Compare commits
No commits in common. "49e12d7046a3a92eac3edfafcd2682d5f4b8ae05" and "6912b4cc288c3658dcaf39e10217b17f47c60d7d" have entirely different histories.
49e12d7046
...
6912b4cc28
@ -215,6 +215,11 @@ export class AppComponent implements OnInit{
|
||||
gameModel.gamesystems = gamesystems
|
||||
gameModel.generateProductSystemContents()
|
||||
|
||||
const characterTemplateSystems = gameModel.getTemplateSystems(TemplateType.CHARACTER).map(templateSystem => templateSystem as SimpleTemplateGamesystem)
|
||||
const characterRelationTemplateSystems = gameModel.getTemplateSystems(TemplateType.CHARACTER_RELATION).map(templateSystem => templateSystem as SimpleTemplateGamesystem)
|
||||
const characterParser = new CharacterParser(characterTemplateSystems, characterRelationTemplateSystems, gameModel.scriptAccounts);
|
||||
gameModel.characters = characterParser.parseCharacters(storedGameModel.storedCharacters)
|
||||
|
||||
const itemgroupParser = new ItemgroupParser();
|
||||
itemgroupParser.parseItemgroups(storedGameModel.storedItemgroups);
|
||||
gameModel.itemgroups = itemgroupParser.getParsedTopItemgroups();
|
||||
@ -222,13 +227,6 @@ export class AppComponent implements OnInit{
|
||||
const itemParser = new ItemParser(itemgroupParser.getParsedItemgroups())
|
||||
itemParser.parseItems(storedGameModel.storedItems);
|
||||
|
||||
const characterTemplateSystems = gameModel.getTemplateSystems(TemplateType.CHARACTER).map(templateSystem => templateSystem as SimpleTemplateGamesystem)
|
||||
const characterRelationTemplateSystems = gameModel.getTemplateSystems(TemplateType.CHARACTER_RELATION).map(templateSystem => templateSystem as SimpleTemplateGamesystem)
|
||||
const characterParser = new CharacterParser(characterTemplateSystems, characterRelationTemplateSystems, gameModel.scriptAccounts, itemgroupParser.getCharacteristics(), itemgroupParser.getParsedItemgroups());
|
||||
gameModel.characters = characterParser.parseCharacters(storedGameModel.storedCharacters)
|
||||
|
||||
|
||||
|
||||
this.gameModel = gameModel;
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,7 @@ import {
|
||||
MatColumnDef,
|
||||
MatHeaderCell,
|
||||
MatHeaderCellDef,
|
||||
MatHeaderRow, MatHeaderRowDef, MatNoDataRow, MatRow, MatRowDef,
|
||||
MatHeaderRow, MatHeaderRowDef, MatRow, MatRowDef,
|
||||
MatTable
|
||||
} from "@angular/material/table";
|
||||
import {MatCheckbox} from "@angular/material/checkbox";
|
||||
@ -91,22 +91,6 @@ import {
|
||||
import {
|
||||
InheritedItemCharacteristicEditorComponent
|
||||
} from "./editor/items/item-editor/inherited-item-characteristic-editor/inherited-item-characteristic-editor.component";
|
||||
import {
|
||||
InventorySlotEditorComponent
|
||||
} from "./editor/character-editor/inventory-slot-editor/inventory-slot-editor.component";
|
||||
import {
|
||||
InventorySlotCharacteristicEditorComponent
|
||||
} from "./editor/character-editor/inventory-slot-editor/inventory-slot-characteristic-editor/inventory-slot-characteristic-editor.component";
|
||||
import {MatAutocomplete, MatAutocompleteTrigger} from "@angular/material/autocomplete";
|
||||
import {
|
||||
CharacteristicSelectorComponent
|
||||
} from "./editor/character-editor/inventory-slot-editor/inventory-slot-characteristic-editor/characteristic-selector/characteristic-selector.component";
|
||||
import {
|
||||
RequieredInheritancesEditorComponent
|
||||
} from "./editor/character-editor/inventory-slot-editor/requiered-inheritances-editor/requiered-inheritances-editor.component";
|
||||
import {
|
||||
RequieredInheritancesCreatorComponent
|
||||
} from "./editor/character-editor/inventory-slot-editor/requiered-inheritances-editor/requiered-inheritances-creator/requiered-inheritances-creator.component";
|
||||
// AoT requires an exported function for factories
|
||||
const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
|
||||
|
||||
@ -136,12 +120,7 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
|
||||
ItemGroupEditorComponent,
|
||||
ItemEditorComponent,
|
||||
ItemgroupInheritorComponent,
|
||||
InheritedItemCharacteristicEditorComponent,
|
||||
InventorySlotEditorComponent,
|
||||
InventorySlotCharacteristicEditorComponent,
|
||||
CharacteristicSelectorComponent,
|
||||
RequieredInheritancesEditorComponent,
|
||||
RequieredInheritancesCreatorComponent
|
||||
InheritedItemCharacteristicEditorComponent
|
||||
],
|
||||
imports: [
|
||||
BrowserModule,
|
||||
@ -205,10 +184,7 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
|
||||
MatExpansionPanelTitle,
|
||||
MatCardTitle,
|
||||
MatExpansionPanelHeader,
|
||||
MatExpansionPanelDescription,
|
||||
MatAutocomplete,
|
||||
MatAutocompleteTrigger,
|
||||
MatNoDataRow
|
||||
MatExpansionPanelDescription
|
||||
],
|
||||
providers: [],
|
||||
bootstrap: [AppComponent]
|
||||
|
@ -56,13 +56,3 @@
|
||||
</mat-accordion>
|
||||
</mat-card-content>
|
||||
</mat-card>
|
||||
|
||||
|
||||
<mat-card>
|
||||
<mat-card-header>
|
||||
<mat-card-title>Inventory-Slots</mat-card-title>
|
||||
</mat-card-header>
|
||||
<mat-card-content>
|
||||
<app-inventory-slot-editor [character]="character" [itemgroups]="gameModel!.itemgroupsAsList"></app-inventory-slot-editor>
|
||||
</mat-card-content>
|
||||
</mat-card>
|
||||
|
@ -1,12 +0,0 @@
|
||||
<mat-form-field class="example-full-width">
|
||||
<mat-label>Item Characteristic</mat-label>
|
||||
<input matInput
|
||||
aria-label="State"
|
||||
[matAutocomplete]="auto"
|
||||
[formControl]="myControl">
|
||||
<mat-autocomplete autoActiveFirstOption #auto="matAutocomplete" (optionSelected)="onOptionSelected()">
|
||||
@for (option of filteredOptions | async; track option) {
|
||||
<mat-option [value]="option.characteristicName">{{option.characteristicName}}</mat-option>
|
||||
}
|
||||
</mat-autocomplete>
|
||||
</mat-form-field>
|
@ -1,23 +0,0 @@
|
||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { CharacteristicSelectorComponent } from './characteristic-selector.component';
|
||||
|
||||
describe('CharacteristicSelectorComponent', () => {
|
||||
let component: CharacteristicSelectorComponent;
|
||||
let fixture: ComponentFixture<CharacteristicSelectorComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [CharacteristicSelectorComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(CharacteristicSelectorComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
@ -1,46 +0,0 @@
|
||||
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
|
||||
import {AsyncPipe} from "@angular/common";
|
||||
import {FormControl, FormsModule} from "@angular/forms";
|
||||
import {MatAutocomplete, MatOption} from "@angular/material/autocomplete";
|
||||
import {MatFormField, MatLabel} from "@angular/material/form-field";
|
||||
import {MatInput} from "@angular/material/input";
|
||||
import {map, Observable, startWith} from "rxjs";
|
||||
import {ItemGroupCharacteristic} from "../../../../../project/game-model/inventory/ItemgroupCharacteristic";
|
||||
|
||||
@Component({
|
||||
selector: 'app-characteristic-selector',
|
||||
templateUrl: './characteristic-selector.component.html',
|
||||
styleUrl: './characteristic-selector.component.scss'
|
||||
})
|
||||
export class CharacteristicSelectorComponent implements OnInit{
|
||||
myControl = new FormControl('');
|
||||
@Input() options: ItemGroupCharacteristic[] = []
|
||||
@Input() selectedInput: ItemGroupCharacteristic | undefined
|
||||
filteredOptions: Observable<ItemGroupCharacteristic[]>;
|
||||
|
||||
@Output('onSelectOption') selectedOptionEmitter: EventEmitter<ItemGroupCharacteristic> = new EventEmitter<ItemGroupCharacteristic>();
|
||||
|
||||
constructor() {
|
||||
this.filteredOptions = this.myControl.valueChanges.pipe(
|
||||
startWith(''),
|
||||
map(state => (state ? this._filterStates(state) : this.options.slice())),
|
||||
);
|
||||
}
|
||||
|
||||
ngOnInit() {
|
||||
if(this.selectedInput != undefined) {
|
||||
this.myControl.setValue(this.selectedInput.characteristicName);
|
||||
}
|
||||
}
|
||||
|
||||
private _filterStates(value: any): ItemGroupCharacteristic[] {
|
||||
const filterValue = value.toLowerCase();
|
||||
|
||||
return this.options.filter(state => state.characteristicName.toLowerCase().includes(filterValue));
|
||||
}
|
||||
|
||||
onOptionSelected() {
|
||||
const selectedOption = this.options.find(characteristic => characteristic.characteristicName.toLowerCase() === this.myControl.value!.toLowerCase());
|
||||
this.selectedOptionEmitter.emit(selectedOption!)
|
||||
}
|
||||
}
|
@ -1,45 +0,0 @@
|
||||
<table mat-table [dataSource]="datasource" class="mat-elevation-z8">
|
||||
<ng-container matColumnDef="increasing">
|
||||
<th mat-header-cell *matHeaderCellDef>Increasing Characteristic</th>
|
||||
<td mat-cell *matCellDef="let slotCharacteristic">
|
||||
<span *ngIf="editedCharacteristic !== slotCharacteristic">{{slotCharacteristic.increasingCharacteristic.characteristicName}}</span>
|
||||
<app-characteristic-selector *ngIf="editedCharacteristic === slotCharacteristic"
|
||||
[options]="availableCharacteristics"
|
||||
[selectedInput]="slotCharacteristic.increasingCharacteristic"
|
||||
(onSelectOption)="onSelectIncreasingCharacteristic($event, slotCharacteristic)">
|
||||
|
||||
</app-characteristic-selector>
|
||||
</td>
|
||||
</ng-container>
|
||||
<ng-container matColumnDef="decreasing">
|
||||
<th mat-header-cell *matHeaderCellDef>Decreasing Characteristic</th>
|
||||
<td mat-cell *matCellDef="let slotCharacteristic">
|
||||
<span *ngIf="editedCharacteristic !== slotCharacteristic">{{slotCharacteristic.increasingCharacteristic.characteristicName}}</span>
|
||||
<app-characteristic-selector *ngIf="editedCharacteristic === slotCharacteristic"
|
||||
[options]="availableCharacteristics"
|
||||
[selectedInput]="slotCharacteristic.decreasingCharacteristic"
|
||||
(onSelectOption)="onSelectDecreasingCharacteristic($event, slotCharacteristic)">
|
||||
</app-characteristic-selector>
|
||||
</td>
|
||||
</ng-container>
|
||||
<ng-container matColumnDef="edit">
|
||||
<th mat-header-cell *matHeaderCellDef></th>
|
||||
<td mat-cell *matCellDef="let slotCharacteristic">
|
||||
<button mat-icon-button (click)="finishEditing()" *ngIf="editedCharacteristic === slotCharacteristic"><mat-icon>done</mat-icon></button>
|
||||
<button mat-icon-button *ngIf="editedCharacteristic !== slotCharacteristic" [disabled]="editedCharacteristic != null"
|
||||
(click)="editSlotCharacteristic(slotCharacteristic)"><mat-icon>edit</mat-icon></button>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="delete">
|
||||
<th mat-header-cell *matHeaderCellDef>
|
||||
<button mat-icon-button (click)="addInventorySlotCharacteristic()"><mat-icon>add</mat-icon></button>
|
||||
</th>
|
||||
<td mat-cell *matCellDef="let slotCharacteristic">
|
||||
<button mat-icon-button color="warn" (click)="deleteSlotCharacteristic(slotCharacteristic)"><mat-icon>delete</mat-icon></button>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
|
||||
<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
|
||||
</table>
|
@ -1,9 +0,0 @@
|
||||
.table {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
|
||||
.mat-column-edit, .mat-column-delete {
|
||||
width: 32px;
|
||||
align-content: center;
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { InventorySlotCharacteristicEditorComponent } from './inventory-slot-characteristic-editor.component';
|
||||
|
||||
describe('InventorySlotCharacteristicEditorComponent', () => {
|
||||
let component: InventorySlotCharacteristicEditorComponent;
|
||||
let fixture: ComponentFixture<InventorySlotCharacteristicEditorComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [InventorySlotCharacteristicEditorComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(InventorySlotCharacteristicEditorComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
@ -1,72 +0,0 @@
|
||||
import {Component, Input, OnInit} from '@angular/core';
|
||||
import {InventorySlot} from "../../../../project/game-model/inventory/intentory-slots/InventorySlot";
|
||||
import {ItemGroupCharacteristic} from "../../../../project/game-model/inventory/ItemgroupCharacteristic";
|
||||
import {ItemGroup} from "../../../../project/game-model/inventory/ItemGroup";
|
||||
import {MatTable, MatTableDataSource} from "@angular/material/table";
|
||||
import {
|
||||
InventoryCharacteristic
|
||||
} from "../../../../project/game-model/inventory/intentory-slots/InventoryCharacteristic";
|
||||
import {MatSnackBar} from "@angular/material/snack-bar";
|
||||
|
||||
@Component({
|
||||
selector: 'app-inventory-slot-characteristic-editor',
|
||||
templateUrl: './inventory-slot-characteristic-editor.component.html',
|
||||
styleUrl: './inventory-slot-characteristic-editor.component.scss'
|
||||
})
|
||||
export class InventorySlotCharacteristicEditorComponent implements OnInit{
|
||||
|
||||
@Input() inventorySlot: InventorySlot | undefined
|
||||
@Input() itemgroups: ItemGroup[] = []
|
||||
|
||||
availableCharacteristics: ItemGroupCharacteristic[] = []
|
||||
|
||||
datasource: MatTableDataSource<InventoryCharacteristic> = new MatTableDataSource<InventoryCharacteristic>();
|
||||
displayedColumns: string[] = ['increasing', 'decreasing', 'edit', 'delete']
|
||||
editedCharacteristic: InventoryCharacteristic | null = null;
|
||||
|
||||
constructor(private snackbar: MatSnackBar) {
|
||||
}
|
||||
|
||||
ngOnInit() {
|
||||
this.itemgroups.forEach(itemgroup => {
|
||||
itemgroup.itemGroupCharacteristics.forEach(characteristic => {
|
||||
if(!this.availableCharacteristics.includes(characteristic)) {
|
||||
this.availableCharacteristics.push(characteristic)
|
||||
}
|
||||
})
|
||||
})
|
||||
this.datasource.data = this.inventorySlot!.slotCharacteristics;
|
||||
}
|
||||
|
||||
addInventorySlotCharacteristic() {
|
||||
const slotCharacteristic = new InventoryCharacteristic(null, null);
|
||||
this.inventorySlot!.addSlotCharacteristic(slotCharacteristic);
|
||||
this.datasource.data = this.inventorySlot!.slotCharacteristics;
|
||||
this.editedCharacteristic = slotCharacteristic;
|
||||
}
|
||||
|
||||
finishEditing() {
|
||||
if(this.editedCharacteristic != null && this.editedCharacteristic.isValid()) {
|
||||
this.editedCharacteristic = null;
|
||||
} else if(this.editedCharacteristic != null) {
|
||||
this.snackbar.open("Please select a valid increasing and decreasing Characterstic", "", {duration: 2000});
|
||||
}
|
||||
}
|
||||
|
||||
onSelectIncreasingCharacteristic(selectedCharacteristic: ItemGroupCharacteristic, slotCharacteristic: InventoryCharacteristic) {
|
||||
slotCharacteristic.increasingCharacteristic = selectedCharacteristic;
|
||||
}
|
||||
|
||||
onSelectDecreasingCharacteristic(selectedCharacteristic: ItemGroupCharacteristic, slotCharacteristic: InventoryCharacteristic) {
|
||||
slotCharacteristic.decreasingCharacteristic = selectedCharacteristic;
|
||||
}
|
||||
|
||||
editSlotCharacteristic(slotCharacteristic: InventoryCharacteristic) {
|
||||
this.editedCharacteristic = slotCharacteristic;
|
||||
}
|
||||
|
||||
deleteSlotCharacteristic(slotCharacteristic: InventoryCharacteristic) {
|
||||
this.inventorySlot!.slotCharacteristics = this.inventorySlot!.slotCharacteristics.filter(characteristic => characteristic !== slotCharacteristic);
|
||||
this.datasource.data = this.inventorySlot!.slotCharacteristics;
|
||||
}
|
||||
}
|
@ -1,76 +0,0 @@
|
||||
<table mat-table [dataSource]="dataSource" multiTemplateDataRows class="mat-elevation-z8">
|
||||
<ng-container matColumnDef="name">
|
||||
<th mat-header-cell *matHeaderCellDef>Slot Name</th>
|
||||
<td mat-cell *matCellDef="let slot">
|
||||
<span *ngIf="slot !== editedSlot">
|
||||
{{slot.slotName}}
|
||||
</span>
|
||||
<mat-form-field appearance="fill" class="long-form" *ngIf="slot === editedSlot">
|
||||
<mat-label>Slot Name</mat-label>
|
||||
<input matInput [(ngModel)]="slot.slotName">
|
||||
</mat-form-field>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="combinable">
|
||||
<th mat-header-cell *matHeaderCellDef>Combinable</th>
|
||||
<td mat-cell *matCellDef="let slot">
|
||||
<span *ngIf="slot != editedSlot">
|
||||
<mat-icon *ngIf="slot.combinable">done</mat-icon>
|
||||
<mat-icon *ngIf="!slot.combinable">close</mat-icon>
|
||||
</span>
|
||||
<span *ngIf="slot == editedSlot">
|
||||
<mat-checkbox [(ngModel)]="slot.combinable"></mat-checkbox>
|
||||
</span>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="edit">
|
||||
<th mat-header-cell *matHeaderCellDef></th>
|
||||
<td mat-cell *matCellDef="let slot">
|
||||
<button mat-icon-button (click)="editInventorySlot(slot)" *ngIf="editedSlot !== slot" [disabled]="editedSlot != null"><mat-icon>edit</mat-icon></button>
|
||||
<button mat-icon-button (click)="finishEditing()" *ngIf="editedSlot === slot"><mat-icon>done</mat-icon></button>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="delete">
|
||||
<th mat-header-cell *matHeaderCellDef></th>
|
||||
<td mat-cell *matCellDef="let slot">
|
||||
<button mat-icon-button (click)="deleteInventorySlot(slot)" color="warn"><mat-icon>delete</mat-icon></button>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="expand">
|
||||
<th mat-header-cell *matHeaderCellDef aria-label="row actions">
|
||||
<button mat-icon-button (click)="addInventorySlot()"><mat-icon>add</mat-icon></button>
|
||||
</th>
|
||||
<td mat-cell *matCellDef="let element">
|
||||
<button mat-icon-button aria-label="expand row" (click)="(expandedSlot = expandedSlot === element ? null : element); $event.stopPropagation()">
|
||||
@if (expandedSlot === element) {
|
||||
<mat-icon>keyboard_arrow_up</mat-icon>
|
||||
} @else {
|
||||
<mat-icon>keyboard_arrow_down</mat-icon>
|
||||
}
|
||||
</button>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<ng-container matColumnDef="expandedDetail">
|
||||
<td mat-cell *matCellDef="let element" [attr.colspan]="columnsToDisplayWithExpand.length">
|
||||
<div class="example-element-detail"
|
||||
[@detailExpand]="element == expandedSlot ? 'expanded' : 'collapsed'">
|
||||
|
||||
<app-inventory-slot-characteristic-editor [inventorySlot]="element" [itemgroups]="itemgroups"></app-inventory-slot-characteristic-editor>
|
||||
<app-requiered-inheritances-editor [inventorySlot]="element" [itemgroups]="itemgroups"></app-requiered-inheritances-editor>
|
||||
</div>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<tr mat-header-row *matHeaderRowDef="columnsToDisplayWithExpand"></tr>
|
||||
<tr mat-row *matRowDef="let element; columns: columnsToDisplayWithExpand;"
|
||||
class="example-element-row"
|
||||
[class.example-expanded-row]="expandedSlot === element"
|
||||
(click)="expandedSlot = expandedSlot === element ? null : element">
|
||||
</tr>
|
||||
<tr mat-row *matRowDef="let row; columns: ['expandedDetail']" class="example-detail-row"></tr>
|
||||
</table>
|
@ -1,58 +0,0 @@
|
||||
.panel-actions {
|
||||
float: right;
|
||||
}
|
||||
.add-btn {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
table {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
tr.example-detail-row {
|
||||
height: 0;
|
||||
}
|
||||
|
||||
tr.example-element-row:not(.example-expanded-row):hover {
|
||||
background: #545456;
|
||||
}
|
||||
|
||||
tr.example-element-row:not(.example-expanded-row):active {
|
||||
background: #4e5157;
|
||||
}
|
||||
|
||||
.example-element-row td {
|
||||
border-bottom-width: 0;
|
||||
}
|
||||
|
||||
.example-element-detail {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.example-element-diagram {
|
||||
min-width: 80px;
|
||||
border: 2px solid black;
|
||||
padding: 8px;
|
||||
font-weight: lighter;
|
||||
margin: 8px 0;
|
||||
height: 104px;
|
||||
}
|
||||
|
||||
.example-element-symbol {
|
||||
font-weight: bold;
|
||||
font-size: 40px;
|
||||
line-height: normal;
|
||||
}
|
||||
|
||||
.example-element-description {
|
||||
padding: 16px;
|
||||
}
|
||||
|
||||
.example-element-description-attribution {
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.mat-column-edit, .mat-column-delete, .mat-column-expand {
|
||||
width: 32px;
|
||||
align-content: center;
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { InventorySlotEditorComponent } from './inventory-slot-editor.component';
|
||||
|
||||
describe('InventorySlotEditorComponent', () => {
|
||||
let component: InventorySlotEditorComponent;
|
||||
let fixture: ComponentFixture<InventorySlotEditorComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [InventorySlotEditorComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(InventorySlotEditorComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
@ -1,57 +0,0 @@
|
||||
import {Component, Input, OnInit} from '@angular/core';
|
||||
import {Character} from "../../../project/game-model/characters/Character";
|
||||
import {ItemGroup} from "../../../project/game-model/inventory/ItemGroup";
|
||||
import {InventorySlot} from "../../../project/game-model/inventory/intentory-slots/InventorySlot";
|
||||
import {MatDialog} from "@angular/material/dialog";
|
||||
import {animate, state, style, transition, trigger} from "@angular/animations";
|
||||
import {MatTableDataSource} from "@angular/material/table";
|
||||
|
||||
@Component({
|
||||
selector: 'app-inventory-slot-editor',
|
||||
templateUrl: './inventory-slot-editor.component.html',
|
||||
styleUrl: './inventory-slot-editor.component.scss',
|
||||
animations: [
|
||||
trigger('detailExpand', [
|
||||
state('collapsed,void', style({height: '0px', minHeight: '0'})),
|
||||
state('expanded', style({height: '*'})),
|
||||
transition('expanded <=> collapsed', animate('225ms cubic-bezier(0.4, 0.0, 0.2, 1)')),
|
||||
]),
|
||||
],
|
||||
})
|
||||
export class InventorySlotEditorComponent implements OnInit{
|
||||
|
||||
@Input() character: Character | undefined
|
||||
@Input() itemgroups: ItemGroup[] = []
|
||||
displayedColumns: string[] = ['name','combinable', 'edit', 'delete']
|
||||
columnsToDisplayWithExpand = [...this.displayedColumns, 'expand'];
|
||||
dataSource: MatTableDataSource<InventorySlot> = new MatTableDataSource<InventorySlot>();
|
||||
|
||||
expandedSlot: InventorySlot | null = null
|
||||
editedSlot: InventorySlot | null = null
|
||||
|
||||
constructor(private dialog: MatDialog) {
|
||||
}
|
||||
|
||||
ngOnInit() {
|
||||
this.dataSource.data = this.character!.inventorySlots;
|
||||
}
|
||||
|
||||
addInventorySlot() {
|
||||
this.editedSlot = new InventorySlot("New Inventory Slot");
|
||||
this.character!.addInventorySlot(this.editedSlot);
|
||||
this.dataSource.data = this.character!.inventorySlots;
|
||||
}
|
||||
|
||||
editInventorySlot(inventorySlot: InventorySlot) {
|
||||
this.editedSlot = inventorySlot
|
||||
}
|
||||
|
||||
deleteInventorySlot(inventorySlot: InventorySlot) {
|
||||
this.character!.removeInventorySlot(inventorySlot);
|
||||
this.dataSource.data = this.character!.inventorySlots;
|
||||
}
|
||||
|
||||
finishEditing() {
|
||||
this.editedSlot = null;
|
||||
}
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
<h1 matDialogTitle>Add Itemgroup Requierement</h1>
|
||||
<mat-dialog-content>
|
||||
<mat-form-field appearance="outline" class="long-form">
|
||||
<mat-label>Select Itemgroup as Requierement</mat-label>
|
||||
<mat-select [formControl]="selectorCtrl">
|
||||
<mat-option *ngFor="let option of itemgroups" [value]="option">{{option.componentName}}</mat-option>
|
||||
</mat-select>
|
||||
</mat-form-field>
|
||||
</mat-dialog-content>
|
||||
<mat-dialog-actions align="end">
|
||||
<button mat-raised-button (click)="cancel()">Cancel</button>
|
||||
<button mat-raised-button color="primary" (click)="submit()" [disabled]="selectorCtrl.invalid">Submit</button>
|
||||
</mat-dialog-actions>
|
@ -1,23 +0,0 @@
|
||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { RequieredInheritancesCreatorComponent } from './requiered-inheritances-creator.component';
|
||||
|
||||
describe('RequieredInheritancesCreatorComponent', () => {
|
||||
let component: RequieredInheritancesCreatorComponent;
|
||||
let fixture: ComponentFixture<RequieredInheritancesCreatorComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [RequieredInheritancesCreatorComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(RequieredInheritancesCreatorComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
@ -1,28 +0,0 @@
|
||||
import {Component, Inject} from '@angular/core';
|
||||
import {MAT_DIALOG_DATA, MatDialogRef} from "@angular/material/dialog";
|
||||
import {ItemGroup} from "../../../../../project/game-model/inventory/ItemGroup";
|
||||
import {FormControl, Validators} from "@angular/forms";
|
||||
|
||||
@Component({
|
||||
selector: 'app-requiered-inheritances-creator',
|
||||
templateUrl: './requiered-inheritances-creator.component.html',
|
||||
styleUrl: './requiered-inheritances-creator.component.scss'
|
||||
})
|
||||
export class RequieredInheritancesCreatorComponent {
|
||||
|
||||
selectorCtrl = new FormControl('', Validators.required)
|
||||
|
||||
constructor(@Inject(MAT_DIALOG_DATA) public itemgroups: ItemGroup[],
|
||||
private dialogRef: MatDialogRef<RequieredInheritancesCreatorComponent>) {
|
||||
}
|
||||
|
||||
cancel() {
|
||||
this.dialogRef.close();
|
||||
}
|
||||
|
||||
submit() {
|
||||
if(this.selectorCtrl.value != undefined) {
|
||||
this.dialogRef.close(this.selectorCtrl.value);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
<table mat-table [dataSource]="datasource" class="mat-elevation-z8">
|
||||
<ng-container matColumnDef="itemgroupName">
|
||||
<th mat-header-cell *matHeaderCellDef>Itemgroup Name</th>
|
||||
<td mat-cell *matCellDef="let requieredInheritence">{{requieredInheritence.componentName}}</td>
|
||||
</ng-container>
|
||||
<ng-container matColumnDef="itemgroupDescription">
|
||||
<th mat-header-cell *matHeaderCellDef>Itemgroup Description</th>
|
||||
<td mat-cell *matCellDef="let requieredInheritence">{{requieredInheritence.componentDescription}}</td>
|
||||
</ng-container>
|
||||
<ng-container matColumnDef="delete">
|
||||
<th mat-header-cell *matHeaderCellDef>
|
||||
<button mat-icon-button (click)="addInheritance()"><mat-icon>add</mat-icon></button>
|
||||
</th>
|
||||
<td mat-cell *matCellDef="let requieredInheritence">
|
||||
<button mat-icon-button color="warn" (click)="deleteRequieredInheritence(requieredInheritence)"><mat-icon>delete</mat-icon></button>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
|
||||
<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
|
||||
|
||||
<tr class="mat-row" *matNoDataRow>
|
||||
<td class="mat-cell" colspan="4">No reqiered Inheritence: Items of all Itemgroups can be added</td>
|
||||
</tr>
|
||||
</table>
|
@ -1,3 +0,0 @@
|
||||
.mat-column-delete {
|
||||
width: 32px;
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { RequieredInheritancesEditorComponent } from './requiered-inheritances-editor.component';
|
||||
|
||||
describe('RequieredInheritancesEditorComponent', () => {
|
||||
let component: RequieredInheritancesEditorComponent;
|
||||
let fixture: ComponentFixture<RequieredInheritancesEditorComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [RequieredInheritancesEditorComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(RequieredInheritancesEditorComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
@ -1,49 +0,0 @@
|
||||
import {Component, Input, OnInit} from '@angular/core';
|
||||
import {InventorySlot} from "../../../../project/game-model/inventory/intentory-slots/InventorySlot";
|
||||
import {ItemGroup} from "../../../../project/game-model/inventory/ItemGroup";
|
||||
import {MatTableDataSource} from "@angular/material/table";
|
||||
import {MatDialog} from "@angular/material/dialog";
|
||||
import {
|
||||
RequieredInheritancesCreatorComponent
|
||||
} from "./requiered-inheritances-creator/requiered-inheritances-creator.component";
|
||||
|
||||
@Component({
|
||||
selector: 'app-requiered-inheritances-editor',
|
||||
templateUrl: './requiered-inheritances-editor.component.html',
|
||||
styleUrl: './requiered-inheritances-editor.component.scss'
|
||||
})
|
||||
export class RequieredInheritancesEditorComponent implements OnInit{
|
||||
|
||||
@Input() inventorySlot: InventorySlot | undefined
|
||||
@Input() itemgroups: ItemGroup[] = []
|
||||
|
||||
datasource: MatTableDataSource<ItemGroup> = new MatTableDataSource<ItemGroup>();
|
||||
displayedColumns: string[] = ['itemgroupName', 'itemgroupDescription', 'delete']
|
||||
|
||||
constructor(private dialog: MatDialog) {
|
||||
}
|
||||
|
||||
ngOnInit() {
|
||||
this.datasource.data = this.inventorySlot!.requiredInheritances;
|
||||
}
|
||||
|
||||
addInheritance() {
|
||||
const dialogRef = this.dialog.open(RequieredInheritancesCreatorComponent, {
|
||||
data: this.itemgroups,
|
||||
width: "400px"
|
||||
})
|
||||
|
||||
dialogRef.afterClosed().subscribe(res => {
|
||||
if(res != undefined) {
|
||||
console.log("Added")
|
||||
this.inventorySlot!.addRequieredInheritence(res);
|
||||
this.datasource.data = this.inventorySlot!.requiredInheritances;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
deleteRequieredInheritence(requieredInheritence: ItemGroup) {
|
||||
this.inventorySlot!.removeRequieredInheritence(requieredInheritence)
|
||||
this.datasource.data = this.inventorySlot!.requiredInheritances;
|
||||
}
|
||||
}
|
@ -7,41 +7,19 @@ import {SimpleTemplateGamesystem} from "../templates/simpleGamesystem/SimpleTemp
|
||||
import {ProductTemplateSystem} from "../templates/productGamesystem/ProductTemplateSystem";
|
||||
import {ProductGamesystem} from "../gamesystems/ProductGamesystem";
|
||||
import {CharacterRelation} from "./CharacterRelation";
|
||||
import {InventorySlot} from "../inventory/intentory-slots/InventorySlot";
|
||||
import {Tupel} from "../../../shared/Tupel";
|
||||
|
||||
export class Character extends ModelComponent implements TemplateElement {
|
||||
|
||||
characterSpecificTemplateSystems: Gamesystem<any, any>[] = []
|
||||
|
||||
characterRelations: CharacterRelation[] = []
|
||||
|
||||
characterRelationGamesystems: Gamesystem<any, any>[] = []
|
||||
inventorySlots: InventorySlot[] = []
|
||||
combinableInventorySlots: Tupel<InventorySlot, InventorySlot>[] = []
|
||||
|
||||
constructor(componentName: string, componentDescription: string) {
|
||||
super(componentName, componentDescription, ModelComponentType.CHARACTER);
|
||||
}
|
||||
|
||||
addInventorySlot(inventorySlot: InventorySlot) {
|
||||
if(this.inventorySlots.find(slot => slot.slotName === inventorySlot.slotName) == undefined) {
|
||||
this.inventorySlots.push(inventorySlot);
|
||||
}
|
||||
}
|
||||
|
||||
removeInventorySlot(removedInventorySlot: InventorySlot) {
|
||||
this.inventorySlots = this.inventorySlots.filter(slot => removedInventorySlot.slotName !== slot.slotName);
|
||||
}
|
||||
|
||||
addCombinedInventorySlot(combinedSlot: Tupel<InventorySlot, InventorySlot>) {
|
||||
if(this.combinableInventorySlots.find(tupel => tupel.value00 === combinedSlot.value00 && tupel.value01 === combinedSlot.value01) != undefined) {
|
||||
this.combinableInventorySlots.push(combinedSlot);
|
||||
}
|
||||
}
|
||||
|
||||
removeCombinedInventorySlot(combinedSlot: Tupel<InventorySlot, InventorySlot>) {
|
||||
this.combinableInventorySlots = this.combinableInventorySlots.filter(slots => slots.value00 != combinedSlot.value00 && slots.value01 != combinedSlot.value01);
|
||||
}
|
||||
|
||||
addCharacterSpecificSimpleTemplatesystem(gamesystem: Gamesystem<any, any>, recursiveCall: boolean = false) {
|
||||
if(!this.isTemplateSystemCharacterSpecific(gamesystem.componentName)) {
|
||||
if(gamesystem instanceof SimpleTemplateGamesystem) {
|
||||
@ -87,6 +65,9 @@ export class Character extends ModelComponent implements TemplateElement {
|
||||
this.addAsymetricCharacterRelationGamesystem(gamesystem.parentGamesystem, true)
|
||||
}
|
||||
|
||||
} else {
|
||||
console.log("Was already added")
|
||||
console.log(this)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,16 +0,0 @@
|
||||
import {ItemGroupCharacteristic} from "../ItemgroupCharacteristic";
|
||||
|
||||
export class InventoryCharacteristic {
|
||||
increasingCharacteristic: ItemGroupCharacteristic | null
|
||||
decreasingCharacteristic: ItemGroupCharacteristic | null
|
||||
|
||||
|
||||
constructor(increasingCharacteristic: ItemGroupCharacteristic | null, decreasingCharacteristic: ItemGroupCharacteristic | null) {
|
||||
this.increasingCharacteristic = increasingCharacteristic;
|
||||
this.decreasingCharacteristic = decreasingCharacteristic;
|
||||
}
|
||||
|
||||
isValid() {
|
||||
return this.increasingCharacteristic != null && this.decreasingCharacteristic != null;
|
||||
}
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
import {ItemGroupCharacteristic} from "../ItemgroupCharacteristic";
|
||||
import {InventoryCharacteristic} from "./InventoryCharacteristic";
|
||||
import {ItemGroup} from "../ItemGroup";
|
||||
|
||||
export class InventorySlot {
|
||||
|
||||
slotName: string
|
||||
slotCharacteristics: InventoryCharacteristic[] = []
|
||||
requiredInheritances: ItemGroup[] = [] //if empty: non reqierements
|
||||
combinable: boolean = false;
|
||||
|
||||
|
||||
constructor(slotName: string) {
|
||||
this.slotName = slotName;
|
||||
}
|
||||
|
||||
addSlotCharacteristic(slotCharacteristic: InventoryCharacteristic) {
|
||||
const found = this.slotCharacteristics.find(characteristiic => characteristiic.increasingCharacteristic === slotCharacteristic.increasingCharacteristic
|
||||
&& characteristiic.decreasingCharacteristic === slotCharacteristic.decreasingCharacteristic)
|
||||
if(found == undefined) {
|
||||
this.slotCharacteristics.push(slotCharacteristic);
|
||||
}
|
||||
}
|
||||
|
||||
addRequieredInheritence(itemgroup: ItemGroup) {
|
||||
if(this.requiredInheritances.find(group => group.componentName === itemgroup.componentName) == undefined) {
|
||||
this.requiredInheritances.push(itemgroup);
|
||||
}
|
||||
}
|
||||
|
||||
removeRequieredInheritence(itemgroup: ItemGroup) {
|
||||
this.requiredInheritances = this.requiredInheritances.filter(group => group.componentName !== itemgroup.componentName)
|
||||
}
|
||||
}
|
@ -7,9 +7,8 @@ import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {SimpleTemplateState} from "../../game-model/templates/simpleGamesystem/SimpleTemplateState";
|
||||
import {SimpleTemplateTransition} from "../../game-model/templates/simpleGamesystem/SimpleTemplateTransition";
|
||||
import {CharacterRelation} from "../../game-model/characters/CharacterRelation";
|
||||
import {InventorySlotParser} from "./InventorySlotParser";
|
||||
import {ItemGroupCharacteristic} from "../../game-model/inventory/ItemgroupCharacteristic";
|
||||
import {ItemGroup} from "../../game-model/inventory/ItemGroup";
|
||||
import {load} from "@angular-devkit/build-angular/src/utils/server-rendering/esm-in-memory-loader/loader-hooks";
|
||||
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
|
||||
|
||||
|
||||
export class CharacterParser {
|
||||
@ -18,14 +17,12 @@ export class CharacterParser {
|
||||
characterRelationSpecificGamesystems: SimpleTemplateGamesystem[]
|
||||
scriptAccountConditionParser: ScriptAccountConditionParser
|
||||
scriptAccountActionParser: ScriptAccountActionParser
|
||||
inventorySlotParser: InventorySlotParser
|
||||
|
||||
constructor(characterSpecificGamesystems: SimpleTemplateGamesystem[], characterRelationSpecificGamesystems: SimpleTemplateGamesystem[], scriptAccounts: ScriptAccount[], characteristics: ItemGroupCharacteristic[], itemgroups: ItemGroup[]) {
|
||||
constructor(characterSpecificGamesystems: SimpleTemplateGamesystem[], characterRelationSpecificGamesystems: SimpleTemplateGamesystem[], scriptAccounts: ScriptAccount[]) {
|
||||
this.characterSpecificGamesystems = characterSpecificGamesystems;
|
||||
this.characterRelationSpecificGamesystems = characterRelationSpecificGamesystems;
|
||||
this.scriptAccountActionParser = new ScriptAccountActionParser(scriptAccounts);
|
||||
this.scriptAccountConditionParser = new ScriptAccountConditionParser(scriptAccounts)
|
||||
this.inventorySlotParser = new InventorySlotParser(characteristics, itemgroups);
|
||||
}
|
||||
|
||||
|
||||
@ -49,8 +46,6 @@ export class CharacterParser {
|
||||
|
||||
const characterRelationGamesystems = this.parseCharacterSpecificGamesystems(character, characterData.characterRelationGamesystems, this.characterRelationSpecificGamesystems)
|
||||
characterRelationGamesystems.forEach(gamesystem => character.addAsymetricCharacterRelationGamesystem(gamesystem))
|
||||
|
||||
character.inventorySlots = this.inventorySlotParser.parseInventorySlots(characterData.inventorySlots);
|
||||
return character;
|
||||
|
||||
}
|
||||
|
@ -1,66 +0,0 @@
|
||||
import {ItemGroupCharacteristic} from "../../game-model/inventory/ItemgroupCharacteristic";
|
||||
import {ItemGroup} from "../../game-model/inventory/ItemGroup";
|
||||
import {InventorySlot} from "../../game-model/inventory/intentory-slots/InventorySlot";
|
||||
import {InventorySlotSerializer} from "../../serializer/InventorySlotSerializer";
|
||||
import {InventoryCharacteristic} from "../../game-model/inventory/intentory-slots/InventoryCharacteristic";
|
||||
|
||||
export class InventorySlotParser {
|
||||
private parsedCharacteristics: ItemGroupCharacteristic[]
|
||||
private parsedItemgroups: ItemGroup[]
|
||||
|
||||
|
||||
constructor(parsedCharacteristics: ItemGroupCharacteristic[], parsedItemgroups: ItemGroup[]) {
|
||||
this.parsedCharacteristics = parsedCharacteristics;
|
||||
this.parsedItemgroups = parsedItemgroups;
|
||||
}
|
||||
|
||||
parseInventorySlots(inventorySlotData: any): InventorySlot[] {
|
||||
const result: InventorySlot[] = []
|
||||
for(let i=0; i<inventorySlotData.length; i++) {
|
||||
result.push(this.parseSingleInventorySlot(inventorySlotData[i]))
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private parseSingleInventorySlot(inventorySlotData: any): InventorySlot {
|
||||
const slotName = inventorySlotData.slotName;
|
||||
const slotCharacteristics = this.parseSlotCharacteristics(inventorySlotData.slotCharacteristics)
|
||||
const inheritedGroups = this.parseRequieredInheritedItemgroups(inventorySlotData.requiredInheritances);
|
||||
|
||||
const inventorySlot = new InventorySlot(slotName);
|
||||
inventorySlot.slotCharacteristics = slotCharacteristics;
|
||||
inventorySlot.requiredInheritances = inheritedGroups;
|
||||
inventorySlot.combinable = inventorySlotData.combinable;
|
||||
|
||||
return inventorySlot;
|
||||
}
|
||||
|
||||
private parseSlotCharacteristics(slotCharacteristicsData: any): InventoryCharacteristic[] {
|
||||
const characteristics: InventoryCharacteristic[] = []
|
||||
for(let i=0; i<slotCharacteristicsData.length; i++) {
|
||||
const increasingCharacteristic = this.findReferencedCharacteristic(slotCharacteristicsData[i].increasingCharacteristic);
|
||||
const decreasingCharacteristic = this.findReferencedCharacteristic(slotCharacteristicsData[i].decreasingCharacteristic);
|
||||
characteristics.push(new InventoryCharacteristic(increasingCharacteristic!, decreasingCharacteristic!))
|
||||
}
|
||||
return characteristics;
|
||||
}
|
||||
|
||||
private parseRequieredInheritedItemgroups(inheritanceData: any): ItemGroup[] {
|
||||
const result: ItemGroup[] = []
|
||||
for(let i=0; i<inheritanceData.length; i++) {
|
||||
const inheritedGroup = this.findReferencedItemgroup(inheritanceData[i]);
|
||||
if(inheritedGroup != undefined) {
|
||||
result.push(inheritedGroup);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private findReferencedCharacteristic(characteristicName: string) {
|
||||
return this.parsedCharacteristics.find(characteristic => characteristic.characteristicName === characteristicName);
|
||||
}
|
||||
|
||||
private findReferencedItemgroup(groupName: string) {
|
||||
return this.parsedItemgroups.find(group => group.componentName === groupName);
|
||||
}
|
||||
}
|
@ -9,7 +9,6 @@ export class ItemgroupParser {
|
||||
|
||||
private parsedItemgroups: ItemGroup[] = []
|
||||
private topParsedItemgroups: ItemGroup[] = []
|
||||
private parsedCharacteristics: ItemGroupCharacteristic[] = []
|
||||
|
||||
parseItemgroups(storeComponents: StoreComponent[]) {
|
||||
const topologicalSort = this.topologicalSort(storeComponents);
|
||||
@ -82,7 +81,6 @@ export class ItemgroupParser {
|
||||
|
||||
const characteristic = new ItemGroupCharacteristic(name, description, itemgroup);
|
||||
characteristic.itemgroup.addItemgroupCharacteristic(characteristic);
|
||||
this.parsedCharacteristics.push(characteristic)
|
||||
return characteristic;
|
||||
}
|
||||
|
||||
@ -93,8 +91,4 @@ export class ItemgroupParser {
|
||||
getParsedItemgroups() {
|
||||
return this.parsedItemgroups;
|
||||
}
|
||||
|
||||
getCharacteristics() {
|
||||
return this.parsedCharacteristics;
|
||||
}
|
||||
}
|
||||
|
@ -4,8 +4,6 @@ import {SerializeConstants} from "./SerializeConstants";
|
||||
import {ModelComponentType} from "../game-model/ModelComponentType";
|
||||
import {SimpleTemplateGamesystem} from "../game-model/templates/simpleGamesystem/SimpleTemplateGamesystem";
|
||||
import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
|
||||
import {ItemGroup} from "../game-model/inventory/ItemGroup";
|
||||
import {InventorySlotSerializer} from "./InventorySlotSerializer";
|
||||
|
||||
export class CharacterSerializer {
|
||||
|
||||
@ -21,6 +19,7 @@ export class CharacterSerializer {
|
||||
const fileName = character.componentName
|
||||
const templateGamesystemBackup = character.characterSpecificTemplateSystems.concat();
|
||||
character.characterSpecificTemplateSystems = character.characterSpecificTemplateSystems.filter(system => system instanceof SimpleTemplateGamesystem)
|
||||
console.log("Templatesystem: ", character.characterSpecificTemplateSystems)
|
||||
const jsonString = JSON.stringify(character, (key, value) => {
|
||||
if(value instanceof Gamesystem) {
|
||||
return {
|
||||
@ -30,15 +29,14 @@ export class CharacterSerializer {
|
||||
}
|
||||
}
|
||||
|
||||
if(key == 'inventorySlots') {
|
||||
return InventorySlotSerializer.serializeInventorySlots(value)
|
||||
}
|
||||
|
||||
if(key === 'scriptAccount') {
|
||||
return value.componentName
|
||||
}
|
||||
|
||||
if(key === 'conditionMap' || key === 'actionMap' || key === 'initialMap') {
|
||||
if(key === 'initialMap') {
|
||||
console.log(value)
|
||||
}
|
||||
if(value.get(character) == undefined) {
|
||||
return []
|
||||
}
|
||||
@ -56,8 +54,6 @@ export class CharacterSerializer {
|
||||
}
|
||||
}, SerializeConstants.JSON_INDENT)
|
||||
|
||||
console.log(jsonString)
|
||||
|
||||
character.characterSpecificTemplateSystems = templateGamesystemBackup
|
||||
return new StoreComponent(jsonString, fileName, ModelComponentType.CHARACTER);
|
||||
}
|
||||
|
@ -1,24 +0,0 @@
|
||||
import {InventorySlot} from "../game-model/inventory/intentory-slots/InventorySlot";
|
||||
|
||||
export class InventorySlotSerializer {
|
||||
|
||||
private static ignoredKeys: string[] = ['']
|
||||
|
||||
public static serializeInventorySlots(inventorySlots: InventorySlot[]) {
|
||||
return inventorySlots.map(inventorySlot => {
|
||||
return {
|
||||
slotName: inventorySlot.slotName,
|
||||
slotCharacteristics: inventorySlot.slotCharacteristics.map(slotCharacteristic => {
|
||||
return {
|
||||
increasingCharacteristic: slotCharacteristic.increasingCharacteristic!.characteristicName,
|
||||
decreasingCharacteristic: slotCharacteristic.decreasingCharacteristic!.characteristicName
|
||||
}
|
||||
}),
|
||||
requiredInheritances: inventorySlot.requiredInheritances.map(itemgroup => {
|
||||
return itemgroup.componentName
|
||||
}),
|
||||
combinable: inventorySlot.combinable
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -66,7 +66,5 @@
|
||||
"generateIsolatedStates": true,
|
||||
"symmetric": true
|
||||
}
|
||||
],
|
||||
"inventorySlots": [],
|
||||
"combinableInventorySlots": []
|
||||
]
|
||||
}
|
@ -66,27 +66,5 @@
|
||||
"generateIsolatedStates": true,
|
||||
"symmetric": true
|
||||
}
|
||||
],
|
||||
"inventorySlots": [
|
||||
{
|
||||
"slotName": "Linke Hand",
|
||||
"slotCharacteristics": [
|
||||
{
|
||||
"increasingCharacteristic": "Test0",
|
||||
"decreasingCharacteristic": "Test0"
|
||||
}
|
||||
],
|
||||
"requiredInheritances": [
|
||||
"Clothing"
|
||||
],
|
||||
"combinable": true
|
||||
},
|
||||
{
|
||||
"slotName": "Rechte Hand",
|
||||
"slotCharacteristics": [],
|
||||
"requiredInheritances": [],
|
||||
"combinable": true
|
||||
}
|
||||
],
|
||||
"combinableInventorySlots": []
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user