Edit Name of ModelComponent in Overview (Gamesystems did not apply updated name bcs of Datasource outdated)
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@ -27,7 +27,7 @@
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</mat-drawer>
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<div class="example-sidenav-content">
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<app-editor #editor></app-editor>
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<app-editor #editor (onModelNameUpdate)="onModelNameUpdate()"></app-editor>
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</div>
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</mat-drawer-container>
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@ -116,6 +116,11 @@ export class AppComponent implements OnInit{
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} else {
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console.log("[WARN] [App.Component] Editor is undefined")
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}
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}
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onModelNameUpdate() {
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if(this.openContent == ModelComponentType.GAMESYTEM) {
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this.gamesystemOverview!.onUpdateModelName();
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}
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}
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}
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@ -5,7 +5,7 @@
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<span [ngClass]="modelComponent.unsaved? 'unsaved':'saved'">{{modelComponent.componentName}}</span>
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<button class="content-label close-btn" mat-icon-button (click)="closeGameModelComponent(modelComponent)"><mat-icon>close</mat-icon></button>
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</ng-template>
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<app-model-component-editor [modelComponent]="modelComponent"></app-model-component-editor>
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<app-model-component-editor [modelComponent]="modelComponent" (onModelNameUpdated)="onModelNameUpdate()"></app-model-component-editor>
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<app-script-account-editor *ngIf="modelComponent.type === ModelComponentType.SCRIPTACCOUNT"
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[scriptAccount]="convertModelComponentToScriptAccount(modelComponent)"></app-script-account-editor>
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@ -1,4 +1,4 @@
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import {Component, Input} from '@angular/core';
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import {Component, EventEmitter, Input, Output} from '@angular/core';
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import {GameModel} from "../game-model/GameModel";
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import {ModelComponent} from "../game-model/ModelComponent";
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import {ModelComponentType} from "../game-model/ModelComponentType";
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@ -11,6 +11,7 @@ import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
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})
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export class EditorComponent {
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gameModelComponents: ModelComponent[] = [];
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@Output("onModelNameUpdate") onModelNameUpdateEmitter = new EventEmitter<boolean>();
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openGameModelComponent(gameModelComponent: ModelComponent) {
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if(!this.gameModelComponents.includes(gameModelComponent)) {
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@ -29,4 +30,8 @@ export class EditorComponent {
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}
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protected readonly ModelComponentType = ModelComponentType;
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onModelNameUpdate() {
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this.onModelNameUpdateEmitter.emit(true);
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}
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}
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@ -1,4 +1,4 @@
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import {Component, Input, OnInit} from '@angular/core';
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import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
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import {ModelComponent} from "../../game-model/ModelComponent";
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import {FormControl, Validators} from "@angular/forms";
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@ -9,6 +9,7 @@ import {FormControl, Validators} from "@angular/forms";
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})
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export class ModelComponentEditorComponent implements OnInit{
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@Input('modelComponent') modelComponent: ModelComponent | undefined
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@Output("onModelNameUpdated") onModelNameUpdateEmitter = new EventEmitter<boolean>();
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nameCtrl: FormControl = new FormControl('', [Validators.required]);
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descriptionCtrl: FormControl = new FormControl('' );
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@ -21,6 +22,7 @@ export class ModelComponentEditorComponent implements OnInit{
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onUpdateName() {
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this.modelComponent!.componentName = this.nameCtrl.value;
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this.modelComponent!.onModifyContent();
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this.onModelNameUpdateEmitter.emit(true);
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}
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onUpdateDescription() {
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@ -91,4 +91,8 @@ export class GamescriptOverviewComponent implements OnInit {
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this.openGamesystemEmitter.emit(gamesystem);
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}
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}
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onUpdateModelName() {
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this.dataSource.data = this.gameModel!.gamesystems;
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}
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}
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