Merge pull request 'Generate States and Transition Template Specific' (#35) from product-template-systems into template-systems
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E2E Testing / test (push) Successful in 1m33s
Reviewed-on: #35
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b874188b10
@ -8,6 +8,7 @@ import {ProductGeneratorResult} from "./ProductGeneratorResult";
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import {Gamesystem} from "../Gamesystem";
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import {Gamesystem} from "../Gamesystem";
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import {ProductGenerationData} from "./ProductGenerationData";
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import {ProductGenerationData} from "./ProductGenerationData";
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import {ProductTransition} from "../transitions/ProductTransition";
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import {ProductTransition} from "../transitions/ProductTransition";
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import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleTemplateTransition";
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export class ProductSystemGenerator {
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export class ProductSystemGenerator {
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productGamesystem: ProductGamesystem
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productGamesystem: ProductGamesystem
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@ -109,8 +110,8 @@ export class ProductSystemGenerator {
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protected generateBinaryProductTransition(startingState: ProductState, endingState: ProductState, usedTransition: Transition<any>, generatedTransitions: ProductTransition[]) {
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protected generateBinaryProductTransition(startingState: ProductState, endingState: ProductState, usedTransition: Transition<any>, generatedTransitions: ProductTransition[]) {
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const transition = new ProductTransition(startingState, endingState);
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const transition = new ProductTransition(startingState, endingState);
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transition.scriptAccountActions = [... usedTransition.scriptAccountActions];
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transition.scriptAccountActions = [... this.getTransitionActions(usedTransition)];
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transition.scriptAccountConditions = [... usedTransition.scriptAccountConditions];
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transition.scriptAccountConditions = [... this.getTransitionConditions(usedTransition)];
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if(generatedTransitions.find(generatedTransition => generatedTransition.startingState.equals(startingState) && generatedTransition.endingState.equals(endingState)) == undefined) {
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if(generatedTransitions.find(generatedTransition => generatedTransition.startingState.equals(startingState) && generatedTransition.endingState.equals(endingState)) == undefined) {
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generatedTransitions.push(transition)
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generatedTransitions.push(transition)
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@ -118,13 +119,13 @@ export class ProductSystemGenerator {
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}
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}
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protected generateBinaryProductTransitionMulti(startingState: ProductState, endingState: ProductState, leftTransition: Transition<any>, rightTransition: Transition<any>, generatedTransitions: ProductTransition[]) {
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protected generateBinaryProductTransitionMulti(startingState: ProductState, endingState: ProductState, leftTransition: Transition<any>, rightTransition: Transition<any>, generatedTransitions: ProductTransition[]) {
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const leftConditions = leftTransition.scriptAccountConditions;
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const leftConditions = this.getTransitionConditions(leftTransition)
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const rightConditions = rightTransition.scriptAccountConditions;
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const rightConditions = this.getTransitionConditions(rightTransition)
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if(!this.contradictCombinedConditions(leftConditions, rightConditions)) {
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if(!this.contradictCombinedConditions(leftConditions, rightConditions)) {
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const transition = new ProductTransition(startingState, endingState)
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const transition = new ProductTransition(startingState, endingState)
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transition.scriptAccountActions = this.generateCombinedActions(leftTransition.scriptAccountActions, rightTransition.scriptAccountActions);
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transition.scriptAccountActions = this.generateCombinedActions(this.getTransitionActions(leftTransition), this.getTransitionActions(rightTransition));
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transition.scriptAccountConditions = this.generateCombinedConditions(leftTransition.scriptAccountConditions, rightTransition.scriptAccountConditions);
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transition.scriptAccountConditions = this.generateCombinedConditions(this.getTransitionConditions(leftTransition), this.getTransitionConditions(rightTransition));
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if(generatedTransitions.find(generatedTransition => generatedTransition.startingState.equals(startingState) && generatedTransition.endingState.equals(endingState)) == undefined) {
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if(generatedTransitions.find(generatedTransition => generatedTransition.startingState.equals(startingState) && generatedTransition.endingState.equals(endingState)) == undefined) {
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generatedTransitions.push(transition)
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generatedTransitions.push(transition)
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@ -133,7 +134,10 @@ export class ProductSystemGenerator {
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}
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}
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protected generateBinaryProductState(leftState: State<any>, rightState: State<any>, generatedStates: ProductState[]): ProductState | undefined {
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protected generateBinaryProductState(leftState: State<any>, rightState: State<any>, generatedStates: ProductState[]): ProductState | undefined {
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const combinedStateConditions: ScriptAccountCondition[] = leftState.conditions.concat(rightState.conditions);
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const leftConditions = this.getStateConditions(leftState)
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const rightConditions = this.getStateConditions(rightState)
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const combinedStateConditions: ScriptAccountCondition[] = leftConditions.concat(rightConditions)
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for(let i=0; i<combinedStateConditions.length; i++) {
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for(let i=0; i<combinedStateConditions.length; i++) {
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for(let j=0; j<combinedStateConditions.length; j++) {
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for(let j=0; j<combinedStateConditions.length; j++) {
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if(combinedStateConditions[i].isContradicting(combinedStateConditions[j])) {
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if(combinedStateConditions[i].isContradicting(combinedStateConditions[j])) {
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@ -227,4 +231,16 @@ export class ProductSystemGenerator {
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return false;
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return false;
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}
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}
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protected getTransitionConditions(transition: Transition<any>) {
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return transition.scriptAccountConditions;
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}
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protected getTransitionActions(transition: Transition<any>) {
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return transition.scriptAccountActions;
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}
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protected getStateConditions(state: State<any>) {
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return state.conditions;
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}
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}
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}
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@ -0,0 +1,54 @@
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import {ProductSystemGenerator} from "./ProductSystemGenerator";
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import {ProductGeneratorResult} from "./ProductGeneratorResult";
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import {TemplateElement} from "../../templates/TemplateElement";
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import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
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import {ProductState} from "../states/ProductState";
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import {Transition} from "../transitions/Transition";
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import {ProductTransition} from "../transitions/ProductTransition";
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import {State} from "../states/State";
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import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleTemplateTransition";
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import {state, transition} from "@angular/animations";
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import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
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import {SimpleTemplateState} from "../../templates/simpleGamesystem/SimpleTemplateState";
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export class TemplateProductSystemGenerator extends ProductSystemGenerator {
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templateElement: TemplateElement
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constructor(productGamesystem: ProductTemplateSystem, templateElement: TemplateElement) {
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super(productGamesystem);
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this.templateElement = templateElement;
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}
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protected assignGeneratedStatesAndTransitions(generationResult: ProductGeneratorResult) {
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const productTemplateSystem = this.productGamesystem as ProductTemplateSystem
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productTemplateSystem.transitionMap.set(this.templateElement, generationResult.transitions)
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productTemplateSystem.stateMap.set(this.templateElement, generationResult.states)
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}
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protected getTransitionConditions(transition: Transition<any>) {
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if(transition instanceof SimpleTemplateTransition) {
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return transition.conditionMap.get(this.templateElement)!
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} else {
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return transition.scriptAccountConditions;
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}
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}
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protected getTransitionActions(transition: Transition<any>) {
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if(transition instanceof SimpleTemplateTransition) {
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return transition.actionMap.get(this.templateElement)!
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} else {
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return transition.scriptAccountActions;
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}
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}
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protected getStateConditions(state: State<any>): ScriptAccountCondition[] {
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if(state instanceof SimpleTemplateState) {
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return state.conditionMap.get(this.templateElement)!
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} else {
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return state.conditions
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}
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}
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}
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@ -6,6 +6,7 @@ import {ProductTransition} from "../../gamesystems/transitions/ProductTransition
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import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
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import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
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import {GameModel} from "../../GameModel";
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import {GameModel} from "../../GameModel";
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import {TemplateType} from "../TemplateType";
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import {TemplateType} from "../TemplateType";
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import {TemplateProductSystemGenerator} from "../../gamesystems/productSystemGenerator/TemplateProductSystemGenerator";
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export class ProductTemplateSystem extends ProductGamesystem implements TemplateGamesystem{
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export class ProductTemplateSystem extends ProductGamesystem implements TemplateGamesystem{
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@ -20,7 +21,8 @@ export class ProductTemplateSystem extends ProductGamesystem implements Template
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}
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}
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addTemplateElement(templateElement: TemplateElement): void {
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addTemplateElement(templateElement: TemplateElement): void {
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const productTemplateGenerator = new TemplateProductSystemGenerator(this, templateElement);
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productTemplateGenerator.generateFromChildsystems()
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}
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}
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}
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}
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