Display Characterspecific ProductTransitions
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This commit is contained in:
Sebastian Böckelmann 2024-04-14 11:59:30 +02:00
parent ebd3a54120
commit c127a0122f
6 changed files with 114 additions and 11 deletions

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@ -1,4 +1,4 @@
<app-product-state-editor [templateElement]="templateElement" [gamesystem]="gamesystem" (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-state-editor> <app-product-state-editor [templateElement]="templateElement" [gamesystem]="gamesystem" (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-state-editor>
<div id="productStateEditor"> <div id="productStateEditor">
<app-product-transition-editor [gamesystem]="gamesystem" (onOpenGamesystem)="onOpenGamesystemEditor($event)"></app-product-transition-editor> <app-product-transition-editor [templateElement]="templateElement" [gamesystem]="gamesystem" (onOpenGamesystem)="onOpenGamesystemEditor($event)"></app-product-transition-editor>
</div> </div>

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@ -8,6 +8,8 @@ import {ProductGamesystem} from "../../../../project/game-model/gamesystems/Prod
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem"; import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
import {ProductTransition} from "../../../../project/game-model/gamesystems/transitions/ProductTransition"; import {ProductTransition} from "../../../../project/game-model/gamesystems/transitions/ProductTransition";
import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState"; import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
import {TemplateElement} from "../../../../project/game-model/templates/TemplateElement";
import {ProductTemplateSystem} from "../../../../project/game-model/templates/productGamesystem/ProductTemplateSystem";
class DisplayedColumnName { class DisplayedColumnName {
displayedName: string displayedName: string
internalName: string internalName: string
@ -34,6 +36,7 @@ export class ProductTransitionEditorComponent implements OnInit{
@Input() gamesystem: ProductGamesystem | undefined @Input() gamesystem: ProductGamesystem | undefined
@Output() onOpenGamesystem = new EventEmitter<SimpleGamesystem>(); @Output() onOpenGamesystem = new EventEmitter<SimpleGamesystem>();
@Input() templateElement: TemplateElement | undefined
dataSource = new MatTableDataSource<ProductTransition>(); dataSource = new MatTableDataSource<ProductTransition>();
displayedColumns: DisplayedColumnName[] = []; displayedColumns: DisplayedColumnName[] = [];
@ -52,7 +55,12 @@ export class ProductTransitionEditorComponent implements OnInit{
this.columns = this.displayedColumns.map(column => column.internalName) this.columns = this.displayedColumns.map(column => column.internalName)
this.columnsToDisplayWithExpand = [...this.columns, 'expand'] this.columnsToDisplayWithExpand = [...this.columns, 'expand']
this.dataSource.data = this.gamesystem.transitions; if(this.templateElement == undefined) {
this.dataSource.data = this.gamesystem.transitions;
} else if(this.gamesystem instanceof ProductTemplateSystem){
this.dataSource.data = this.gamesystem!.transitionMap.get(this.templateElement)!
}
this.dataSource.filterPredicate = (data: ProductTransition, filter: string) => { this.dataSource.filterPredicate = (data: ProductTransition, filter: string) => {
const leaf_starting_states = LeafGamesystemCalculator.calcLeafStates(data.startingState); const leaf_starting_states = LeafGamesystemCalculator.calcLeafStates(data.startingState);
const leaf_ending_states = LeafGamesystemCalculator.calcLeafStates(data.endingState); const leaf_ending_states = LeafGamesystemCalculator.calcLeafStates(data.endingState);

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@ -3,9 +3,48 @@
"componentDescription": "", "componentDescription": "",
"characterSpecificTemplateSystems": [ "characterSpecificTemplateSystems": [
{ {
"componentName": "Letters", "componentName": "TemplateGamesystem",
"states": [], "states": [
"transitions": [] {
"stateLabel": "A",
"conditionMap": [
{
"scriptAccount": "Luftfeuchtigkeit",
"minValue": 0,
"maxValue": "10"
}
]
},
{
"stateLabel": "B",
"conditionMap": [
{
"scriptAccount": "New ScriptAccount",
"minValue": 0,
"maxValue": 100
}
]
}
],
"transitions": [
{
"startingState": "A",
"endingState": "B",
"conditionMap": [
{
"scriptAccount": "Temperature",
"minValue": 0,
"maxValue": 10
}
],
"actionMap": [
{
"changingValue": 10,
"scriptAccount": "Luftfeuchtigkeit"
}
]
}
]
} }
] ]
} }

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@ -37,8 +37,24 @@
}, },
{ {
"componentName": "Letters", "componentName": "Letters",
"states": [], "states": [
"transitions": [] {
"stateLabel": "A",
"conditionMap": []
},
{
"stateLabel": "B",
"conditionMap": []
}
],
"transitions": [
{
"startingState": "A",
"endingState": "B",
"conditionMap": [],
"actionMap": []
}
]
} }
] ]
} }

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@ -1,7 +1,27 @@
{ {
"componentName": "Letters", "componentName": "Letters",
"componentDescription": "", "componentDescription": "",
"states": [], "states": [
"transitions": [], {
"initial": false,
"conditions": [],
"stateLabel": "A",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "B",
"stateDescription": ""
}
],
"transitions": [
{
"scriptAccountActions": [],
"scriptAccountConditions": [],
"startingState": "A",
"endingState": "B"
}
],
"templateType": 0 "templateType": 0
} }

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@ -1,6 +1,26 @@
{ {
"componentName": "Numbers", "componentName": "Numbers",
"componentDescription": "", "componentDescription": "",
"states": [], "states": [
"transitions": [] {
"initial": false,
"conditions": [],
"stateLabel": "1",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "2",
"stateDescription": ""
}
],
"transitions": [
{
"scriptAccountActions": [],
"scriptAccountConditions": [],
"startingState": "1",
"endingState": "2"
}
]
} }