Visualize and Edit Actions for Transitions
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E2E Testing / test (push) Successful in 1m31s
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E2E Testing / test (push) Successful in 1m31s
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@ -27,7 +27,7 @@
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</mat-drawer>
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<div class="example-sidenav-content">
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<app-editor #editor (onModelNameUpdate)="onModelNameUpdate()"></app-editor>
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<app-editor #editor (onModelNameUpdate)="onModelNameUpdate()" [gameModel]="gameModel"></app-editor>
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</div>
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</mat-drawer-container>
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@ -62,6 +62,9 @@ import {
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} from "./editor/gamesystem-editor/state-editor/product-state-editor/product-state-editor.component";
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import {MatTooltip} from "@angular/material/tooltip";
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import {MatCard, MatCardContent} from "@angular/material/card";
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import {
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ScriptaccountActionEditorComponent
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} from "./editor/gamesystem-editor/transition-editor/scriptaccount-action-editor/scriptaccount-action-editor.component";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -81,7 +84,8 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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SimpleTransitionEditorComponent,
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ProductTransitionEditorComponent,
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ProductStateEditorComponent,
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ProductGamesystemEditorComponent
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ProductGamesystemEditorComponent,
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ScriptaccountActionEditorComponent
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],
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imports: [
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BrowserModule,
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@ -12,7 +12,8 @@
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[scriptAccount]="convertModelComponentToScriptAccount(modelComponent)"></app-script-account-editor>
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<app-gamesystem-editor *ngIf="modelComponent.type === ModelComponentType.GAMESYTEM"
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[gamesystem]="convertModelComponentToGamesystem(modelComponent)"
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(onOpenGamesystemEditor)="openGameModelComponent($event)"></app-gamesystem-editor>
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(onOpenGamesystemEditor)="openGameModelComponent($event)"
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[scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
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</mat-tab>
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</mat-tab-group>
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@ -16,6 +16,7 @@ export class EditorComponent {
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gameModelComponents: ModelComponent[] = [];
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@Output("onModelNameUpdate") onModelNameUpdateEmitter = new EventEmitter<boolean>();
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activeTab: number = this.gameModelComponents.length;
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@Input() gameModel: GameModel | undefined
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openGameModelComponent(gameModelComponent: ModelComponent) {
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if(!this.gameModelComponents.includes(gameModelComponent)) {
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@ -1,3 +1,3 @@
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<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()"></app-simple-gamesystem-editor>
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<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [gamesystem]="convertGamesystemToProductGamesystem()"
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(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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@ -1,21 +1,27 @@
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import {Component, EventEmitter, Input, Output} from '@angular/core';
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import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
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import {GameModel} from "../../game-model/GameModel";
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import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
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import {State} from "../../game-model/gamesystems/states/State";
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import {Transition} from "../../game-model/gamesystems/transitions/Transition";
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import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
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import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
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import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
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@Component({
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selector: 'app-gamesystem-editor',
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templateUrl: './gamesystem-editor.component.html',
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styleUrl: './gamesystem-editor.component.scss'
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})
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export class GamesystemEditorComponent {
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export class GamesystemEditorComponent implements OnInit{
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@Input() gamesystem: Gamesystem<State<any>, Transition<any>> | undefined
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@Input() scriptAccounts: ScriptAccount[] = [];
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@Output('onOpenGamesystemEditor') openGamesystemEmitter = new EventEmitter<SimpleGamesystem>();
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ngOnInit() {
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console.log("GamesystemEditor: ", this.scriptAccounts.length)
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}
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isSimpleGamesystem() {
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return this.gamesystem instanceof SimpleGamesystem;
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}
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@ -1,4 +1,4 @@
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<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem"></app-simple-state-editor>
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<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem" ></app-simple-state-editor>
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<div id="transition-editor">
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<app-simple-transition-editor [gamesystem]="simpleGamesystem"></app-simple-transition-editor>
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<app-simple-transition-editor [gamesystem]="simpleGamesystem" [scriptAccounts]="scriptAccunts"></app-simple-transition-editor>
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</div>
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@ -1,6 +1,7 @@
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import {Component, Input} from '@angular/core';
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import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
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import {MatTableDataSource} from "@angular/material/table";
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import {ScriptAccount} from "../../../game-model/scriptAccounts/ScriptAccount";
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@Component({
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selector: 'app-simple-gamesystem-editor',
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@ -10,7 +11,7 @@ import {MatTableDataSource} from "@angular/material/table";
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export class SimpleGamesystemEditorComponent {
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@Input() simpleGamesystem: SimpleGamesystem | undefined
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@Input() scriptAccunts: ScriptAccount[] = []
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}
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@ -64,7 +64,6 @@ export class ProductTransitionEditorComponent implements OnInit{
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}
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const leafStates = LeafGamesystemCalculator.calcLeafStates(state);
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console.log(leafStates)
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return leafStates[index];
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}
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@ -0,0 +1,45 @@
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<table mat-table [dataSource]="dataSource" class="mat-elevation-z8">
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<ng-container matColumnDef="scriptAccount">
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<th mat-header-cell *matHeaderCellDef>ScriptAccount</th>
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<td mat-cell *matCellDef="let action">
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<span *ngIf="action !== addedAction">{{action.scriptAccount.componentName}}</span>
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<mat-form-field appearance="fill" class="long-form" *ngIf="action === addedAction">
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<mat-label>ScriptAccount</mat-label>
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<mat-select [(ngModel)]="addedAction!.scriptAccount">
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<mat-option *ngFor="let scriptAccount of scriptAccounts" [value]="scriptAccount">{{scriptAccount.componentName}}</mat-option>
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</mat-select>
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</mat-form-field>
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</td>
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</ng-container>
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<ng-container matColumnDef="valueChange">
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<th mat-header-cell *matHeaderCellDef>Value</th>
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<td mat-cell *matCellDef="let action">
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<span *ngIf="addedAction !== action && editedAction != action">{{action.changingValue}}</span>
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<mat-form-field appearance="fill" class="long-form" *ngIf="addedAction === action || editedAction === action">
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<mat-label>Value</mat-label>
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<input matInput [(ngModel)]="editedAction!.changingValue" type="number">
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</mat-form-field>
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</td>
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</ng-container>
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<ng-container matColumnDef="edit">
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<th mat-header-cell *matHeaderCellDef></th>
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<td mat-cell *matCellDef="let action">
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<button mat-icon-button color="primary" (click)="editAction(action)" [disabled]="addedAction != undefined || editedAction != undefined" *ngIf="action !== editedAction && action !== addedAction"><mat-icon>edit</mat-icon></button>
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<button mat-icon-button color="primary" *ngIf="action === editedAction || action === addedAction" (click)="finishEditing()"><mat-icon>done</mat-icon></button>
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</td>
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</ng-container>
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<ng-container matColumnDef="delete">
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<th mat-header-cell *matHeaderCellDef>
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<button mat-icon-button (click)="createNewAction()"><mat-icon>add</mat-icon></button>
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</th>
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<td mat-cell *matCellDef="let action">
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<button mat-icon-button color="warn" (click)="deleteAction(action)"><mat-icon>delete</mat-icon></button>
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</td>
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</ng-container>
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<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
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<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
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</table>
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@ -0,0 +1,7 @@
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table {
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width: 100%;
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}
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.long-form {
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width: 100%;
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}
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@ -0,0 +1,23 @@
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import { ComponentFixture, TestBed } from '@angular/core/testing';
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import { ScriptaccountActionEditorComponent } from './scriptaccount-action-editor.component';
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describe('ScriptaccountActionEditorComponent', () => {
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let component: ScriptaccountActionEditorComponent;
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let fixture: ComponentFixture<ScriptaccountActionEditorComponent>;
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beforeEach(async () => {
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await TestBed.configureTestingModule({
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imports: [ScriptaccountActionEditorComponent]
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})
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.compileComponents();
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fixture = TestBed.createComponent(ScriptaccountActionEditorComponent);
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component = fixture.componentInstance;
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fixture.detectChanges();
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});
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it('should create', () => {
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expect(component).toBeTruthy();
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});
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});
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@ -0,0 +1,53 @@
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import {Component, Input, OnInit} from '@angular/core';
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import {Transition} from "../../../../game-model/gamesystems/transitions/Transition";
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import {MatTableDataSource} from "@angular/material/table";
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import {ScriptAccountAction} from "../../../../game-model/gamesystems/actions/ScriptAccountAction";
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import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
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@Component({
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selector: 'app-scriptaccount-action-editor',
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templateUrl: './scriptaccount-action-editor.component.html',
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styleUrl: './scriptaccount-action-editor.component.scss'
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})
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export class ScriptaccountActionEditorComponent implements OnInit{
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@Input() transition: Transition<any> | undefined
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@Input() scriptAccounts: ScriptAccount[] = []
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dataSource: MatTableDataSource<ScriptAccountAction> = new MatTableDataSource();
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displayedColumns: string[] = ['scriptAccount', "valueChange", 'edit', 'delete'];
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editedAction: ScriptAccountAction | undefined
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addedAction: ScriptAccountAction | undefined
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ngOnInit() {
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this.dataSource.data = this.transition!.scriptAccountActions.map(action => action);
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console.log("# ScriptAccounts", this.scriptAccounts.length)
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}
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editAction(scriptAccountAction: ScriptAccountAction) {
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this.editedAction = scriptAccountAction;
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}
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createNewAction() {
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this.addedAction = new ScriptAccountAction(new ScriptAccount("", ""), 0);
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this.editedAction = this.addedAction;
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this.dataSource.data = this.dataSource.data.concat(this.addedAction);
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}
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finishEditing() {
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if(this.addedAction != undefined && this.addedAction.scriptAccount.componentName !== '') {
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this.transition?.addScriptAccountAction(this.addedAction)
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console.log(this.addedAction.scriptAccount)
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this.dataSource.data = this.transition!.scriptAccountActions;
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console.log(this.dataSource.data.length, this.transition!.scriptAccountActions.length)
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this.addedAction = undefined;
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}
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this.editedAction = undefined;
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}
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deleteAction(action: ScriptAccountAction) {
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this.transition!.removeScriptAccountAction(action.scriptAccount)
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this.dataSource.data = this.transition!.scriptAccountActions
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}
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}
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@ -40,7 +40,7 @@
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<td mat-cell *matCellDef="let element" [attr.colspan]="columnsToDisplayWithExpand.length">
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<div class="example-element-detail"
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[@detailExpand]="element == expandedElement ? 'expanded' : 'collapsed'">
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<p>Expanded Detail</p>
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<app-scriptaccount-action-editor [transition]="element" [scriptAccounts]="scriptAccounts"></app-scriptaccount-action-editor>
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</div>
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</td>
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</ng-container>
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@ -1,21 +1,12 @@
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import {Component, Input, OnInit} from '@angular/core';
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import {GameModel} from "../../../../game-model/GameModel";
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import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
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import {
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MatCell,
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MatCellDef,
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MatColumnDef,
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MatHeaderCell,
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MatHeaderCellDef, MatHeaderRow, MatHeaderRowDef, MatRow, MatRowDef,
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MatTable,
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MatTableDataSource
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} from "@angular/material/table";
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import {SimpleTransition} from "../../../../game-model/gamesystems/transitions/SimpleTransition";
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import {animate, state, style, transition, trigger} from "@angular/animations";
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import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState";
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import {ProductTransition} from "../../../../game-model/gamesystems/transitions/ProductTransition";
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import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
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import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
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@Component({
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selector: 'app-simple-transition-editor',
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templateUrl: './simple-transition-editor.component.html',
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@ -31,6 +22,7 @@ import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGame
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export class SimpleTransitionEditorComponent implements OnInit {
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@Input() gamesystem: SimpleGamesystem | undefined
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@Input() scriptAccounts: ScriptAccount[] = []
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displayedColumns: string[] = ["starting-state", "ending-state", "edit", "delete"];
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dataSource = new MatTableDataSource<SimpleTransition>();
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columnsToDisplayWithExpand = [...this.displayedColumns, 'expand'];
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@ -49,6 +41,7 @@ export class SimpleTransitionEditorComponent implements OnInit {
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this.dataSource.filterPredicate = (data: SimpleTransition, filter: string) => {
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return [data.startingState, data.endingState].some((state) => state.stateLabel.toLowerCase().includes(filter))
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}
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console.log("TransitionEditor: ", this.scriptAccounts.length)
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}
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addTransition() {
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