Commit Graph

92 Commits

Author SHA1 Message Date
Sebastian Böckelmann
530cc5ea67 Consider state conditions in product state generation 2024-03-19 11:11:05 +01:00
Sebastian Böckelmann
777cf9bc1d Consider state conditions in product transition generation 2024-03-19 11:03:00 +01:00
Sebastian Böckelmann
b488049c28 Allow negative min and max for ScriptAccounts 2024-03-19 10:39:47 +01:00
Sebastian Böckelmann
7e672ec117 Reset Selected Gamesystem after Deletion 2024-03-19 08:33:33 +01:00
Sebastian Böckelmann
b68d2a812c Delete Childsystems (and correct loading childgamesystems (relation was not loaded bidirectional)) 2024-03-18 18:12:55 +01:00
Sebastian Böckelmann
e8687ae95e Reset Gamesystem Selection 2024-03-18 17:33:24 +01:00
Sebastian Böckelmann
8c39762ede Store Structured Productgamesystems 2024-03-18 17:22:32 +01:00
Sebastian Böckelmann
6d14328b9f Load Conditions & Actions for Transitions 2024-03-18 17:15:07 +01:00
Sebastian Böckelmann
02ba26ea44 Load Conditions from Disk for States 2024-03-18 17:05:18 +01:00
Sebastian Böckelmann
413d5eb925 Fix missing adding Button in action editor 2024-03-18 16:43:50 +01:00
Sebastian Böckelmann
e033243389 Store conditions and simplify condition reference to component-name 2024-03-18 16:33:39 +01:00
Sebastian Böckelmann
511043b764 Replace primary color with blue color in editor btns 2024-03-18 16:09:03 +01:00
Sebastian Böckelmann
26ef72cac3 Fix undefined GameModel and loading gamemodel when no gamesystems defined 2024-03-18 15:58:44 +01:00
Sebastian Böckelmann
2e6bddc099 Enable Disable Editing Mode in Action Editor and implement expandable rows in product-state-editor 2024-02-18 18:22:38 +01:00
Sebastian Böckelmann
5dafce8a91 Condition Editor for StateConditions 2024-02-18 17:50:08 +01:00
Sebastian Böckelmann
8f45d18e40 Restyle Condition and Action Editor in SimpleTransitionEditor 2024-02-18 17:41:02 +01:00
Sebastian Böckelmann
18ff86840c Delete Conditions 2024-02-18 17:24:10 +01:00
Sebastian Böckelmann
c0bdbd5f40 Edit existing Conditions 2024-02-18 17:20:38 +01:00
Sebastian Böckelmann
79eee273a0 Fix duplicate condition and displaying min twice instead of min and max value 2024-02-18 17:17:39 +01:00
Sebastian Böckelmann
80dcfb33bf Introduce Conditions to State and simple (not functional ConditionEditor) 2024-02-17 21:50:57 +01:00
Sebastian Böckelmann
49154058fc Expanding conditions only when they belong to the same scriptAccount 2024-02-17 19:07:24 +01:00
Sebastian Böckelmann
f6b22583c8 Add Conditions 2024-02-17 19:06:38 +01:00
Sebastian Böckelmann
d667a66b79 Expand Conditions 2024-02-17 18:49:24 +01:00
Sebastian Böckelmann
75a4122641 Check if conditions are contradicting each other 2024-02-17 18:37:40 +01:00
Sebastian Böckelmann
4a1f4e4c52 Create ScriptAccountConditions 2024-02-17 18:15:36 +01:00
Sebastian Böckelmann
b5e3b8ee53 Visualize and Edit Actions for Transitions 2024-02-17 17:05:46 +01:00
Sebastian Böckelmann
f07cb270f1 Add and Remove Actions from Transition 2024-02-17 16:04:31 +01:00
Sebastian Böckelmann
f38626683e Refactor Gamesystems 2024-02-17 15:38:51 +01:00
Sebastian Böckelmann
a93a7411a3 Generate Productgamesystem States + Transition after loading them 2024-02-17 14:40:07 +01:00
Sebastian Böckelmann
3b0d4e0194 Load Gamesystems from Filesystem 2024-02-17 14:32:19 +01:00
Sebastian Böckelmann
e873688cb7 Save Gamesystems and Ignore save status and type of saved gamemodelcomponent 2024-02-17 10:13:32 +01:00
Sebastian Böckelmann
78a264aa26 Load ScriptAccounts 2024-02-17 08:45:22 +01:00
Sebastian Böckelmann
d56166b245 Restructure Saving Logic to extra class and save on Strg+S + display changed savestatus in editor 2024-02-17 07:30:29 +01:00
Sebastian Böckelmann
599a7cdd1b First solution for storing ScriptAccounts 2024-02-16 21:40:21 +01:00
Sebastian Böckelmann
bfe500426f Filter SimpleStates by StateLabel 2024-02-16 19:54:36 +01:00
Sebastian Böckelmann
41452f0b9d Filter SimpleTransition by StateLabel 2024-02-16 19:51:16 +01:00
Sebastian Böckelmann
02d9fcbbba Filter ProductState after StateLabel 2024-02-16 19:34:11 +01:00
Sebastian Böckelmann
153140a1bf Import MatTooTip in app.module 2024-02-16 18:38:50 +01:00
Sebastian Böckelmann
e62f156eb2 Make ProductGamesystemEditor, ProductState and ProductTransitionEditor not standalone 2024-02-16 18:35:27 +01:00
Sebastian Böckelmann
9e43b3901c Filter ProductTransitions by Statelabel 2024-02-16 18:30:01 +01:00
Sebastian Böckelmann
18bdacb5e9 OpenGamesystemEditor from ProductTransitionEditor 2024-02-16 17:58:42 +01:00
Sebastian Böckelmann
086cde3873 Show state description in product state and product transition visualiser 2024-02-16 17:52:32 +01:00
Sebastian Böckelmann
fff4b6214f Simple Visualization of ProductTransitions 2024-02-16 17:29:19 +01:00
Sebastian Böckelmann
78c992564e Compute ProductInitialState Value by Innerstate Initial Status 2024-02-16 12:34:40 +01:00
Sebastian Böckelmann
fa7a59ffc4 Switch active tab if opening component that is already opened 2024-02-15 20:47:26 +01:00
Sebastian Böckelmann
8f45063d4f Change displayed tab when a new one is opened 2024-02-12 18:34:23 +01:00
Sebastian Böckelmann
125b2a7ece Open Gamesystem when clicking on button 2024-02-12 18:29:45 +01:00
Sebastian Böckelmann
8f5d366dd9 Display Initial Value of ProductStates in their Visualizer 2024-02-12 18:07:30 +01:00
Sebastian Böckelmann
f69d105164 Visualize ProductStates 2024-02-11 19:59:20 +01:00
Sebastian Böckelmann
e2cfe97b61 Test triple ProductGamesystem generation 2024-02-11 18:41:01 +01:00