Ignore ProductTemplatesystems for Persisting
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E2E Testing / test (push) Successful in 1m36s
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E2E Testing / test (push) Successful in 1m36s
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@ -1,16 +1,19 @@
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import {ModelComponent} from "../ModelComponent";
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import {ModelComponent} from "../ModelComponent";
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import {ModelComponentType} from "../ModelComponentType";
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import {ModelComponentType} from "../ModelComponentType";
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import {SimpleTemplateGamesystem} from "../gamesystems/SimpleTemplateGamesystem";
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import {SimpleTemplateGamesystem} from "../gamesystems/SimpleTemplateGamesystem";
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import {TemplateGamesystem} from "../gamesystems/TemplateGamesystem";
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import {ProductTemplateSystem} from "../gamesystems/ProductTemplateSystem";
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import {Gamesystem} from "../gamesystems/Gamesystem";
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export class Character extends ModelComponent{
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export class Character extends ModelComponent{
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characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[] = []
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characterSpecificGamesystems: Gamesystem<any, any>[] = []
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constructor(componentName: string, componentDescription: string) {
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constructor(componentName: string, componentDescription: string) {
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super(componentName, componentDescription, ModelComponentType.CHARACTER);
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super(componentName, componentDescription, ModelComponentType.CHARACTER);
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}
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}
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addCharacterSpecificGamesystem(templateGamesystem: SimpleTemplateGamesystem<Character>) {
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addCharacterSpecificGamesystem(templateGamesystem: SimpleTemplateGamesystem<Character> | ProductTemplateSystem<Character>) {
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if(!this.isGamesystemCharacterSpecific(templateGamesystem.componentName)) {
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if(!this.isGamesystemCharacterSpecific(templateGamesystem.componentName)) {
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this.characterSpecificGamesystems.push(templateGamesystem);
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this.characterSpecificGamesystems.push(templateGamesystem);
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templateGamesystem.addReferenceKey(this);
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templateGamesystem.addReferenceKey(this);
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@ -4,6 +4,8 @@ import {SerializeConstants} from "./SerializeConstants";
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import {ModelComponentType} from "../game-model/ModelComponentType";
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import {ModelComponentType} from "../game-model/ModelComponentType";
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import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
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import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
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import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
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import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
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import {ProductTemplateSystem} from "../game-model/gamesystems/ProductTemplateSystem";
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import {SimpleTemplateGamesystem} from "../game-model/gamesystems/SimpleTemplateGamesystem";
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export class CharacterSerializer {
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export class CharacterSerializer {
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@ -17,6 +19,8 @@ export class CharacterSerializer {
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private static serializeSingleCharacter(character: Character): StoreComponent{
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private static serializeSingleCharacter(character: Character): StoreComponent{
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const fileName = character.componentName
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const fileName = character.componentName
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const templateGamesystemBackup = character.characterSpecificGamesystems.concat();
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character.characterSpecificGamesystems = character.characterSpecificGamesystems.filter(system => system instanceof SimpleTemplateGamesystem)
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console.log("Templatesystem: ", character.characterSpecificGamesystems)
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console.log("Templatesystem: ", character.characterSpecificGamesystems)
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const jsonString = JSON.stringify(character, (key, value) => {
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const jsonString = JSON.stringify(character, (key, value) => {
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if(value instanceof Gamesystem) {
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if(value instanceof Gamesystem) {
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@ -48,6 +52,7 @@ export class CharacterSerializer {
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}
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}
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}, SerializeConstants.JSON_INDENT)
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}, SerializeConstants.JSON_INDENT)
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character.characterSpecificGamesystems = templateGamesystemBackup
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return new StoreComponent(jsonString, fileName, ModelComponentType.CHARACTER);
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return new StoreComponent(jsonString, fileName, ModelComponentType.CHARACTER);
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}
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}
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}
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}
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