Sebastian Böckelmann
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b31f72475a
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Introduce Project Service as interface to persistance of gamemodel
E2E Testing / test (push) Failing after 1m31s
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2024-03-20 09:26:52 +01:00 |
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Sebastian Böckelmann
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8016f55e85
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Refactor Loading of ScriptAccounts
E2E Testing / test (push) Failing after 1m34s
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2024-03-20 09:26:14 +01:00 |
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Sebastian Böckelmann
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b62f93bfd5
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Delete Gamesystems from Filesystem
E2E Testing / test (push) Successful in 1m36s
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2024-03-19 17:55:11 +01:00 |
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Sebastian Böckelmann
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c4085a7cf9
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Delete ScriptAccounts from Filesystem
E2E Testing / test (push) Successful in 1m36s
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2024-03-19 17:03:07 +01:00 |
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Sebastian Böckelmann
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03bc18e679
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Fix condition combining
E2E Testing / test (push) Successful in 1m35s
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2024-03-19 16:07:58 +01:00 |
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Sebastian Böckelmann
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4a7c87ecea
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Expand Product Transitions
E2E Testing / test (push) Successful in 1m35s
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2024-03-19 15:54:02 +01:00 |
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Sebastian Böckelmann
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983542ad3b
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Visualize Conditions of ProductStates
E2E Testing / test (push) Successful in 1m33s
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2024-03-19 15:13:02 +01:00 |
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Sebastian Böckelmann
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7bb992200f
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Consider Transition Conditions and Transition Actions while generating ProductTransitions
E2E Testing / test (push) Successful in 1m35s
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2024-03-19 15:05:35 +01:00 |
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Sebastian Böckelmann
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530cc5ea67
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Consider state conditions in product state generation
E2E Testing / test (push) Successful in 1m30s
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2024-03-19 11:11:05 +01:00 |
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Sebastian Böckelmann
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777cf9bc1d
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Consider state conditions in product transition generation
E2E Testing / test (push) Successful in 1m29s
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2024-03-19 11:03:00 +01:00 |
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Sebastian Böckelmann
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b488049c28
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Allow negative min and max for ScriptAccounts
E2E Testing / test (push) Successful in 1m29s
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2024-03-19 10:39:47 +01:00 |
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Sebastian Böckelmann
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7e672ec117
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Reset Selected Gamesystem after Deletion
E2E Testing / test (push) Successful in 1m31s
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2024-03-19 08:33:33 +01:00 |
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Sebastian Böckelmann
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b68d2a812c
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Delete Childsystems (and correct loading childgamesystems (relation was not loaded bidirectional))
E2E Testing / test (push) Successful in 1m31s
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2024-03-18 18:12:55 +01:00 |
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Sebastian Böckelmann
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e8687ae95e
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Reset Gamesystem Selection
E2E Testing / test (push) Successful in 1m31s
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2024-03-18 17:33:24 +01:00 |
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Sebastian Böckelmann
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8c39762ede
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Store Structured Productgamesystems
E2E Testing / test (push) Successful in 1m30s
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2024-03-18 17:22:32 +01:00 |
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Sebastian Böckelmann
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6d14328b9f
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Load Conditions & Actions for Transitions
E2E Testing / test (push) Successful in 1m32s
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2024-03-18 17:15:07 +01:00 |
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Sebastian Böckelmann
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02ba26ea44
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Load Conditions from Disk for States
E2E Testing / test (push) Successful in 1m30s
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2024-03-18 17:05:18 +01:00 |
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Sebastian Böckelmann
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413d5eb925
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Fix missing adding Button in action editor
E2E Testing / test (push) Successful in 1m31s
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2024-03-18 16:43:50 +01:00 |
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Sebastian Böckelmann
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e033243389
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Store conditions and simplify condition reference to component-name
E2E Testing / test (push) Successful in 1m33s
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2024-03-18 16:33:39 +01:00 |
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Sebastian Böckelmann
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511043b764
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Replace primary color with blue color in editor btns
E2E Testing / test (push) Successful in 1m29s
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2024-03-18 16:09:03 +01:00 |
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Sebastian Böckelmann
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26ef72cac3
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Fix undefined GameModel and loading gamemodel when no gamesystems defined
E2E Testing / test (push) Successful in 1m36s
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2024-03-18 15:58:44 +01:00 |
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Sebastian Böckelmann
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2e6bddc099
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Enable Disable Editing Mode in Action Editor and implement expandable rows in product-state-editor
E2E Testing / test (push) Successful in 1m29s
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2024-02-18 18:22:38 +01:00 |
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Sebastian Böckelmann
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5dafce8a91
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Condition Editor for StateConditions
E2E Testing / test (push) Successful in 1m29s
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2024-02-18 17:50:08 +01:00 |
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Sebastian Böckelmann
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8f45d18e40
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Restyle Condition and Action Editor in SimpleTransitionEditor
E2E Testing / test (push) Successful in 1m37s
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2024-02-18 17:41:02 +01:00 |
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Sebastian Böckelmann
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18ff86840c
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Delete Conditions
E2E Testing / test (push) Successful in 1m30s
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2024-02-18 17:24:10 +01:00 |
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Sebastian Böckelmann
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c0bdbd5f40
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Edit existing Conditions
E2E Testing / test (push) Successful in 1m44s
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2024-02-18 17:20:38 +01:00 |
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Sebastian Böckelmann
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79eee273a0
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Fix duplicate condition and displaying min twice instead of min and max value
E2E Testing / test (push) Successful in 1m35s
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2024-02-18 17:17:39 +01:00 |
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Sebastian Böckelmann
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80dcfb33bf
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Introduce Conditions to State and simple (not functional ConditionEditor)
E2E Testing / test (push) Successful in 1m32s
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2024-02-17 21:50:57 +01:00 |
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Sebastian Böckelmann
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49154058fc
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Expanding conditions only when they belong to the same scriptAccount
E2E Testing / test (push) Successful in 1m30s
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2024-02-17 19:07:24 +01:00 |
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Sebastian Böckelmann
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f6b22583c8
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Add Conditions
E2E Testing / test (push) Successful in 1m31s
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2024-02-17 19:06:38 +01:00 |
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Sebastian Böckelmann
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d667a66b79
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Expand Conditions
E2E Testing / test (push) Successful in 1m32s
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2024-02-17 18:49:24 +01:00 |
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Sebastian Böckelmann
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75a4122641
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Check if conditions are contradicting each other
E2E Testing / test (push) Successful in 1m38s
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2024-02-17 18:37:40 +01:00 |
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Sebastian Böckelmann
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4a1f4e4c52
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Create ScriptAccountConditions
E2E Testing / test (push) Successful in 1m31s
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2024-02-17 18:15:36 +01:00 |
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Sebastian Böckelmann
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b5e3b8ee53
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Visualize and Edit Actions for Transitions
E2E Testing / test (push) Successful in 1m31s
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2024-02-17 17:05:46 +01:00 |
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Sebastian Böckelmann
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f07cb270f1
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Add and Remove Actions from Transition
E2E Testing / test (push) Successful in 1m30s
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2024-02-17 16:04:31 +01:00 |
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Sebastian Böckelmann
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f38626683e
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Refactor Gamesystems
E2E Testing / test (push) Successful in 1m33s
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2024-02-17 15:38:51 +01:00 |
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Sebastian Böckelmann
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a93a7411a3
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Generate Productgamesystem States + Transition after loading them
E2E Testing / test (push) Successful in 1m28s
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2024-02-17 14:40:07 +01:00 |
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Sebastian Böckelmann
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3b0d4e0194
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Load Gamesystems from Filesystem
E2E Testing / test (push) Successful in 1m34s
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2024-02-17 14:32:19 +01:00 |
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Sebastian Böckelmann
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e873688cb7
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Save Gamesystems and Ignore save status and type of saved gamemodelcomponent
E2E Testing / test (push) Successful in 1m28s
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2024-02-17 10:13:32 +01:00 |
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Sebastian Böckelmann
|
78a264aa26
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Load ScriptAccounts
E2E Testing / test (push) Successful in 1m28s
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2024-02-17 08:45:22 +01:00 |
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Sebastian Böckelmann
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d56166b245
|
Restructure Saving Logic to extra class and save on Strg+S + display changed savestatus in editor
E2E Testing / test (push) Successful in 1m31s
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2024-02-17 07:30:29 +01:00 |
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Sebastian Böckelmann
|
599a7cdd1b
|
First solution for storing ScriptAccounts
E2E Testing / test (push) Successful in 1m36s
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2024-02-16 21:40:21 +01:00 |
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Sebastian Böckelmann
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bfe500426f
|
Filter SimpleStates by StateLabel
E2E Testing / test (push) Successful in 1m32s
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2024-02-16 19:54:36 +01:00 |
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Sebastian Böckelmann
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41452f0b9d
|
Filter SimpleTransition by StateLabel
E2E Testing / test (push) Successful in 1m36s
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2024-02-16 19:51:16 +01:00 |
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Sebastian Böckelmann
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02d9fcbbba
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Filter ProductState after StateLabel
E2E Testing / test (push) Successful in 1m30s
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2024-02-16 19:34:11 +01:00 |
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Sebastian Böckelmann
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153140a1bf
|
Import MatTooTip in app.module
E2E Testing / test (push) Successful in 1m27s
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2024-02-16 18:38:50 +01:00 |
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Sebastian Böckelmann
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e62f156eb2
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Make ProductGamesystemEditor, ProductState and ProductTransitionEditor not standalone
E2E Testing / test (push) Failing after 1m27s
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2024-02-16 18:35:27 +01:00 |
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Sebastian Böckelmann
|
9e43b3901c
|
Filter ProductTransitions by Statelabel
E2E Testing / test (push) Failing after 1m29s
|
2024-02-16 18:30:01 +01:00 |
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Sebastian Böckelmann
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18bdacb5e9
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OpenGamesystemEditor from ProductTransitionEditor
E2E Testing / test (push) Successful in 1m29s
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2024-02-16 17:58:42 +01:00 |
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Sebastian Böckelmann
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086cde3873
|
Show state description in product state and product transition visualiser
E2E Testing / test (push) Successful in 1m40s
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2024-02-16 17:52:32 +01:00 |
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