diff --git a/src/app/editor/gamesystem-editor/gamesystem-editor.component.html b/src/app/editor/gamesystem-editor/gamesystem-editor.component.html
index 0537cf2..f4ef23b 100644
--- a/src/app/editor/gamesystem-editor/gamesystem-editor.component.html
+++ b/src/app/editor/gamesystem-editor/gamesystem-editor.component.html
@@ -1,3 +1,3 @@
-
diff --git a/src/app/editor/gamesystem-editor/product-gamesystem-editor/product-gamesystem-editor.component.html b/src/app/editor/gamesystem-editor/product-gamesystem-editor/product-gamesystem-editor.component.html
index b2d1a1f..7cbbe0c 100644
--- a/src/app/editor/gamesystem-editor/product-gamesystem-editor/product-gamesystem-editor.component.html
+++ b/src/app/editor/gamesystem-editor/product-gamesystem-editor/product-gamesystem-editor.component.html
@@ -1,4 +1,4 @@
-
+
diff --git a/src/app/editor/gamesystem-editor/product-gamesystem-editor/product-gamesystem-editor.component.ts b/src/app/editor/gamesystem-editor/product-gamesystem-editor/product-gamesystem-editor.component.ts
index d1f7f23..29319ca 100644
--- a/src/app/editor/gamesystem-editor/product-gamesystem-editor/product-gamesystem-editor.component.ts
+++ b/src/app/editor/gamesystem-editor/product-gamesystem-editor/product-gamesystem-editor.component.ts
@@ -4,6 +4,7 @@ import {
} from "../transition-editor/product-transition-editor/product-transition-editor.component";
import {ProductGamesystem} from "../../../project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";
+import {TemplateElement} from "../../../project/game-model/templates/TemplateElement";
@@ -15,6 +16,7 @@ import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGa
export class ProductGamesystemEditorComponent {
@Input() gamesystem: ProductGamesystem | undefined
+ @Input() templateElement: TemplateElement | undefined
@Output("onOpenGamesystemEditor") openGamesystemEditorEmitter = new EventEmitter();
onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
diff --git a/src/app/editor/gamesystem-editor/state-editor/product-state-editor/product-state-editor.component.ts b/src/app/editor/gamesystem-editor/state-editor/product-state-editor/product-state-editor.component.ts
index 328928e..066e478 100644
--- a/src/app/editor/gamesystem-editor/state-editor/product-state-editor/product-state-editor.component.ts
+++ b/src/app/editor/gamesystem-editor/state-editor/product-state-editor/product-state-editor.component.ts
@@ -8,6 +8,8 @@ import {ProductGamesystem} from "../../../../project/game-model/gamesystems/Prod
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
import {State} from "../../../../project/game-model/gamesystems/states/State";
+import {TemplateElement} from "../../../../project/game-model/templates/TemplateElement";
+import {ProductTemplateSystem} from "../../../../project/game-model/templates/productGamesystem/ProductTemplateSystem";
@Component({
selector: 'app-product-state-editor',
@@ -24,6 +26,7 @@ import {State} from "../../../../project/game-model/gamesystems/states/State";
export class ProductStateEditorComponent implements OnInit{
@Input() gamesystem: ProductGamesystem | undefined
+ @Input() templateElement: TemplateElement | undefined
@Output('onOpenGamesystemEditor') openGamesystemEditorEmitter = new EventEmitter();
displayedColumns: string[] = [];
expandedColumns: string[] = []
@@ -36,7 +39,13 @@ export class ProductStateEditorComponent implements OnInit{
this.generateColumnNamesRecursively(this.gamesystem!, "");
this.displayedColumns.push('Initial');
this.expandedColumns = [...this.displayedColumns, 'expand'];
- this.datasource.data = this.gamesystem!.states;
+
+ if(this.templateElement == undefined) {
+ this.datasource.data = this.gamesystem!.states;
+ } else if(this.gamesystem instanceof ProductTemplateSystem) {
+ this.datasource.data = this.gamesystem!.stateMap.get(this.templateElement)!
+ }
+
this.datasource.filterPredicate = (data: ProductState, filter: string) => {
const leaf_states = LeafGamesystemCalculator.calcLeafStates(data);
return leaf_states.some((state) => state.stateLabel.toLowerCase().includes(filter))