Introduce Inventory-Item Editor
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This commit is contained in:
Sebastian Böckelmann 2024-04-20 07:41:51 +02:00
parent c4e613d78c
commit eaa526d4c6
10 changed files with 124 additions and 69 deletions

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@ -31,7 +31,7 @@
<app-script-account-overview *ngIf="openContent == ModelComponentType.SCRIPTACCOUNT" #scriptAccountOverview [gameModel]="gameModel" (onOpenScriptAccount)="openModelComponent($event)"></app-script-account-overview> <app-script-account-overview *ngIf="openContent == ModelComponentType.SCRIPTACCOUNT" #scriptAccountOverview [gameModel]="gameModel" (onOpenScriptAccount)="openModelComponent($event)"></app-script-account-overview>
<app-gamescript-overview *ngIf="openContent == ModelComponentType.GAMESYTEM" #gamesystemOverview [gameModel]="gameModel" (openGamesystemEditor)="openModelComponent($event)"></app-gamescript-overview> <app-gamescript-overview *ngIf="openContent == ModelComponentType.GAMESYTEM" #gamesystemOverview [gameModel]="gameModel" (openGamesystemEditor)="openModelComponent($event)"></app-gamescript-overview>
<app-character-overview *ngIf="openContent == ModelComponentType.CHARACTER" #characterOverview [gameModel]="gameModel" (onOpenCharacterEditor)="openModelComponent($event)"></app-character-overview> <app-character-overview *ngIf="openContent == ModelComponentType.CHARACTER" #characterOverview [gameModel]="gameModel" (onOpenCharacterEditor)="openModelComponent($event)"></app-character-overview>
<app-inventory-item-overview *ngIf="openContent === ModelComponentType.ITEM" #itemOverview [gameModel]="gameModel"></app-inventory-item-overview> <app-inventory-item-overview *ngIf="openContent === ModelComponentType.ITEM" #itemOverview [gameModel]="gameModel" (openItemEditor)="openModelComponent($event)"></app-inventory-item-overview>
</mat-drawer> </mat-drawer>
<div class="example-sidenav-content"> <div class="example-sidenav-content">

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@ -85,6 +85,7 @@ import {
import { import {
InventoryItemOverviewComponent InventoryItemOverviewComponent
} from "./side-overviews/inventory-item-overview/inventory-item-overview.component"; } from "./side-overviews/inventory-item-overview/inventory-item-overview.component";
import {InventoryItemEditorComponent} from "./editor/inventory-item-editor/inventory-item-editor.component";
// AoT requires an exported function for factories // AoT requires an exported function for factories
const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json'); const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
@ -175,6 +176,7 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
MatExpansionPanelTitle, MatExpansionPanelTitle,
MatCardTitle, MatCardTitle,
MatExpansionPanelHeader, MatExpansionPanelHeader,
InventoryItemEditorComponent,
], ],
providers: [], providers: [],
bootstrap: [AppComponent] bootstrap: [AppComponent]

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@ -1,4 +1,4 @@
import {Component, Input} from '@angular/core'; import {Component, Input, OnInit} from '@angular/core';
import {Character} from "../../project/game-model/characters/Character"; import {Character} from "../../project/game-model/characters/Character";
import {GameModel} from "../../project/game-model/GameModel"; import {GameModel} from "../../project/game-model/GameModel";
import {MatDialog} from "@angular/material/dialog"; import {MatDialog} from "@angular/material/dialog";

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@ -16,9 +16,11 @@
[scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor> [scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
<app-character-editor *ngIf="modelComponent.type === ModelComponentType.CHARACTER" <app-character-editor *ngIf="modelComponent.type === ModelComponentType.CHARACTER"
[character]="convertModelComponentToCharacter(modelComponent)" [character]="convertModelComponentToCharacter(modelComponent)"
[gameModel]="gameModel!" [gameModel]="gameModel!">
>
</app-character-editor> </app-character-editor>
<app-inventory-item-editor *ngIf="modelComponent.type === ModelComponentType.ITEM"
[item]="convertModelComponentToItem(modelComponent)"
[gameModel]="gameModel!">
</app-inventory-item-editor>
</mat-tab> </mat-tab>
</mat-tab-group> </mat-tab-group>

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@ -7,6 +7,7 @@ import {State} from "../project/game-model/gamesystems/states/State";
import {Transition} from "../project/game-model/gamesystems/transitions/Transition"; import {Transition} from "../project/game-model/gamesystems/transitions/Transition";
import {ModelComponentType} from "../project/game-model/ModelComponentType"; import {ModelComponentType} from "../project/game-model/ModelComponentType";
import {Character} from "../project/game-model/characters/Character"; import {Character} from "../project/game-model/characters/Character";
import {Item} from "../project/game-model/inventory/Item";
@Component({ @Component({
@ -27,6 +28,7 @@ export class EditorComponent {
} else { } else {
this.activeTab = this.gameModelComponents.findIndex(component => component.componentName === gameModelComponent.componentName); this.activeTab = this.gameModelComponents.findIndex(component => component.componentName === gameModelComponent.componentName);
} }
console.log(gameModelComponent)
} }
closeGameModelComponent(gameModelComponent: ModelComponent) { closeGameModelComponent(gameModelComponent: ModelComponent) {
@ -57,4 +59,11 @@ export class EditorComponent {
return modelComponent as Character return modelComponent as Character
return undefined; return undefined;
} }
convertModelComponentToItem(modelComponent: ModelComponent) {
if(modelComponent instanceof Item) {
return modelComponent as Item
}
return undefined
}
} }

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@ -0,0 +1 @@
<p>inventory-item-editor works!</p>

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@ -0,0 +1,23 @@
import { ComponentFixture, TestBed } from '@angular/core/testing';
import { InventoryItemEditorComponent } from './inventory-item-editor.component';
describe('InventoryItemEditorComponent', () => {
let component: InventoryItemEditorComponent;
let fixture: ComponentFixture<InventoryItemEditorComponent>;
beforeEach(async () => {
await TestBed.configureTestingModule({
imports: [InventoryItemEditorComponent]
})
.compileComponents();
fixture = TestBed.createComponent(InventoryItemEditorComponent);
component = fixture.componentInstance;
fixture.detectChanges();
});
it('should create', () => {
expect(component).toBeTruthy();
});
});

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@ -0,0 +1,18 @@
import {Component, Input} from '@angular/core';
import {Character} from "../../project/game-model/characters/Character";
import {GameModel} from "../../project/game-model/GameModel";
import {Item} from "../../project/game-model/inventory/Item";
@Component({
selector: 'app-inventory-item-editor',
standalone: true,
imports: [],
templateUrl: './inventory-item-editor.component.html',
styleUrl: './inventory-item-editor.component.scss'
})
export class InventoryItemEditorComponent {
@Input() item: Item | undefined;
@Input() gameModel: GameModel | undefined;
}

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@ -108,7 +108,7 @@ export class GameModel {
createInventoryItem(itemName: string) { createInventoryItem(itemName: string) {
if(itemName != undefined) { if(itemName != undefined) {
const item = new Item(itemName, "", ModelComponentType.CHARACTER); const item = new Item(itemName, "", ModelComponentType.ITEM);
this.inventoryItems.push(item); this.inventoryItems.push(item);
} }
} }