Mark Gamesystem as Template in Editor
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@ -29,7 +29,7 @@ import {ModelComponentEditorComponent} from "./editor/model-component-editor/mod
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import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
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import {MatDialogActions, MatDialogContent, MatDialogTitle} from "@angular/material/dialog";
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import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
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import {MatTree, MatTreeModule} from "@angular/material/tree";
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import { MatTreeModule} from "@angular/material/tree";
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import {GamesystemEditorComponent} from "./editor/gamesystem-editor/gamesystem-editor.component";
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import {
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SimpleGamesystemEditorComponent
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@ -61,7 +61,7 @@ import {
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ProductStateEditorComponent
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} from "./editor/gamesystem-editor/state-editor/product-state-editor/product-state-editor.component";
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import {MatTooltip} from "@angular/material/tooltip";
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import {MatCard, MatCardContent} from "@angular/material/card";
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import {MatCard, MatCardContent, MatCardHeader} from "@angular/material/card";
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import {
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ScriptaccountActionEditorComponent
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} from "./editor/gamesystem-editor/transition-editor/scriptaccount-action-editor/scriptaccount-action-editor.component";
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@ -70,6 +70,7 @@ import {
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} from "./editor/gamesystem-editor/scriptaccount-condition-editor/scriptaccount-condition-editor.component";
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import {CharacterOverviewComponent} from "./side-overviews/character-overview/character-overview.component";
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import {CharacterEditorComponent} from "./editor/character-editor/character-editor.component";
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import {MatAccordion, MatExpansionPanel, MatExpansionPanelTitle} from "@angular/material/expansion";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -150,7 +151,11 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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MatHint,
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MatTooltip,
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MatCard,
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MatCardContent
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MatCardContent,
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MatCardHeader,
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MatAccordion,
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MatExpansionPanel,
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MatExpansionPanelTitle
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],
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providers: [],
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bootstrap: [AppComponent]
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@ -1 +1,15 @@
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<p>character-editor works!</p>
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<mat-card>
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<mat-card-header>
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<mat-card-title>Charactersystems</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<mat-accordion>
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<mat-expansion-panel *ngFor="let characterSystem of character!.characterSpecificGamesystems">
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<mat-expansion-panel-header>
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<mat-panel-title>{{characterSystem.componentName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<app-gamesystem-editor [gamesystem]="characterSystem" [scriptAccounts]="scriptAccounts"></app-gamesystem-editor>
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</mat-expansion-panel>
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</mat-accordion>
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</mat-card-content>
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</mat-card>
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@ -1,4 +1,6 @@
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import { Component } from '@angular/core';
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import { Component, Input } from '@angular/core';
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import { Character } from '../../project/game-model/characters/Character';
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import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
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@Component({
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selector: 'app-character-editor',
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@ -7,4 +9,6 @@ import { Component } from '@angular/core';
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})
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export class CharacterEditorComponent {
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@Input() character: Character | undefined
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@Input() scriptAccounts: ScriptAccount[] = []
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}
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@ -14,7 +14,9 @@
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[gamesystem]="convertModelComponentToGamesystem(modelComponent)"
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(onOpenGamesystemEditor)="openGameModelComponent($event)"
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[scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
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<app-character-editor *ngIf="modelComponent.type === ModelComponentType.CHARACTER">
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<app-character-editor *ngIf="modelComponent.type === ModelComponentType.CHARACTER"
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[character]="convertModelComponentToCharacter(modelComponent)"
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[scriptAccounts]="gameModel!.scriptAccounts">
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</app-character-editor>
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</mat-tab>
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@ -6,6 +6,7 @@ import {Gamesystem} from "../project/game-model/gamesystems/Gamesystem";
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import {State} from "../project/game-model/gamesystems/states/State";
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import {Transition} from "../project/game-model/gamesystems/transitions/Transition";
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import {ModelComponentType} from "../project/game-model/ModelComponentType";
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import {Character} from "../project/game-model/characters/Character";
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@Component({
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@ -50,4 +51,10 @@ export class EditorComponent {
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}
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protected readonly ModelComponentType = ModelComponentType;
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convertModelComponentToCharacter(modelComponent: ModelComponent) {
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if(modelComponent instanceof Character) {
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return modelComponent as Character
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}
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}
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}
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@ -1,3 +1,10 @@
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<mat-form-field appearance="fill">
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<mat-select [(ngModel)]="gamesystem!.template">
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<mat-label>Templatetype</mat-label>
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<mat-option [value]="TemplateType.NONE">None</mat-option>
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<mat-option [value]="TemplateType.CHARACTER">Character</mat-option>
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</mat-select>
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</mat-form-field>
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<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [gamesystem]="convertGamesystemToProductGamesystem()"
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(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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@ -5,6 +5,7 @@ import { Transition } from '../../project/game-model/gamesystems/transitions/Tra
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import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
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import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
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import {TemplateType} from "../../project/game-model/gamesystems/TemplateType";
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@Component({
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selector: 'app-gamesystem-editor',
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@ -40,4 +41,6 @@ export class GamesystemEditorComponent implements OnInit{
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onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
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this.openGamesystemEmitter.emit(gamesystem);
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}
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protected readonly TemplateType = TemplateType;
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}
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@ -2,12 +2,15 @@ import {SimpleGamesystem} from "./SimpleGamesystem";
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import {ProductGamesystem} from "./ProductGamesystem";
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import {ModelComponent} from "../ModelComponent";
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import {ModelComponentType} from "../ModelComponentType";
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import {TemplateType} from "./TemplateType";
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export abstract class Gamesystem<S, T> extends ModelComponent{
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states: S[] = [];
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transitions: T[] = [];
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parentGamesystem: ProductGamesystem | undefined
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template: TemplateType = TemplateType.NONE
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constructor(gamesystemName: string, gamesystemDescription: string) {
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super(gamesystemName, gamesystemDescription, ModelComponentType.GAMESYTEM);
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}
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4
src/app/project/game-model/gamesystems/TemplateType.ts
Normal file
4
src/app/project/game-model/gamesystems/TemplateType.ts
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@ -0,0 +1,4 @@
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export enum TemplateType {
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NONE,
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CHARACTER
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}
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@ -1,4 +1,5 @@
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{
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"componentName": "Astrid Hofferson",
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"componentDescription": ""
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"componentDescription": "",
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"characterSpecificGamesystems": []
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}
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@ -1,4 +1,5 @@
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{
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"componentName": "Hicks Haddock",
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"componentDescription": ""
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"componentDescription": "",
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"characterSpecificGamesystems": []
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}
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@ -33,5 +33,6 @@
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"startingState": "A",
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"endingState": "B"
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}
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]
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],
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"template": 0
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}
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@ -76,5 +76,6 @@
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"startingState": "Winter",
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"endingState": "Frühling"
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}
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]
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],
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"template": 0
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}
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@ -76,5 +76,6 @@
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"startingState": "Schnee",
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"endingState": "Wolke"
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}
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]
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],
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"template": 0
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}
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