Delete Gamesystems from Filesystem
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E2E Testing / test (push) Successful in 1m36s
All checks were successful
E2E Testing / test (push) Successful in 1m36s
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@ -9,6 +9,42 @@ class DeleteTransaction {
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fs.unlinkSync(filename);
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fs.unlinkSync(filename);
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console.log("Delete ", filename);
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console.log("Delete ", filename);
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}
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}
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static deleteGamesystem(projectDir, componentName) {
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const gamesystemDir = path.join(projectDir, "gamesystems");
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const gamesystemFile = this.findGamesystemPath(gamesystemDir, componentName);
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try {
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if (gamesystemFile != undefined) {
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console.log("Delete Gamesystem under File: ", gamesystemFile);
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if (fs.lstatSync(gamesystemFile).isDirectory()) {
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fs.rmSync(gamesystemFile, { recursive: true, force: true });
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}
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else {
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fs.unlinkSync(gamesystemFile);
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}
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}
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}
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catch (e) {
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console.log(e);
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}
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}
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static findGamesystemPath(gamesystemRootDir, searchedFilename) {
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const directoriesToProcess = [];
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directoriesToProcess.push(gamesystemRootDir);
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while (directoriesToProcess.length > 0) {
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const currentDirectory = directoriesToProcess.shift();
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const filesInDirectory = fs.readdirSync(currentDirectory);
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for (let i = 0; i < filesInDirectory.length; i++) {
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const currentFile = path.join(currentDirectory, filesInDirectory[i]);
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if (fs.lstatSync(currentFile).isDirectory()) {
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directoriesToProcess.push(currentFile);
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}
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if (path.parse(path.basename(currentFile)).name === searchedFilename) {
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return currentFile;
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}
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}
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}
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return undefined;
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}
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}
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}
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exports.DeleteTransaction = DeleteTransaction;
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exports.DeleteTransaction = DeleteTransaction;
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//# sourceMappingURL=DeleteModel.js.map
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//# sourceMappingURL=DeleteModel.js.map
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@ -1,5 +1,6 @@
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import * as path from "node:path";
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import * as path from "node:path";
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import * as fs from "fs";
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import * as fs from "fs";
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import {json} from "node:stream/consumers";
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export class DeleteTransaction {
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export class DeleteTransaction {
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static deleteScriptAccount(projectDir: string, componentName: string) {
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static deleteScriptAccount(projectDir: string, componentName: string) {
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@ -7,4 +8,43 @@ export class DeleteTransaction {
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fs.unlinkSync(filename)
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fs.unlinkSync(filename)
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console.log("Delete ", filename)
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console.log("Delete ", filename)
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}
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}
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static deleteGamesystem(projectDir: string, componentName: string) {
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const gamesystemDir = path.join(projectDir, "gamesystems")
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const gamesystemFile = this.findGamesystemPath(gamesystemDir, componentName)
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try {
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if(gamesystemFile != undefined) {
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console.log("Delete Gamesystem under File: ", gamesystemFile)
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if(fs.lstatSync(gamesystemFile).isDirectory()) {
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fs.rmSync(gamesystemFile, {recursive: true, force: true})
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} else {
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fs.unlinkSync(gamesystemFile)
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}
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}
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}catch (e) {
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console.log(e)
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}
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}
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static findGamesystemPath(gamesystemRootDir: string, searchedFilename: string) {
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const directoriesToProcess: string[] = [];
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directoriesToProcess.push(gamesystemRootDir);
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while(directoriesToProcess.length > 0) {
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const currentDirectory = directoriesToProcess.shift();
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const filesInDirectory = fs.readdirSync(currentDirectory!)
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for(let i=0; i<filesInDirectory.length; i++) {
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const currentFile = path.join(currentDirectory!, filesInDirectory[i])
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if(fs.lstatSync(currentFile).isDirectory()) {
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directoriesToProcess.push(currentFile);
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}
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if(path.parse(path.basename(currentFile)).name === searchedFilename) {
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return currentFile;
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}
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}
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}
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return undefined
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}
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}
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}
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@ -219,5 +219,7 @@ function deleteComponent(component: DeleteModel) {
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console.log("Delete Component")
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console.log("Delete Component")
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if(component.modeltype == ModelComponentType.SCRIPTACCOUNT) {
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if(component.modeltype == ModelComponentType.SCRIPTACCOUNT) {
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DeleteTransaction.deleteScriptAccount(projectDirectory, component.componentName);
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DeleteTransaction.deleteScriptAccount(projectDirectory, component.componentName);
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} else if(component.modeltype === ModelComponentType.GAMESYTEM) {
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DeleteTransaction.deleteGamesystem(projectDirectory, component.componentName);
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}
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}
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}
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}
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@ -119,6 +119,7 @@ export class AppComponent implements OnInit{
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this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.SCRIPTACCOUNT))
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this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.SCRIPTACCOUNT))
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} else if(affectedModelComponent instanceof Gamesystem) {
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} else if(affectedModelComponent instanceof Gamesystem) {
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this.gameModel!.removeGamesystem(affectedModelComponent);
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this.gameModel!.removeGamesystem(affectedModelComponent);
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this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.GAMESYTEM))
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this.gamesystemOverview!.refresh()
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this.gamesystemOverview!.refresh()
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}
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}
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}
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}
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@ -1,32 +0,0 @@
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{
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"componentName": "A",
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"componentDescription": "",
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"states": [
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "A",
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"stateDescription": ""
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},
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "B",
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"stateDescription": ""
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}
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],
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"transitions": [
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [
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{
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"scriptAccount": "Temperature",
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"minValue": 0,
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"maxValue": "10"
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}
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],
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"startingState": "A",
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"endingState": "B"
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}
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]
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}
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