Implement addReferenceKey for ProductTemplateSystems
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@ -7,8 +7,9 @@ import {ProductGamesystemGenerator} from "./productSystemGenerator/ProductGamesy
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import {SimpleGamesystem} from "./SimpleGamesystem";
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import {GameModel} from "../GameModel";
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import {TemplateType} from "../TemplateType";
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import {TemplateGamesystem} from "./TemplateGamesystem";
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export class ProductTemplateSystem<ReferenceTemplate> extends ProductGamesystem {
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export class ProductTemplateSystem<ReferenceTemplate> extends ProductGamesystem implements TemplateGamesystem<ReferenceTemplate>{
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stateMap: Map<ReferenceTemplate, ProductState[]> = new Map<ReferenceTemplate, ProductState[]>();
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transitionMap: Map<ReferenceTemplate, ProductTransition[]> = new Map<ReferenceTemplate, ProductTransition[]>();
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@ -28,4 +29,8 @@ export class ProductTemplateSystem<ReferenceTemplate> extends ProductGamesystem
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const productSystemGenerator = new ProductTemplateGamesystemGenerator(this, referenceTemplate);
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productSystemGenerator.generateFromChildsystems()
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}
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addReferenceKey(referenceTemplate: ReferenceTemplate): void {
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this.generateTemplateFromChildsystems(referenceTemplate)
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}
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}
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@ -3,8 +3,9 @@ import {Gamesystem} from "./Gamesystem";
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import {SimpleState} from "./states/SimpleState";
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import {SimpleTemplateTransition} from "./transitions/SimpleTemplateTransition";
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import {TemplateType} from "../TemplateType";
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import {TemplateGamesystem} from "./TemplateGamesystem";
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export class SimpleTemplateGamesystem<ReferenceType> extends Gamesystem<SimpleTemplateState<ReferenceType>, SimpleTemplateTransition<ReferenceType>> {
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export class SimpleTemplateGamesystem<ReferenceType> extends Gamesystem<SimpleTemplateState<ReferenceType>, SimpleTemplateTransition<ReferenceType>> implements TemplateGamesystem<ReferenceType>{
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createState(label: string, description: string): SimpleState | undefined {
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if(label == null) {
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return undefined;
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@ -0,0 +1,3 @@
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export interface TemplateGamesystem<ReferenceTemplate> {
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addReferenceKey(referenceTemplate: ReferenceTemplate): void;
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}
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