This commit is contained in:
parent
bcd06d894f
commit
e45a3a77ea
@ -3,7 +3,8 @@
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"cli": {
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"schematicCollections": [
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"@angular-eslint/schematics"
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]
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],
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"analytics": false
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},
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"version": 1,
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"newProjectRoot": "projects",
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@ -107,6 +107,9 @@ import {
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import {
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RequieredInheritancesCreatorComponent
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} from "./editor/character-editor/inventory-slot-editor/requiered-inheritances-editor/requiered-inheritances-creator/requiered-inheritances-creator.component";
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import {
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CharacterInteractionEditorComponent
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} from "./editor/character-editor/character-interaction-editor/character-interaction-editor.component";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -141,75 +144,76 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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InventorySlotCharacteristicEditorComponent,
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CharacteristicSelectorComponent,
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RequieredInheritancesEditorComponent,
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RequieredInheritancesCreatorComponent
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],
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imports: [
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BrowserModule,
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FormsModule,
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HttpClientModule,
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CoreModule,
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SharedModule,
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TranslateModule.forRoot({
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loader: {
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provide: TranslateLoader,
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useFactory: httpLoaderFactory,
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deps: [HttpClient]
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}
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}),
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BrowserAnimationsModule,
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MatIcon,
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MatToolbar,
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MatButton,
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MatFormField,
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MatInput,
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MatDrawerContainer,
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MatDrawer,
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MatIconButton,
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MatMenuTrigger,
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MatMenu,
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MatMenuItem,
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MatListItem,
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MatActionList,
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MatTabGroup,
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MatTab,
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MatTabLabel,
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MatLabel,
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MatFormField,
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ReactiveFormsModule,
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MatError,
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MatDialogTitle,
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MatDialogContent,
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MatDialogActions,
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MatMiniFabButton,
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MatTreeModule,
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MatTable,
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MatColumnDef,
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MatHeaderCell,
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MatHeaderCellDef,
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MatCellDef,
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MatCell,
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MatHeaderRow,
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MatRow,
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MatHeaderRowDef,
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MatRowDef,
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MatCheckbox,
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MatSelect,
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MatOption,
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MatHint,
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MatTooltip,
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MatCard,
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MatCardContent,
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MatCardHeader,
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MatAccordion,
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MatExpansionPanel,
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MatExpansionPanelTitle,
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MatCardTitle,
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MatExpansionPanelHeader,
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MatExpansionPanelDescription,
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MatAutocomplete,
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MatAutocompleteTrigger,
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MatNoDataRow
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RequieredInheritancesCreatorComponent,
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CharacterInteractionEditorComponent
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],
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imports: [
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BrowserModule,
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FormsModule,
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HttpClientModule,
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CoreModule,
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SharedModule,
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TranslateModule.forRoot({
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loader: {
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provide: TranslateLoader,
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useFactory: httpLoaderFactory,
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deps: [HttpClient]
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}
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}),
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BrowserAnimationsModule,
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MatIcon,
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MatToolbar,
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MatButton,
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MatFormField,
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MatInput,
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MatDrawerContainer,
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MatDrawer,
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MatIconButton,
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MatMenuTrigger,
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MatMenu,
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MatMenuItem,
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MatListItem,
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MatActionList,
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MatTabGroup,
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MatTab,
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MatTabLabel,
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MatLabel,
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MatFormField,
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ReactiveFormsModule,
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MatError,
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MatDialogTitle,
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MatDialogContent,
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MatDialogActions,
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MatMiniFabButton,
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MatTreeModule,
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MatTable,
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MatColumnDef,
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MatHeaderCell,
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MatHeaderCellDef,
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MatCellDef,
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MatCell,
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MatHeaderRow,
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MatRow,
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MatHeaderRowDef,
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MatRowDef,
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MatCheckbox,
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MatSelect,
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MatOption,
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MatHint,
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MatTooltip,
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MatCard,
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MatCardContent,
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MatCardHeader,
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MatAccordion,
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MatExpansionPanel,
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MatExpansionPanelTitle,
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MatCardTitle,
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MatExpansionPanelHeader,
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MatExpansionPanelDescription,
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MatAutocomplete,
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MatAutocompleteTrigger,
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MatNoDataRow
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],
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providers: [],
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bootstrap: [AppComponent]
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})
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@ -66,3 +66,12 @@
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<app-inventory-slot-editor [character]="character" [itemgroups]="gameModel!.itemgroupsAsList"></app-inventory-slot-editor>
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</mat-card-content>
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</mat-card>
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<mat-card>
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<mat-card-header>
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<mat-card-title>Character Interactions</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<app-character-interaction-editor [character]="character" [gameModel]="gameModel"></app-character-interaction-editor>
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</mat-card-content>
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</mat-card>
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@ -0,0 +1,109 @@
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<table mat-table [dataSource]="interactionDatasource" multiTemplateDataRows class="mat-elevation-z8">
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<ng-container matColumnDef="sequence">
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<th mat-header-cell *matHeaderCellDef>Sequence</th>
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<td mat-cell *matCellDef="let interaction">
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@if(isInteractionSequence(interaction)) {
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<mat-icon>done</mat-icon>
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} @else {
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<mat-icon>close</mat-icon>
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}
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</td>
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</ng-container>
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<ng-container matColumnDef="source">
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<th mat-header-cell *matHeaderCellDef>Source</th>
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<td mat-cell *matCellDef="let interaction">
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@if(interaction != editedElement) {
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{{interaction.sourceCharacter.componentName}}
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} @else {
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<mat-form-field appearance="fill" class="long-form">
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<mat-label>Source Character</mat-label>
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<mat-select [(ngModel)]="editedElement!.sourceCharacter">
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<mat-option *ngFor="let character of gameModel!.characters" [value]="character">{{character.componentName}}</mat-option>
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</mat-select>
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</mat-form-field>
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}
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</td>
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</ng-container>
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<ng-container matColumnDef="target">
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<th mat-header-cell *matHeaderCellDef>Target</th>
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<td mat-cell *matCellDef="let interaction">
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@if(interaction != editedElement) {
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@if(interaction.targetCharacter != undefined) {
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{{interaction!.targetCharacter!.componentName}}
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} @else {
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<p class="warning">UNKNOWN CHARACTER</p>
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}
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} @else {
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<mat-form-field appearance="fill" class="long-form">
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<mat-label>Target Character</mat-label>
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<mat-select [(ngModel)]="editedElement!.targetCharacter">
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<mat-option *ngFor="let character of gameModel!.characters" [value]="character">{{character.componentName}}</mat-option>
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</mat-select>
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</mat-form-field>
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}
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</td>
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</ng-container>
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<ng-container matColumnDef="label">
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<th mat-header-cell *matHeaderCellDef>Label</th>
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<td mat-cell *matCellDef="let interaction">
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@if(interaction != editedElement) {
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{{interaction.interactionLabel}}
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} @else {
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<mat-form-field appearance="fill" class="long-form">
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<mat-label>Label</mat-label>
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<input matInput [(ngModel)]="editedElement!.interactionLabel">
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</mat-form-field>
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}
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</td>
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</ng-container>
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<ng-container matColumnDef="edit">
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<th mat-header-cell *matHeaderCellDef></th>
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<td mat-cell *matCellDef="let interaction">
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<button mat-icon-button *ngIf="editedElement !== interaction" [disabled]="editedElement != null" (click)="editInteraction(interaction)"><mat-icon>edit</mat-icon></button>
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<button mat-icon-button *ngIf="editedElement === interaction" (click)="submitInteraction()"><mat-icon>done</mat-icon></button>
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</td>
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</ng-container>
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<ng-container matColumnDef="delete">
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<th mat-header-cell *matHeaderCellDef></th>
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<td mat-cell *matCellDef="let interaction">
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<button mat-icon-button color="warn" (click)="deleteInteraction(interaction)"><mat-icon>delete</mat-icon></button>
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</td>
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</ng-container>
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<ng-container matColumnDef="expand">
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<th mat-header-cell *matHeaderCellDef aria-label="row actions">
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<button mat-icon-button (click)="addInteraction()"><mat-icon>add</mat-icon></button>
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</th>
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<td mat-cell *matCellDef="let element">
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<button mat-icon-button aria-label="expand row" (click)="(expandedElement = expandedElement === element ? null : element); $event.stopPropagation()">
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@if (expandedElement === element) {
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<mat-icon>keyboard_arrow_up</mat-icon>
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} @else {
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<mat-icon>keyboard_arrow_down</mat-icon>
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}
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</button>
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</td>
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</ng-container>
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<!-- Expanded Content Column - The detail row is made up of this one column that spans across all columns -->
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<ng-container matColumnDef="expandedDetail">
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<td mat-cell *matCellDef="let element" [attr.colspan]="columnsToDisplayWithExpand.length">
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<div class="example-element-detail"
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[@detailExpand]="element == expandedElement ? 'expanded' : 'collapsed'">
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<p>Expanded Detail</p>
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</div>
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</td>
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</ng-container>
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<tr mat-header-row *matHeaderRowDef="columnsToDisplayWithExpand"></tr>
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<tr mat-row *matRowDef="let element; columns: columnsToDisplayWithExpand;"
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class="example-element-row"
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[class.example-expanded-row]="expandedElement === element"
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(click)="expandedElement = expandedElement === element ? null : element">
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</tr>
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<tr mat-row *matRowDef="let row; columns: ['expandedDetail']" class="example-detail-row"></tr>
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</table>
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@ -0,0 +1,55 @@
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table {
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width: 100%;
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}
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tr.example-detail-row {
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height: 0;
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}
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tr.example-element-row:not(.example-expanded-row):hover {
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background: #4e5157;
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}
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tr.example-element-row:not(.example-expanded-row):active {
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background: #545456;
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}
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.example-element-row td {
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border-bottom-width: 0;
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}
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.example-element-detail {
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overflow: hidden;
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display: flex;
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}
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.example-element-diagram {
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min-width: 80px;
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border: 2px solid black;
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padding: 8px;
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font-weight: lighter;
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margin: 8px 0;
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height: 104px;
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}
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.example-element-symbol {
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font-weight: bold;
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font-size: 40px;
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line-height: normal;
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}
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.example-element-description {
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padding: 16px;
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}
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.example-element-description-attribution {
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opacity: 0.5;
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}
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.mat-column-delete, .mat-column-edit, .mat-column-expand, .mat-column-sequence {
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width: 32px;
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}
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.warning {
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color: red;
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}
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@ -0,0 +1,23 @@
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import { ComponentFixture, TestBed } from '@angular/core/testing';
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import { CharacterInteractionEditorComponent } from './character-interaction-editor.component';
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describe('CharacterInteractionEditorComponent', () => {
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let component: CharacterInteractionEditorComponent;
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let fixture: ComponentFixture<CharacterInteractionEditorComponent>;
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beforeEach(async () => {
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await TestBed.configureTestingModule({
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imports: [CharacterInteractionEditorComponent]
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})
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.compileComponents();
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fixture = TestBed.createComponent(CharacterInteractionEditorComponent);
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component = fixture.componentInstance;
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fixture.detectChanges();
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});
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it('should create', () => {
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expect(component).toBeTruthy();
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});
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});
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@ -0,0 +1,78 @@
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import {Component, Input, OnInit} from '@angular/core';
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import {Character} from "../../../project/game-model/characters/Character";
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import {GameModel} from "../../../project/game-model/GameModel";
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import {AbstractInteraction} from "../../../project/game-model/interactions/AbstractInteraction";
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import {MatColumnDef, MatTable, MatTableDataSource} from "@angular/material/table";
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import {InteractionSequences} from "../../../project/game-model/interactions/InteractionSequences";
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import {animate, state, style, transition, trigger} from "@angular/animations";
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import {Interaction} from "../../../project/game-model/interactions/Interaction";
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import {Condition} from "../../../project/game-model/interactions/condition/Condition";
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import {MatSnackBar} from "@angular/material/snack-bar";
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@Component({
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selector: 'app-character-interaction-editor',
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templateUrl: './character-interaction-editor.component.html',
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styleUrl: './character-interaction-editor.component.scss',
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animations: [
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trigger('detailExpand', [
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state('collapsed,void', style({height: '0px', minHeight: '0'})),
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state('expanded', style({height: '*'})),
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transition('expanded <=> collapsed', animate('225ms cubic-bezier(0.4, 0.0, 0.2, 1)')),
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]),
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],
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})
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export class CharacterInteractionEditorComponent implements OnInit{
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@Input() character: Character | undefined
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@Input() gameModel: GameModel | undefined
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displayedColumns: string[] = ['sequence', 'source', 'target', 'label', 'edit', 'delete']
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columnsToDisplayWithExpand = [... this.displayedColumns, 'expand'];
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expandedElement: AbstractInteraction | null = null;
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editedElement: AbstractInteraction | null = null;
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interactionDatasource: MatTableDataSource<AbstractInteraction> = new MatTableDataSource();
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constructor(private snackbar: MatSnackBar) {
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}
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ngOnInit() {
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this.interactionDatasource.data = this.gameModel!.getCharacterInteractionsByCharacter(this.character!);
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}
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isInteractionSequence(interaction: AbstractInteraction) {
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return interaction instanceof InteractionSequences
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}
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addInteraction() {
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const interaction = new Interaction(this.character!, undefined, "")
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this.editedElement = interaction;
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const interactions = this.interactionDatasource.data;
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interactions.push(interaction);
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this.interactionDatasource.data = interactions;
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}
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submitInteraction() {
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if(this.editedElement == undefined) {
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return;
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}
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||||
if(this.editedElement!.validate(this.character!)) {
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this.gameModel!.addCharacterInteraction(this.editedElement);
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this.editedElement = null;
|
||||
} else {
|
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this.snackbar.open("Invalid Interaction", "", {duration: 2000});
|
||||
}
|
||||
}
|
||||
|
||||
deleteInteraction(interaction: AbstractInteraction) {
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this.gameModel!.removeCharacterInteraction(interaction);
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this.interactionDatasource.data = this.gameModel!.characterInteractions;
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}
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||||
|
||||
editInteraction(interaction: AbstractInteraction) {
|
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this.editedElement = interaction;
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ import {ConcreteItemGroup} from "./inventory/ConcreteItemGroup";
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import {Item} from "./inventory/Item";
|
||||
import {ItemgroupUtilities} from "./utils/ItemgroupUtilities";
|
||||
import {ItemGroupCharacteristic} from "./inventory/ItemgroupCharacteristic";
|
||||
import {AbstractInteraction} from "./interactions/AbstractInteraction";
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||||
|
||||
export class GameModel {
|
||||
gameModelName: string
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@ -25,6 +26,7 @@ export class GameModel {
|
||||
scriptAccounts: ScriptAccount[] = [];
|
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characters: Character[] = []
|
||||
itemgroups: ItemGroup[] = []
|
||||
characterInteractions: AbstractInteraction[] = []
|
||||
|
||||
constructor(gameModelName: string) {
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this.gameModelName = gameModelName;
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@ -240,4 +242,18 @@ export class GameModel {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
getCharacterInteractionsByCharacter(character: Character) {
|
||||
return this.characterInteractions.filter(interaction => interaction.targetCharacter === character || interaction.sourceCharacter === character);
|
||||
}
|
||||
|
||||
addCharacterInteraction(characterInteraction: AbstractInteraction) {
|
||||
if(this.characterInteractions.find(interaction => interaction.equals(characterInteraction)) == undefined) {
|
||||
this.characterInteractions.push(characterInteraction);
|
||||
}
|
||||
}
|
||||
|
||||
removeCharacterInteraction(characterInteraction: AbstractInteraction) {
|
||||
this.characterInteractions = this.characterInteractions.filter(interaction => interaction != characterInteraction);
|
||||
}
|
||||
}
|
||||
|
@ -3,16 +3,19 @@ import {Condition} from "./condition/Condition";
|
||||
|
||||
export abstract class AbstractInteraction {
|
||||
sourceCharacter: Character
|
||||
targetCharacter: Character
|
||||
targetCharacter: Character | undefined
|
||||
|
||||
conditions: Condition[] = []
|
||||
|
||||
interactionLabel: string
|
||||
|
||||
|
||||
constructor(sourceCharacter: Character, targetCharacter: Character, interactionLabel: string) {
|
||||
constructor(sourceCharacter: Character, targetCharacter: Character | undefined, interactionLabel: string) {
|
||||
this.sourceCharacter = sourceCharacter;
|
||||
this.targetCharacter = targetCharacter;
|
||||
this.interactionLabel = interactionLabel;
|
||||
}
|
||||
|
||||
abstract equals(other: AbstractInteraction): boolean
|
||||
abstract validate(requieredCharacter: Character): boolean
|
||||
}
|
||||
|
@ -8,7 +8,31 @@ export class Interaction extends AbstractInteraction{
|
||||
actions: Action[] = []
|
||||
|
||||
|
||||
constructor(sourceCharacter: Character, targetCharacter: Character, interactionLabel: string) {
|
||||
constructor(sourceCharacter: Character, targetCharacter: Character | undefined, interactionLabel: string) {
|
||||
super(sourceCharacter, targetCharacter, interactionLabel);
|
||||
}
|
||||
|
||||
equals(other: AbstractInteraction): boolean {
|
||||
if(!(other instanceof Interaction)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const equealCharacters = this.sourceCharacter === other.sourceCharacter && this.targetCharacter === other.targetCharacter;
|
||||
const equalLabels = this.interactionLabel === other.interactionLabel;
|
||||
const equalConditions = this.conditions.every(condition => other.conditions.includes(condition)) && other.conditions.every(condition => this.conditions.includes(condition));
|
||||
|
||||
const equalActions = this.actions.every(action => other.actions.includes(action) && other.actions.every(action => this.actions.includes(action)));
|
||||
|
||||
return equealCharacters && equalLabels && equalConditions && equalActions;
|
||||
}
|
||||
|
||||
validate(requieredCharacter: Character): boolean {
|
||||
const validCharacters = this.sourceCharacter == requieredCharacter || this.targetCharacter == requieredCharacter;
|
||||
const validLabel = this.interactionLabel.length > 0;
|
||||
//Todo: Check for contradicting conditions as well as double conditions and actions
|
||||
|
||||
return validCharacters && validLabel;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -4,10 +4,68 @@ import {Character} from "../characters/Character";
|
||||
|
||||
export class InteractionSequences extends AbstractInteraction {
|
||||
|
||||
interactions: Interaction[] = []
|
||||
rootInteraction: InteractionSequenceNode
|
||||
|
||||
|
||||
constructor(sourceCharacter: Character, targetCharacter: Character, interactionLabel: string) {
|
||||
super(sourceCharacter, targetCharacter, interactionLabel);
|
||||
constructor(interaction: Interaction, interactionLabel: string) {
|
||||
super(interaction.sourceCharacter, interaction.targetCharacter, interactionLabel);
|
||||
this.rootInteraction = new InteractionSequenceNode(interaction, []);
|
||||
}
|
||||
|
||||
equals(other: AbstractInteraction): boolean {
|
||||
if(!(other instanceof InteractionSequences)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const equealCharacters = this.sourceCharacter === other.sourceCharacter && this.targetCharacter === other.targetCharacter;
|
||||
const equalLabels = this.interactionLabel === other.interactionLabel;
|
||||
const equalConditions = this.conditions.every(condition => other.conditions.includes(condition)) && other.conditions.every(condition => this.conditions.includes(condition));
|
||||
|
||||
const equalSequenceTree = this.rootInteraction.equals(other.rootInteraction);
|
||||
|
||||
return equealCharacters && equalLabels && equalConditions && equalSequenceTree;
|
||||
}
|
||||
|
||||
validate(requieredCharacter: Character): boolean {
|
||||
const validCharacters = this.sourceCharacter == requieredCharacter || this.targetCharacter == requieredCharacter;
|
||||
const validLabel = this.interactionLabel.length > 0;
|
||||
const validSequenceTree = this.rootInteraction.validate(requieredCharacter)
|
||||
|
||||
return validCharacters && validLabel && validSequenceTree;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
class InteractionSequenceNode {
|
||||
|
||||
root: Interaction
|
||||
children: InteractionSequenceNode[] = [];
|
||||
|
||||
equals(other: InteractionSequenceNode) {
|
||||
const equalsRoot = this.root.equals(other.root);
|
||||
const equalsChildren = this.children.every(child => other.children.includes(child) && other.children.every(child => this.children.includes(child)));
|
||||
|
||||
return equalsRoot && equalsChildren;
|
||||
}
|
||||
|
||||
validate(requiredCharacter: Character): boolean {
|
||||
const validateRoot = this.root.validate(requiredCharacter);
|
||||
let validateChildren = true;
|
||||
|
||||
for(let i=0; i<this.children.length; i++) {
|
||||
if(!this.children[i].validate(requiredCharacter)) {
|
||||
validateChildren = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return validateRoot && validateChildren;
|
||||
}
|
||||
|
||||
|
||||
constructor(root: Interaction, children: InteractionSequenceNode[]) {
|
||||
this.root = root;
|
||||
this.children = children;
|
||||
}
|
||||
}
|
||||
|
@ -21,3 +21,7 @@ body { margin: 0; font-family: Roboto, "Helvetica Neue", sans-serif; }
|
||||
.icon-btn-primary {
|
||||
color: #3c95f8;
|
||||
}
|
||||
|
||||
.long-form {
|
||||
width: 100%;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user