Store Structured Productgamesystems
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E2E Testing / test (push) Successful in 1m30s
All checks were successful
E2E Testing / test (push) Successful in 1m30s
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@ -57,7 +57,7 @@ export class StoreProject {
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return value.componentName
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}
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if(key === 'incomingTransitions' || key === 'outgoingTransitions' || key === 'unsaved' || key === 'type') {
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if(key === 'parentGamesystem' || key === 'incomingTransitions' || key === 'outgoingTransitions' || key === 'unsaved' || key === 'type') {
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return undefined;
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} else {
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return value;
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6
testModel/gamesystems/Weather/Parent Weather.json
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6
testModel/gamesystems/Weather/Parent Weather.json
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@ -0,0 +1,6 @@
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{
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"componentName": "Parent Weather",
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"componentDescription": "",
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"states": [],
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"transitions": []
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}
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49
testModel/gamesystems/Weather/Weather(Child).json
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49
testModel/gamesystems/Weather/Weather(Child).json
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@ -0,0 +1,49 @@
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{
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"componentName": "Weather(Child)",
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"componentDescription": "",
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"states": [
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{
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"initial": false,
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"conditions": [
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{
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"scriptAccount": "Temperature",
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"minValue": 0,
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"maxValue": "50"
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}
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],
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"stateLabel": "Sonnig",
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"stateDescription": "Die Sonne scheint"
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},
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{
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"initial": false,
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"conditions": [
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{
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"scriptAccount": "Temperature",
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"minValue": "50",
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"maxValue": "75"
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}
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],
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"stateLabel": "Wolkig",
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"stateDescription": ""
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}
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],
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"transitions": [
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{
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"scriptAccountActions": [
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{
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"changingValue": 10,
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"scriptAccount": "Temperature"
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}
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],
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"scriptAccountConditions": [
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{
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"scriptAccount": "Temperature",
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"minValue": 0,
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"maxValue": "10"
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}
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],
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"startingState": "Sonnig",
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"endingState": "Wolkig"
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}
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]
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}
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4
testModel/gamesystems/Weather/Weather.json
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4
testModel/gamesystems/Weather/Weather.json
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@ -0,0 +1,4 @@
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{
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"componentName": "Weather",
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"componentDescription": ""
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}
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