Commit Graph

12 Commits

Author SHA1 Message Date
Sebastian Böckelmann
8fc57d3396 Implement Combinable Inventoryslots 2024-05-11 15:34:25 +02:00
Sebastian Böckelmann
86097a898a Persist Character Inventory Slots 2024-05-11 14:52:40 +02:00
Sebastian Böckelmann
8521d80881 Add templateElement to initialMap independent of conditionMap and serialize initialMap 2024-04-19 20:59:45 +02:00
Sebastian Böckelmann
0104df8084 Add generated isolated states to already generated states 2024-04-19 19:53:31 +02:00
Sebastian Böckelmann
cfc23efb71 Introduce symmetric flag in Gamesystem Properties 2024-04-19 15:52:52 +02:00
Sebastian Böckelmann
fee41efb21 Serialize and Load Character-Relation Specific Gamesystems 2024-04-19 14:23:17 +02:00
Sebastian Böckelmann
b2b4b936cd Introduce new TemplateType: Character-Relation 2024-04-19 11:58:31 +02:00
Sebastian Böckelmann
c127a0122f Display Characterspecific ProductTransitions 2024-04-14 11:59:30 +02:00
Sebastian Böckelmann
6496bd52c5 Persist and Load Characterspecified ProductTemplateSystems 2024-04-14 11:42:45 +02:00
Sebastian Böckelmann
c1070ed1ff Don't override default conditions/actions when loading character specific gamesystem 2024-04-14 09:32:19 +02:00
Sebastian Böckelmann
1f5ed46fed Use conditionMaps and actionMaps when TemplateEditing 2024-04-14 09:09:38 +02:00
Sebastian Böckelmann
0884709603 Persist Characters 2024-03-22 10:01:47 +01:00