Introduce symmetric flag in Gamesystem Properties
	
		
			
	
		
	
	
		
	
		
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	E2E Testing / test (push) Successful in 1m36s
				
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				@ -1,3 +1,6 @@
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					<div *ngIf="isGamesystemTemplate()">
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					  <mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Gamesystem is symmetric template</mat-checkbox>
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					</div>
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<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()"  [templateElement]="templateElement" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
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					<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()"  [templateElement]="templateElement" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()"  [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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					<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()"  [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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                               (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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					                               (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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@ -6,6 +6,8 @@ import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccou
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import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
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					import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
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					import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
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import {TemplateElement} from "../../project/game-model/templates/TemplateElement";
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					import {TemplateElement} from "../../project/game-model/templates/TemplateElement";
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					import {SimpleTemplateGamesystem} from "../../project/game-model/templates/simpleGamesystem/SimpleTemplateGamesystem";
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					import {ProductTemplateSystem} from "../../project/game-model/templates/productGamesystem/ProductTemplateSystem";
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@Component({
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					@Component({
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  selector: 'app-gamesystem-editor',
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					  selector: 'app-gamesystem-editor',
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@ -42,4 +44,19 @@ export class GamesystemEditorComponent implements OnInit{
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  onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
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					  onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
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    this.openGamesystemEmitter.emit(gamesystem);
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					    this.openGamesystemEmitter.emit(gamesystem);
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  }
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					  }
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					  isGamesystemTemplate() {
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					    return this.gamesystem instanceof SimpleTemplateGamesystem || this.gamesystem instanceof ProductTemplateSystem;
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					  }
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					  convertGamesystemToTemplate(gamesystem: Gamesystem<State<any>, Transition<any>> | undefined) {
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					    if(gamesystem instanceof SimpleTemplateGamesystem) {
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					      return gamesystem as SimpleTemplateGamesystem;
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					    } else if(gamesystem instanceof ProductTemplateSystem) {
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					      return gamesystem as ProductTemplateSystem
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					    } else {
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					      return undefined
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					    }
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					  }
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}
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					}
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@ -13,6 +13,7 @@ export class ProductTemplateSystem extends ProductGamesystem implements Template
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  stateMap: Map<TemplateElement, ProductState[]> = new Map();
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					  stateMap: Map<TemplateElement, ProductState[]> = new Map();
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  transitionMap: Map<TemplateElement, ProductTransition[]> = new Map<TemplateElement, ProductTransition[]>()
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					  transitionMap: Map<TemplateElement, ProductTransition[]> = new Map<TemplateElement, ProductTransition[]>()
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  templateType: TemplateType
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					  templateType: TemplateType
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					  symmetric: boolean = false
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  constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
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					  constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
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@ -10,6 +10,7 @@ import {TemplateType} from "../TemplateType";
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export class SimpleTemplateGamesystem extends SimpleGamesystem implements TemplateGamesystem {
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					export class SimpleTemplateGamesystem extends SimpleGamesystem implements TemplateGamesystem {
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  templateType: TemplateType
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					  templateType: TemplateType
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					  symmetric: boolean = true
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  constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
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					  constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
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    super(gamesystemName, gamesystemDescription);
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					    super(gamesystemName, gamesystemDescription);
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@ -44,7 +44,8 @@
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                    "conditionMap": [],
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					                    "conditionMap": [],
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                    "actionMap": []
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					                    "actionMap": []
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                }
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					                }
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            ]
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					            ],
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					            "symmetric": true
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        }
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					        }
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    ]
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					    ]
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}
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					}
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@ -47,5 +47,6 @@
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            "endingState": "Feind"
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					            "endingState": "Feind"
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        }
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					        }
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    ],
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					    ],
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					    "symmetric": true,
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    "templateType": 1
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					    "templateType": 1
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}
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					}
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