Commit Graph

140 Commits

Author SHA1 Message Date
Sebastian Böckelmann
30a47bdd93 Fix unspecifying and specifying templates (wrong callback)
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2024-03-22 20:09:34 +01:00
Sebastian Böckelmann
2f469bc66d Load Template transitions
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2024-03-22 20:08:10 +01:00
Sebastian Böckelmann
1052eeb047 Store templateTransitions
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2024-03-22 20:01:10 +01:00
Sebastian Böckelmann
c38dcc556c Unspecify CharacterSystem and Specify Charactersystem on correct occasions
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2024-03-22 19:58:48 +01:00
Sebastian Böckelmann
38a11ad628 Remove character senstive transition
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2024-03-22 19:48:59 +01:00
Sebastian Böckelmann
221895520f Pick transitions to be character specific
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2024-03-22 19:44:13 +01:00
Sebastian Böckelmann
a40a5ddc23 Same width for reference and template transition editor
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2024-03-22 18:39:19 +01:00
Sebastian Böckelmann
eff7069cae Wrap Condition and Action Editor column wise when display too small
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2024-03-22 18:36:53 +01:00
Sebastian Böckelmann
413d16392b Load Character Specific States of Character Specific Gamesystems
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2024-03-22 18:07:11 +01:00
Sebastian Böckelmann
5cb535a264 Load CharacterSpecific Gamesystems (at least considered states)
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2024-03-22 17:57:38 +01:00
Sebastian Böckelmann
2df08661e0 Save States of CharacterSpecificStates
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2024-03-22 17:42:21 +01:00
Sebastian Böckelmann
ef489b19ef Pass Template Editing on to Character
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2024-03-22 17:30:05 +01:00
Sebastian Böckelmann
10e2ca92d0 Disable adding new Conditions in ReferenceStateEditor
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2024-03-22 17:14:19 +01:00
Sebastian Böckelmann
10c3a01f9f Add and Remove Conditions from TemplateState
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2024-03-22 17:11:47 +01:00
Sebastian Böckelmann
b7ccfe5201 First Approach to Edit Template Gamesystems from Characters perspective
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2024-03-22 17:06:19 +01:00
Sebastian Böckelmann
a54a652358 Introduce Template attribute for gamesystems and define basic Characterstimmung Gamesystem
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2024-03-22 10:27:04 +01:00
Sebastian Böckelmann
e890d89cc8 Load Characters from Persistence
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2024-03-22 10:13:50 +01:00
Sebastian Böckelmann
0884709603 Persist Characters
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2024-03-22 10:01:47 +01:00
Sebastian Böckelmann
36e4a68e54 Edit Character
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2024-03-22 09:47:39 +01:00
Sebastian Böckelmann
4c16fb5269 Delete Character
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2024-03-22 09:46:03 +01:00
Sebastian Böckelmann
862ed18e1a Create new Characters
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E2E Testing / test (push) Successful in 1m51s
2024-03-22 09:42:05 +01:00
Sebastian Böckelmann
91ee3850d2 Open Character Editor
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2024-03-22 09:35:13 +01:00
Sebastian Böckelmann
13ea574fa3 Introduce Characters and visualize them in Overview Component
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2024-03-22 09:25:58 +01:00
Sebastian Böckelmann
4bb37a5a18 Indent for ProductSystems
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2024-03-22 08:36:59 +01:00
Sebastian Böckelmann
2416e226fc Load ScriptAccountActions
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2024-03-22 08:34:54 +01:00
Sebastian Böckelmann
679cb70487 Merge branch 'issue-17' into issue-15
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2024-03-22 08:25:27 +01:00
Sebastian Böckelmann
40680006e6 Remove logging statement
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2024-03-22 08:20:42 +01:00
Sebastian Böckelmann
32656267ac Generate Content of Productgamesystems
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2024-03-22 07:45:59 +01:00
Sebastian Böckelmann
50963387f0 Fix wrong files for newly created ProductGamesystems
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2024-03-22 07:43:52 +01:00
Sebastian Böckelmann
c184c667fd Delete Unreferenced Gamesystems
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2024-03-21 08:43:28 +01:00
Sebastian Böckelmann
e6073d4f2f Save Gamesystems
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2024-03-20 19:35:24 +01:00
Sebastian Böckelmann
09abfcaa89 Fix rendering issues with dialog by using zone to process main process requests
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2024-03-20 17:00:44 +01:00
Sebastian Böckelmann
2a02ec9338 (Re)Enable context menu interactions
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2024-03-20 16:31:17 +01:00
Sebastian Böckelmann
751d998625 Save ScriptAccount
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2024-03-20 16:23:37 +01:00
Sebastian Böckelmann
4f4122fd6d Parse Transitions (& TransitionConditions)
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2024-03-20 15:33:34 +01:00
Sebastian Böckelmann
542515db6e Parse ScriptAccountConditions
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2024-03-20 15:15:08 +01:00
Sebastian Böckelmann
d62a510939 Disable linter and Parse States (without conditions)
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E2E Testing / test (push) Failing after 1m27s
2024-03-20 13:07:31 +01:00
Sebastian Böckelmann
ad36913ff9 Project Service had to be deleted as the gamemodel binding would suffer flexibility
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2024-03-20 12:50:47 +01:00
Sebastian Böckelmann
ed2f28760e Refactor Gamesystem parsing
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2024-03-20 11:19:32 +01:00
Sebastian Böckelmann
b31f72475a Introduce Project Service as interface to persistance of gamemodel
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2024-03-20 09:26:52 +01:00
Sebastian Böckelmann
8016f55e85 Refactor Loading of ScriptAccounts
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2024-03-20 09:26:14 +01:00
Sebastian Böckelmann
b62f93bfd5 Delete Gamesystems from Filesystem
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E2E Testing / test (push) Successful in 1m36s
2024-03-19 17:55:11 +01:00
Sebastian Böckelmann
c4085a7cf9 Delete ScriptAccounts from Filesystem
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2024-03-19 17:03:07 +01:00
Sebastian Böckelmann
620e591c0b Load Initial Value of Simple State
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2024-03-19 16:33:17 +01:00
Sebastian Böckelmann
03bc18e679 Fix condition combining
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2024-03-19 16:07:58 +01:00
Sebastian Böckelmann
4a7c87ecea Expand Product Transitions
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2024-03-19 15:54:02 +01:00
Sebastian Böckelmann
983542ad3b Visualize Conditions of ProductStates
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2024-03-19 15:13:02 +01:00
Sebastian Böckelmann
7bb992200f Consider Transition Conditions and Transition Actions while generating ProductTransitions
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2024-03-19 15:05:35 +01:00
Sebastian Böckelmann
530cc5ea67 Consider state conditions in product state generation
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E2E Testing / test (push) Successful in 1m30s
2024-03-19 11:11:05 +01:00
Sebastian Böckelmann
777cf9bc1d Consider state conditions in product transition generation
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2024-03-19 11:03:00 +01:00