Specify Gamesystems for Characters
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@ -61,7 +61,7 @@ import {
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ProductStateEditorComponent
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} from "./editor/gamesystem-editor/state-editor/product-state-editor/product-state-editor.component";
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import {MatTooltip} from "@angular/material/tooltip";
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import {MatCard, MatCardContent, MatCardHeader} from "@angular/material/card";
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import {MatCard, MatCardContent, MatCardHeader, MatCardTitle} from "@angular/material/card";
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import {
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ScriptaccountActionEditorComponent
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} from "./editor/gamesystem-editor/transition-editor/scriptaccount-action-editor/scriptaccount-action-editor.component";
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@ -70,7 +70,8 @@ import {
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} from "./editor/gamesystem-editor/scriptaccount-condition-editor/scriptaccount-condition-editor.component";
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import {CharacterOverviewComponent} from "./side-overviews/character-overview/character-overview.component";
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import {CharacterEditorComponent} from "./editor/character-editor/character-editor.component";
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import {MatAccordion, MatExpansionPanel} from "@angular/material/expansion";
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import {MatAccordion, MatExpansionPanel, MatExpansionPanelHeader} from "@angular/material/expansion";
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import {TemplateCreatorComponent} from "./editor/gamesystem-editor/template-creator/template-creator.component";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -94,7 +95,8 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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ScriptaccountActionEditorComponent,
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ScriptaccountConditionEditorComponent,
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CharacterOverviewComponent,
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CharacterEditorComponent
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CharacterEditorComponent,
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TemplateCreatorComponent
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],
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imports: [
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BrowserModule,
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@ -154,7 +156,9 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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MatCardContent,
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MatCardHeader,
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MatAccordion,
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MatExpansionPanel
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MatExpansionPanel,
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MatCardTitle,
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MatExpansionPanelHeader
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],
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providers: [],
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bootstrap: [AppComponent]
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@ -8,5 +8,6 @@
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<mat-expansion-panel-header>{{gamesystem.componentName}}</mat-expansion-panel-header>
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</mat-expansion-panel>
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</mat-accordion>
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<button mat-stroked-button style="width: 100%; margin-top: 10px" (click)="onOpenTemplateCreator()">Add Gamesystem</button>
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</mat-card-content>
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</mat-card>
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@ -1,6 +1,9 @@
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import {Component, Input} from '@angular/core';
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import {Character} from "../../project/game-model/characters/Character";
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import {GameModel} from "../../project/game-model/GameModel";
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import {MatDialog} from "@angular/material/dialog";
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import {TemplateCreatorComponent} from "../gamesystem-editor/template-creator/template-creator.component";
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import {TemplateType} from "../../project/game-model/TemplateType";
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@Component({
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selector: 'app-character-editor',
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@ -11,4 +14,20 @@ export class CharacterEditorComponent {
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@Input() character: Character | undefined
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@Input() gameModel: GameModel | undefined
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constructor(private dialog: MatDialog) {
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}
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onOpenTemplateCreator() {
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const dialogRef = this.dialog.open(TemplateCreatorComponent, {
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data: this.gameModel!.listGamesystems(TemplateType.CHARACTER),
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minWidth: "400px"
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})
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dialogRef.afterClosed().subscribe(res => {
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if(res != undefined) {
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this.character!.addCharacterSpecificGamesystem(res)
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}
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})
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}
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}
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@ -0,0 +1,13 @@
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<h1 mat-dialog-title>Specify Gamesystem</h1>
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<div matDialogContent>
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<mat-form-field appearance="outline" style="width: 100%">
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<mat-label>Referencesystem</mat-label>
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<mat-select [formControl]="templateCtrl">
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<mat-option *ngFor="let gamesystem of templateGamesystems" [value]="gamesystem">{{gamesystem.componentName}}</mat-option>
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</mat-select>
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</mat-form-field>
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</div>
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<div matDialogActions align="end">
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<button mat-stroked-button (click)="cancel()">Cancel</button>
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<button mat-raised-button color="accent" (click)="save()">Specify</button>
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</div>
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@ -0,0 +1,23 @@
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import { ComponentFixture, TestBed } from '@angular/core/testing';
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import { TemplateCreatorComponent } from './template-creator.component';
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describe('TemplateCreatorComponent', () => {
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let component: TemplateCreatorComponent;
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let fixture: ComponentFixture<TemplateCreatorComponent>;
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beforeEach(async () => {
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await TestBed.configureTestingModule({
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imports: [TemplateCreatorComponent]
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})
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.compileComponents();
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fixture = TestBed.createComponent(TemplateCreatorComponent);
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component = fixture.componentInstance;
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fixture.detectChanges();
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});
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it('should create', () => {
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expect(component).toBeTruthy();
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});
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});
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@ -0,0 +1,26 @@
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import {Component, Inject} from '@angular/core';
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import {MAT_DIALOG_DATA, MatDialogRef, MatDialogTitle} from "@angular/material/dialog";
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import {SimpleTemplateGamesystem} from "../../../project/game-model/gamesystems/SimpleTemplateGamesystem";
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import {FormControl, Validators} from "@angular/forms";
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@Component({
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selector: 'app-template-creator',
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templateUrl: './template-creator.component.html',
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styleUrl: './template-creator.component.scss'
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})
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export class TemplateCreatorComponent {
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templateCtrl = new FormControl('', [Validators.required]);
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constructor(@Inject(MAT_DIALOG_DATA) public templateGamesystems: SimpleTemplateGamesystem<any>[],
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private dialogRef: MatDialogRef<TemplateCreatorComponent>) {
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}
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cancel() {
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this.dialogRef.close();
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}
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save() {
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this.dialogRef.close(this.templateCtrl.value)
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}
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}
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@ -9,6 +9,7 @@ import {TemplateType} from "./TemplateType";
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import {SimpleTemplateGamesystem} from "./gamesystems/SimpleTemplateGamesystem";
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export class GameModel {
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gameModelName: string
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gamesystems: Gamesystem<any, any>[] = [];
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@ -121,4 +122,25 @@ export class GameModel {
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}
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})
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}
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listGamesystems(templateType: TemplateType): SimpleTemplateGamesystem<any>[] {
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const gamesystemList: SimpleTemplateGamesystem<any>[] = []
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const gamesystemQueue: Gamesystem<any, any>[] = this.gamesystems.concat()
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while(gamesystemQueue.length > 0) {
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const currentGamesystem = gamesystemQueue.shift()!;
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if(currentGamesystem.templateType === templateType) {
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gamesystemList.push(currentGamesystem as SimpleTemplateGamesystem<any>)
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}
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if(currentGamesystem instanceof ProductGamesystem) {
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currentGamesystem.innerGamesystems.forEach(innerGamesystem => {
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gamesystemQueue.push(innerGamesystem)
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})
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}
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}
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console.log(gamesystemList)
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return gamesystemList;
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}
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}
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@ -47,10 +47,11 @@ export class GamesystemParser {
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let simpleGamesystem = new SimpleGamesystem(gamesystemData.componentName, gamesystemData.componentDescription)
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if(templateType == TemplateType.CHARACTER) {
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simpleGamesystem = new SimpleTemplateGamesystem<Character>(gamesystemData.componentName, gamesystemData.componentDescription)
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simpleGamesystem.templateType = TemplateType.CHARACTER
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}
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const stateParser = new StateParser(this.scriptAccounts);
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simpleGamesystem.states = stateParser.parseStates(gamesystemData.states)
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simpleGamesystem.states = stateParser.parseStates(gamesystemData.states, templateType)
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const transitionParser = new TransitionParser(simpleGamesystem.states, this.scriptAccounts)
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simpleGamesystem.transitions = transitionParser.parseTransitions(gamesystemData.transitions)
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@ -2,6 +2,9 @@ import {SimpleState} from "../../game-model/gamesystems/states/SimpleState";
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import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
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import {ScriptAccountCondition} from "../../game-model/gamesystems/conditions/ScriptAccountCondition";
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import {ScriptAccountConditionParser} from "./ScriptAccountConditionParser";
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import {TemplateType} from "../../game-model/TemplateType";
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import {SimpleTemplateState} from "../../game-model/gamesystems/states/SimpleTemplateState";
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import {Character} from "../../game-model/characters/Character";
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export class StateParser {
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@ -12,23 +15,29 @@ export class StateParser {
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this.conditionParser = new ScriptAccountConditionParser(scriptAccounts)
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}
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public parseStates(stateData: any): SimpleState[] {
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public parseStates(stateData: any, templateType: TemplateType): SimpleState[] {
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const parsedStates: SimpleState[] = []
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for(let i=0; i<stateData.length; i++) {
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parsedStates.push(this.parseState(stateData[i]))
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parsedStates.push(this.parseState(stateData[i], templateType))
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}
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return parsedStates;
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}
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private parseState(stateData: any): SimpleState {
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private parseState(stateData: any, templateType: TemplateType): SimpleState {
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const initial = stateData.initial
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const stateLabel = stateData.stateLabel
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const stateDescription = stateData.stateDescription
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const conditions = this.conditionParser.parseStoredConditions(stateData.conditions)
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const simpleState = new SimpleState(stateLabel, stateDescription);
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let simpleState;
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if(templateType === TemplateType.NORMAL) {
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simpleState = new SimpleState(stateLabel, stateDescription);
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} else {
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simpleState = new SimpleTemplateState<Character>(stateLabel, stateDescription);
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}
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simpleState.initial = initial;
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simpleState.conditions = conditions;
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@ -1,5 +1,32 @@
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{
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"componentName": "Hicks Haddock",
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"componentDescription": "",
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"characterSpecificGamesystems": []
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"characterSpecificGamesystems": [
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{
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"componentName": "Characterstimmung",
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"componentDescription": "",
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"states": [
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{
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"incomingTransitions": [],
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"outgoingTransitions": [],
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"initial": true,
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"conditions": [],
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"stateLabel": "Fröhlich",
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"stateDescription": "",
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"conditionMap": {}
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},
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{
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"incomingTransitions": [],
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"outgoingTransitions": [],
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"initial": false,
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"conditions": [],
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"stateLabel": "Wütend",
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"stateDescription": "",
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"conditionMap": {}
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}
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],
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"transitions": [],
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"templateType": 1
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}
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]
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}
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