Delete Childsystems (and correct loading childgamesystems (relation was not loaded bidirectional))
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This commit is contained in:
Sebastian Böckelmann 2024-03-18 18:12:55 +01:00
parent e8687ae95e
commit b68d2a812c
7 changed files with 31 additions and 19 deletions

View File

@ -14,13 +14,10 @@ import {MatDialog} from "@angular/material/dialog";
import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
import {ScriptAccount} from "./game-model/scriptAccounts/ScriptAccount";
import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
import {SimpleGamesystem} from "./game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "./game-model/gamesystems/ProductGamesystem";
import {ProductState} from "./game-model/gamesystems/states/ProductState";
import {LoadModel} from "../../app/LoadModel";
import {LoadedProject} from "../../app/LoadedProject";
import {ProcessLoadedProject} from "./game-model/fs/ProcessLoadedProject";
import {StoreProject} from "./game-model/fs/store/StoreProject";
import {Gamesystem} from "./game-model/gamesystems/Gamesystem";
@Component({
selector: 'app-root',
@ -111,12 +108,16 @@ export class AppComponent implements OnInit{
private onDeleteModelComponent() {
const affectedModelComponent = this.getSelectedModelComponent();
console.log("Affected ModelComponent: ", affectedModelComponent)
const dialogRef = this.dialog.open(DeleteConfirmationDialogComponent, {data: affectedModelComponent, minWidth: "400px"});
dialogRef.afterClosed().subscribe(res => {
if(res != undefined && res) {
if(affectedModelComponent instanceof ScriptAccount) {
this.gameModel!.removeScriptAccount(affectedModelComponent);
} else if(affectedModelComponent instanceof Gamesystem) {
this.gameModel!.removeGamesystem(affectedModelComponent);
this.gamesystemOverview!.refresh()
}
}
})
@ -159,6 +160,12 @@ export class AppComponent implements OnInit{
} else {
console.log("[WARN] [App.component] ScriptAccountOverview is undefined")
}
} else if(this.openContent == ModelComponentType.GAMESYTEM){
if(this.gamesystemOverview != undefined) {
return this.gamesystemOverview!.getSelectedGamesystem()
} else {
console.log("[WARN] [App.component] GamesystemOverview is undefined")
}
}
return undefined;
}

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@ -33,7 +33,12 @@ export class GameModel {
}
removeGamesystem(gamesystem : Gamesystem<any, any>) {
if(gamesystem.parentGamesystem == undefined) {
this._gamesystems = this._gamesystems.filter(g => g !== gamesystem);
} else {
(gamesystem.parentGamesystem as ProductGamesystem).removeChildGamesystem(gamesystem);
console.log(gamesystem.parentGamesystem)
}
}
createScriptAccount(scriptAccountName: string) {

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@ -50,12 +50,14 @@ export class ProcessLoadedProject {
const simpleGamesystem: SimpleGamesystem = SimpleGamesystemParser.parseSimpleGamesystem(parsedJsonString, gameModel.scriptAccounts);
const parentModel: ProductGamesystem = gameModel.findGamesystem(recursiveLoadModel.parentLoadModelname) as ProductGamesystem
parentModel.addChildGamesystem(simpleGamesystem);
simpleGamesystem.parentGamesystem = parentModel
} else {
console.log("Gamesystems: ", )
//ProductGamesystem
const productGamesystem: ProductGamesystem = ProductGamesystemParser.parseProductGamesystem(parsedJsonString);
const parentModel: ProductGamesystem = gameModel.findGamesystem(recursiveLoadModel.parentLoadModelname) as ProductGamesystem;
parentModel.addChildGamesystem(productGamesystem);
productGamesystem.parentGamesystem = parentModel
}
} else {
//Top Gamesystem

View File

@ -7,6 +7,7 @@ export abstract class Gamesystem<S, T> extends ModelComponent{
states: S[] = [];
transitions: T[] = [];
parentGamesystem: ProductGamesystem | undefined
constructor(gamesystemName: string, gamesystemDescription: string) {
super(gamesystemName, gamesystemDescription, ModelComponentType.GAMESYTEM);
}

View File

@ -11,7 +11,6 @@ import {ProductStateTrainer} from "../../../../e2e/game-model/gamesystems/produc
export class ProductGamesystem extends Gamesystem<ProductState, ProductTransition> {
innerGamesystems: Gamesystem<State<any>, Transition<any>>[] = [];
parentGamesystem: ProductGamesystem | undefined
static constructFromSimpleGamesystem(simpleGamesystem: SimpleGamesystem, gameModel: GameModel) {
const productGamesystem = new ProductGamesystem(simpleGamesystem.componentName, simpleGamesystem.componentDescription);
@ -154,8 +153,8 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
this.innerGamesystems.push(gamesystem);
}
private removeChildGamesystem(gamesystem: Gamesystem<State<any>, Transition<any>>) {
this.innerGamesystems = this.innerGamesystems.filter(childSystem => childSystem != gamesystem);
removeChildGamesystem(gamesystem: Gamesystem<State<any>, Transition<any>>) {
this.innerGamesystems = this.innerGamesystems.filter(childSystem => childSystem.componentName !== gamesystem.componentName);
}
findProductStateByInnerStates(innerStates: State<any>[]) {

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@ -8,8 +8,6 @@ import {ProductTransition} from "./transitions/ProductTransition";
import {ProductGamesystem} from "./ProductGamesystem";
export class SimpleGamesystem extends Gamesystem<SimpleState, SimpleTransition> {
parentGamesystem: ProductGamesystem | undefined
createState(label: string, description: string): SimpleState | undefined {

View File

@ -4,15 +4,7 @@ import {State} from "../../game-model/gamesystems/states/State";
import {Transition} from "../../game-model/gamesystems/transitions/Transition";
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
import {FlatTreeControl} from "@angular/cdk/tree";
import {
MatTree,
MatTreeFlatDataSource,
MatTreeFlattener,
MatTreeNode, MatTreeNodeDef,
MatTreeNodePadding, MatTreeNodeToggle
} from "@angular/material/tree";
import {MatIcon} from "@angular/material/icon";
import {MatIconButton} from "@angular/material/button";
import {MatTreeFlatDataSource, MatTreeFlattener} from "@angular/material/tree";
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
import {GameModel} from "../../game-model/GameModel";
import {ElectronService} from "../../core/services";
@ -100,6 +92,14 @@ export class GamescriptOverviewComponent implements OnInit {
}
}
getSelectedGamesystem() {
if(this.selectedGamesystem != undefined) {
return this.gameModel!.findGamesystem(this.selectedGamesystem!.name);
} else {
return undefined;
}
}
refresh() {
this.dataSource.data = this.gameModel!.gamesystems;
}