Sebastian Böckelmann
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0104df8084
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Add generated isolated states to already generated states
E2E Testing / test (push) Failing after 1m31s
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2024-04-19 19:53:31 +02:00 |
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Sebastian Böckelmann
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cfc23efb71
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Introduce symmetric flag in Gamesystem Properties
E2E Testing / test (push) Successful in 1m36s
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2024-04-19 15:52:52 +02:00 |
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Sebastian Böckelmann
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fee41efb21
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Serialize and Load Character-Relation Specific Gamesystems
E2E Testing / test (push) Failing after 1m30s
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2024-04-19 14:23:17 +02:00 |
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Sebastian Böckelmann
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b2b4b936cd
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Introduce new TemplateType: Character-Relation
E2E Testing / test (push) Successful in 1m41s
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2024-04-19 11:58:31 +02:00 |
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Sebastian Böckelmann
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c127a0122f
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Display Characterspecific ProductTransitions
E2E Testing / test (push) Successful in 1m30s
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2024-04-14 11:59:30 +02:00 |
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Sebastian Böckelmann
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6496bd52c5
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Persist and Load Characterspecified ProductTemplateSystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:42:45 +02:00 |
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Sebastian Böckelmann
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c1070ed1ff
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Don't override default conditions/actions when loading character specific gamesystem
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 09:32:19 +02:00 |
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Sebastian Böckelmann
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1f5ed46fed
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Use conditionMaps and actionMaps when TemplateEditing
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 09:09:38 +02:00 |
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Sebastian Böckelmann
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0884709603
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Persist Characters
E2E Testing / test (push) Successful in 1m41s
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2024-03-22 10:01:47 +01:00 |
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