesystems.unshift(loadedModel);
}
}
else {
const secondCon = path.basename(gamesystemDir) === path.parse(fileName).name;
const thirdCon = path.basename(path.parse(gamesystemDir).dir) === "gamesystems";
if (path.basename(gamesystemDir) === "gamesystems") {
const loadedModel = new LoadModel_1.LoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM);
loadedGamesystems.push(loadedModel);
}
else {
const loadedModel = new RecursiveLoadModel_1.RecursiveLoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM, path.basename(gamesystemDir));
loadedGamesystems.push(loadedModel);
}
}
}
});
return loadedGamesystems;
}
}
exports.SaveProject = SaveProject;
//# sourceMappingURL=SaveProject.js.map

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@ -1,114 +0,0 @@
import {StorageModel} from "../src/app/game-model/fs/StorageModel";
import * as fs from "fs";
import * as path from "node:path";
import {LoadModel} from "./LoadModel";
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
import {LoadedProject} from "./LoadedProject";
import {RecursiveLoadModel} from "./RecursiveLoadModel";
export class SaveProject {
static saveProject(projectDir: string, storageModels: StorageModel[]) {
if(!fs.existsSync(projectDir)) {
fs.mkdirSync(projectDir, {recursive: true});
}
console.log(storageModels)
storageModels.forEach(storageModel => {
let modelDir = path.join(projectDir, storageModel.storageRootDir);
storageModel.storagePath.forEach(pathElement => modelDir = path.join(modelDir, pathElement));
if(!fs.existsSync(modelDir)) {
fs.mkdirSync(modelDir, {recursive: true});
}
const filePath = path.join(modelDir, storageModel.fileName + ".json");
fs.writeFile(filePath, storageModel.jsonString ,'utf-8', (err) => {
if (err) {
console.error('Error writing JSON to file:', err);
} else {
console.log('JSON file saved successfully:', filePath);
}
})
})
}
static loadProject(projectDir: string) {
let loadedScriptAccounts: LoadModel[] = SaveProject.loadScriptAccounts(projectDir)
loadedScriptAccounts = loadedScriptAccounts.concat(SaveProject.loadGamesystems(projectDir))
return new LoadedProject(path.basename(projectDir), loadedScriptAccounts);
}
static loadScriptAccounts(projectDir: string): LoadModel[] {
const scriptAccountDir = path.join(projectDir, "script-accounts");
if (!fs.existsSync(scriptAccountDir)) {
return [];
}
const loadedScriptAccounts: LoadModel[] = [];
const scriptAccountFileNames = fs.readdirSync(scriptAccountDir);
scriptAccountFileNames.forEach(scriptAccountFileName => {
const scriptAccountFile = path.join(scriptAccountDir, scriptAccountFileName)
const scriptAccountData: string = fs.readFileSync(scriptAccountFile, 'utf-8');
loadedScriptAccounts.push({
modelType: ModelComponentType.SCRIPTACCOUNT,
jsonString: scriptAccountData
});
})
return loadedScriptAccounts;
}
static loadGamesystems(projectDir: string): LoadModel[] {
const gamesystemDir = path.join(projectDir, "gamesystems");
if(fs.existsSync(gamesystemDir)) {
const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
console.log("LoadedGamesystems: ", loadedGamesystems.length);
return loadedGamesystems;
} else {
return []
}
}
static loadGamesystemsRecursively(gamesystemDir: string): LoadModel[] {
let loadedGamesystems: LoadModel[] = [];
const gamesystemFileNames = fs.readdirSync(gamesystemDir);
gamesystemFileNames.forEach(fileName => {
const gamesystemPath = path.join(gamesystemDir, fileName);
if(fs.lstatSync(gamesystemPath).isDirectory()) {
const childModels: LoadModel[] = SaveProject.loadGamesystemsRecursively(gamesystemPath);
loadedGamesystems = loadedGamesystems.concat(childModels);
} else {
const gamesystemData = fs.readFileSync(path.join(gamesystemDir, fileName), "utf-8");
if(path.parse(fileName).name === path.basename(gamesystemDir) ) {
if((path.basename(gamesystemDir) === path.parse(fileName).name) && path.basename(path.parse(gamesystemDir).dir) === "gamesystems") {
const loadedModel = new LoadModel(gamesystemData, ModelComponentType.GAMESYTEM);
loadedGamesystems.unshift(loadedModel)
} else {
const loadedModel = new RecursiveLoadModel(gamesystemData, ModelComponentType.GAMESYTEM, path.basename(gamesystemDir))
loadedGamesystems.unshift(loadedModel);
}
} else {
const secondCon = path.basename(gamesystemDir) === path.parse(fileName).name
const thirdCon = path.basename(path.parse(gamesystemDir).dir) === "gamesystems"
if(path.basename(gamesystemDir) === "gamesystems"){
const loadedModel = new LoadModel(gamesystemData, ModelComponentType.GAMESYTEM)
loadedGamesystems.push(loadedModel);
} else {
const loadedModel = new RecursiveLoadModel(gamesystemData, ModelComponentType.GAMESYTEM, path.basename(gamesystemDir))
loadedGamesystems.push(loadedModel);
}
}
}
})
return loadedGamesystems;
}
}

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@ -1,12 +0,0 @@
class StorageModel {
jsonString: string
fileName: string
storageDir: string
constructor(jsonString: string, fileName: string, storageDir: string) {
this.jsonString = jsonString;
this.fileName = fileName;
this.storageDir = storageDir;
}
}

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@ -1,11 +1,7 @@
import {app, BrowserWindow, dialog, globalShortcut, ipcMain, Menu, screen} from 'electron'; import {app, BrowserWindow, dialog, globalShortcut, ipcMain, Menu, screen} from 'electron';
import * as path from 'path'; import * as path from 'path';
import * as fs from 'fs'; import * as fs from 'fs';
import {StorageModel} from "../src/app/game-model/fs/StorageModel"; import {GameModelLoader} from "./storage/loader/GameModelLoader";
import {SaveProject} from "./SaveProject";
import {DeleteModel} from "../src/app/game-model/fs/DeleteModel";
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
import {DeleteTransaction} from "./DeleteModel";
let win: BrowserWindow | null = null; let win: BrowserWindow | null = null;
const args = process.argv.slice(1), const args = process.argv.slice(1),
@ -96,15 +92,15 @@ function createWindow(): BrowserWindow {
contextMenu.popup({ window: win!, x: params.x, y: params.y }); contextMenu.popup({ window: win!, x: params.x, y: params.y });
}) })
ipcMain.on('save-model', (event, storageModels: StorageModel[]) => { /*ipcMain.on('save-model', (event, storageModels: StorageModel[]) => {
console.log("Save Model") console.log("Save Model")
SaveProject.saveProject(projectDirectory, storageModels); SaveProject.saveProject(projectDirectory, storageModels);
}) })*/
ipcMain.on('delete-component', (event, deletedComponent: DeleteModel) => { /*ipcMain.on('delete-component', (event, deletedComponent: DeleteModel) => {
console.log("Delete Model: ", deletedComponent) console.log("Delete Model: ", deletedComponent)
deleteComponent(deletedComponent); deleteComponent(deletedComponent);
}) })*/
const menuTemplate = [ const menuTemplate = [
{ {
@ -206,8 +202,8 @@ function loadDevProjectAtStart() {
function openProjectFromFile(openProjectDir: string) { function openProjectFromFile(openProjectDir: string) {
projectDirectory = openProjectDir projectDirectory = openProjectDir
console.log("Open Project-Directory: ", openProjectDir) const gameModelLoader = new GameModelLoader(openProjectDir);
const loadedProject = SaveProject.loadProject(openProjectDir) const loadedProject = gameModelLoader.loadGameModel();
win!.webContents.send("open-project", loadedProject) win!.webContents.send("open-project", loadedProject)
} }
@ -215,11 +211,11 @@ function saveProject() {
win!.webContents.send('get-project-data') win!.webContents.send('get-project-data')
} }
function deleteComponent(component: DeleteModel) { /*function deleteComponent(component: DeleteModel) {
console.log("Delete Component") console.log("Delete Component")
if(component.modeltype == ModelComponentType.SCRIPTACCOUNT) { if(component.modeltype == ModelComponentType.SCRIPTACCOUNT) {
DeleteTransaction.deleteScriptAccount(projectDirectory, component.componentName); DeleteTransaction.deleteScriptAccount(projectDirectory, component.componentName);
} else if(component.modeltype === ModelComponentType.GAMESYTEM) { } else if(component.modeltype === ModelComponentType.GAMESYTEM) {
DeleteTransaction.deleteGamesystem(projectDirectory, component.componentName); DeleteTransaction.deleteGamesystem(projectDirectory, component.componentName);
} }
} }*/

13
app/storage/FileUtils.ts Normal file
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@ -0,0 +1,13 @@
import * as fs from "fs";
import * as path from "node:path";
export class FileUtils {
public static listFilesInDirectory(directory: string) {
if(fs.lstatSync(directory).isDirectory()) {
return fs.readdirSync(directory).map(fileName => path.join(directory, fileName))
} else {
return [];
}
}
}

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@ -0,0 +1,6 @@
export class ModelComponentFileDirectory {
public static SCRIPTACCOUNT_DIR_NAME = "script-accounts"
public static GAMESYSTEM_DIR_NAME = "gamesystems";
public static GAMESYSTEM_SIMPLE_DIR_NAME = "simple";
public static GAMESYSTEM_PRODUCT_DIR_NAME = "product";
}

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@ -0,0 +1,13 @@
import {ModelComponentType} from "../../src/app/project/game-model/ModelComponentType";
export class StoreComponent {
jsonString: string
fileName: string
componentType: ModelComponentType
constructor(jsonString: string, fileName: string, componentType: ModelComponentType) {
this.jsonString = jsonString;
this.fileName = fileName;
this.componentType = componentType
}
}

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@ -0,0 +1,12 @@
import {StoreComponent} from "./StoreComponent";
export class StoredGameModel {
gameModelName: string
loadedModels: StoreComponent[]
constructor(gameModelName: string, loadedModels: StoreComponent[]) {
this.gameModelName = gameModelName;
this.loadedModels = loadedModels;
}
}

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@ -0,0 +1,43 @@
import {StoredGameModel} from "../StoredGameModel";
import {StoreComponent} from "../StoreComponent";
import * as path from "node:path";
import * as fs from "fs";
import {ModelComponentFileDirectory} from "../ModelComponentFileDirectory";
import {ScriptAccountLoader} from "./ScriptAccountLoader";
export class GameModelLoader {
gameModelDir: string
constructor(gameModelDir: string) {
this.gameModelDir = gameModelDir;
}
loadGameModel(): StoredGameModel {
const gameModelName = path.basename(this.gameModelDir)
const gameModelComponents: StoreComponent[] = this.loadGameModelComponents();
return new StoredGameModel(gameModelName, gameModelComponents);
}
private loadGameModelComponents(): StoreComponent[] {
let gameModelComponents: StoreComponent[] = this.loadScriptAccountComponents()
gameModelComponents = gameModelComponents.concat(this.loadGamesystems())
return gameModelComponents
}
private loadScriptAccountComponents() {
const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
const scriptAccountLoader = new ScriptAccountLoader(scriptAccountDir);
return scriptAccountLoader.loadScriptAccounts()
}
private loadGamesystems(): StoreComponent[] {
return []
}
}

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@ -0,0 +1,34 @@
import {StoreComponent} from "../StoreComponent";
import {FileUtils} from "../FileUtils";
import {ModelComponentType} from "../../../src/app/project/game-model/ModelComponentType";
import * as fs from "fs";
import {ModelComponentFileDirectory} from "../ModelComponentFileDirectory";
import {load} from "@angular-devkit/build-angular/src/utils/server-rendering/esm-in-memory-loader/loader-hooks";
export class ScriptAccountLoader {
scriptAccountDir: string
constructor(scriptAccountDir: string) {
this.scriptAccountDir = scriptAccountDir;
}
loadScriptAccounts(): StoreComponent[] {
const scriptAccountFiles = FileUtils.listFilesInDirectory(this.scriptAccountDir);
const loadedScriptAccounts: StoreComponent[] = []
scriptAccountFiles.forEach(scriptAccountFile => {
const loadedScriptAccount = this.loadScriptAccount(scriptAccountFile);
if(loadedScriptAccount != undefined) {
loadedScriptAccounts.push(loadedScriptAccount)
}
})
return loadedScriptAccounts;
}
private loadScriptAccount(scriptAccountFile: string) {
if(scriptAccountFile.endsWith(".json")) {
const scriptAccountData = fs.readFileSync(scriptAccountFile, 'utf-8');
return new StoreComponent(scriptAccountData, scriptAccountFile, ModelComponentType.SCRIPTACCOUNT);
}
}
}

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@ -22,7 +22,7 @@
<button mat-menu-item (click)="openGamesystemsOverview()">{{ModelComponentTypeUtillities.toString(ModelComponentType.GAMESYTEM)}}</button> <button mat-menu-item (click)="openGamesystemsOverview()">{{ModelComponentTypeUtillities.toString(ModelComponentType.GAMESYTEM)}}</button>
</mat-menu> </mat-menu>
</div> </div>
<app-script-account-overview *ngIf="openContent == ModelComponentType.SCRIPTACCOUNT" #scriptAccountOverview [gameModel]="gameModel" (onOpenScriptAccount)="openModelComponent($event)"></app-script-account-overview> <app-script-account-overview *ngIf="openContent == ModelComponentType.SCRIPTACCOUNT" #scriptAccountOverview [gameModel]="projectService.gameModel" (onOpenScriptAccount)="openModelComponent($event)"></app-script-account-overview>
<app-gamescript-overview *ngIf="openContent == ModelComponentType.GAMESYTEM" #gamesystemOverview [gameModel]="gameModel" (openGamesystemEditor)="openModelComponent($event)"></app-gamescript-overview> <app-gamescript-overview *ngIf="openContent == ModelComponentType.GAMESYTEM" #gamesystemOverview [gameModel]="gameModel" (openGamesystemEditor)="openModelComponent($event)"></app-gamescript-overview>
</mat-drawer> </mat-drawer>

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@ -1,24 +1,20 @@
import {Component, NgZone, OnInit, ViewChild} from '@angular/core'; import {Component, NgZone, OnInit, ViewChild} from '@angular/core';
import {ElectronService} from './core/services';
import {APP_CONFIG} from '../environments/environment';
import {ModelComponentType} from "./game-model/ModelComponentType";
import {MatDrawerContainer} from "@angular/material/sidenav"; import {MatDrawerContainer} from "@angular/material/sidenav";
import {ModelComponentTypeUtillities} from "./game-model/ModelComponentTypeUtillities";
import {GameModel} from "./game-model/GameModel";
import {EditorComponent} from "./editor/editor.component"; import {EditorComponent} from "./editor/editor.component";
import {ModelComponent} from "./game-model/ModelComponent";
import { import {
ScriptAccountOverviewComponent ScriptAccountOverviewComponent
} from "./side-overviews/script-account-overview/script-account-overview.component"; } from "./side-overviews/script-account-overview/script-account-overview.component";
import {MatDialog} from "@angular/material/dialog"; import {MatDialog} from "@angular/material/dialog";
import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component"; import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
import {ScriptAccount} from "./game-model/scriptAccounts/ScriptAccount";
import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component"; import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
import {LoadedProject} from "../../app/LoadedProject";
import {ProcessLoadedProject} from "./game-model/fs/ProcessLoadedProject"; import {ProjectService} from "./project/project.service";
import {StoreProject} from "./game-model/fs/store/StoreProject"; import {ModelComponentType} from "./project/game-model/ModelComponentType";
import {Gamesystem} from "./game-model/gamesystems/Gamesystem"; import {ModelComponentTypeUtillities} from "./project/game-model/ModelComponentTypeUtillities";
import {DeleteModel} from "./game-model/fs/DeleteModel"; import {ScriptAccount} from "./project/game-model/scriptAccounts/ScriptAccount";
import {Gamesystem} from "./project/game-model/gamesystems/Gamesystem";
import {ModelComponent} from "./project/game-model/ModelComponent";
import {GameModel} from "./project/game-model/GameModel";
@Component({ @Component({
selector: 'app-root', selector: 'app-root',
@ -35,44 +31,11 @@ export class AppComponent implements OnInit{
gameModel: GameModel | undefined gameModel: GameModel | undefined
constructor(private electronService: ElectronService, constructor(private zone: NgZone,
private zone: NgZone, private dialog: MatDialog,
private dialog: MatDialog private projectService: ProjectService
) { ) {
console.log('APP_CONFIG', APP_CONFIG);
if(this.gameModel == undefined) {
this.gameModel = new GameModel("Unknown GameModel")
}
if (electronService.isElectron) {
console.log(process.env);
console.log('Run in electron');
console.log('Electron ipcRenderer', this.electronService.ipcRenderer);
console.log('NodeJS childProcess', this.electronService.childProcess);
electronService.ipcRenderer.on('context-menu', (event: any, message: string) => {
this.zone.run(() => {
this.onContextMenuMessageRecieved(message);
});
})
electronService.ipcRenderer.on('get-project-data', (event: any, message: string) => {
this.zone.run(() => {
this.saveGameModel();
})
})
electronService.ipcRenderer.on('open-project', (event: any, loadedProject: LoadedProject) => {
this.gameModel = ProcessLoadedProject.processLoadedProject(loadedProject)
})
} else {
console.log('Run in browser');
}
}
saveGameModel() {
const storageModels = StoreProject.storeProject(this.gameModel!);
this.electronService.ipcRenderer.send('save-model', storageModels)
} }
onContextMenuMessageRecieved(message: string) { onContextMenuMessageRecieved(message: string) {
@ -100,7 +63,7 @@ export class AppComponent implements OnInit{
} break; } break;
case ModelComponentType.GAMESYTEM: { case ModelComponentType.GAMESYTEM: {
if(this.gamesystemOverview!.selectedGamesystem != undefined) { if(this.gamesystemOverview!.selectedGamesystem != undefined) {
const gamesystem = this.gameModel!.findGamesystem(this.gamesystemOverview!.selectedGamesystemName!); const gamesystem = this.projectService!.gameModel!.findGamesystem(this.gamesystemOverview!.selectedGamesystemName!);
this.editor!.openGameModelComponent(gamesystem!); this.editor!.openGameModelComponent(gamesystem!);
} }
} break } break
@ -115,11 +78,11 @@ export class AppComponent implements OnInit{
dialogRef.afterClosed().subscribe(res => { dialogRef.afterClosed().subscribe(res => {
if(res != undefined && res) { if(res != undefined && res) {
if(affectedModelComponent instanceof ScriptAccount) { if(affectedModelComponent instanceof ScriptAccount) {
this.gameModel!.removeScriptAccount(affectedModelComponent); this.projectService!.gameModel!.removeScriptAccount(affectedModelComponent);
this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.SCRIPTACCOUNT)) //this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.SCRIPTACCOUNT))
} else if(affectedModelComponent instanceof Gamesystem) { } else if(affectedModelComponent instanceof Gamesystem) {
this.gameModel!.removeGamesystem(affectedModelComponent); //this.gameModel!.removeGamesystem(affectedModelComponent);
this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.GAMESYTEM)) //this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.GAMESYTEM))
this.gamesystemOverview!.refresh() this.gamesystemOverview!.refresh()
} }
} }
@ -134,7 +97,7 @@ export class AppComponent implements OnInit{
} }
private onCreateNewScriptAccount() { private onCreateNewScriptAccount() {
const createdScriptAccount = this.gameModel!.createScriptAccount("New ScriptAccount"); const createdScriptAccount = this.projectService!.gameModel!.createScriptAccount("New ScriptAccount");
if(createdScriptAccount != undefined) { if(createdScriptAccount != undefined) {
this.editor?.openGameModelComponent(createdScriptAccount); this.editor?.openGameModelComponent(createdScriptAccount);
} else { } else {
@ -151,7 +114,7 @@ export class AppComponent implements OnInit{
} }
const createdGamesystem = this.gameModel!.createGamesystem("New Gamesystem", parentGamesystemName); const createdGamesystem = this.projectService!.gameModel!.createGamesystem("New Gamesystem", parentGamesystemName);
if(createdGamesystem != undefined) { if(createdGamesystem != undefined) {
this.gamesystemOverview!.refresh(); this.gamesystemOverview!.refresh();
this.editor?.openGameModelComponent(createdGamesystem); this.editor?.openGameModelComponent(createdGamesystem);
@ -176,6 +139,7 @@ export class AppComponent implements OnInit{
} }
ngOnInit() { ngOnInit() {
this.gameModel = this.projectService.gameModel
/*this.gameModel = new GameModel("No More"); /*this.gameModel = new GameModel("No More");
this.gameModel.createScriptAccount("Temperature"); this.gameModel.createScriptAccount("Temperature");
this.gameModel.createScriptAccount("Luftfeuchtigkeit"); this.gameModel.createScriptAccount("Luftfeuchtigkeit");

View File

@ -1,7 +1,7 @@
import {Component, Inject} from '@angular/core'; import {Component, Inject} from '@angular/core';
import {MAT_DIALOG_DATA, MatDialogRef} from "@angular/material/dialog"; import {MAT_DIALOG_DATA, MatDialogRef} from "@angular/material/dialog";
import {ModelComponentTypeUtillities} from "../game-model/ModelComponentTypeUtillities"; import {ModelComponent} from "../project/game-model/ModelComponent";
import {ModelComponent} from "../game-model/ModelComponent";
@Component({ @Component({
selector: 'app-delete-confirmation-dialog', selector: 'app-delete-confirmation-dialog',
@ -13,7 +13,6 @@ export class DeleteConfirmationDialogComponent {
constructor(private dialogRef: MatDialogRef<DeleteConfirmationDialogComponent>, constructor(private dialogRef: MatDialogRef<DeleteConfirmationDialogComponent>,
@Inject(MAT_DIALOG_DATA) public deleteModelComponent: ModelComponent) { @Inject(MAT_DIALOG_DATA) public deleteModelComponent: ModelComponent) {
} }
protected readonly ModelComponentTypeUtillities = ModelComponentTypeUtillities;
cancel() { cancel() {
this.dialogRef.close(false); this.dialogRef.close(false);

View File

@ -1,11 +1,12 @@
import {Component, EventEmitter, Input, Output} from '@angular/core'; import {Component, EventEmitter, Input, Output} from '@angular/core';
import {GameModel} from "../game-model/GameModel"; import {ModelComponent} from "../project/game-model/ModelComponent";
import {ModelComponent} from "../game-model/ModelComponent"; import {GameModel} from "../project/game-model/GameModel";
import {ModelComponentType} from "../game-model/ModelComponentType"; import {ScriptAccount} from "../project/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount"; import {Gamesystem} from "../project/game-model/gamesystems/Gamesystem";
import {Gamesystem} from "../game-model/gamesystems/Gamesystem"; import {State} from "../project/game-model/gamesystems/states/State";
import {State} from "../game-model/gamesystems/states/State"; import {Transition} from "../project/game-model/gamesystems/transitions/Transition";
import {Transition} from "../game-model/gamesystems/transitions/Transition"; import {ModelComponentType} from "../project/game-model/ModelComponentType";
@Component({ @Component({
selector: 'app-editor', selector: 'app-editor',
@ -43,9 +44,10 @@ export class EditorComponent {
} }
} }
protected readonly ModelComponentType = ModelComponentType;
onModelNameUpdate() { onModelNameUpdate() {
this.onModelNameUpdateEmitter.emit(true); this.onModelNameUpdateEmitter.emit(true);
} }
protected readonly ModelComponentType = ModelComponentType;
} }

View File

@ -1,11 +1,10 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core'; import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {GameModel} from "../../game-model/GameModel"; import {State} from "../../project/game-model/gamesystems/states/State";
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem"; import {Gamesystem} from "../../project/game-model/gamesystems/Gamesystem";
import {State} from "../../game-model/gamesystems/states/State"; import { Transition } from '../../project/game-model/gamesystems/transitions/Transition';
import {Transition} from "../../game-model/gamesystems/transitions/Transition"; import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem"; import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem"; import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
@Component({ @Component({
selector: 'app-gamesystem-editor', selector: 'app-gamesystem-editor',

View File

@ -1,9 +1,9 @@
import {Gamesystem} from "../../../game-model/gamesystems/Gamesystem"; import {Gamesystem} from "../../../project/game-model/gamesystems/Gamesystem";
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem"; import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../../../game-model/gamesystems/ProductGamesystem"; import {ProductGamesystem} from "../../../project/game-model/gamesystems/ProductGamesystem";
import {State} from "../../../game-model/gamesystems/states/State"; import {State} from "../../../project/game-model/gamesystems/states/State";
import {ProductState} from "../../../game-model/gamesystems/states/ProductState"; import {SimpleState} from "../../../project/game-model/gamesystems/states/SimpleState";
import {SimpleState} from "../../../game-model/gamesystems/states/SimpleState"; import {ProductState} from "../../../project/game-model/gamesystems/states/ProductState";
export class LeafGamesystemCalculator { export class LeafGamesystemCalculator {

View File

@ -1,10 +1,9 @@
import {Component, EventEmitter, Input, Output} from '@angular/core'; import {Component, EventEmitter, Input, Output} from '@angular/core';
import {ProductGamesystem} from "../../../game-model/gamesystems/ProductGamesystem";
import {ProductStateEditorComponent} from "../state-editor/product-state-editor/product-state-editor.component";
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
import { import {
ProductTransitionEditorComponent ProductTransitionEditorComponent
} from "../transition-editor/product-transition-editor/product-transition-editor.component"; } from "../transition-editor/product-transition-editor/product-transition-editor.component";
import {ProductGamesystem} from "../../../project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";

View File

@ -1,7 +1,7 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core'; import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {ScriptAccountCondition} from "../../../game-model/gamesystems/conditions/ScriptAccountCondition";
import {MatTableDataSource} from "@angular/material/table"; import {MatTableDataSource} from "@angular/material/table";
import {ScriptAccount} from "../../../game-model/scriptAccounts/ScriptAccount"; import {ScriptAccountCondition} from "../../../project/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../project/game-model/scriptAccounts/ScriptAccount";
@Component({ @Component({
selector: 'app-scriptaccount-condition-editor', selector: 'app-scriptaccount-condition-editor',

View File

@ -1,7 +1,7 @@
import {Component, Input} from '@angular/core'; import {Component, Input} from '@angular/core';
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
import {MatTableDataSource} from "@angular/material/table"; import {MatTableDataSource} from "@angular/material/table";
import {ScriptAccount} from "../../../game-model/scriptAccounts/ScriptAccount"; import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";
import {ScriptAccount} from "../../../project/game-model/scriptAccounts/ScriptAccount";
@Component({ @Component({
selector: 'app-simple-gamesystem-editor', selector: 'app-simple-gamesystem-editor',

View File

@ -1,15 +1,13 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core'; import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {ProductGamesystem} from "../../../../game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
import { import {
MatTableDataSource MatTableDataSource
} from "@angular/material/table"; } from "@angular/material/table";
import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState";
import {State} from "../../../../game-model/gamesystems/states/State";
import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator"; import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
import {ProductTransition} from "../../../../game-model/gamesystems/transitions/ProductTransition";
import {ProductState} from "../../../../game-model/gamesystems/states/ProductState";
import {animate, state, style, transition, trigger} from "@angular/animations"; import {animate, state, style, transition, trigger} from "@angular/animations";
import {ProductGamesystem} from "../../../../project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
import {State} from "../../../../project/game-model/gamesystems/states/State";
@Component({ @Component({
selector: 'app-product-state-editor', selector: 'app-product-state-editor',
@ -55,7 +53,6 @@ export class ProductStateEditorComponent implements OnInit{
}) })
} }
protected readonly SimpleState = SimpleState;
getLeafState(state: State<any>, i: number) { getLeafState(state: State<any>, i: number) {
return LeafGamesystemCalculator.calcLeafStates(state)[i]; return LeafGamesystemCalculator.calcLeafStates(state)[i];

View File

@ -1,13 +1,11 @@
import {Component, Input, OnInit} from '@angular/core'; import {Component, Input, OnInit} from '@angular/core';
import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState";
import {MatTableDataSource} from "@angular/material/table"; import {MatTableDataSource} from "@angular/material/table";
import {animate, state, style, transition, trigger} from "@angular/animations"; import {animate, state, style, transition, trigger} from "@angular/animations";
import {MatSnackBar} from "@angular/material/snack-bar"; import {MatSnackBar} from "@angular/material/snack-bar";
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem"; import {SimpleState} from "../../../../project/game-model/gamesystems/states/SimpleState";
import {ProductState} from "../../../../game-model/gamesystems/states/ProductState"; import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator"; import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount"; import {ScriptAccountCondition} from "../../../../project/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccountCondition} from "../../../../game-model/gamesystems/conditions/ScriptAccountCondition";
@Component({ @Component({
selector: 'app-simple-state-editor', selector: 'app-simple-state-editor',

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@ -1,13 +1,13 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core'; import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {ProductGamesystem} from "../../../../game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
import { import {
MatTableDataSource MatTableDataSource
} from "@angular/material/table"; } from "@angular/material/table";
import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator"; import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
import {ProductTransition} from "../../../../game-model/gamesystems/transitions/ProductTransition";
import {ProductState} from "../../../../game-model/gamesystems/states/ProductState";
import {animate, state, style, transition, trigger} from "@angular/animations"; import {animate, state, style, transition, trigger} from "@angular/animations";
import {ProductGamesystem} from "../../../../project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
import {ProductTransition} from "../../../../project/game-model/gamesystems/transitions/ProductTransition";
import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
class DisplayedColumnName { class DisplayedColumnName {
displayedName: string displayedName: string
internalName: string internalName: string

View File

@ -1,8 +1,8 @@
import {Component, Input, OnInit} from '@angular/core'; import {Component, Input, OnInit} from '@angular/core';
import {Transition} from "../../../../game-model/gamesystems/transitions/Transition";
import {MatTableDataSource} from "@angular/material/table"; import {MatTableDataSource} from "@angular/material/table";
import {ScriptAccountAction} from "../../../../game-model/gamesystems/actions/ScriptAccountAction"; import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount"; import {Transition} from "../../../../project/game-model/gamesystems/transitions/Transition";
import {ScriptAccountAction} from "../../../../project/game-model/gamesystems/actions/ScriptAccountAction";
@Component({ @Component({
selector: 'app-scriptaccount-action-editor', selector: 'app-scriptaccount-action-editor',

View File

@ -1,13 +1,13 @@
import {Component, Input, OnInit} from '@angular/core'; import {Component, Input, OnInit} from '@angular/core';
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
import { import {
MatTableDataSource MatTableDataSource
} from "@angular/material/table"; } from "@angular/material/table";
import {SimpleTransition} from "../../../../game-model/gamesystems/transitions/SimpleTransition";
import {animate, state, style, transition, trigger} from "@angular/animations"; import {animate, state, style, transition, trigger} from "@angular/animations";
import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState"; import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount"; import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../game-model/gamesystems/conditions/ScriptAccountCondition"; import {SimpleTransition} from "../../../../project/game-model/gamesystems/transitions/SimpleTransition";
import {SimpleState} from "../../../../project/game-model/gamesystems/states/SimpleState";
import {ScriptAccountCondition} from "../../../../project/game-model/gamesystems/conditions/ScriptAccountCondition";
@Component({ @Component({
selector: 'app-simple-transition-editor', selector: 'app-simple-transition-editor',
templateUrl: './simple-transition-editor.component.html', templateUrl: './simple-transition-editor.component.html',

View File

@ -1,6 +1,6 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core'; import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {ModelComponent} from "../../game-model/ModelComponent";
import {FormControl, Validators} from "@angular/forms"; import {FormControl, Validators} from "@angular/forms";
import {ModelComponent} from "../../project/game-model/ModelComponent";
@Component({ @Component({
selector: 'app-model-component-editor', selector: 'app-model-component-editor',

View File

@ -1,12 +1,12 @@
import {Component, Input, OnInit} from '@angular/core'; import {Component, Input, OnInit} from '@angular/core';
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {ModelComponent} from "../../game-model/ModelComponent";
import {MatFormField} from "@angular/material/form-field"; import {MatFormField} from "@angular/material/form-field";
import {MatInput} from "@angular/material/input"; import {MatInput} from "@angular/material/input";
import {FormControl, FormGroupDirective, FormsModule, NgForm, Validators} from "@angular/forms"; import {FormControl, FormGroupDirective, FormsModule, NgForm, Validators} from "@angular/forms";
import {NgIf} from "@angular/common"; import {NgIf} from "@angular/common";
import {ErrorStateMatcher} from "@angular/material/core"; import {ErrorStateMatcher} from "@angular/material/core";
import {ElectronService} from "../../core/services"; import {ElectronService} from "../../core/services";
import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
export class MyErrorStateMatcher implements ErrorStateMatcher { export class MyErrorStateMatcher implements ErrorStateMatcher {
isErrorState(control: FormControl | null, form: FormGroupDirective | NgForm | null): boolean { isErrorState(control: FormControl | null, form: FormGroupDirective | NgForm | null): boolean {

View File

@ -6,7 +6,6 @@ import {Transition} from "./transitions/Transition";
import {SimpleState} from "./states/SimpleState"; import {SimpleState} from "./states/SimpleState";
import {SimpleGamesystem} from "./SimpleGamesystem"; import {SimpleGamesystem} from "./SimpleGamesystem";
import {GameModel} from "../GameModel"; import {GameModel} from "../GameModel";
import {ProductStateTrainer} from "../../../../e2e/game-model/gamesystems/productGamesystems/ProductStateTrainer";
import {ScriptAccountCondition} from "./conditions/ScriptAccountCondition"; import {ScriptAccountCondition} from "./conditions/ScriptAccountCondition";
import {ScriptAccountAction} from "./actions/ScriptAccountAction"; import {ScriptAccountAction} from "./actions/ScriptAccountAction";

View File

@ -0,0 +1,12 @@
import {StoreComponent} from "../../../../app/storage/StoreComponent";
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
export class ScriptAccountParser {
public static parseScriptAccount(storedComponent: StoreComponent): ScriptAccount {
console.log("Parse ScriptAccount: ", storedComponent.fileName)
const parsedScriptAccount = new ScriptAccount("", "");
Object.assign(parsedScriptAccount, JSON.parse(storedComponent.jsonString));
return parsedScriptAccount;
}
}

View File

@ -1,13 +1,13 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core'; import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
import {State} from "../../game-model/gamesystems/states/State";
import {Transition} from "../../game-model/gamesystems/transitions/Transition";
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
import {FlatTreeControl} from "@angular/cdk/tree"; import {FlatTreeControl} from "@angular/cdk/tree";
import {MatTreeFlatDataSource, MatTreeFlattener} from "@angular/material/tree"; import {MatTreeFlatDataSource, MatTreeFlattener} from "@angular/material/tree";
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
import {GameModel} from "../../game-model/GameModel";
import {ElectronService} from "../../core/services"; import {ElectronService} from "../../core/services";
import {GameModel} from "../../project/game-model/GameModel";
import {Gamesystem} from "../../project/game-model/gamesystems/Gamesystem";
import {State} from "../../project/game-model/gamesystems/states/State";
import {Transition} from "../../project/game-model/gamesystems/transitions/Transition";
import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
interface FlatNode { interface FlatNode {

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@ -1,7 +1,7 @@
import {Component, EventEmitter, Input, NgZone, Output} from '@angular/core'; import {Component, EventEmitter, Input, NgZone, Output} from '@angular/core';
import {GameModel} from "../../game-model/GameModel";
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {ElectronService} from "../../core/services"; import {ElectronService} from "../../core/services";
import {GameModel} from "../../project/game-model/GameModel";
import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
@Component({ @Component({
selector: 'app-script-account-overview', selector: 'app-script-account-overview',