This commit is contained in:
parent
bcd06d894f
commit
e45a3a77ea
@ -3,7 +3,8 @@
|
|||||||
"cli": {
|
"cli": {
|
||||||
"schematicCollections": [
|
"schematicCollections": [
|
||||||
"@angular-eslint/schematics"
|
"@angular-eslint/schematics"
|
||||||
]
|
],
|
||||||
|
"analytics": false
|
||||||
},
|
},
|
||||||
"version": 1,
|
"version": 1,
|
||||||
"newProjectRoot": "projects",
|
"newProjectRoot": "projects",
|
||||||
|
@ -107,6 +107,9 @@ import {
|
|||||||
import {
|
import {
|
||||||
RequieredInheritancesCreatorComponent
|
RequieredInheritancesCreatorComponent
|
||||||
} from "./editor/character-editor/inventory-slot-editor/requiered-inheritances-editor/requiered-inheritances-creator/requiered-inheritances-creator.component";
|
} from "./editor/character-editor/inventory-slot-editor/requiered-inheritances-editor/requiered-inheritances-creator/requiered-inheritances-creator.component";
|
||||||
|
import {
|
||||||
|
CharacterInteractionEditorComponent
|
||||||
|
} from "./editor/character-editor/character-interaction-editor/character-interaction-editor.component";
|
||||||
// AoT requires an exported function for factories
|
// AoT requires an exported function for factories
|
||||||
const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
|
const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
|
||||||
|
|
||||||
@ -141,75 +144,76 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
|
|||||||
InventorySlotCharacteristicEditorComponent,
|
InventorySlotCharacteristicEditorComponent,
|
||||||
CharacteristicSelectorComponent,
|
CharacteristicSelectorComponent,
|
||||||
RequieredInheritancesEditorComponent,
|
RequieredInheritancesEditorComponent,
|
||||||
RequieredInheritancesCreatorComponent
|
RequieredInheritancesCreatorComponent,
|
||||||
],
|
CharacterInteractionEditorComponent
|
||||||
imports: [
|
|
||||||
BrowserModule,
|
|
||||||
FormsModule,
|
|
||||||
HttpClientModule,
|
|
||||||
CoreModule,
|
|
||||||
SharedModule,
|
|
||||||
TranslateModule.forRoot({
|
|
||||||
loader: {
|
|
||||||
provide: TranslateLoader,
|
|
||||||
useFactory: httpLoaderFactory,
|
|
||||||
deps: [HttpClient]
|
|
||||||
}
|
|
||||||
}),
|
|
||||||
BrowserAnimationsModule,
|
|
||||||
MatIcon,
|
|
||||||
MatToolbar,
|
|
||||||
MatButton,
|
|
||||||
MatFormField,
|
|
||||||
MatInput,
|
|
||||||
MatDrawerContainer,
|
|
||||||
MatDrawer,
|
|
||||||
MatIconButton,
|
|
||||||
MatMenuTrigger,
|
|
||||||
MatMenu,
|
|
||||||
MatMenuItem,
|
|
||||||
MatListItem,
|
|
||||||
MatActionList,
|
|
||||||
MatTabGroup,
|
|
||||||
MatTab,
|
|
||||||
MatTabLabel,
|
|
||||||
MatLabel,
|
|
||||||
MatFormField,
|
|
||||||
ReactiveFormsModule,
|
|
||||||
MatError,
|
|
||||||
MatDialogTitle,
|
|
||||||
MatDialogContent,
|
|
||||||
MatDialogActions,
|
|
||||||
MatMiniFabButton,
|
|
||||||
MatTreeModule,
|
|
||||||
MatTable,
|
|
||||||
MatColumnDef,
|
|
||||||
MatHeaderCell,
|
|
||||||
MatHeaderCellDef,
|
|
||||||
MatCellDef,
|
|
||||||
MatCell,
|
|
||||||
MatHeaderRow,
|
|
||||||
MatRow,
|
|
||||||
MatHeaderRowDef,
|
|
||||||
MatRowDef,
|
|
||||||
MatCheckbox,
|
|
||||||
MatSelect,
|
|
||||||
MatOption,
|
|
||||||
MatHint,
|
|
||||||
MatTooltip,
|
|
||||||
MatCard,
|
|
||||||
MatCardContent,
|
|
||||||
MatCardHeader,
|
|
||||||
MatAccordion,
|
|
||||||
MatExpansionPanel,
|
|
||||||
MatExpansionPanelTitle,
|
|
||||||
MatCardTitle,
|
|
||||||
MatExpansionPanelHeader,
|
|
||||||
MatExpansionPanelDescription,
|
|
||||||
MatAutocomplete,
|
|
||||||
MatAutocompleteTrigger,
|
|
||||||
MatNoDataRow
|
|
||||||
],
|
],
|
||||||
|
imports: [
|
||||||
|
BrowserModule,
|
||||||
|
FormsModule,
|
||||||
|
HttpClientModule,
|
||||||
|
CoreModule,
|
||||||
|
SharedModule,
|
||||||
|
TranslateModule.forRoot({
|
||||||
|
loader: {
|
||||||
|
provide: TranslateLoader,
|
||||||
|
useFactory: httpLoaderFactory,
|
||||||
|
deps: [HttpClient]
|
||||||
|
}
|
||||||
|
}),
|
||||||
|
BrowserAnimationsModule,
|
||||||
|
MatIcon,
|
||||||
|
MatToolbar,
|
||||||
|
MatButton,
|
||||||
|
MatFormField,
|
||||||
|
MatInput,
|
||||||
|
MatDrawerContainer,
|
||||||
|
MatDrawer,
|
||||||
|
MatIconButton,
|
||||||
|
MatMenuTrigger,
|
||||||
|
MatMenu,
|
||||||
|
MatMenuItem,
|
||||||
|
MatListItem,
|
||||||
|
MatActionList,
|
||||||
|
MatTabGroup,
|
||||||
|
MatTab,
|
||||||
|
MatTabLabel,
|
||||||
|
MatLabel,
|
||||||
|
MatFormField,
|
||||||
|
ReactiveFormsModule,
|
||||||
|
MatError,
|
||||||
|
MatDialogTitle,
|
||||||
|
MatDialogContent,
|
||||||
|
MatDialogActions,
|
||||||
|
MatMiniFabButton,
|
||||||
|
MatTreeModule,
|
||||||
|
MatTable,
|
||||||
|
MatColumnDef,
|
||||||
|
MatHeaderCell,
|
||||||
|
MatHeaderCellDef,
|
||||||
|
MatCellDef,
|
||||||
|
MatCell,
|
||||||
|
MatHeaderRow,
|
||||||
|
MatRow,
|
||||||
|
MatHeaderRowDef,
|
||||||
|
MatRowDef,
|
||||||
|
MatCheckbox,
|
||||||
|
MatSelect,
|
||||||
|
MatOption,
|
||||||
|
MatHint,
|
||||||
|
MatTooltip,
|
||||||
|
MatCard,
|
||||||
|
MatCardContent,
|
||||||
|
MatCardHeader,
|
||||||
|
MatAccordion,
|
||||||
|
MatExpansionPanel,
|
||||||
|
MatExpansionPanelTitle,
|
||||||
|
MatCardTitle,
|
||||||
|
MatExpansionPanelHeader,
|
||||||
|
MatExpansionPanelDescription,
|
||||||
|
MatAutocomplete,
|
||||||
|
MatAutocompleteTrigger,
|
||||||
|
MatNoDataRow
|
||||||
|
],
|
||||||
providers: [],
|
providers: [],
|
||||||
bootstrap: [AppComponent]
|
bootstrap: [AppComponent]
|
||||||
})
|
})
|
||||||
|
@ -66,3 +66,12 @@
|
|||||||
<app-inventory-slot-editor [character]="character" [itemgroups]="gameModel!.itemgroupsAsList"></app-inventory-slot-editor>
|
<app-inventory-slot-editor [character]="character" [itemgroups]="gameModel!.itemgroupsAsList"></app-inventory-slot-editor>
|
||||||
</mat-card-content>
|
</mat-card-content>
|
||||||
</mat-card>
|
</mat-card>
|
||||||
|
|
||||||
|
<mat-card>
|
||||||
|
<mat-card-header>
|
||||||
|
<mat-card-title>Character Interactions</mat-card-title>
|
||||||
|
</mat-card-header>
|
||||||
|
<mat-card-content>
|
||||||
|
<app-character-interaction-editor [character]="character" [gameModel]="gameModel"></app-character-interaction-editor>
|
||||||
|
</mat-card-content>
|
||||||
|
</mat-card>
|
||||||
|
@ -0,0 +1,109 @@
|
|||||||
|
<table mat-table [dataSource]="interactionDatasource" multiTemplateDataRows class="mat-elevation-z8">
|
||||||
|
<ng-container matColumnDef="sequence">
|
||||||
|
<th mat-header-cell *matHeaderCellDef>Sequence</th>
|
||||||
|
<td mat-cell *matCellDef="let interaction">
|
||||||
|
@if(isInteractionSequence(interaction)) {
|
||||||
|
<mat-icon>done</mat-icon>
|
||||||
|
} @else {
|
||||||
|
<mat-icon>close</mat-icon>
|
||||||
|
}
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="source">
|
||||||
|
<th mat-header-cell *matHeaderCellDef>Source</th>
|
||||||
|
<td mat-cell *matCellDef="let interaction">
|
||||||
|
@if(interaction != editedElement) {
|
||||||
|
{{interaction.sourceCharacter.componentName}}
|
||||||
|
} @else {
|
||||||
|
<mat-form-field appearance="fill" class="long-form">
|
||||||
|
<mat-label>Source Character</mat-label>
|
||||||
|
<mat-select [(ngModel)]="editedElement!.sourceCharacter">
|
||||||
|
<mat-option *ngFor="let character of gameModel!.characters" [value]="character">{{character.componentName}}</mat-option>
|
||||||
|
</mat-select>
|
||||||
|
</mat-form-field>
|
||||||
|
}
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="target">
|
||||||
|
<th mat-header-cell *matHeaderCellDef>Target</th>
|
||||||
|
<td mat-cell *matCellDef="let interaction">
|
||||||
|
@if(interaction != editedElement) {
|
||||||
|
@if(interaction.targetCharacter != undefined) {
|
||||||
|
{{interaction!.targetCharacter!.componentName}}
|
||||||
|
} @else {
|
||||||
|
<p class="warning">UNKNOWN CHARACTER</p>
|
||||||
|
}
|
||||||
|
} @else {
|
||||||
|
<mat-form-field appearance="fill" class="long-form">
|
||||||
|
<mat-label>Target Character</mat-label>
|
||||||
|
<mat-select [(ngModel)]="editedElement!.targetCharacter">
|
||||||
|
<mat-option *ngFor="let character of gameModel!.characters" [value]="character">{{character.componentName}}</mat-option>
|
||||||
|
</mat-select>
|
||||||
|
</mat-form-field>
|
||||||
|
}
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="label">
|
||||||
|
<th mat-header-cell *matHeaderCellDef>Label</th>
|
||||||
|
<td mat-cell *matCellDef="let interaction">
|
||||||
|
@if(interaction != editedElement) {
|
||||||
|
{{interaction.interactionLabel}}
|
||||||
|
} @else {
|
||||||
|
<mat-form-field appearance="fill" class="long-form">
|
||||||
|
<mat-label>Label</mat-label>
|
||||||
|
<input matInput [(ngModel)]="editedElement!.interactionLabel">
|
||||||
|
</mat-form-field>
|
||||||
|
}
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="edit">
|
||||||
|
<th mat-header-cell *matHeaderCellDef></th>
|
||||||
|
<td mat-cell *matCellDef="let interaction">
|
||||||
|
<button mat-icon-button *ngIf="editedElement !== interaction" [disabled]="editedElement != null" (click)="editInteraction(interaction)"><mat-icon>edit</mat-icon></button>
|
||||||
|
<button mat-icon-button *ngIf="editedElement === interaction" (click)="submitInteraction()"><mat-icon>done</mat-icon></button>
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
<ng-container matColumnDef="delete">
|
||||||
|
<th mat-header-cell *matHeaderCellDef></th>
|
||||||
|
<td mat-cell *matCellDef="let interaction">
|
||||||
|
<button mat-icon-button color="warn" (click)="deleteInteraction(interaction)"><mat-icon>delete</mat-icon></button>
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="expand">
|
||||||
|
<th mat-header-cell *matHeaderCellDef aria-label="row actions">
|
||||||
|
<button mat-icon-button (click)="addInteraction()"><mat-icon>add</mat-icon></button>
|
||||||
|
</th>
|
||||||
|
<td mat-cell *matCellDef="let element">
|
||||||
|
<button mat-icon-button aria-label="expand row" (click)="(expandedElement = expandedElement === element ? null : element); $event.stopPropagation()">
|
||||||
|
@if (expandedElement === element) {
|
||||||
|
<mat-icon>keyboard_arrow_up</mat-icon>
|
||||||
|
} @else {
|
||||||
|
<mat-icon>keyboard_arrow_down</mat-icon>
|
||||||
|
}
|
||||||
|
</button>
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<!-- Expanded Content Column - The detail row is made up of this one column that spans across all columns -->
|
||||||
|
<ng-container matColumnDef="expandedDetail">
|
||||||
|
<td mat-cell *matCellDef="let element" [attr.colspan]="columnsToDisplayWithExpand.length">
|
||||||
|
<div class="example-element-detail"
|
||||||
|
[@detailExpand]="element == expandedElement ? 'expanded' : 'collapsed'">
|
||||||
|
<p>Expanded Detail</p>
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<tr mat-header-row *matHeaderRowDef="columnsToDisplayWithExpand"></tr>
|
||||||
|
<tr mat-row *matRowDef="let element; columns: columnsToDisplayWithExpand;"
|
||||||
|
class="example-element-row"
|
||||||
|
[class.example-expanded-row]="expandedElement === element"
|
||||||
|
(click)="expandedElement = expandedElement === element ? null : element">
|
||||||
|
</tr>
|
||||||
|
<tr mat-row *matRowDef="let row; columns: ['expandedDetail']" class="example-detail-row"></tr>
|
||||||
|
</table>
|
@ -0,0 +1,55 @@
|
|||||||
|
table {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
tr.example-detail-row {
|
||||||
|
height: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
tr.example-element-row:not(.example-expanded-row):hover {
|
||||||
|
background: #4e5157;
|
||||||
|
}
|
||||||
|
|
||||||
|
tr.example-element-row:not(.example-expanded-row):active {
|
||||||
|
background: #545456;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-row td {
|
||||||
|
border-bottom-width: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-detail {
|
||||||
|
overflow: hidden;
|
||||||
|
display: flex;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-diagram {
|
||||||
|
min-width: 80px;
|
||||||
|
border: 2px solid black;
|
||||||
|
padding: 8px;
|
||||||
|
font-weight: lighter;
|
||||||
|
margin: 8px 0;
|
||||||
|
height: 104px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-symbol {
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: 40px;
|
||||||
|
line-height: normal;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-description {
|
||||||
|
padding: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-description-attribution {
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mat-column-delete, .mat-column-edit, .mat-column-expand, .mat-column-sequence {
|
||||||
|
width: 32px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.warning {
|
||||||
|
color: red;
|
||||||
|
}
|
@ -0,0 +1,23 @@
|
|||||||
|
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||||
|
|
||||||
|
import { CharacterInteractionEditorComponent } from './character-interaction-editor.component';
|
||||||
|
|
||||||
|
describe('CharacterInteractionEditorComponent', () => {
|
||||||
|
let component: CharacterInteractionEditorComponent;
|
||||||
|
let fixture: ComponentFixture<CharacterInteractionEditorComponent>;
|
||||||
|
|
||||||
|
beforeEach(async () => {
|
||||||
|
await TestBed.configureTestingModule({
|
||||||
|
imports: [CharacterInteractionEditorComponent]
|
||||||
|
})
|
||||||
|
.compileComponents();
|
||||||
|
|
||||||
|
fixture = TestBed.createComponent(CharacterInteractionEditorComponent);
|
||||||
|
component = fixture.componentInstance;
|
||||||
|
fixture.detectChanges();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should create', () => {
|
||||||
|
expect(component).toBeTruthy();
|
||||||
|
});
|
||||||
|
});
|
@ -0,0 +1,78 @@
|
|||||||
|
import {Component, Input, OnInit} from '@angular/core';
|
||||||
|
import {Character} from "../../../project/game-model/characters/Character";
|
||||||
|
import {GameModel} from "../../../project/game-model/GameModel";
|
||||||
|
import {AbstractInteraction} from "../../../project/game-model/interactions/AbstractInteraction";
|
||||||
|
import {MatColumnDef, MatTable, MatTableDataSource} from "@angular/material/table";
|
||||||
|
import {InteractionSequences} from "../../../project/game-model/interactions/InteractionSequences";
|
||||||
|
import {animate, state, style, transition, trigger} from "@angular/animations";
|
||||||
|
import {Interaction} from "../../../project/game-model/interactions/Interaction";
|
||||||
|
import {Condition} from "../../../project/game-model/interactions/condition/Condition";
|
||||||
|
import {MatSnackBar} from "@angular/material/snack-bar";
|
||||||
|
|
||||||
|
@Component({
|
||||||
|
selector: 'app-character-interaction-editor',
|
||||||
|
templateUrl: './character-interaction-editor.component.html',
|
||||||
|
styleUrl: './character-interaction-editor.component.scss',
|
||||||
|
animations: [
|
||||||
|
trigger('detailExpand', [
|
||||||
|
state('collapsed,void', style({height: '0px', minHeight: '0'})),
|
||||||
|
state('expanded', style({height: '*'})),
|
||||||
|
transition('expanded <=> collapsed', animate('225ms cubic-bezier(0.4, 0.0, 0.2, 1)')),
|
||||||
|
]),
|
||||||
|
],
|
||||||
|
})
|
||||||
|
export class CharacterInteractionEditorComponent implements OnInit{
|
||||||
|
|
||||||
|
@Input() character: Character | undefined
|
||||||
|
@Input() gameModel: GameModel | undefined
|
||||||
|
|
||||||
|
displayedColumns: string[] = ['sequence', 'source', 'target', 'label', 'edit', 'delete']
|
||||||
|
columnsToDisplayWithExpand = [... this.displayedColumns, 'expand'];
|
||||||
|
expandedElement: AbstractInteraction | null = null;
|
||||||
|
editedElement: AbstractInteraction | null = null;
|
||||||
|
|
||||||
|
interactionDatasource: MatTableDataSource<AbstractInteraction> = new MatTableDataSource();
|
||||||
|
|
||||||
|
constructor(private snackbar: MatSnackBar) {
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
ngOnInit() {
|
||||||
|
this.interactionDatasource.data = this.gameModel!.getCharacterInteractionsByCharacter(this.character!);
|
||||||
|
}
|
||||||
|
|
||||||
|
isInteractionSequence(interaction: AbstractInteraction) {
|
||||||
|
return interaction instanceof InteractionSequences
|
||||||
|
}
|
||||||
|
|
||||||
|
addInteraction() {
|
||||||
|
const interaction = new Interaction(this.character!, undefined, "")
|
||||||
|
this.editedElement = interaction;
|
||||||
|
|
||||||
|
const interactions = this.interactionDatasource.data;
|
||||||
|
interactions.push(interaction);
|
||||||
|
this.interactionDatasource.data = interactions;
|
||||||
|
}
|
||||||
|
|
||||||
|
submitInteraction() {
|
||||||
|
if(this.editedElement == undefined) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(this.editedElement!.validate(this.character!)) {
|
||||||
|
this.gameModel!.addCharacterInteraction(this.editedElement);
|
||||||
|
this.editedElement = null;
|
||||||
|
} else {
|
||||||
|
this.snackbar.open("Invalid Interaction", "", {duration: 2000});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
deleteInteraction(interaction: AbstractInteraction) {
|
||||||
|
this.gameModel!.removeCharacterInteraction(interaction);
|
||||||
|
this.interactionDatasource.data = this.gameModel!.characterInteractions;
|
||||||
|
}
|
||||||
|
|
||||||
|
editInteraction(interaction: AbstractInteraction) {
|
||||||
|
this.editedElement = interaction;
|
||||||
|
}
|
||||||
|
}
|
@ -17,6 +17,7 @@ import {ConcreteItemGroup} from "./inventory/ConcreteItemGroup";
|
|||||||
import {Item} from "./inventory/Item";
|
import {Item} from "./inventory/Item";
|
||||||
import {ItemgroupUtilities} from "./utils/ItemgroupUtilities";
|
import {ItemgroupUtilities} from "./utils/ItemgroupUtilities";
|
||||||
import {ItemGroupCharacteristic} from "./inventory/ItemgroupCharacteristic";
|
import {ItemGroupCharacteristic} from "./inventory/ItemgroupCharacteristic";
|
||||||
|
import {AbstractInteraction} from "./interactions/AbstractInteraction";
|
||||||
|
|
||||||
export class GameModel {
|
export class GameModel {
|
||||||
gameModelName: string
|
gameModelName: string
|
||||||
@ -25,6 +26,7 @@ export class GameModel {
|
|||||||
scriptAccounts: ScriptAccount[] = [];
|
scriptAccounts: ScriptAccount[] = [];
|
||||||
characters: Character[] = []
|
characters: Character[] = []
|
||||||
itemgroups: ItemGroup[] = []
|
itemgroups: ItemGroup[] = []
|
||||||
|
characterInteractions: AbstractInteraction[] = []
|
||||||
|
|
||||||
constructor(gameModelName: string) {
|
constructor(gameModelName: string) {
|
||||||
this.gameModelName = gameModelName;
|
this.gameModelName = gameModelName;
|
||||||
@ -240,4 +242,18 @@ export class GameModel {
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getCharacterInteractionsByCharacter(character: Character) {
|
||||||
|
return this.characterInteractions.filter(interaction => interaction.targetCharacter === character || interaction.sourceCharacter === character);
|
||||||
|
}
|
||||||
|
|
||||||
|
addCharacterInteraction(characterInteraction: AbstractInteraction) {
|
||||||
|
if(this.characterInteractions.find(interaction => interaction.equals(characterInteraction)) == undefined) {
|
||||||
|
this.characterInteractions.push(characterInteraction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
removeCharacterInteraction(characterInteraction: AbstractInteraction) {
|
||||||
|
this.characterInteractions = this.characterInteractions.filter(interaction => interaction != characterInteraction);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,16 +3,19 @@ import {Condition} from "./condition/Condition";
|
|||||||
|
|
||||||
export abstract class AbstractInteraction {
|
export abstract class AbstractInteraction {
|
||||||
sourceCharacter: Character
|
sourceCharacter: Character
|
||||||
targetCharacter: Character
|
targetCharacter: Character | undefined
|
||||||
|
|
||||||
conditions: Condition[] = []
|
conditions: Condition[] = []
|
||||||
|
|
||||||
interactionLabel: string
|
interactionLabel: string
|
||||||
|
|
||||||
|
|
||||||
constructor(sourceCharacter: Character, targetCharacter: Character, interactionLabel: string) {
|
constructor(sourceCharacter: Character, targetCharacter: Character | undefined, interactionLabel: string) {
|
||||||
this.sourceCharacter = sourceCharacter;
|
this.sourceCharacter = sourceCharacter;
|
||||||
this.targetCharacter = targetCharacter;
|
this.targetCharacter = targetCharacter;
|
||||||
this.interactionLabel = interactionLabel;
|
this.interactionLabel = interactionLabel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
abstract equals(other: AbstractInteraction): boolean
|
||||||
|
abstract validate(requieredCharacter: Character): boolean
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,31 @@ export class Interaction extends AbstractInteraction{
|
|||||||
actions: Action[] = []
|
actions: Action[] = []
|
||||||
|
|
||||||
|
|
||||||
constructor(sourceCharacter: Character, targetCharacter: Character, interactionLabel: string) {
|
constructor(sourceCharacter: Character, targetCharacter: Character | undefined, interactionLabel: string) {
|
||||||
super(sourceCharacter, targetCharacter, interactionLabel);
|
super(sourceCharacter, targetCharacter, interactionLabel);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
equals(other: AbstractInteraction): boolean {
|
||||||
|
if(!(other instanceof Interaction)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const equealCharacters = this.sourceCharacter === other.sourceCharacter && this.targetCharacter === other.targetCharacter;
|
||||||
|
const equalLabels = this.interactionLabel === other.interactionLabel;
|
||||||
|
const equalConditions = this.conditions.every(condition => other.conditions.includes(condition)) && other.conditions.every(condition => this.conditions.includes(condition));
|
||||||
|
|
||||||
|
const equalActions = this.actions.every(action => other.actions.includes(action) && other.actions.every(action => this.actions.includes(action)));
|
||||||
|
|
||||||
|
return equealCharacters && equalLabels && equalConditions && equalActions;
|
||||||
|
}
|
||||||
|
|
||||||
|
validate(requieredCharacter: Character): boolean {
|
||||||
|
const validCharacters = this.sourceCharacter == requieredCharacter || this.targetCharacter == requieredCharacter;
|
||||||
|
const validLabel = this.interactionLabel.length > 0;
|
||||||
|
//Todo: Check for contradicting conditions as well as double conditions and actions
|
||||||
|
|
||||||
|
return validCharacters && validLabel;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -4,10 +4,68 @@ import {Character} from "../characters/Character";
|
|||||||
|
|
||||||
export class InteractionSequences extends AbstractInteraction {
|
export class InteractionSequences extends AbstractInteraction {
|
||||||
|
|
||||||
interactions: Interaction[] = []
|
rootInteraction: InteractionSequenceNode
|
||||||
|
|
||||||
|
|
||||||
constructor(sourceCharacter: Character, targetCharacter: Character, interactionLabel: string) {
|
constructor(interaction: Interaction, interactionLabel: string) {
|
||||||
super(sourceCharacter, targetCharacter, interactionLabel);
|
super(interaction.sourceCharacter, interaction.targetCharacter, interactionLabel);
|
||||||
|
this.rootInteraction = new InteractionSequenceNode(interaction, []);
|
||||||
|
}
|
||||||
|
|
||||||
|
equals(other: AbstractInteraction): boolean {
|
||||||
|
if(!(other instanceof InteractionSequences)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const equealCharacters = this.sourceCharacter === other.sourceCharacter && this.targetCharacter === other.targetCharacter;
|
||||||
|
const equalLabels = this.interactionLabel === other.interactionLabel;
|
||||||
|
const equalConditions = this.conditions.every(condition => other.conditions.includes(condition)) && other.conditions.every(condition => this.conditions.includes(condition));
|
||||||
|
|
||||||
|
const equalSequenceTree = this.rootInteraction.equals(other.rootInteraction);
|
||||||
|
|
||||||
|
return equealCharacters && equalLabels && equalConditions && equalSequenceTree;
|
||||||
|
}
|
||||||
|
|
||||||
|
validate(requieredCharacter: Character): boolean {
|
||||||
|
const validCharacters = this.sourceCharacter == requieredCharacter || this.targetCharacter == requieredCharacter;
|
||||||
|
const validLabel = this.interactionLabel.length > 0;
|
||||||
|
const validSequenceTree = this.rootInteraction.validate(requieredCharacter)
|
||||||
|
|
||||||
|
return validCharacters && validLabel && validSequenceTree;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
class InteractionSequenceNode {
|
||||||
|
|
||||||
|
root: Interaction
|
||||||
|
children: InteractionSequenceNode[] = [];
|
||||||
|
|
||||||
|
equals(other: InteractionSequenceNode) {
|
||||||
|
const equalsRoot = this.root.equals(other.root);
|
||||||
|
const equalsChildren = this.children.every(child => other.children.includes(child) && other.children.every(child => this.children.includes(child)));
|
||||||
|
|
||||||
|
return equalsRoot && equalsChildren;
|
||||||
|
}
|
||||||
|
|
||||||
|
validate(requiredCharacter: Character): boolean {
|
||||||
|
const validateRoot = this.root.validate(requiredCharacter);
|
||||||
|
let validateChildren = true;
|
||||||
|
|
||||||
|
for(let i=0; i<this.children.length; i++) {
|
||||||
|
if(!this.children[i].validate(requiredCharacter)) {
|
||||||
|
validateChildren = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return validateRoot && validateChildren;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
constructor(root: Interaction, children: InteractionSequenceNode[]) {
|
||||||
|
this.root = root;
|
||||||
|
this.children = children;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,3 +21,7 @@ body { margin: 0; font-family: Roboto, "Helvetica Neue", sans-serif; }
|
|||||||
.icon-btn-primary {
|
.icon-btn-primary {
|
||||||
color: #3c95f8;
|
color: #3c95f8;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.long-form {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user