Exclude SiblingTemplates to be automatically specified
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E2E Testing / test (push) Successful in 1m34s
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@ -23,7 +23,6 @@ export class Character extends ModelComponent implements TemplateElement {
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} else if(gamesystem instanceof ProductTemplateSystem) {
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} else if(gamesystem instanceof ProductTemplateSystem) {
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this.characterSpecificTemplateSystems.push(gamesystem)
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this.characterSpecificTemplateSystems.push(gamesystem)
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gamesystem.addTemplateElement(this)
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gamesystem.addTemplateElement(this)
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gamesystem.innerGamesystems.forEach(innerGamesystem => this.addCharacterSpecificSimpleTemplatesystem(innerGamesystem))
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}
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}
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if(gamesystem.parentGamesystem != undefined) {
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if(gamesystem.parentGamesystem != undefined) {
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