Sebastian Böckelmann
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e962cc9594
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Serialize ConditionMap of States
E2E Testing / test (push) Successful in 2m0s
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2024-04-11 15:39:58 +02:00 |
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Sebastian Böckelmann
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f80e4c3cfa
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Load Basic Characterspecific Gamesystems
E2E Testing / test (push) Successful in 2m10s
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2024-04-11 14:58:57 +02:00 |
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Sebastian Böckelmann
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d31182cf36
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Store Characterspecific Gamesystems
E2E Testing / test (push) Successful in 2m6s
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2024-04-11 14:39:38 +02:00 |
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Sebastian Böckelmann
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a13273b08d
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Specify Gamesystems for Characters
E2E Testing / test (push) Successful in 1m57s
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2024-04-11 14:21:50 +02:00 |
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Sebastian Böckelmann
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61e3e90395
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Consider TemplateType of Gamesystems to load and store
E2E Testing / test (push) Failing after 1m52s
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2024-04-11 13:56:13 +02:00 |
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Sebastian Böckelmann
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9a51cb3a80
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Beginning of Editor for Characterspecific Gamesystems
E2E Testing / test (push) Failing after 2m3s
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2024-04-11 13:45:29 +02:00 |
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Sebastian Böckelmann
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3aaf505365
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Add Reference to CharacterSpecific Gamesystems in relevant characters
E2E Testing / test (push) Successful in 2m9s
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2024-04-11 13:40:40 +02:00 |
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Sebastian Böckelmann
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312a684a17
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Create Characterspecific Systems and open their editor correctly
E2E Testing / test (push) Successful in 1m50s
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2024-04-11 13:28:09 +02:00 |
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Sebastian Böckelmann
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010adc9136
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Alternative Implementation of Templatesystems
E2E Testing / test (push) Successful in 1m54s
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2024-04-11 10:50:05 +02:00 |
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Sebastian Böckelmann
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e890d89cc8
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Load Characters from Persistence
E2E Testing / test (push) Successful in 1m31s
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2024-03-22 10:13:50 +01:00 |
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Sebastian Böckelmann
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0884709603
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Persist Characters
E2E Testing / test (push) Successful in 1m41s
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2024-03-22 10:01:47 +01:00 |
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Sebastian Böckelmann
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36e4a68e54
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Edit Character
E2E Testing / test (push) Successful in 1m42s
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2024-03-22 09:47:39 +01:00 |
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Sebastian Böckelmann
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4c16fb5269
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Delete Character
E2E Testing / test (push) Successful in 1m44s
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2024-03-22 09:46:03 +01:00 |
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Sebastian Böckelmann
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862ed18e1a
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Create new Characters
E2E Testing / test (push) Successful in 1m51s
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2024-03-22 09:42:05 +01:00 |
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Sebastian Böckelmann
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91ee3850d2
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Open Character Editor
E2E Testing / test (push) Successful in 1m37s
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2024-03-22 09:35:13 +01:00 |
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Sebastian Böckelmann
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13ea574fa3
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Introduce Characters and visualize them in Overview Component
E2E Testing / test (push) Successful in 1m41s
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2024-03-22 09:25:58 +01:00 |
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Sebastian Böckelmann
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4bb37a5a18
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Indent for ProductSystems
E2E Testing / test (push) Successful in 1m35s
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2024-03-22 08:36:59 +01:00 |
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Sebastian Böckelmann
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2416e226fc
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Load ScriptAccountActions
E2E Testing / test (push) Successful in 1m39s
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2024-03-22 08:34:54 +01:00 |
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Sebastian Böckelmann
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679cb70487
|
Merge branch 'issue-17' into issue-15
E2E Testing / test (push) Successful in 1m37s
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2024-03-22 08:25:27 +01:00 |
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Sebastian Böckelmann
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40680006e6
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Remove logging statement
E2E Testing / test (push) Successful in 1m37s
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2024-03-22 08:20:42 +01:00 |
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Sebastian Böckelmann
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32656267ac
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Generate Content of Productgamesystems
E2E Testing / test (push) Failing after 1m35s
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2024-03-22 07:45:59 +01:00 |
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Sebastian Böckelmann
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50963387f0
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Fix wrong files for newly created ProductGamesystems
E2E Testing / test (push) Failing after 1m41s
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2024-03-22 07:43:52 +01:00 |
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Sebastian Böckelmann
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c184c667fd
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Delete Unreferenced Gamesystems
E2E Testing / test (push) Failing after 1m42s
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2024-03-21 08:43:28 +01:00 |
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Sebastian Böckelmann
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e6073d4f2f
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Save Gamesystems
E2E Testing / test (push) Failing after 1m41s
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2024-03-20 19:35:24 +01:00 |
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Sebastian Böckelmann
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09abfcaa89
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Fix rendering issues with dialog by using zone to process main process requests
E2E Testing / test (push) Failing after 1m37s
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2024-03-20 17:00:44 +01:00 |
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Sebastian Böckelmann
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2a02ec9338
|
(Re)Enable context menu interactions
E2E Testing / test (push) Failing after 1m29s
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2024-03-20 16:31:17 +01:00 |
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Sebastian Böckelmann
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751d998625
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Save ScriptAccount
E2E Testing / test (push) Failing after 1m32s
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2024-03-20 16:23:37 +01:00 |
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Sebastian Böckelmann
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4f4122fd6d
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Parse Transitions (& TransitionConditions)
E2E Testing / test (push) Failing after 1m29s
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2024-03-20 15:33:34 +01:00 |
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Sebastian Böckelmann
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542515db6e
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Parse ScriptAccountConditions
E2E Testing / test (push) Failing after 1m33s
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2024-03-20 15:15:08 +01:00 |
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Sebastian Böckelmann
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d62a510939
|
Disable linter and Parse States (without conditions)
E2E Testing / test (push) Failing after 1m27s
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2024-03-20 13:07:31 +01:00 |
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Sebastian Böckelmann
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ad36913ff9
|
Project Service had to be deleted as the gamemodel binding would suffer flexibility
E2E Testing / test (push) Failing after 1m33s
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2024-03-20 12:50:47 +01:00 |
|
Sebastian Böckelmann
|
ed2f28760e
|
Refactor Gamesystem parsing
E2E Testing / test (push) Failing after 1m30s
|
2024-03-20 11:19:32 +01:00 |
|
Sebastian Böckelmann
|
b31f72475a
|
Introduce Project Service as interface to persistance of gamemodel
E2E Testing / test (push) Failing after 1m31s
|
2024-03-20 09:26:52 +01:00 |
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Sebastian Böckelmann
|
8016f55e85
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Refactor Loading of ScriptAccounts
E2E Testing / test (push) Failing after 1m34s
|
2024-03-20 09:26:14 +01:00 |
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Sebastian Böckelmann
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b62f93bfd5
|
Delete Gamesystems from Filesystem
E2E Testing / test (push) Successful in 1m36s
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2024-03-19 17:55:11 +01:00 |
|
Sebastian Böckelmann
|
c4085a7cf9
|
Delete ScriptAccounts from Filesystem
E2E Testing / test (push) Successful in 1m36s
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2024-03-19 17:03:07 +01:00 |
|
Sebastian Böckelmann
|
620e591c0b
|
Load Initial Value of Simple State
E2E Testing / test (push) Successful in 1m31s
|
2024-03-19 16:33:17 +01:00 |
|
Sebastian Böckelmann
|
03bc18e679
|
Fix condition combining
E2E Testing / test (push) Successful in 1m35s
|
2024-03-19 16:07:58 +01:00 |
|
Sebastian Böckelmann
|
4a7c87ecea
|
Expand Product Transitions
E2E Testing / test (push) Successful in 1m35s
|
2024-03-19 15:54:02 +01:00 |
|
Sebastian Böckelmann
|
983542ad3b
|
Visualize Conditions of ProductStates
E2E Testing / test (push) Successful in 1m33s
|
2024-03-19 15:13:02 +01:00 |
|
Sebastian Böckelmann
|
7bb992200f
|
Consider Transition Conditions and Transition Actions while generating ProductTransitions
E2E Testing / test (push) Successful in 1m35s
|
2024-03-19 15:05:35 +01:00 |
|
Sebastian Böckelmann
|
530cc5ea67
|
Consider state conditions in product state generation
E2E Testing / test (push) Successful in 1m30s
|
2024-03-19 11:11:05 +01:00 |
|
Sebastian Böckelmann
|
777cf9bc1d
|
Consider state conditions in product transition generation
E2E Testing / test (push) Successful in 1m29s
|
2024-03-19 11:03:00 +01:00 |
|
Sebastian Böckelmann
|
b488049c28
|
Allow negative min and max for ScriptAccounts
E2E Testing / test (push) Successful in 1m29s
|
2024-03-19 10:39:47 +01:00 |
|
Sebastian Böckelmann
|
7e672ec117
|
Reset Selected Gamesystem after Deletion
E2E Testing / test (push) Successful in 1m31s
|
2024-03-19 08:33:33 +01:00 |
|
Sebastian Böckelmann
|
b68d2a812c
|
Delete Childsystems (and correct loading childgamesystems (relation was not loaded bidirectional))
E2E Testing / test (push) Successful in 1m31s
|
2024-03-18 18:12:55 +01:00 |
|
Sebastian Böckelmann
|
e8687ae95e
|
Reset Gamesystem Selection
E2E Testing / test (push) Successful in 1m31s
|
2024-03-18 17:33:24 +01:00 |
|
Sebastian Böckelmann
|
8c39762ede
|
Store Structured Productgamesystems
E2E Testing / test (push) Successful in 1m30s
|
2024-03-18 17:22:32 +01:00 |
|
Sebastian Böckelmann
|
6d14328b9f
|
Load Conditions & Actions for Transitions
E2E Testing / test (push) Successful in 1m32s
|
2024-03-18 17:15:07 +01:00 |
|
Sebastian Böckelmann
|
02ba26ea44
|
Load Conditions from Disk for States
E2E Testing / test (push) Successful in 1m30s
|
2024-03-18 17:05:18 +01:00 |
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