Sebastian Böckelmann
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f01d8c4dab
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Parse Items
E2E Testing / test (push) Successful in 1m33s
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2024-05-09 16:03:52 +02:00 |
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Sebastian Böckelmann
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cb2094aa49
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Parse Itemgroups
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2024-05-09 15:24:50 +02:00 |
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Sebastian Böckelmann
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73edf03fa0
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Load Itemgroups
E2E Testing / test (push) Successful in 1m37s
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2024-05-09 13:33:26 +02:00 |
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Sebastian Böckelmann
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ddcbfc5bb3
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Persist Items independly from Itemgroups
E2E Testing / test (push) Successful in 1m40s
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2024-05-09 10:10:55 +02:00 |
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Sebastian Böckelmann
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fed0ca99bf
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Persist Itemgroups
E2E Testing / test (push) Successful in 1m33s
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2024-05-09 09:12:46 +02:00 |
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Sebastian Böckelmann
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e890d89cc8
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Load Characters from Persistence
E2E Testing / test (push) Successful in 1m31s
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2024-03-22 10:13:50 +01:00 |
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Sebastian Böckelmann
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0884709603
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Persist Characters
E2E Testing / test (push) Successful in 1m41s
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2024-03-22 10:01:47 +01:00 |
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Sebastian Böckelmann
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542515db6e
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Parse ScriptAccountConditions
E2E Testing / test (push) Failing after 1m33s
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2024-03-20 15:15:08 +01:00 |
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Sebastian Böckelmann
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ed2f28760e
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Refactor Gamesystem parsing
E2E Testing / test (push) Failing after 1m30s
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2024-03-20 11:19:32 +01:00 |
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Sebastian Böckelmann
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b31f72475a
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Introduce Project Service as interface to persistance of gamemodel
E2E Testing / test (push) Failing after 1m31s
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2024-03-20 09:26:52 +01:00 |
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