Sebastian Böckelmann
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216d9aec07
|
Load and Parse Character InventorySlots
E2E Testing / test (push) Successful in 1m33s
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2024-05-11 15:10:57 +02:00 |
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Sebastian Böckelmann
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7ea5b3dd78
|
Refactor Gamesystem Creation and fix Hierarchy Construction
E2E Testing / test (push) Failing after 1m33s
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2024-05-11 08:28:08 +02:00 |
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Sebastian Böckelmann
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ccb53df815
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Refactor Gamesystem Creation
E2E Testing / test (push) Successful in 1m36s
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2024-05-09 19:17:43 +02:00 |
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Sebastian Böckelmann
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7a650524f3
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Refactor Creating New Characters
E2E Testing / test (push) Failing after 1m33s
|
2024-05-09 18:52:27 +02:00 |
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Sebastian Böckelmann
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92608125fb
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Refactor Creating New ScriptAccounts
E2E Testing / test (push) Failing after 1m36s
|
2024-05-09 18:47:36 +02:00 |
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Sebastian Böckelmann
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95a174cd4f
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Remove logging statements
E2E Testing / test (push) Successful in 1m36s
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2024-05-09 18:36:58 +02:00 |
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Sebastian Böckelmann
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70904dae5c
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Create New Items
E2E Testing / test (push) Successful in 1m34s
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2024-05-09 18:35:12 +02:00 |
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Sebastian Böckelmann
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c413c45741
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Create New Itemgroups
E2E Testing / test (push) Successful in 1m34s
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2024-05-09 18:25:27 +02:00 |
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Sebastian Böckelmann
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f01d8c4dab
|
Parse Items
E2E Testing / test (push) Successful in 1m33s
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2024-05-09 16:03:52 +02:00 |
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Sebastian Böckelmann
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cb2094aa49
|
Parse Itemgroups
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2024-05-09 15:24:50 +02:00 |
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Sebastian Böckelmann
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ddcbfc5bb3
|
Persist Items independly from Itemgroups
E2E Testing / test (push) Successful in 1m40s
|
2024-05-09 10:10:55 +02:00 |
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Sebastian Böckelmann
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fed0ca99bf
|
Persist Itemgroups
E2E Testing / test (push) Successful in 1m33s
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2024-05-09 09:12:46 +02:00 |
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Sebastian Böckelmann
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dd73d0d60b
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Opening Item-Overview
E2E Testing / test (push) Successful in 1m38s
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2024-05-05 17:57:29 +02:00 |
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Sebastian Böckelmann
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fee41efb21
|
Serialize and Load Character-Relation Specific Gamesystems
E2E Testing / test (push) Failing after 1m30s
|
2024-04-19 14:23:17 +02:00 |
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Sebastian Böckelmann
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151531f970
|
Create ProductTemplatesystems
E2E Testing / test (push) Successful in 1m35s
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2024-04-14 11:14:04 +02:00 |
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Sebastian Böckelmann
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df3933d147
|
Parse CharacterSpecificTemplatesystems and reassign them to character
E2E Testing / test (push) Successful in 1m29s
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2024-04-14 09:28:50 +02:00 |
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Sebastian Böckelmann
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cd48a10084
|
Introduce Basic concept of Templates for SimpleGamesystems and Characters
E2E Testing / test (push) Successful in 1m32s
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2024-04-13 12:30:42 +02:00 |
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Sebastian Böckelmann
|
e890d89cc8
|
Load Characters from Persistence
E2E Testing / test (push) Successful in 1m31s
|
2024-03-22 10:13:50 +01:00 |
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Sebastian Böckelmann
|
0884709603
|
Persist Characters
E2E Testing / test (push) Successful in 1m41s
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2024-03-22 10:01:47 +01:00 |
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Sebastian Böckelmann
|
36e4a68e54
|
Edit Character
E2E Testing / test (push) Successful in 1m42s
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2024-03-22 09:47:39 +01:00 |
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Sebastian Böckelmann
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4c16fb5269
|
Delete Character
E2E Testing / test (push) Successful in 1m44s
|
2024-03-22 09:46:03 +01:00 |
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Sebastian Böckelmann
|
862ed18e1a
|
Create new Characters
E2E Testing / test (push) Successful in 1m51s
|
2024-03-22 09:42:05 +01:00 |
|
Sebastian Böckelmann
|
13ea574fa3
|
Introduce Characters and visualize them in Overview Component
E2E Testing / test (push) Successful in 1m41s
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2024-03-22 09:25:58 +01:00 |
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Sebastian Böckelmann
|
32656267ac
|
Generate Content of Productgamesystems
E2E Testing / test (push) Failing after 1m35s
|
2024-03-22 07:45:59 +01:00 |
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Sebastian Böckelmann
|
c184c667fd
|
Delete Unreferenced Gamesystems
E2E Testing / test (push) Failing after 1m42s
|
2024-03-21 08:43:28 +01:00 |
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Sebastian Böckelmann
|
e6073d4f2f
|
Save Gamesystems
E2E Testing / test (push) Failing after 1m41s
|
2024-03-20 19:35:24 +01:00 |
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Sebastian Böckelmann
|
09abfcaa89
|
Fix rendering issues with dialog by using zone to process main process requests
E2E Testing / test (push) Failing after 1m37s
|
2024-03-20 17:00:44 +01:00 |
|
Sebastian Böckelmann
|
2a02ec9338
|
(Re)Enable context menu interactions
E2E Testing / test (push) Failing after 1m29s
|
2024-03-20 16:31:17 +01:00 |
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Sebastian Böckelmann
|
751d998625
|
Save ScriptAccount
E2E Testing / test (push) Failing after 1m32s
|
2024-03-20 16:23:37 +01:00 |
|
Sebastian Böckelmann
|
542515db6e
|
Parse ScriptAccountConditions
E2E Testing / test (push) Failing after 1m33s
|
2024-03-20 15:15:08 +01:00 |
|
Sebastian Böckelmann
|
d62a510939
|
Disable linter and Parse States (without conditions)
E2E Testing / test (push) Failing after 1m27s
|
2024-03-20 13:07:31 +01:00 |
|
Sebastian Böckelmann
|
ad36913ff9
|
Project Service had to be deleted as the gamemodel binding would suffer flexibility
E2E Testing / test (push) Failing after 1m33s
|
2024-03-20 12:50:47 +01:00 |
|
Sebastian Böckelmann
|
8016f55e85
|
Refactor Loading of ScriptAccounts
E2E Testing / test (push) Failing after 1m34s
|
2024-03-20 09:26:14 +01:00 |
|
Sebastian Böckelmann
|
b62f93bfd5
|
Delete Gamesystems from Filesystem
E2E Testing / test (push) Successful in 1m36s
|
2024-03-19 17:55:11 +01:00 |
|
Sebastian Böckelmann
|
c4085a7cf9
|
Delete ScriptAccounts from Filesystem
E2E Testing / test (push) Successful in 1m36s
|
2024-03-19 17:03:07 +01:00 |
|
Sebastian Böckelmann
|
7e672ec117
|
Reset Selected Gamesystem after Deletion
E2E Testing / test (push) Successful in 1m31s
|
2024-03-19 08:33:33 +01:00 |
|
Sebastian Böckelmann
|
b68d2a812c
|
Delete Childsystems (and correct loading childgamesystems (relation was not loaded bidirectional))
E2E Testing / test (push) Successful in 1m31s
|
2024-03-18 18:12:55 +01:00 |
|
Sebastian Böckelmann
|
e8687ae95e
|
Reset Gamesystem Selection
E2E Testing / test (push) Successful in 1m31s
|
2024-03-18 17:33:24 +01:00 |
|
Sebastian Böckelmann
|
26ef72cac3
|
Fix undefined GameModel and loading gamemodel when no gamesystems defined
E2E Testing / test (push) Successful in 1m36s
|
2024-03-18 15:58:44 +01:00 |
|
Sebastian Böckelmann
|
f38626683e
|
Refactor Gamesystems
E2E Testing / test (push) Successful in 1m33s
|
2024-02-17 15:38:51 +01:00 |
|
Sebastian Böckelmann
|
3b0d4e0194
|
Load Gamesystems from Filesystem
E2E Testing / test (push) Successful in 1m34s
|
2024-02-17 14:32:19 +01:00 |
|
Sebastian Böckelmann
|
e873688cb7
|
Save Gamesystems and Ignore save status and type of saved gamemodelcomponent
E2E Testing / test (push) Successful in 1m28s
|
2024-02-17 10:13:32 +01:00 |
|
Sebastian Böckelmann
|
78a264aa26
|
Load ScriptAccounts
E2E Testing / test (push) Successful in 1m28s
|
2024-02-17 08:45:22 +01:00 |
|
Sebastian Böckelmann
|
599a7cdd1b
|
First solution for storing ScriptAccounts
E2E Testing / test (push) Successful in 1m36s
|
2024-02-16 21:40:21 +01:00 |
|
Sebastian Böckelmann
|
d219c2180b
|
Remove StateLabel and Description from Dummy ProductStateCreation
E2E Testing / test (push) Successful in 1m29s
|
2024-02-10 17:12:01 +01:00 |
|
Sebastian Böckelmann
|
aada044e08
|
Implement ProductStateCreation
E2E Testing / test (push) Failing after 1m25s
|
2024-02-10 17:07:24 +01:00 |
|
Sebastian Böckelmann
|
7a8c939d6a
|
Visualize SimpleTransitions
E2E Testing / test (push) Failing after 1m27s
|
2024-02-10 12:21:31 +01:00 |
|
Sebastian Böckelmann
|
9462de256b
|
Visualize SimpleStates of Simplegamesystems
E2E Testing / test (push) Successful in 1m27s
|
2024-02-10 11:03:26 +01:00 |
|
Sebastian Böckelmann
|
0c328e1fd6
|
Open Editor to edit Gamesystems
E2E Testing / test (push) Failing after 1m24s
|
2024-02-10 10:17:21 +01:00 |
|
Sebastian Böckelmann
|
635da80bf2
|
Open Gamesystem Editor after Gamesystem Creation
E2E Testing / test (push) Failing after 1m26s
|
2024-02-10 10:12:28 +01:00 |
|