Compare commits
23 Commits
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679cb70487
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c4085a7cf9 |
@ -3,7 +3,8 @@
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"ignorePatterns": [
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"app/**/*", // ignore nodeJs files
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"dist/**/*",
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"release/**/*"
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"release/**/*",
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"src/**/*"
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],
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"overrides": [
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{
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@ -1,11 +0,0 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.LoadModel = void 0;
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class LoadModel {
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constructor(jsonString, modelType) {
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this.jsonString = jsonString;
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this.modelType = modelType;
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}
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}
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exports.LoadModel = LoadModel;
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//# sourceMappingURL=LoadModel.js.map
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@ -1,12 +0,0 @@
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import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
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export class LoadModel {
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jsonString: string
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modelType: ModelComponentType
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constructor(jsonString: string, modelType: ModelComponentType) {
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this.jsonString = jsonString;
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this.modelType = modelType;
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}
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}
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@ -1,11 +0,0 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.LoadedProject = void 0;
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class LoadedProject {
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constructor(projectName, loadedModels) {
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this.projectName = projectName;
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this.loadedModels = loadedModels;
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}
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}
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exports.LoadedProject = LoadedProject;
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//# sourceMappingURL=LoadedProject.js.map
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@ -1,12 +0,0 @@
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import {LoadModel} from "./LoadModel";
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export class LoadedProject {
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projectName: string
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loadedModels: LoadModel[]
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constructor(projectName: string, loadedModels: LoadModel[]) {
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this.projectName = projectName;
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this.loadedModels = loadedModels;
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}
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}
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@ -1,12 +0,0 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.RecursiveLoadModel = void 0;
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const LoadModel_1 = require("./LoadModel");
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class RecursiveLoadModel extends LoadModel_1.LoadModel {
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constructor(jsonString, modelType, parentLoadModelname) {
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super(jsonString, modelType);
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this.parentLoadModelname = parentLoadModelname;
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}
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}
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exports.RecursiveLoadModel = RecursiveLoadModel;
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//# sourceMappingURL=RecursiveLoadModel.js.map
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@ -1,12 +0,0 @@
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import {LoadModel} from "./LoadModel";
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import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
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export class RecursiveLoadModel extends LoadModel {
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parentLoadModelname: string
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constructor(jsonString: string, modelType: ModelComponentType, parentLoadModelname: string) {
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super(jsonString, modelType);
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this.parentLoadModelname = parentLoadModelname;
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}
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}
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@ -1,105 +0,0 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.SaveProject = void 0;
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const fs = require("fs");
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const path = require("node:path");
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const LoadModel_1 = require("./LoadModel");
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const ModelComponentType_1 = require("../src/app/game-model/ModelComponentType");
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const LoadedProject_1 = require("./LoadedProject");
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const RecursiveLoadModel_1 = require("./RecursiveLoadModel");
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class SaveProject {
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static saveProject(projectDir, storageModels) {
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if (!fs.existsSync(projectDir)) {
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fs.mkdirSync(projectDir, { recursive: true });
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}
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console.log(storageModels);
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storageModels.forEach(storageModel => {
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let modelDir = path.join(projectDir, storageModel.storageRootDir);
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storageModel.storagePath.forEach(pathElement => modelDir = path.join(modelDir, pathElement));
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if (!fs.existsSync(modelDir)) {
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fs.mkdirSync(modelDir, { recursive: true });
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}
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const filePath = path.join(modelDir, storageModel.fileName + ".json");
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fs.writeFile(filePath, storageModel.jsonString, 'utf-8', (err) => {
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if (err) {
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console.error('Error writing JSON to file:', err);
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}
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else {
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console.log('JSON file saved successfully:', filePath);
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}
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});
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});
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}
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static loadProject(projectDir) {
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let loadedScriptAccounts = SaveProject.loadScriptAccounts(projectDir);
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loadedScriptAccounts = loadedScriptAccounts.concat(SaveProject.loadGamesystems(projectDir));
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return new LoadedProject_1.LoadedProject(path.basename(projectDir), loadedScriptAccounts);
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}
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static loadScriptAccounts(projectDir) {
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const scriptAccountDir = path.join(projectDir, "script-accounts");
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if (!fs.existsSync(scriptAccountDir)) {
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return [];
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}
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const loadedScriptAccounts = [];
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const scriptAccountFileNames = fs.readdirSync(scriptAccountDir);
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scriptAccountFileNames.forEach(scriptAccountFileName => {
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const scriptAccountFile = path.join(scriptAccountDir, scriptAccountFileName);
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const scriptAccountData = fs.readFileSync(scriptAccountFile, 'utf-8');
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loadedScriptAccounts.push({
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modelType: ModelComponentType_1.ModelComponentType.SCRIPTACCOUNT,
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jsonString: scriptAccountData
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});
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});
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return loadedScriptAccounts;
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}
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static loadGamesystems(projectDir) {
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const gamesystemDir = path.join(projectDir, "gamesystems");
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if (fs.existsSync(gamesystemDir)) {
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const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
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console.log("LoadedGamesystems: ", loadedGamesystems.length);
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return loadedGamesystems;
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}
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else {
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return [];
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}
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}
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static loadGamesystemsRecursively(gamesystemDir) {
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let loadedGamesystems = [];
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const gamesystemFileNames = fs.readdirSync(gamesystemDir);
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gamesystemFileNames.forEach(fileName => {
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const gamesystemPath = path.join(gamesystemDir, fileName);
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if (fs.lstatSync(gamesystemPath).isDirectory()) {
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const childModels = SaveProject.loadGamesystemsRecursively(gamesystemPath);
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loadedGamesystems = loadedGamesystems.concat(childModels);
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}
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else {
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const gamesystemData = fs.readFileSync(path.join(gamesystemDir, fileName), "utf-8");
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if (path.parse(fileName).name === path.basename(gamesystemDir)) {
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if ((path.basename(gamesystemDir) === path.parse(fileName).name) && path.basename(path.parse(gamesystemDir).dir) === "gamesystems") {
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const loadedModel = new LoadModel_1.LoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM);
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loadedGamesystems.unshift(loadedModel);
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}
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else {
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const loadedModel = new RecursiveLoadModel_1.RecursiveLoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM, path.basename(gamesystemDir));
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loadedGamesystems.unshift(loadedModel);
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}
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}
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else {
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const secondCon = path.basename(gamesystemDir) === path.parse(fileName).name;
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const thirdCon = path.basename(path.parse(gamesystemDir).dir) === "gamesystems";
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if (path.basename(gamesystemDir) === "gamesystems") {
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const loadedModel = new LoadModel_1.LoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM);
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loadedGamesystems.push(loadedModel);
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}
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else {
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const loadedModel = new RecursiveLoadModel_1.RecursiveLoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM, path.basename(gamesystemDir));
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loadedGamesystems.push(loadedModel);
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}
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||||
}
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||||
}
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||||
});
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return loadedGamesystems;
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}
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}
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exports.SaveProject = SaveProject;
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//# sourceMappingURL=SaveProject.js.map
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@ -1,114 +0,0 @@
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import {StorageModel} from "../src/app/game-model/fs/StorageModel";
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import * as fs from "fs";
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import * as path from "node:path";
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import {LoadModel} from "./LoadModel";
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||||
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
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import {LoadedProject} from "./LoadedProject";
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import {RecursiveLoadModel} from "./RecursiveLoadModel";
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||||
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export class SaveProject {
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||||
static saveProject(projectDir: string, storageModels: StorageModel[]) {
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if(!fs.existsSync(projectDir)) {
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fs.mkdirSync(projectDir, {recursive: true});
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||||
}
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||||
console.log(storageModels)
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storageModels.forEach(storageModel => {
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let modelDir = path.join(projectDir, storageModel.storageRootDir);
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storageModel.storagePath.forEach(pathElement => modelDir = path.join(modelDir, pathElement));
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if(!fs.existsSync(modelDir)) {
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fs.mkdirSync(modelDir, {recursive: true});
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||||
}
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||||
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||||
const filePath = path.join(modelDir, storageModel.fileName + ".json");
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||||
fs.writeFile(filePath, storageModel.jsonString ,'utf-8', (err) => {
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||||
if (err) {
|
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console.error('Error writing JSON to file:', err);
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||||
} else {
|
||||
console.log('JSON file saved successfully:', filePath);
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||||
}
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||||
})
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||||
})
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||||
}
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static loadProject(projectDir: string) {
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let loadedScriptAccounts: LoadModel[] = SaveProject.loadScriptAccounts(projectDir)
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loadedScriptAccounts = loadedScriptAccounts.concat(SaveProject.loadGamesystems(projectDir))
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return new LoadedProject(path.basename(projectDir), loadedScriptAccounts);
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}
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static loadScriptAccounts(projectDir: string): LoadModel[] {
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const scriptAccountDir = path.join(projectDir, "script-accounts");
|
||||
if (!fs.existsSync(scriptAccountDir)) {
|
||||
return [];
|
||||
}
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||||
const loadedScriptAccounts: LoadModel[] = [];
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||||
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||||
const scriptAccountFileNames = fs.readdirSync(scriptAccountDir);
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scriptAccountFileNames.forEach(scriptAccountFileName => {
|
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const scriptAccountFile = path.join(scriptAccountDir, scriptAccountFileName)
|
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const scriptAccountData: string = fs.readFileSync(scriptAccountFile, 'utf-8');
|
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|
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loadedScriptAccounts.push({
|
||||
modelType: ModelComponentType.SCRIPTACCOUNT,
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jsonString: scriptAccountData
|
||||
});
|
||||
})
|
||||
|
||||
return loadedScriptAccounts;
|
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}
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static loadGamesystems(projectDir: string): LoadModel[] {
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const gamesystemDir = path.join(projectDir, "gamesystems");
|
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if(fs.existsSync(gamesystemDir)) {
|
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const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
|
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console.log("LoadedGamesystems: ", loadedGamesystems.length);
|
||||
return loadedGamesystems;
|
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} else {
|
||||
return []
|
||||
}
|
||||
}
|
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|
||||
static loadGamesystemsRecursively(gamesystemDir: string): LoadModel[] {
|
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let loadedGamesystems: LoadModel[] = [];
|
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const gamesystemFileNames = fs.readdirSync(gamesystemDir);
|
||||
|
||||
gamesystemFileNames.forEach(fileName => {
|
||||
const gamesystemPath = path.join(gamesystemDir, fileName);
|
||||
|
||||
if(fs.lstatSync(gamesystemPath).isDirectory()) {
|
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const childModels: LoadModel[] = SaveProject.loadGamesystemsRecursively(gamesystemPath);
|
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loadedGamesystems = loadedGamesystems.concat(childModels);
|
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} else {
|
||||
const gamesystemData = fs.readFileSync(path.join(gamesystemDir, fileName), "utf-8");
|
||||
if(path.parse(fileName).name === path.basename(gamesystemDir) ) {
|
||||
if((path.basename(gamesystemDir) === path.parse(fileName).name) && path.basename(path.parse(gamesystemDir).dir) === "gamesystems") {
|
||||
const loadedModel = new LoadModel(gamesystemData, ModelComponentType.GAMESYTEM);
|
||||
loadedGamesystems.unshift(loadedModel)
|
||||
} else {
|
||||
const loadedModel = new RecursiveLoadModel(gamesystemData, ModelComponentType.GAMESYTEM, path.basename(gamesystemDir))
|
||||
loadedGamesystems.unshift(loadedModel);
|
||||
}
|
||||
|
||||
} else {
|
||||
const secondCon = path.basename(gamesystemDir) === path.parse(fileName).name
|
||||
const thirdCon = path.basename(path.parse(gamesystemDir).dir) === "gamesystems"
|
||||
|
||||
if(path.basename(gamesystemDir) === "gamesystems"){
|
||||
const loadedModel = new LoadModel(gamesystemData, ModelComponentType.GAMESYTEM)
|
||||
loadedGamesystems.push(loadedModel);
|
||||
} else {
|
||||
|
||||
const loadedModel = new RecursiveLoadModel(gamesystemData, ModelComponentType.GAMESYTEM, path.basename(gamesystemDir))
|
||||
loadedGamesystems.push(loadedModel);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
})
|
||||
return loadedGamesystems;
|
||||
}
|
||||
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
class StorageModel {
|
||||
jsonString: string
|
||||
fileName: string
|
||||
storageDir: string
|
||||
|
||||
|
||||
constructor(jsonString: string, fileName: string, storageDir: string) {
|
||||
this.jsonString = jsonString;
|
||||
this.fileName = fileName;
|
||||
this.storageDir = storageDir;
|
||||
}
|
||||
}
|
42
app/main.ts
42
app/main.ts
@ -1,9 +1,11 @@
|
||||
import {app, BrowserWindow, screen, Menu, ipcMain, dialog, globalShortcut} from 'electron';
|
||||
import {app, BrowserWindow, dialog, globalShortcut, ipcMain, Menu, screen} from 'electron';
|
||||
import * as path from 'path';
|
||||
import * as fs from 'fs';
|
||||
import {json} from "node:stream/consumers";
|
||||
import {StorageModel} from "../src/app/game-model/fs/StorageModel";
|
||||
import {SaveProject} from "./SaveProject";
|
||||
import {GameModelLoader} from "./storage/loader/GameModelLoader";
|
||||
import {StoredGameModel} from "./storage/StoredGameModel";
|
||||
import {ScriptAccountStorage} from "./storage/storing/ScriptAccountStoring";
|
||||
import {ModelComponentFileDirectory} from "./storage/ModelComponentFileDirectory";
|
||||
import {GamesystemStorage} from "./storage/storing/GamesystemStorage";
|
||||
|
||||
let win: BrowserWindow | null = null;
|
||||
const args = process.argv.slice(1),
|
||||
@ -94,11 +96,15 @@ function createWindow(): BrowserWindow {
|
||||
contextMenu.popup({ window: win!, x: params.x, y: params.y });
|
||||
})
|
||||
|
||||
ipcMain.on('save-model', (event, storageModels: StorageModel[]) => {
|
||||
console.log("Save Model")
|
||||
SaveProject.saveProject(projectDirectory, storageModels);
|
||||
ipcMain.on('save-model', (event, storedGameModel: StoredGameModel) => {
|
||||
recieveGameModelToStore(storedGameModel)
|
||||
})
|
||||
|
||||
/*ipcMain.on('delete-component', (event, deletedComponent: DeleteModel) => {
|
||||
console.log("Delete Model: ", deletedComponent)
|
||||
deleteComponent(deletedComponent);
|
||||
})*/
|
||||
|
||||
const menuTemplate = [
|
||||
{
|
||||
label: 'File',
|
||||
@ -126,7 +132,6 @@ function createWindow(): BrowserWindow {
|
||||
]
|
||||
const menu = Menu.buildFromTemplate(menuTemplate);
|
||||
Menu.setApplicationMenu(menu)
|
||||
loadDevProjectAtStart()
|
||||
|
||||
win.webContents.on('did-finish-load', () => {
|
||||
loadDevProjectAtStart()
|
||||
@ -199,11 +204,28 @@ function loadDevProjectAtStart() {
|
||||
|
||||
function openProjectFromFile(openProjectDir: string) {
|
||||
projectDirectory = openProjectDir
|
||||
console.log("Open Project-Directory: ", openProjectDir)
|
||||
const loadedProject = SaveProject.loadProject(openProjectDir)
|
||||
const gameModelLoader = new GameModelLoader(openProjectDir);
|
||||
const loadedProject = gameModelLoader.loadGameModel();
|
||||
win!.webContents.send("open-project", loadedProject)
|
||||
}
|
||||
|
||||
function saveProject() {
|
||||
win!.webContents.send('get-project-data')
|
||||
}
|
||||
|
||||
function recieveGameModelToStore(gameModel: StoredGameModel) {
|
||||
const scriptAccountStorage = new ScriptAccountStorage(path.join(projectDirectory, ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME))
|
||||
scriptAccountStorage.storeScriptAccounts(gameModel.storedScriptAccounts)
|
||||
|
||||
const gamesystemStorage = new GamesystemStorage(path.join(projectDirectory, ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME))
|
||||
gamesystemStorage.storeGamesystems(gameModel.storedGamesystems)
|
||||
}
|
||||
|
||||
/*function deleteComponent(component: DeleteModel) {
|
||||
console.log("Delete Component")
|
||||
if(component.modeltype == ModelComponentType.SCRIPTACCOUNT) {
|
||||
DeleteTransaction.deleteScriptAccount(projectDirectory, component.componentName);
|
||||
} else if(component.modeltype === ModelComponentType.GAMESYTEM) {
|
||||
DeleteTransaction.deleteGamesystem(projectDirectory, component.componentName);
|
||||
}
|
||||
}*/
|
||||
|
34
app/storage/FileUtils.js
Normal file
34
app/storage/FileUtils.js
Normal file
@ -0,0 +1,34 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.FileUtils = void 0;
|
||||
const fs = require("fs");
|
||||
const path = require("node:path");
|
||||
const fs_1 = require("fs");
|
||||
class FileUtils {
|
||||
static listFilesInDirectory(directory) {
|
||||
if (fs.lstatSync(directory).isDirectory()) {
|
||||
return fs.readdirSync(directory).map(fileName => path.join(directory, fileName));
|
||||
}
|
||||
else {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
static prepareFileForWriting(file) {
|
||||
const parentDirectory = path.dirname(file);
|
||||
if (!fs.existsSync(parentDirectory)) {
|
||||
(0, fs_1.mkdirSync)(parentDirectory, { recursive: true });
|
||||
}
|
||||
}
|
||||
static removeFiles(files) {
|
||||
files.forEach(file => {
|
||||
if (fs.lstatSync(file).isDirectory()) {
|
||||
fs.rmdirSync(file);
|
||||
}
|
||||
else {
|
||||
fs.unlinkSync(file);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
exports.FileUtils = FileUtils;
|
||||
//# sourceMappingURL=FileUtils.js.map
|
33
app/storage/FileUtils.ts
Normal file
33
app/storage/FileUtils.ts
Normal file
@ -0,0 +1,33 @@
|
||||
import * as fs from "fs";
|
||||
import * as path from "node:path";
|
||||
import {mkdirSync} from "fs";
|
||||
import {lstatSync} from "node:fs";
|
||||
|
||||
|
||||
export class FileUtils {
|
||||
public static listFilesInDirectory(directory: string) {
|
||||
if(fs.lstatSync(directory).isDirectory()) {
|
||||
return fs.readdirSync(directory).map(fileName => path.join(directory, fileName))
|
||||
} else {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
public static prepareFileForWriting(file: string) {
|
||||
const parentDirectory = path.dirname(file)
|
||||
|
||||
if(!fs.existsSync(parentDirectory)) {
|
||||
mkdirSync(parentDirectory, {recursive: true})
|
||||
}
|
||||
}
|
||||
|
||||
public static removeFiles(files: string[]) {
|
||||
files.forEach(file => {
|
||||
if(fs.lstatSync(file).isDirectory()) {
|
||||
fs.rmdirSync(file)
|
||||
} else {
|
||||
fs.unlinkSync(file);
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
11
app/storage/ModelComponentFileDirectory.js
Normal file
11
app/storage/ModelComponentFileDirectory.js
Normal file
@ -0,0 +1,11 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.ModelComponentFileDirectory = void 0;
|
||||
class ModelComponentFileDirectory {
|
||||
}
|
||||
exports.ModelComponentFileDirectory = ModelComponentFileDirectory;
|
||||
ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME = "script-accounts";
|
||||
ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME = "gamesystems";
|
||||
ModelComponentFileDirectory.GAMESYSTEM_SIMPLE_DIR_NAME = "simple";
|
||||
ModelComponentFileDirectory.GAMESYSTEM_PRODUCT_DIR_NAME = "product";
|
||||
//# sourceMappingURL=ModelComponentFileDirectory.js.map
|
6
app/storage/ModelComponentFileDirectory.ts
Normal file
6
app/storage/ModelComponentFileDirectory.ts
Normal file
@ -0,0 +1,6 @@
|
||||
export class ModelComponentFileDirectory {
|
||||
public static SCRIPTACCOUNT_DIR_NAME = "script-accounts"
|
||||
public static GAMESYSTEM_DIR_NAME = "gamesystems";
|
||||
public static GAMESYSTEM_SIMPLE_DIR_NAME = "simple";
|
||||
public static GAMESYSTEM_PRODUCT_DIR_NAME = "product";
|
||||
}
|
12
app/storage/StoreComponent.js
Normal file
12
app/storage/StoreComponent.js
Normal file
@ -0,0 +1,12 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.StoreComponent = void 0;
|
||||
class StoreComponent {
|
||||
constructor(jsonString, fileName, componentType) {
|
||||
this.jsonString = jsonString;
|
||||
this.fileName = fileName;
|
||||
this.componentType = componentType;
|
||||
}
|
||||
}
|
||||
exports.StoreComponent = StoreComponent;
|
||||
//# sourceMappingURL=StoreComponent.js.map
|
13
app/storage/StoreComponent.ts
Normal file
13
app/storage/StoreComponent.ts
Normal file
@ -0,0 +1,13 @@
|
||||
import {ModelComponentType} from "../../src/app/project/game-model/ModelComponentType";
|
||||
|
||||
|
||||
export class StoreComponent {
|
||||
jsonString: string
|
||||
fileName: string
|
||||
componentType: ModelComponentType
|
||||
constructor(jsonString: string, fileName: string, componentType: ModelComponentType) {
|
||||
this.jsonString = jsonString;
|
||||
this.fileName = fileName;
|
||||
this.componentType = componentType
|
||||
}
|
||||
}
|
12
app/storage/StoredGameModel.js
Normal file
12
app/storage/StoredGameModel.js
Normal file
@ -0,0 +1,12 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.StoredGameModel = void 0;
|
||||
class StoredGameModel {
|
||||
constructor(gameModelName, storedScriptAccounts, storedGamesystems) {
|
||||
this.gameModelName = gameModelName;
|
||||
this.storedGamesystems = storedGamesystems;
|
||||
this.storedScriptAccounts = storedScriptAccounts;
|
||||
}
|
||||
}
|
||||
exports.StoredGameModel = StoredGameModel;
|
||||
//# sourceMappingURL=StoredGameModel.js.map
|
15
app/storage/StoredGameModel.ts
Normal file
15
app/storage/StoredGameModel.ts
Normal file
@ -0,0 +1,15 @@
|
||||
import {StoreComponent} from "./StoreComponent";
|
||||
|
||||
export class StoredGameModel {
|
||||
gameModelName: string
|
||||
|
||||
storedGamesystems: StoreComponent[]
|
||||
storedScriptAccounts: StoreComponent[]
|
||||
|
||||
|
||||
constructor(gameModelName: string, storedScriptAccounts: StoreComponent[], storedGamesystems: StoreComponent[]) {
|
||||
this.gameModelName = gameModelName;
|
||||
this.storedGamesystems = storedGamesystems;
|
||||
this.storedScriptAccounts = storedScriptAccounts;
|
||||
}
|
||||
}
|
31
app/storage/loader/GameModelLoader.js
Normal file
31
app/storage/loader/GameModelLoader.js
Normal file
@ -0,0 +1,31 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.GameModelLoader = void 0;
|
||||
const StoredGameModel_1 = require("../StoredGameModel");
|
||||
const path = require("node:path");
|
||||
const ModelComponentFileDirectory_1 = require("../ModelComponentFileDirectory");
|
||||
const ScriptAccountLoader_1 = require("./ScriptAccountLoader");
|
||||
const GamesystemLoader_1 = require("./GamesystemLoader");
|
||||
class GameModelLoader {
|
||||
constructor(gameModelDir) {
|
||||
this.gameModelDir = gameModelDir;
|
||||
}
|
||||
loadGameModel() {
|
||||
const gameModelName = path.basename(this.gameModelDir);
|
||||
const storedScriptAccounts = this.loadScriptAccountComponents();
|
||||
const storedGamesystems = this.loadGamesystems();
|
||||
return new StoredGameModel_1.StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems);
|
||||
}
|
||||
loadScriptAccountComponents() {
|
||||
const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
|
||||
const scriptAccountLoader = new ScriptAccountLoader_1.ScriptAccountLoader(scriptAccountDir);
|
||||
return scriptAccountLoader.loadScriptAccounts();
|
||||
}
|
||||
loadGamesystems() {
|
||||
const gamesystemDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME);
|
||||
const gamesystemLoader = new GamesystemLoader_1.GamesystemLoader(gamesystemDir);
|
||||
return gamesystemLoader.loadGamesystems();
|
||||
}
|
||||
}
|
||||
exports.GameModelLoader = GameModelLoader;
|
||||
//# sourceMappingURL=GameModelLoader.js.map
|
42
app/storage/loader/GameModelLoader.ts
Normal file
42
app/storage/loader/GameModelLoader.ts
Normal file
@ -0,0 +1,42 @@
|
||||
import {StoredGameModel} from "../StoredGameModel";
|
||||
import {StoreComponent} from "../StoreComponent";
|
||||
import * as path from "node:path";
|
||||
import * as fs from "fs";
|
||||
import {ModelComponentFileDirectory} from "../ModelComponentFileDirectory";
|
||||
import {ScriptAccountLoader} from "./ScriptAccountLoader";
|
||||
import {GamesystemLoader} from "./GamesystemLoader";
|
||||
|
||||
export class GameModelLoader {
|
||||
gameModelDir: string
|
||||
|
||||
|
||||
constructor(gameModelDir: string) {
|
||||
this.gameModelDir = gameModelDir;
|
||||
}
|
||||
|
||||
loadGameModel(): StoredGameModel {
|
||||
const gameModelName = path.basename(this.gameModelDir)
|
||||
|
||||
const storedScriptAccounts = this.loadScriptAccountComponents();
|
||||
const storedGamesystems = this.loadGamesystems();
|
||||
|
||||
return new StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems);
|
||||
}
|
||||
|
||||
private loadScriptAccountComponents() {
|
||||
const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
|
||||
const scriptAccountLoader = new ScriptAccountLoader(scriptAccountDir);
|
||||
return scriptAccountLoader.loadScriptAccounts()
|
||||
}
|
||||
|
||||
private loadGamesystems(): StoreComponent[] {
|
||||
const gamesystemDir = path.join(this.gameModelDir, ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME);
|
||||
const gamesystemLoader = new GamesystemLoader(gamesystemDir);
|
||||
return gamesystemLoader.loadGamesystems();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
41
app/storage/loader/GamesystemLoader.js
Normal file
41
app/storage/loader/GamesystemLoader.js
Normal file
@ -0,0 +1,41 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.GamesystemLoader = void 0;
|
||||
const StoreComponent_1 = require("../StoreComponent");
|
||||
const FileUtils_1 = require("../FileUtils");
|
||||
const fs = require("fs");
|
||||
const path = require("node:path");
|
||||
const ModelComponentType_1 = require("../../../src/app/project/game-model/ModelComponentType");
|
||||
class GamesystemLoader {
|
||||
constructor(gamesystemDir) {
|
||||
this.gamesystemDir = gamesystemDir;
|
||||
}
|
||||
loadGamesystems() {
|
||||
return this.loadGamesystemsRecursivly(this.gamesystemDir);
|
||||
}
|
||||
loadGamesystemsRecursivly(currentGamesystemDir) {
|
||||
let loadedGamesystems = [];
|
||||
const gamesystemFiles = FileUtils_1.FileUtils.listFilesInDirectory(currentGamesystemDir);
|
||||
gamesystemFiles.forEach(gamesystemFile => {
|
||||
if (fs.lstatSync(gamesystemFile).isDirectory()) {
|
||||
const childGamesystems = this.loadGamesystemsRecursivly(gamesystemFile);
|
||||
loadedGamesystems = loadedGamesystems.concat(childGamesystems);
|
||||
}
|
||||
else if (path.basename(gamesystemFile).endsWith(".json")) {
|
||||
const loadedGamesystem = this.loadGamesystem(gamesystemFile);
|
||||
if (loadedGamesystem != undefined) {
|
||||
loadedGamesystems.push(loadedGamesystem);
|
||||
}
|
||||
}
|
||||
});
|
||||
return loadedGamesystems;
|
||||
}
|
||||
loadGamesystem(gamesystemFile) {
|
||||
if (gamesystemFile.endsWith(".json")) {
|
||||
const gamesystemData = fs.readFileSync(gamesystemFile, 'utf-8');
|
||||
return new StoreComponent_1.StoreComponent(gamesystemData, gamesystemFile, ModelComponentType_1.ModelComponentType.GAMESYTEM);
|
||||
}
|
||||
}
|
||||
}
|
||||
exports.GamesystemLoader = GamesystemLoader;
|
||||
//# sourceMappingURL=GamesystemLoader.js.map
|
44
app/storage/loader/GamesystemLoader.ts
Normal file
44
app/storage/loader/GamesystemLoader.ts
Normal file
@ -0,0 +1,44 @@
|
||||
import {StoreComponent} from "../StoreComponent";
|
||||
import {FileUtils} from "../FileUtils";
|
||||
import * as fs from "fs";
|
||||
import * as path from "node:path";
|
||||
import {ModelComponentType} from "../../../src/app/project/game-model/ModelComponentType";
|
||||
|
||||
export class GamesystemLoader {
|
||||
|
||||
gamesystemDir: string
|
||||
|
||||
|
||||
constructor(gamesystemDir: string) {
|
||||
this.gamesystemDir = gamesystemDir;
|
||||
}
|
||||
|
||||
loadGamesystems() {
|
||||
return this.loadGamesystemsRecursivly(this.gamesystemDir)
|
||||
}
|
||||
|
||||
private loadGamesystemsRecursivly(currentGamesystemDir: string) {
|
||||
let loadedGamesystems: StoreComponent[] = []
|
||||
const gamesystemFiles = FileUtils.listFilesInDirectory(currentGamesystemDir);
|
||||
gamesystemFiles.forEach(gamesystemFile => {
|
||||
if(fs.lstatSync(gamesystemFile).isDirectory()) {
|
||||
const childGamesystems = this.loadGamesystemsRecursivly(gamesystemFile);
|
||||
loadedGamesystems = loadedGamesystems.concat(childGamesystems);
|
||||
} else if(path.basename(gamesystemFile).endsWith(".json")) {
|
||||
const loadedGamesystem = this.loadGamesystem(gamesystemFile);
|
||||
if(loadedGamesystem != undefined) {
|
||||
loadedGamesystems.push(loadedGamesystem);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
return loadedGamesystems;
|
||||
}
|
||||
|
||||
private loadGamesystem(gamesystemFile: string) {
|
||||
if(gamesystemFile.endsWith(".json")) {
|
||||
const gamesystemData = fs.readFileSync(gamesystemFile, 'utf-8');
|
||||
return new StoreComponent(gamesystemData, gamesystemFile, ModelComponentType.GAMESYTEM);
|
||||
}
|
||||
}
|
||||
}
|
31
app/storage/loader/ScriptAccountLoader.js
Normal file
31
app/storage/loader/ScriptAccountLoader.js
Normal file
@ -0,0 +1,31 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.ScriptAccountLoader = void 0;
|
||||
const StoreComponent_1 = require("../StoreComponent");
|
||||
const FileUtils_1 = require("../FileUtils");
|
||||
const ModelComponentType_1 = require("../../../src/app/project/game-model/ModelComponentType");
|
||||
const fs = require("fs");
|
||||
class ScriptAccountLoader {
|
||||
constructor(scriptAccountDir) {
|
||||
this.scriptAccountDir = scriptAccountDir;
|
||||
}
|
||||
loadScriptAccounts() {
|
||||
const scriptAccountFiles = FileUtils_1.FileUtils.listFilesInDirectory(this.scriptAccountDir);
|
||||
const loadedScriptAccounts = [];
|
||||
scriptAccountFiles.forEach(scriptAccountFile => {
|
||||
const loadedScriptAccount = this.loadScriptAccount(scriptAccountFile);
|
||||
if (loadedScriptAccount != undefined) {
|
||||
loadedScriptAccounts.push(loadedScriptAccount);
|
||||
}
|
||||
});
|
||||
return loadedScriptAccounts;
|
||||
}
|
||||
loadScriptAccount(scriptAccountFile) {
|
||||
if (scriptAccountFile.endsWith(".json")) {
|
||||
const scriptAccountData = fs.readFileSync(scriptAccountFile, 'utf-8');
|
||||
return new StoreComponent_1.StoreComponent(scriptAccountData, scriptAccountFile, ModelComponentType_1.ModelComponentType.SCRIPTACCOUNT);
|
||||
}
|
||||
}
|
||||
}
|
||||
exports.ScriptAccountLoader = ScriptAccountLoader;
|
||||
//# sourceMappingURL=ScriptAccountLoader.js.map
|
34
app/storage/loader/ScriptAccountLoader.ts
Normal file
34
app/storage/loader/ScriptAccountLoader.ts
Normal file
@ -0,0 +1,34 @@
|
||||
import {StoreComponent} from "../StoreComponent";
|
||||
import {FileUtils} from "../FileUtils";
|
||||
import {ModelComponentType} from "../../../src/app/project/game-model/ModelComponentType";
|
||||
import * as fs from "fs";
|
||||
import {ModelComponentFileDirectory} from "../ModelComponentFileDirectory";
|
||||
import {load} from "@angular-devkit/build-angular/src/utils/server-rendering/esm-in-memory-loader/loader-hooks";
|
||||
|
||||
export class ScriptAccountLoader {
|
||||
scriptAccountDir: string
|
||||
|
||||
|
||||
constructor(scriptAccountDir: string) {
|
||||
this.scriptAccountDir = scriptAccountDir;
|
||||
}
|
||||
|
||||
loadScriptAccounts(): StoreComponent[] {
|
||||
const scriptAccountFiles = FileUtils.listFilesInDirectory(this.scriptAccountDir);
|
||||
const loadedScriptAccounts: StoreComponent[] = []
|
||||
scriptAccountFiles.forEach(scriptAccountFile => {
|
||||
const loadedScriptAccount = this.loadScriptAccount(scriptAccountFile);
|
||||
if(loadedScriptAccount != undefined) {
|
||||
loadedScriptAccounts.push(loadedScriptAccount)
|
||||
}
|
||||
})
|
||||
return loadedScriptAccounts;
|
||||
}
|
||||
|
||||
private loadScriptAccount(scriptAccountFile: string) {
|
||||
if(scriptAccountFile.endsWith(".json")) {
|
||||
const scriptAccountData = fs.readFileSync(scriptAccountFile, 'utf-8');
|
||||
return new StoreComponent(scriptAccountData, scriptAccountFile, ModelComponentType.SCRIPTACCOUNT);
|
||||
}
|
||||
}
|
||||
}
|
57
app/storage/storing/GamesystemStorage.js
Normal file
57
app/storage/storing/GamesystemStorage.js
Normal file
@ -0,0 +1,57 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.GamesystemStorage = void 0;
|
||||
const FileUtils_1 = require("../FileUtils");
|
||||
const path = require("node:path");
|
||||
const fs = require("fs");
|
||||
class GamesystemStorage {
|
||||
constructor(gamesystemRootDir) {
|
||||
this.gamesystemRootDir = gamesystemRootDir;
|
||||
}
|
||||
storeGamesystems(gamesystems) {
|
||||
const unreferencedFiles = this.detectUnusedGamesystemFiles(gamesystems);
|
||||
FileUtils_1.FileUtils.removeFiles(unreferencedFiles);
|
||||
gamesystems.forEach(gamesystem => this.storeGamesystem(gamesystem));
|
||||
}
|
||||
detectUnusedGamesystemFiles(gamesystems) {
|
||||
const unreferencedFiles = [];
|
||||
const gamesystemFiles = FileUtils_1.FileUtils.listFilesInDirectory(this.gamesystemRootDir);
|
||||
while (gamesystemFiles.length > 0) {
|
||||
const currentGamesystemFile = gamesystemFiles.shift();
|
||||
const referencedGamesystemName = path.parse(path.basename(currentGamesystemFile)).name;
|
||||
const referencedGamesystem = this.findReferencedGamesystem(referencedGamesystemName, gamesystems);
|
||||
if (referencedGamesystem == undefined) {
|
||||
unreferencedFiles.push(currentGamesystemFile);
|
||||
}
|
||||
else {
|
||||
const decodedJSONData = JSON.parse(referencedGamesystem.jsonString);
|
||||
if (decodedJSONData.childsystems != undefined) {
|
||||
//Check if current file is a directory. When it is a directory, everything is fine
|
||||
if (fs.lstatSync(currentGamesystemFile).isDirectory()) {
|
||||
}
|
||||
else {
|
||||
const parentDirName = path.basename(path.dirname(currentGamesystemFile));
|
||||
if (parentDirName !== referencedGamesystemName) {
|
||||
unreferencedFiles.push(currentGamesystemFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fs.lstatSync(currentGamesystemFile).isDirectory()) {
|
||||
gamesystemFiles.push(...FileUtils_1.FileUtils.listFilesInDirectory(currentGamesystemFile));
|
||||
}
|
||||
}
|
||||
return unreferencedFiles;
|
||||
}
|
||||
findReferencedGamesystem(referencedName, gamesystems) {
|
||||
return gamesystems.find(gamesystem => path.basename(gamesystem.fileName) === referencedName);
|
||||
}
|
||||
storeGamesystem(gamesystem) {
|
||||
const gamesystemFile = path.join(...gamesystem.fileName.split("/"));
|
||||
const completeGamesystemFile = path.join(this.gamesystemRootDir, gamesystemFile);
|
||||
FileUtils_1.FileUtils.prepareFileForWriting(completeGamesystemFile);
|
||||
fs.writeFileSync(completeGamesystemFile + ".json", gamesystem.jsonString, 'utf-8');
|
||||
}
|
||||
}
|
||||
exports.GamesystemStorage = GamesystemStorage;
|
||||
//# sourceMappingURL=GamesystemStorage.js.map
|
64
app/storage/storing/GamesystemStorage.ts
Normal file
64
app/storage/storing/GamesystemStorage.ts
Normal file
@ -0,0 +1,64 @@
|
||||
import {StoreComponent} from "../StoreComponent";
|
||||
import {FileUtils} from "../FileUtils";
|
||||
import * as path from "node:path";
|
||||
import * as fs from "fs";
|
||||
|
||||
export class GamesystemStorage {
|
||||
|
||||
private gamesystemRootDir: string
|
||||
|
||||
|
||||
constructor(gamesystemRootDir: string) {
|
||||
this.gamesystemRootDir = gamesystemRootDir;
|
||||
}
|
||||
|
||||
public storeGamesystems(gamesystems: StoreComponent[]) {
|
||||
const unreferencedFiles = this.detectUnusedGamesystemFiles(gamesystems)
|
||||
FileUtils.removeFiles(unreferencedFiles)
|
||||
gamesystems.forEach(gamesystem => this.storeGamesystem(gamesystem))
|
||||
}
|
||||
|
||||
private detectUnusedGamesystemFiles(gamesystems: StoreComponent[]) {
|
||||
const unreferencedFiles: string[] = []
|
||||
const gamesystemFiles = FileUtils.listFilesInDirectory(this.gamesystemRootDir);
|
||||
while(gamesystemFiles.length > 0) {
|
||||
const currentGamesystemFile = gamesystemFiles.shift()
|
||||
const referencedGamesystemName = path.parse(path.basename(currentGamesystemFile!)).name
|
||||
const referencedGamesystem = this.findReferencedGamesystem(referencedGamesystemName, gamesystems)
|
||||
if(referencedGamesystem == undefined) {
|
||||
unreferencedFiles.push(currentGamesystemFile!)
|
||||
} else {
|
||||
const decodedJSONData = JSON.parse(referencedGamesystem!.jsonString)
|
||||
if(decodedJSONData.childsystems != undefined) {
|
||||
//Check if current file is a directory. When it is a directory, everything is fine
|
||||
if(fs.lstatSync(currentGamesystemFile!).isDirectory()) {
|
||||
|
||||
} else {
|
||||
const parentDirName = path.basename(path.dirname(currentGamesystemFile!))
|
||||
if(parentDirName !== referencedGamesystemName) {
|
||||
unreferencedFiles.push(currentGamesystemFile!)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(fs.lstatSync(currentGamesystemFile!).isDirectory()) {
|
||||
gamesystemFiles.push(... FileUtils.listFilesInDirectory(currentGamesystemFile!))
|
||||
}
|
||||
}
|
||||
|
||||
return unreferencedFiles;
|
||||
}
|
||||
|
||||
private findReferencedGamesystem(referencedName: string, gamesystems: StoreComponent[]): StoreComponent | undefined {
|
||||
return gamesystems.find(gamesystem =>
|
||||
path.basename(gamesystem.fileName) === referencedName)
|
||||
}
|
||||
|
||||
private storeGamesystem(gamesystem: StoreComponent) {
|
||||
const gamesystemFile = path.join(... gamesystem.fileName.split("/"))
|
||||
const completeGamesystemFile = path.join(this.gamesystemRootDir, gamesystemFile)
|
||||
FileUtils.prepareFileForWriting(completeGamesystemFile)
|
||||
fs.writeFileSync(completeGamesystemFile + ".json", gamesystem.jsonString, 'utf-8')
|
||||
}
|
||||
}
|
33
app/storage/storing/ScriptAccountStoring.js
Normal file
33
app/storage/storing/ScriptAccountStoring.js
Normal file
@ -0,0 +1,33 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.ScriptAccountStorage = void 0;
|
||||
const FileUtils_1 = require("../FileUtils");
|
||||
const path = require("node:path");
|
||||
const fs = require("fs");
|
||||
class ScriptAccountStorage {
|
||||
constructor(scriptAccountDir) {
|
||||
this.scriptAccountDir = scriptAccountDir;
|
||||
}
|
||||
storeScriptAccounts(scriptAccounts) {
|
||||
this.persistDeletedScriptAccounts(scriptAccounts);
|
||||
scriptAccounts.forEach(scriptAccount => {
|
||||
this.storeScriptAccount(scriptAccount);
|
||||
});
|
||||
}
|
||||
persistDeletedScriptAccounts(existingScriptAccount) {
|
||||
const scriptAccountFiles = FileUtils_1.FileUtils.listFilesInDirectory(this.scriptAccountDir);
|
||||
scriptAccountFiles.forEach(scriptAccountFile => {
|
||||
const scriptAccountFileName = path.parse(path.basename(scriptAccountFile)).name;
|
||||
if (existingScriptAccount.find(scriptAccount => scriptAccount.fileName === scriptAccountFileName) == undefined) {
|
||||
//No scriptAccountFile was found with that nae of the file. So the scriptAccount was deleted. Remove file
|
||||
fs.unlinkSync(scriptAccountFile);
|
||||
}
|
||||
});
|
||||
}
|
||||
storeScriptAccount(scriptAccount) {
|
||||
const completeScriptAccountFile = path.join(this.scriptAccountDir, scriptAccount.fileName + ".json");
|
||||
fs.writeFileSync(completeScriptAccountFile, scriptAccount.jsonString, 'utf-8');
|
||||
}
|
||||
}
|
||||
exports.ScriptAccountStorage = ScriptAccountStorage;
|
||||
//# sourceMappingURL=ScriptAccountStoring.js.map
|
36
app/storage/storing/ScriptAccountStoring.ts
Normal file
36
app/storage/storing/ScriptAccountStoring.ts
Normal file
@ -0,0 +1,36 @@
|
||||
import {StoreComponent} from "../StoreComponent";
|
||||
import {FileUtils} from "../FileUtils";
|
||||
import * as path from "node:path";
|
||||
import * as fs from "fs";
|
||||
|
||||
export class ScriptAccountStorage {
|
||||
|
||||
private scriptAccountDir: string
|
||||
|
||||
constructor(scriptAccountDir: string) {
|
||||
this.scriptAccountDir = scriptAccountDir;
|
||||
}
|
||||
|
||||
storeScriptAccounts(scriptAccounts: StoreComponent[]) {
|
||||
this.persistDeletedScriptAccounts(scriptAccounts)
|
||||
scriptAccounts.forEach(scriptAccount => {
|
||||
this.storeScriptAccount(scriptAccount)
|
||||
})
|
||||
}
|
||||
|
||||
private persistDeletedScriptAccounts(existingScriptAccount: StoreComponent[]) {
|
||||
const scriptAccountFiles = FileUtils.listFilesInDirectory(this.scriptAccountDir);
|
||||
scriptAccountFiles.forEach(scriptAccountFile => {
|
||||
const scriptAccountFileName = path.parse(path.basename(scriptAccountFile)).name
|
||||
if(existingScriptAccount.find(scriptAccount => scriptAccount.fileName === scriptAccountFileName) == undefined) {
|
||||
//No scriptAccountFile was found with that nae of the file. So the scriptAccount was deleted. Remove file
|
||||
fs.unlinkSync(scriptAccountFile)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
private storeScriptAccount(scriptAccount: StoreComponent) {
|
||||
const completeScriptAccountFile = path.join(this.scriptAccountDir, scriptAccount.fileName + ".json")
|
||||
fs.writeFileSync(completeScriptAccountFile, scriptAccount.jsonString, 'utf-8')
|
||||
}
|
||||
}
|
@ -1,8 +1,8 @@
|
||||
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
|
||||
import { test, expect } from '@playwright/test';
|
||||
import * as PATH from 'path';
|
||||
import {GameModel} from "../../src/app/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
|
||||
import {GameModel} from "../../src/app/project/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/project/game-model/gamesystems/Gamesystem";
|
||||
|
||||
test.describe('Adding Gamesystems', () => {
|
||||
|
||||
|
@ -1,8 +1,9 @@
|
||||
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
|
||||
import { test, expect } from '@playwright/test';
|
||||
import * as PATH from 'path';
|
||||
import {GameModel} from "../../src/app/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
|
||||
|
||||
import {Gamesystem} from "../../src/app/project/game-model/gamesystems/Gamesystem";
|
||||
import {GameModel} from "../../src/app/project/game-model/GameModel";
|
||||
|
||||
test.describe('Removing Gamesystems', () => {
|
||||
|
||||
|
@ -1,15 +1,6 @@
|
||||
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
|
||||
import { test, expect } from '@playwright/test';
|
||||
import * as PATH from 'path';
|
||||
import {GameModel} from "../../../src/app/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
|
||||
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
|
||||
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
||||
import exp = require("node:constants");
|
||||
import {end} from "electron-debug";
|
||||
import {GamesystemTrainer} from "./GamesystemTrainer";
|
||||
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
|
||||
import {ProductGamesystem} from "../../../src/app/project/game-model/gamesystems/ProductGamesystem";
|
||||
test.describe('Test Create Gamesystems', () => {
|
||||
|
||||
test('Test creating gamesystem with invalid name', async => {
|
||||
|
@ -1,13 +1,6 @@
|
||||
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
|
||||
import { test, expect } from '@playwright/test';
|
||||
import * as PATH from 'path';
|
||||
import {GameModel} from "../../../src/app/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
|
||||
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
|
||||
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
||||
import exp = require("node:constants");
|
||||
import {end} from "electron-debug";
|
||||
import {GameModel} from "../../../src/app/project/game-model/GameModel";
|
||||
import {SimpleGamesystem} from "../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
|
||||
import {GamesystemTrainer} from "./GamesystemTrainer";
|
||||
test.describe('Test Find Gamesystems', () => {
|
||||
const GAMEMODELNAME: string = "GameModel";
|
||||
|
@ -1,6 +1,6 @@
|
||||
import {GameModel} from "../../../src/app/game-model/GameModel";
|
||||
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
|
||||
import {GameModel} from "../../../src/app/project/game-model/GameModel";
|
||||
import {SimpleGamesystem} from "../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductGamesystem} from "../../../src/app/project/game-model/gamesystems/ProductGamesystem";
|
||||
|
||||
export class GamesystemTrainer {
|
||||
|
||||
|
@ -1,13 +1,5 @@
|
||||
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
|
||||
import { test, expect } from '@playwright/test';
|
||||
import * as PATH from 'path';
|
||||
import {GameModel} from "../../../src/app/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
|
||||
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
|
||||
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
||||
import exp = require("node:constants");
|
||||
import {end} from "electron-debug";
|
||||
import {SimpleGamesystem} from "../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
|
||||
|
||||
test.describe('Test SimpleGamesystem', () => {
|
||||
|
||||
|
@ -2,8 +2,8 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import {GamesystemTrainer} from "../GamesystemTrainer";
|
||||
import {SimpleActionTrainer} from "./SimpleActionTrainer";
|
||||
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountAction} from "../../../../src/app/game-model/gamesystems/actions/ScriptAccountAction";
|
||||
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountAction} from "../../../../src/app/project/game-model/gamesystems/actions/ScriptAccountAction";
|
||||
test.describe('Test Create SimpleActions', () => {
|
||||
|
||||
test('Test creating gamesystem with invalid name', async => {
|
||||
|
@ -2,9 +2,9 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import {GamesystemTrainer} from "../GamesystemTrainer";
|
||||
import {SimpleActionTrainer} from "./SimpleActionTrainer";
|
||||
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountAction} from "../../../../src/app/game-model/gamesystems/actions/ScriptAccountAction";
|
||||
import {SimpleTransition} from "../../../../src/app/game-model/gamesystems/transitions/SimpleTransition";
|
||||
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountAction} from "../../../../src/app/project/game-model/gamesystems/actions/ScriptAccountAction";
|
||||
import {SimpleTransition} from "../../../../src/app/project/game-model/gamesystems/transitions/SimpleTransition";
|
||||
test.describe('Test Remove SimpleActions', () => {
|
||||
|
||||
test("Test Removing invalid Actions", async () => {
|
||||
|
@ -1,8 +1,8 @@
|
||||
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
|
||||
import {SimpleTransition} from "../../../../src/app/game-model/gamesystems/transitions/SimpleTransition";
|
||||
import {SimpleState} from "../../../../src/app/project/game-model/gamesystems/states/SimpleState";
|
||||
import {SimpleTransition} from "../../../../src/app/project/game-model/gamesystems/transitions/SimpleTransition";
|
||||
import {Script} from "node:vm";
|
||||
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountAction} from "../../../../src/app/game-model/gamesystems/actions/ScriptAccountAction";
|
||||
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountAction} from "../../../../src/app/project/game-model/gamesystems/actions/ScriptAccountAction";
|
||||
|
||||
export class SimpleActionTrainer {
|
||||
static withEmptyActions() {
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
import { test, expect } from '@playwright/test';
|
||||
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
|
||||
import exp = require("node:constants");
|
||||
import {ConditionTrainer} from "./ConditionTrainer";
|
||||
import {Conditional} from "@angular/compiler";
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
import { test, expect } from '@playwright/test';
|
||||
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
|
||||
import exp = require("node:constants");
|
||||
import {ConditionTrainer} from "./ConditionTrainer";
|
||||
import {Conditional} from "@angular/compiler";
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
import { test, expect } from '@playwright/test';
|
||||
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
|
||||
import exp = require("node:constants");
|
||||
test.describe('Test Create Gamesystems', () => {
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
import { test, expect } from '@playwright/test';
|
||||
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
|
||||
import exp = require("node:constants");
|
||||
import {ConditionTrainer} from "./ConditionTrainer";
|
||||
test.describe('Test Expand Conditions', () => {
|
||||
|
@ -1,5 +1,5 @@
|
||||
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
|
||||
export class ConditionTrainer {
|
||||
static withSimpleCondition(): ScriptAccountCondition {
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
|
||||
import {SimpleTransition} from "../../../../src/app/game-model/gamesystems/transitions/SimpleTransition";
|
||||
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {SimpleState} from "../../../../src/app/project/game-model/gamesystems/states/SimpleState";
|
||||
import {SimpleTransition} from "../../../../src/app/project/game-model/gamesystems/transitions/SimpleTransition";
|
||||
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
export class TransitionConditionTrainer {
|
||||
static withTransitionWithoutConditions() {
|
||||
const startingState = new SimpleState("StartingState", "");
|
||||
|
@ -1,17 +1,6 @@
|
||||
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
|
||||
import { test, expect } from '@playwright/test';
|
||||
import * as PATH from 'path';
|
||||
import {GameModel} from "../../../src/app/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
|
||||
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
|
||||
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
||||
import exp = require("node:constants");
|
||||
import {end} from "electron-debug";
|
||||
import {GamesystemTrainer} from "./GamesystemTrainer";
|
||||
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
|
||||
import {ProductStateTrainer} from "./ProductStateTrainer";
|
||||
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
|
||||
import {SimpleState} from "../../../../src/app/project/game-model/gamesystems/states/SimpleState";
|
||||
test.describe('Test Create ProductStates', () => {
|
||||
|
||||
test("Adding already existent ProductState", async () => {
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { test, expect } from '@playwright/test';
|
||||
import {ProductStateTrainer} from "./ProductStateTrainer";
|
||||
import {ProductState} from "../../../../src/app/game-model/gamesystems/states/ProductState";
|
||||
import {SimpleGamesystem} from "../../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductState} from "../../../../src/app/project/game-model/gamesystems/states/ProductState";
|
||||
import {SimpleGamesystem} from "../../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
|
||||
test.describe('Test Create ProductTransitions', () => {
|
||||
test("Test ProductTransition Creation with invalid inputs", async ()=> {
|
||||
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();
|
||||
|
@ -1,17 +1,5 @@
|
||||
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
|
||||
import { test, expect } from '@playwright/test';
|
||||
import * as PATH from 'path';
|
||||
import {GameModel} from "../../../src/app/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
|
||||
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
|
||||
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
||||
import exp = require("node:constants");
|
||||
import {end} from "electron-debug";
|
||||
import {GamesystemTrainer} from "./GamesystemTrainer";
|
||||
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
|
||||
import {ProductStateTrainer} from "./ProductStateTrainer";
|
||||
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
|
||||
test.describe('Test Check Equal of Innerstates', () => {
|
||||
|
||||
test("Test invalid input for equal checking", async()=> {
|
||||
|
@ -1,17 +1,4 @@
|
||||
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
|
||||
import { test, expect } from '@playwright/test';
|
||||
import * as PATH from 'path';
|
||||
import {GameModel} from "../../../src/app/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
|
||||
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
|
||||
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
||||
import exp = require("node:constants");
|
||||
import {end} from "electron-debug";
|
||||
import {GamesystemTrainer} from "./GamesystemTrainer";
|
||||
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
|
||||
import {ProductStateTrainer} from "./ProductStateTrainer";
|
||||
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
|
||||
import {ProductSystemGenerationTrainer} from "./ProductSystemGenerationTrainer";
|
||||
test.describe('Test Create ProductStates', () => {
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {ProductGamesystem} from "../../../../src/app/game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductState} from "../../../../src/app/game-model/gamesystems/states/ProductState";
|
||||
import {ProductTransition} from "../../../../src/app/game-model/gamesystems/transitions/ProductTransition";
|
||||
import {ProductGamesystem} from "../../../../src/app/project/game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductState} from "../../../../src/app/project/game-model/gamesystems/states/ProductState";
|
||||
import {ProductTransition} from "../../../../src/app/project/game-model/gamesystems/transitions/ProductTransition";
|
||||
|
||||
export class ProductStateTrainer {
|
||||
static INNERSTATE_LETTER_1 = "A";
|
||||
|
@ -1,5 +1,5 @@
|
||||
import {ProductGamesystem} from "../../../../src/app/game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductGamesystem} from "../../../../src/app/project/game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
|
||||
|
||||
export class ProductSystemGenerationTrainer {
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
|
||||
import { test, expect } from '@playwright/test';
|
||||
import * as PATH from 'path';
|
||||
import {GameModel} from "../../../src/app/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
|
||||
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
|
||||
import {GameModel} from "../../../src/app/project/game-model/GameModel";
|
||||
import {Gamesystem} from "../../src/app/project/game-model/gamesystems/Gamesystem";
|
||||
import {ScriptAccount} from "../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ModelComponentType} from "../../../src/app/project/game-model/ModelComponentType";
|
||||
|
||||
test.describe('Test ScriptAccounts', () => {
|
||||
|
||||
|
@ -1,23 +1,25 @@
|
||||
import {Component, NgZone, OnInit, ViewChild} from '@angular/core';
|
||||
import {ElectronService} from './core/services';
|
||||
import {APP_CONFIG} from '../environments/environment';
|
||||
import {ModelComponentType} from "./game-model/ModelComponentType";
|
||||
import {MatDrawerContainer} from "@angular/material/sidenav";
|
||||
import {ModelComponentTypeUtillities} from "./game-model/ModelComponentTypeUtillities";
|
||||
import {GameModel} from "./game-model/GameModel";
|
||||
import {EditorComponent} from "./editor/editor.component";
|
||||
import {ModelComponent} from "./game-model/ModelComponent";
|
||||
import {
|
||||
ScriptAccountOverviewComponent
|
||||
} from "./side-overviews/script-account-overview/script-account-overview.component";
|
||||
import {MatDialog} from "@angular/material/dialog";
|
||||
import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
|
||||
import {ScriptAccount} from "./game-model/scriptAccounts/ScriptAccount";
|
||||
import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
|
||||
import {LoadedProject} from "../../app/LoadedProject";
|
||||
import {ProcessLoadedProject} from "./game-model/fs/ProcessLoadedProject";
|
||||
import {StoreProject} from "./game-model/fs/store/StoreProject";
|
||||
import {Gamesystem} from "./game-model/gamesystems/Gamesystem";
|
||||
import {ModelComponentType} from "./project/game-model/ModelComponentType";
|
||||
import {ModelComponentTypeUtillities} from "./project/game-model/ModelComponentTypeUtillities";
|
||||
import {ScriptAccount} from "./project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {Gamesystem} from "./project/game-model/gamesystems/Gamesystem";
|
||||
import {ModelComponent} from "./project/game-model/ModelComponent";
|
||||
import {GameModel} from "./project/game-model/GameModel";
|
||||
import {StoredGameModel} from "../../app/storage/StoredGameModel";
|
||||
import {GamesystemParser} from "./project/parser/gamesystemParser/GamesystemParser";
|
||||
import {ScriptAccountParser} from "./project/parser/ScriptAccountParser";
|
||||
import {ElectronService} from "./core/services";
|
||||
import {ScriptAccountSerializer} from "./project/serializer/ScriptAccountSerializer";
|
||||
import {StoreComponent} from "../../app/storage/StoreComponent";
|
||||
import {GamesystemSerializer} from "./project/serializer/GamesystemSerializer";
|
||||
|
||||
@Component({
|
||||
selector: 'app-root',
|
||||
@ -35,20 +37,10 @@ export class AppComponent implements OnInit{
|
||||
gameModel: GameModel | undefined
|
||||
|
||||
constructor(private electronService: ElectronService,
|
||||
private zone: NgZone,
|
||||
private dialog: MatDialog
|
||||
private dialog: MatDialog,
|
||||
private zone: NgZone
|
||||
) {
|
||||
console.log('APP_CONFIG', APP_CONFIG);
|
||||
if(this.gameModel == undefined) {
|
||||
this.gameModel = new GameModel("Unknown GameModel")
|
||||
}
|
||||
|
||||
if(electronService.isElectron) {
|
||||
console.log(process.env);
|
||||
console.log('Run in electron');
|
||||
console.log('Electron ipcRenderer', this.electronService.ipcRenderer);
|
||||
console.log('NodeJS childProcess', this.electronService.childProcess);
|
||||
|
||||
electronService.ipcRenderer.on('context-menu', (event: any, message: string) => {
|
||||
this.zone.run(() => {
|
||||
this.onContextMenuMessageRecieved(message);
|
||||
@ -57,21 +49,18 @@ export class AppComponent implements OnInit{
|
||||
|
||||
electronService.ipcRenderer.on('get-project-data', (event: any, message: string) => {
|
||||
this.zone.run(() => {
|
||||
this.saveGameModel();
|
||||
this.onSaveProject();
|
||||
})
|
||||
})
|
||||
|
||||
electronService.ipcRenderer.on('open-project', (event: any, loadedProject: LoadedProject) => {
|
||||
this.gameModel = ProcessLoadedProject.processLoadedProject(loadedProject)
|
||||
electronService.ipcRenderer.on('open-project', (event: any, loadedProject: StoredGameModel) => {
|
||||
this.zone.run(() => {
|
||||
this.onLoadProject(loadedProject)
|
||||
})
|
||||
})
|
||||
} else {
|
||||
console.log('Run in browser');
|
||||
}
|
||||
}
|
||||
|
||||
saveGameModel() {
|
||||
const storageModels = StoreProject.storeProject(this.gameModel!);
|
||||
this.electronService.ipcRenderer.send('save-model', storageModels)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
onContextMenuMessageRecieved(message: string) {
|
||||
@ -115,8 +104,10 @@ export class AppComponent implements OnInit{
|
||||
if(res != undefined && res) {
|
||||
if(affectedModelComponent instanceof ScriptAccount) {
|
||||
this.gameModel!.removeScriptAccount(affectedModelComponent);
|
||||
//this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.SCRIPTACCOUNT))
|
||||
} else if(affectedModelComponent instanceof Gamesystem) {
|
||||
this.gameModel!.removeGamesystem(affectedModelComponent);
|
||||
//this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.GAMESYTEM))
|
||||
this.gamesystemOverview!.refresh()
|
||||
}
|
||||
}
|
||||
@ -158,13 +149,13 @@ export class AppComponent implements OnInit{
|
||||
private getSelectedModelComponent(): ModelComponent | undefined {
|
||||
if(this.openContent == ModelComponentType.SCRIPTACCOUNT) {
|
||||
if(this.scriptAccountOverview != undefined) {
|
||||
return this.scriptAccountOverview!.selectedScriptAccount;
|
||||
return this.scriptAccountOverview.selectedScriptAccount;
|
||||
} else {
|
||||
console.log("[WARN] [App.component] ScriptAccountOverview is undefined")
|
||||
}
|
||||
} else if(this.openContent == ModelComponentType.GAMESYTEM){
|
||||
if(this.gamesystemOverview != undefined) {
|
||||
return this.gamesystemOverview!.getSelectedGamesystem()
|
||||
return this.gamesystemOverview.getSelectedGamesystem()
|
||||
} else {
|
||||
console.log("[WARN] [App.component] GamesystemOverview is undefined")
|
||||
}
|
||||
@ -173,29 +164,36 @@ export class AppComponent implements OnInit{
|
||||
}
|
||||
|
||||
ngOnInit() {
|
||||
/*this.gameModel = new GameModel("No More");
|
||||
this.gameModel.createScriptAccount("Temperature");
|
||||
this.gameModel.createScriptAccount("Luftfeuchtigkeit");
|
||||
|
||||
const weather = new SimpleGamesystem("Weather");
|
||||
const season = new SimpleGamesystem("Season");
|
||||
}
|
||||
|
||||
const springState = season.createState("Spring", "Spring, also known as springtime, is one of the four temperate seasons, succeeding winter and preceding summer.");
|
||||
const summerState = season.createState("Summer", "Summer is the hottest and brightest of the four temperate seasons, occurring after spring and before autumn. ");
|
||||
onLoadProject(storedGameModel: StoredGameModel) {
|
||||
const gameModel = new GameModel(storedGameModel.gameModelName)
|
||||
|
||||
const sunnyState = weather.createState("Sunny", "The sun is shining. No clouds, no rain, no storm.");
|
||||
const rainingState = weather.createState("Raining", "It rains")
|
||||
const scriptAccounts = ScriptAccountParser.parseScriptAccounts(storedGameModel.storedScriptAccounts);
|
||||
|
||||
season.createTransition(springState!, summerState!);
|
||||
weather.createTransition(sunnyState!, rainingState!);
|
||||
const gamesystemParser = new GamesystemParser(scriptAccounts);
|
||||
const gamesystems = gamesystemParser.parseStoredGamesystems(storedGameModel.storedGamesystems);
|
||||
|
||||
const weather_season = new ProductGamesystem("Weather-Season");
|
||||
weather_season.addChildGamesystem(weather);
|
||||
weather_season.addChildGamesystem(season);
|
||||
gameModel.scriptAccounts = scriptAccounts
|
||||
gameModel.gamesystems = gamesystems
|
||||
gameModel.generateProductSystemContents()
|
||||
|
||||
weather_season.createState([springState!, sunnyState!]);
|
||||
console.log(gameModel.scriptAccounts)
|
||||
|
||||
this.gameModel.addGamesystem(weather_season);*/
|
||||
this.gameModel = gameModel;
|
||||
}
|
||||
|
||||
onSaveProject() {
|
||||
if(this.gameModel != undefined) {
|
||||
const storedScriptAccounts = ScriptAccountSerializer.serializeScriptAccounts(this.gameModel.scriptAccounts)
|
||||
const storedGamesystems: StoreComponent[] = GamesystemSerializer.serializeGamesystems(this.gameModel.gamesystems)
|
||||
const storeModel = new StoredGameModel(this.gameModel.gameModelName, storedScriptAccounts, storedGamesystems)
|
||||
|
||||
if(this.electronService.isElectron) {
|
||||
this.electronService.ipcRenderer.send('save-model', storeModel)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
openScriptAccountsOverview() {
|
||||
|
@ -1,19 +1,24 @@
|
||||
import {Component, Inject} from '@angular/core';
|
||||
import {Component, Inject, OnInit} from '@angular/core';
|
||||
import {MAT_DIALOG_DATA, MatDialogRef} from "@angular/material/dialog";
|
||||
import {ModelComponentTypeUtillities} from "../game-model/ModelComponentTypeUtillities";
|
||||
import {ModelComponent} from "../game-model/ModelComponent";
|
||||
import {ModelComponent} from "../project/game-model/ModelComponent";
|
||||
import {ModelComponentTypeUtillities} from "../project/game-model/ModelComponentTypeUtillities";
|
||||
|
||||
|
||||
@Component({
|
||||
selector: 'app-delete-confirmation-dialog',
|
||||
templateUrl: './delete-confirmation-dialog.component.html',
|
||||
styleUrl: './delete-confirmation-dialog.component.scss'
|
||||
})
|
||||
export class DeleteConfirmationDialogComponent {
|
||||
export class DeleteConfirmationDialogComponent implements OnInit{
|
||||
|
||||
constructor(private dialogRef: MatDialogRef<DeleteConfirmationDialogComponent>,
|
||||
@Inject(MAT_DIALOG_DATA) public deleteModelComponent: ModelComponent) {
|
||||
}
|
||||
protected readonly ModelComponentTypeUtillities = ModelComponentTypeUtillities;
|
||||
|
||||
ngOnInit(): void {
|
||||
console.log("delete Confirmation dialog here")
|
||||
}
|
||||
|
||||
|
||||
cancel() {
|
||||
this.dialogRef.close(false);
|
||||
@ -22,4 +27,6 @@ export class DeleteConfirmationDialogComponent {
|
||||
confirmDelete() {
|
||||
this.dialogRef.close(true);
|
||||
}
|
||||
|
||||
protected readonly ModelComponentTypeUtillities = ModelComponentTypeUtillities;
|
||||
}
|
||||
|
@ -1,11 +1,12 @@
|
||||
import {Component, EventEmitter, Input, Output} from '@angular/core';
|
||||
import {GameModel} from "../game-model/GameModel";
|
||||
import {ModelComponent} from "../game-model/ModelComponent";
|
||||
import {ModelComponentType} from "../game-model/ModelComponentType";
|
||||
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
|
||||
import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
|
||||
import {State} from "../game-model/gamesystems/states/State";
|
||||
import {Transition} from "../game-model/gamesystems/transitions/Transition";
|
||||
import {ModelComponent} from "../project/game-model/ModelComponent";
|
||||
import {GameModel} from "../project/game-model/GameModel";
|
||||
import {ScriptAccount} from "../project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {Gamesystem} from "../project/game-model/gamesystems/Gamesystem";
|
||||
import {State} from "../project/game-model/gamesystems/states/State";
|
||||
import {Transition} from "../project/game-model/gamesystems/transitions/Transition";
|
||||
import {ModelComponentType} from "../project/game-model/ModelComponentType";
|
||||
|
||||
|
||||
@Component({
|
||||
selector: 'app-editor',
|
||||
@ -43,9 +44,10 @@ export class EditorComponent {
|
||||
}
|
||||
}
|
||||
|
||||
protected readonly ModelComponentType = ModelComponentType;
|
||||
|
||||
onModelNameUpdate() {
|
||||
this.onModelNameUpdateEmitter.emit(true);
|
||||
}
|
||||
|
||||
protected readonly ModelComponentType = ModelComponentType;
|
||||
}
|
||||
|
@ -1,11 +1,10 @@
|
||||
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
|
||||
import {GameModel} from "../../game-model/GameModel";
|
||||
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
|
||||
import {State} from "../../game-model/gamesystems/states/State";
|
||||
import {Transition} from "../../game-model/gamesystems/transitions/Transition";
|
||||
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
|
||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {State} from "../../project/game-model/gamesystems/states/State";
|
||||
import {Gamesystem} from "../../project/game-model/gamesystems/Gamesystem";
|
||||
import { Transition } from '../../project/game-model/gamesystems/transitions/Transition';
|
||||
import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
|
||||
|
||||
@Component({
|
||||
selector: 'app-gamesystem-editor',
|
||||
|
@ -1,9 +1,9 @@
|
||||
import {Gamesystem} from "../../../game-model/gamesystems/Gamesystem";
|
||||
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductGamesystem} from "../../../game-model/gamesystems/ProductGamesystem";
|
||||
import {State} from "../../../game-model/gamesystems/states/State";
|
||||
import {ProductState} from "../../../game-model/gamesystems/states/ProductState";
|
||||
import {SimpleState} from "../../../game-model/gamesystems/states/SimpleState";
|
||||
import {Gamesystem} from "../../../project/game-model/gamesystems/Gamesystem";
|
||||
import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductGamesystem} from "../../../project/game-model/gamesystems/ProductGamesystem";
|
||||
import {State} from "../../../project/game-model/gamesystems/states/State";
|
||||
import {SimpleState} from "../../../project/game-model/gamesystems/states/SimpleState";
|
||||
import {ProductState} from "../../../project/game-model/gamesystems/states/ProductState";
|
||||
|
||||
export class LeafGamesystemCalculator {
|
||||
|
||||
|
@ -1,10 +1,9 @@
|
||||
import {Component, EventEmitter, Input, Output} from '@angular/core';
|
||||
import {ProductGamesystem} from "../../../game-model/gamesystems/ProductGamesystem";
|
||||
import {ProductStateEditorComponent} from "../state-editor/product-state-editor/product-state-editor.component";
|
||||
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {
|
||||
ProductTransitionEditorComponent
|
||||
} from "../transition-editor/product-transition-editor/product-transition-editor.component";
|
||||
import {ProductGamesystem} from "../../../project/game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";
|
||||
|
||||
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
|
||||
import {ScriptAccountCondition} from "../../../game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {MatTableDataSource} from "@angular/material/table";
|
||||
import {ScriptAccount} from "../../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../project/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccount} from "../../../project/game-model/scriptAccounts/ScriptAccount";
|
||||
|
||||
@Component({
|
||||
selector: 'app-scriptaccount-condition-editor',
|
||||
|
@ -1,7 +1,7 @@
|
||||
import {Component, Input} from '@angular/core';
|
||||
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {MatTableDataSource} from "@angular/material/table";
|
||||
import {ScriptAccount} from "../../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ScriptAccount} from "../../../project/game-model/scriptAccounts/ScriptAccount";
|
||||
|
||||
@Component({
|
||||
selector: 'app-simple-gamesystem-editor',
|
||||
|
@ -1,15 +1,13 @@
|
||||
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
|
||||
import {ProductGamesystem} from "../../../../game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {
|
||||
MatTableDataSource
|
||||
} from "@angular/material/table";
|
||||
import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState";
|
||||
import {State} from "../../../../game-model/gamesystems/states/State";
|
||||
import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
|
||||
import {ProductTransition} from "../../../../game-model/gamesystems/transitions/ProductTransition";
|
||||
import {ProductState} from "../../../../game-model/gamesystems/states/ProductState";
|
||||
import {animate, state, style, transition, trigger} from "@angular/animations";
|
||||
import {ProductGamesystem} from "../../../../project/game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
|
||||
import {State} from "../../../../project/game-model/gamesystems/states/State";
|
||||
|
||||
@Component({
|
||||
selector: 'app-product-state-editor',
|
||||
@ -55,7 +53,6 @@ export class ProductStateEditorComponent implements OnInit{
|
||||
})
|
||||
}
|
||||
|
||||
protected readonly SimpleState = SimpleState;
|
||||
|
||||
getLeafState(state: State<any>, i: number) {
|
||||
return LeafGamesystemCalculator.calcLeafStates(state)[i];
|
||||
|
@ -1,13 +1,11 @@
|
||||
import {Component, Input, OnInit} from '@angular/core';
|
||||
import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState";
|
||||
import {MatTableDataSource} from "@angular/material/table";
|
||||
import {animate, state, style, transition, trigger} from "@angular/animations";
|
||||
import {MatSnackBar} from "@angular/material/snack-bar";
|
||||
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductState} from "../../../../game-model/gamesystems/states/ProductState";
|
||||
import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
|
||||
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {SimpleState} from "../../../../project/game-model/gamesystems/states/SimpleState";
|
||||
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../project/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
|
||||
@Component({
|
||||
selector: 'app-simple-state-editor',
|
||||
|
@ -1,13 +1,13 @@
|
||||
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
|
||||
import {ProductGamesystem} from "../../../../game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {
|
||||
MatTableDataSource
|
||||
} from "@angular/material/table";
|
||||
import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
|
||||
import {ProductTransition} from "../../../../game-model/gamesystems/transitions/ProductTransition";
|
||||
import {ProductState} from "../../../../game-model/gamesystems/states/ProductState";
|
||||
import {animate, state, style, transition, trigger} from "@angular/animations";
|
||||
import {ProductGamesystem} from "../../../../project/game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductTransition} from "../../../../project/game-model/gamesystems/transitions/ProductTransition";
|
||||
import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
|
||||
class DisplayedColumnName {
|
||||
displayedName: string
|
||||
internalName: string
|
||||
|
@ -1,8 +1,8 @@
|
||||
import {Component, Input, OnInit} from '@angular/core';
|
||||
import {Transition} from "../../../../game-model/gamesystems/transitions/Transition";
|
||||
import {MatTableDataSource} from "@angular/material/table";
|
||||
import {ScriptAccountAction} from "../../../../game-model/gamesystems/actions/ScriptAccountAction";
|
||||
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {Transition} from "../../../../project/game-model/gamesystems/transitions/Transition";
|
||||
import {ScriptAccountAction} from "../../../../project/game-model/gamesystems/actions/ScriptAccountAction";
|
||||
|
||||
@Component({
|
||||
selector: 'app-scriptaccount-action-editor',
|
||||
|
@ -1,13 +1,13 @@
|
||||
import {Component, Input, OnInit} from '@angular/core';
|
||||
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {
|
||||
MatTableDataSource
|
||||
} from "@angular/material/table";
|
||||
import {SimpleTransition} from "../../../../game-model/gamesystems/transitions/SimpleTransition";
|
||||
import {animate, state, style, transition, trigger} from "@angular/animations";
|
||||
import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState";
|
||||
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../../../game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
|
||||
import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount";
|
||||
import {SimpleTransition} from "../../../../project/game-model/gamesystems/transitions/SimpleTransition";
|
||||
import {SimpleState} from "../../../../project/game-model/gamesystems/states/SimpleState";
|
||||
import {ScriptAccountCondition} from "../../../../project/game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
@Component({
|
||||
selector: 'app-simple-transition-editor',
|
||||
templateUrl: './simple-transition-editor.component.html',
|
||||
|
@ -1,6 +1,6 @@
|
||||
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
|
||||
import {ModelComponent} from "../../game-model/ModelComponent";
|
||||
import {FormControl, Validators} from "@angular/forms";
|
||||
import {ModelComponent} from "../../project/game-model/ModelComponent";
|
||||
|
||||
@Component({
|
||||
selector: 'app-model-component-editor',
|
||||
|
@ -1,12 +1,12 @@
|
||||
import {Component, Input, OnInit} from '@angular/core';
|
||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {ModelComponent} from "../../game-model/ModelComponent";
|
||||
|
||||
import {MatFormField} from "@angular/material/form-field";
|
||||
import {MatInput} from "@angular/material/input";
|
||||
import {FormControl, FormGroupDirective, FormsModule, NgForm, Validators} from "@angular/forms";
|
||||
import {NgIf} from "@angular/common";
|
||||
import {ErrorStateMatcher} from "@angular/material/core";
|
||||
import {ElectronService} from "../../core/services";
|
||||
import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
|
||||
|
||||
export class MyErrorStateMatcher implements ErrorStateMatcher {
|
||||
isErrorState(control: FormControl | null, form: FormGroupDirective | NgForm | null): boolean {
|
||||
|
@ -7,37 +7,27 @@ import {SimpleGamesystem} from "./gamesystems/SimpleGamesystem";
|
||||
import {StorageModel} from "./fs/StorageModel";
|
||||
|
||||
export class GameModel {
|
||||
private readonly _gameModelName: string
|
||||
gameModelName: string
|
||||
|
||||
private _gamesystems: Gamesystem<any, any>[] = [];
|
||||
private _scriptAccounts: ScriptAccount[] = [];
|
||||
gamesystems: Gamesystem<any, any>[] = [];
|
||||
scriptAccounts: ScriptAccount[] = [];
|
||||
|
||||
constructor(gameModelName: string) {
|
||||
this._gameModelName = gameModelName;
|
||||
}
|
||||
get gameModelName(): string {
|
||||
return this._gameModelName;
|
||||
}
|
||||
get gamesystems(): Gamesystem<any, any>[] {
|
||||
return this._gamesystems;
|
||||
}
|
||||
get scriptAccounts(): ScriptAccount[] {
|
||||
return this._scriptAccounts;
|
||||
this.gameModelName = gameModelName;
|
||||
}
|
||||
|
||||
addGamesystem(gamesystem: Gamesystem<any, any>) {
|
||||
if(this.findGamesystem(gamesystem.componentName) == undefined) {
|
||||
this._gamesystems.push(gamesystem);
|
||||
this.gamesystems.push(gamesystem);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
removeGamesystem(gamesystem : Gamesystem<any, any>) {
|
||||
if(gamesystem.parentGamesystem == undefined) {
|
||||
this._gamesystems = this._gamesystems.filter(g => g !== gamesystem);
|
||||
this.gamesystems = this.gamesystems.filter(g => g !== gamesystem);
|
||||
} else {
|
||||
(gamesystem.parentGamesystem as ProductGamesystem).removeChildGamesystem(gamesystem);
|
||||
console.log(gamesystem.parentGamesystem)
|
||||
}
|
||||
}
|
||||
|
||||
@ -77,7 +67,7 @@ export class GameModel {
|
||||
|
||||
removeScriptAccount(scriptAccount: ScriptAccount) {
|
||||
if(scriptAccount != undefined) {
|
||||
this._scriptAccounts = this.scriptAccounts.filter(s => s != scriptAccount);
|
||||
this.scriptAccounts = this.scriptAccounts.filter(s => s != scriptAccount);
|
||||
}
|
||||
}
|
||||
|
||||
@ -99,4 +89,12 @@ export class GameModel {
|
||||
addScriptAccount(scriptAccount: ScriptAccount) {
|
||||
this.scriptAccounts.push(scriptAccount);
|
||||
}
|
||||
|
||||
generateProductSystemContents() {
|
||||
this.gamesystems.forEach(gamesystem => {
|
||||
if(gamesystem instanceof ProductGamesystem) {
|
||||
gamesystem.generateFromChildsystems();
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
12
src/app/project/game-model/fs/DeleteModel.ts
Normal file
12
src/app/project/game-model/fs/DeleteModel.ts
Normal file
@ -0,0 +1,12 @@
|
||||
import {ModelComponentType} from "../ModelComponentType";
|
||||
|
||||
export class DeleteModel {
|
||||
componentName: string
|
||||
modeltype: ModelComponentType
|
||||
|
||||
|
||||
constructor(componentName: string, modeltype: ModelComponentType) {
|
||||
this.componentName = componentName;
|
||||
this.modeltype = modeltype;
|
||||
}
|
||||
}
|
@ -6,7 +6,6 @@ import {Transition} from "./transitions/Transition";
|
||||
import {SimpleState} from "./states/SimpleState";
|
||||
import {SimpleGamesystem} from "./SimpleGamesystem";
|
||||
import {GameModel} from "../GameModel";
|
||||
import {ProductStateTrainer} from "../../../../e2e/game-model/gamesystems/productGamesystems/ProductStateTrainer";
|
||||
import {ScriptAccountCondition} from "./conditions/ScriptAccountCondition";
|
||||
import {ScriptAccountAction} from "./actions/ScriptAccountAction";
|
||||
|
||||
@ -21,12 +20,14 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
|
||||
if(simpleGamesystem.states.length > 0) {
|
||||
simpleGamesystem.componentName += "(Child)";
|
||||
productGamesystem.addChildGamesystem(simpleGamesystem);
|
||||
simpleGamesystem.parentGamesystem = productGamesystem
|
||||
}
|
||||
|
||||
|
||||
if(parentGamesystem != undefined) {
|
||||
parentGamesystem.removeChildGamesystem(simpleGamesystem);
|
||||
parentGamesystem.addChildGamesystem(productGamesystem);
|
||||
productGamesystem.parentGamesystem = parentGamesystem
|
||||
} else {
|
||||
gameModel.removeGamesystem(simpleGamesystem);
|
||||
gameModel.addGamesystem(productGamesystem);
|
20
src/app/project/parser/ScriptAccountParser.ts
Normal file
20
src/app/project/parser/ScriptAccountParser.ts
Normal file
@ -0,0 +1,20 @@
|
||||
import {StoreComponent} from "../../../../app/storage/StoreComponent";
|
||||
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
|
||||
|
||||
export class ScriptAccountParser {
|
||||
|
||||
public static parseScriptAccounts(storedScriptAccounts: StoreComponent[]): ScriptAccount[] {
|
||||
const scriptAccounts: ScriptAccount[] = []
|
||||
storedScriptAccounts.forEach(scriptAccount => {
|
||||
scriptAccounts.push(this.parseScriptAccount(scriptAccount))
|
||||
})
|
||||
return scriptAccounts;
|
||||
}
|
||||
|
||||
private static parseScriptAccount(storedComponent: StoreComponent): ScriptAccount {
|
||||
console.log("Parse ScriptAccount: ", storedComponent.fileName)
|
||||
const parsedScriptAccount = new ScriptAccount("", "");
|
||||
Object.assign(parsedScriptAccount, JSON.parse(storedComponent.jsonString));
|
||||
return parsedScriptAccount;
|
||||
}
|
||||
}
|
87
src/app/project/parser/gamesystemParser/GamesystemParser.ts
Normal file
87
src/app/project/parser/gamesystemParser/GamesystemParser.ts
Normal file
@ -0,0 +1,87 @@
|
||||
import {StoreComponent} from "../../../../../app/storage/StoreComponent";
|
||||
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
|
||||
import {ParsedParentGamesystems} from "./ParsedParentGamesystems";
|
||||
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {StateParser} from "./StateParser";
|
||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {TransitionParser} from "./TransitionParser";
|
||||
|
||||
export class GamesystemParser {
|
||||
|
||||
private parsedParentGamesystems: ParsedParentGamesystems[] = []
|
||||
private parsedGamesystems: Gamesystem<any, any>[] = []
|
||||
|
||||
private scriptAccounts: ScriptAccount[]
|
||||
|
||||
|
||||
constructor(scriptAccounts: ScriptAccount[]) {
|
||||
this.scriptAccounts = scriptAccounts;
|
||||
}
|
||||
|
||||
|
||||
public parseStoredGamesystems(storedGamesystems: StoreComponent[]): Gamesystem<any, any>[] {
|
||||
storedGamesystems.forEach(storedGamesystem => {
|
||||
this.parseGamesystem(storedGamesystem)
|
||||
})
|
||||
|
||||
return this.computeGamesystemStructure();
|
||||
}
|
||||
|
||||
private parseGamesystem(storedGamesystem: StoreComponent) {
|
||||
const parsedGamesystemData = JSON.parse(storedGamesystem.jsonString)
|
||||
let parsedSystem: Gamesystem<any, any>
|
||||
if(parsedGamesystemData.childsystems != undefined) {
|
||||
parsedSystem = this.parseProductGamesystem(parsedGamesystemData)
|
||||
} else {
|
||||
parsedSystem = this.parseSimpleGamesystem(parsedGamesystemData)
|
||||
}
|
||||
this.parsedGamesystems.push(parsedSystem);
|
||||
}
|
||||
|
||||
parseSimpleGamesystem(gamesystemData: any): SimpleGamesystem {
|
||||
const simpleGamesystem = new SimpleGamesystem(gamesystemData.componentName, gamesystemData.componentDescription)
|
||||
|
||||
const stateParser = new StateParser(this.scriptAccounts);
|
||||
simpleGamesystem.states = stateParser.parseStates(gamesystemData.states)
|
||||
|
||||
const transitionParser = new TransitionParser(simpleGamesystem.states, this.scriptAccounts)
|
||||
simpleGamesystem.transitions = transitionParser.parseTransitions(gamesystemData.transitions)
|
||||
return simpleGamesystem
|
||||
}
|
||||
|
||||
parseProductGamesystem(gamesystemData: any) {
|
||||
const productGamesystem = new ProductGamesystem(gamesystemData.componentName, gamesystemData.componentDescription);
|
||||
const childsystemNames: string[] = []
|
||||
for(let i=0; i<gamesystemData.childsystems.length; i++) {
|
||||
childsystemNames.push(gamesystemData.childsystems[i].componentName)
|
||||
}
|
||||
this.parsedParentGamesystems.push(new ParsedParentGamesystems(productGamesystem, childsystemNames))
|
||||
|
||||
return productGamesystem;
|
||||
}
|
||||
|
||||
private computeGamesystemStructure(): Gamesystem<any, any>[] {
|
||||
const topGamesystems: Gamesystem<any, any>[] = []
|
||||
this.parsedGamesystems.forEach(parsedGamesystem => {
|
||||
const searchedParentsystem = this.findParentsystem(parsedGamesystem.componentName)
|
||||
if(searchedParentsystem != undefined) {
|
||||
searchedParentsystem.addChildGamesystem(parsedGamesystem)
|
||||
parsedGamesystem.parentGamesystem = searchedParentsystem
|
||||
} else {
|
||||
topGamesystems.push(parsedGamesystem)
|
||||
}
|
||||
})
|
||||
return topGamesystems
|
||||
}
|
||||
|
||||
findParentsystem(childsystemName: string) {
|
||||
for(let i=0; i<this.parsedParentGamesystems.length; i++) {
|
||||
if(this.parsedParentGamesystems[i].childsystemNames.includes(childsystemName)) {
|
||||
return this.parsedParentGamesystems[i].parentGamesystem;
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
|
||||
|
||||
export class ParsedParentGamesystems {
|
||||
parentGamesystem: ProductGamesystem
|
||||
childsystemNames: string[]
|
||||
|
||||
|
||||
constructor(parentGamesystem: ProductGamesystem, childsystemNames: string[]) {
|
||||
this.parentGamesystem = parentGamesystem;
|
||||
this.childsystemNames = childsystemNames;
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {max, min} from "rxjs";
|
||||
|
||||
export class ScriptAccountConditionParser {
|
||||
|
||||
private scriptAccounts: ScriptAccount[]
|
||||
|
||||
|
||||
constructor(scriptAccounts: ScriptAccount[]) {
|
||||
this.scriptAccounts = scriptAccounts;
|
||||
}
|
||||
|
||||
parseStoredConditions(conditionData: any): ScriptAccountCondition[] {
|
||||
const conditions: ScriptAccountCondition[] = []
|
||||
for(let i=0; i<conditionData.length; i++) {
|
||||
const parsedCondition = this.parseSingleCondition(conditionData[i]);
|
||||
if(parsedCondition != undefined) {
|
||||
conditions.push(parsedCondition)
|
||||
}
|
||||
}
|
||||
return conditions
|
||||
}
|
||||
|
||||
private parseSingleCondition(conditionData: any): ScriptAccountCondition | undefined{
|
||||
const referencedScriptAccount = this.findScriptAccountByName(conditionData.scriptAccount);
|
||||
if(referencedScriptAccount != undefined) {
|
||||
const minValue = conditionData.minValue;
|
||||
const maxValue = conditionData.maxValue;
|
||||
return ScriptAccountCondition.constructScriptAccountCondition(referencedScriptAccount, minValue, maxValue);
|
||||
} else {
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
|
||||
private findScriptAccountByName(scriptAccountName: string) {
|
||||
return this.scriptAccounts.find(scriptAccount => scriptAccount.componentName === scriptAccountName);
|
||||
}
|
||||
}
|
39
src/app/project/parser/gamesystemParser/StateParser.ts
Normal file
39
src/app/project/parser/gamesystemParser/StateParser.ts
Normal file
@ -0,0 +1,39 @@
|
||||
import {SimpleState} from "../../game-model/gamesystems/states/SimpleState";
|
||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccountConditionParser} from "./ScriptAccountConditionParser";
|
||||
|
||||
export class StateParser {
|
||||
|
||||
private conditionParser
|
||||
|
||||
|
||||
constructor(scriptAccounts: ScriptAccount[]) {
|
||||
this.conditionParser = new ScriptAccountConditionParser(scriptAccounts)
|
||||
}
|
||||
|
||||
public parseStates(stateData: any): SimpleState[] {
|
||||
const parsedStates: SimpleState[] = []
|
||||
for(let i=0; i<stateData.length; i++) {
|
||||
parsedStates.push(this.parseState(stateData[i]))
|
||||
}
|
||||
|
||||
return parsedStates;
|
||||
}
|
||||
|
||||
private parseState(stateData: any): SimpleState {
|
||||
const initial = stateData.initial
|
||||
const stateLabel = stateData.stateLabel
|
||||
const stateDescription = stateData.stateDescription
|
||||
|
||||
const conditions = this.conditionParser.parseStoredConditions(stateData.conditions)
|
||||
|
||||
const simpleState = new SimpleState(stateLabel, stateDescription);
|
||||
simpleState.initial = initial;
|
||||
simpleState.conditions = conditions;
|
||||
|
||||
return simpleState;
|
||||
}
|
||||
|
||||
|
||||
}
|
46
src/app/project/parser/gamesystemParser/TransitionParser.ts
Normal file
46
src/app/project/parser/gamesystemParser/TransitionParser.ts
Normal file
@ -0,0 +1,46 @@
|
||||
import {SimpleState} from "../../game-model/gamesystems/states/SimpleState";
|
||||
import {ScriptAccountConditionParser} from "./ScriptAccountConditionParser";
|
||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {SimpleTransition} from "../../game-model/gamesystems/transitions/SimpleTransition";
|
||||
|
||||
|
||||
export class TransitionParser {
|
||||
|
||||
private states: SimpleState[]
|
||||
private conditionParser: ScriptAccountConditionParser
|
||||
|
||||
|
||||
constructor(states: SimpleState[], scriptAccounts: ScriptAccount[]) {
|
||||
this.states = states;
|
||||
this.conditionParser = new ScriptAccountConditionParser(scriptAccounts);
|
||||
}
|
||||
|
||||
public parseTransitions(transitionData: any): SimpleTransition[] {
|
||||
const transitions: SimpleTransition[] = []
|
||||
for(let i=0; i<transitionData.length; i++) {
|
||||
const parsedTransition = this.parseSingleTransition(transitionData[i]);
|
||||
if(parsedTransition != undefined) {
|
||||
transitions.push(parsedTransition)
|
||||
}
|
||||
}
|
||||
return transitions
|
||||
}
|
||||
|
||||
private parseSingleTransition(transitionData: any): SimpleTransition | undefined{
|
||||
const startingState = this.findStateByLabel(transitionData.startingState)
|
||||
const endingState = this.findStateByLabel(transitionData.endingState);
|
||||
|
||||
if(startingState == undefined || endingState == undefined) {
|
||||
return undefined
|
||||
}
|
||||
|
||||
const simpleTransition = new SimpleTransition(startingState, endingState)
|
||||
simpleTransition.scriptAccountConditions = this.conditionParser.parseStoredConditions(transitionData.scriptAccountConditions)
|
||||
|
||||
return simpleTransition;
|
||||
}
|
||||
|
||||
private findStateByLabel(stateLabel: string) {
|
||||
return this.states.find(state => state.stateLabel === stateLabel);
|
||||
}
|
||||
}
|
109
src/app/project/serializer/GamesystemSerializer.ts
Normal file
109
src/app/project/serializer/GamesystemSerializer.ts
Normal file
@ -0,0 +1,109 @@
|
||||
import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
|
||||
import {StoreComponent} from "../../../../app/storage/StoreComponent";
|
||||
import {SimpleGamesystem} from "../game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductGamesystem} from "../game-model/gamesystems/ProductGamesystem";
|
||||
import {SerializeConstants} from "./SerializeConstants";
|
||||
import {ModelComponentType} from "../game-model/ModelComponentType";
|
||||
|
||||
export class GamesystemSerializer {
|
||||
|
||||
private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type"]
|
||||
|
||||
public static serializeGamesystems(gamesystems: Gamesystem<any, any>[]): StoreComponent[] {
|
||||
let storedGamesystems: StoreComponent[] = []
|
||||
gamesystems.forEach(gamesystem => storedGamesystems = storedGamesystems.concat(this.serializeSingleGamesystem(gamesystem)))
|
||||
return storedGamesystems
|
||||
}
|
||||
|
||||
private static serializeSingleGamesystem(gamesystem: Gamesystem<any, any>): StoreComponent[] {
|
||||
if(gamesystem instanceof SimpleGamesystem) {
|
||||
console.log("Simple Gamesystem")
|
||||
return [this.serializeSimpleGamesystem(gamesystem as SimpleGamesystem)]
|
||||
} else {
|
||||
return this.serializeProductGamesystem(gamesystem as ProductGamesystem)
|
||||
}
|
||||
}
|
||||
|
||||
private static serializeSimpleGamesystem(simpleGamesystem: SimpleGamesystem): StoreComponent {
|
||||
const fileName = this.computeSimpleGamesystemPath(simpleGamesystem);
|
||||
if(simpleGamesystem.componentName === "Weather(Child)") {
|
||||
console.log(fileName)
|
||||
}
|
||||
const jsonString = JSON.stringify(simpleGamesystem, (key, value) => {
|
||||
|
||||
if(this.IGNORED_SIMPLE_ATTRIBUTES.includes(key)) {
|
||||
return undefined
|
||||
} else if(key === 'startingState' || key === 'endingState') {
|
||||
return value.stateLabel
|
||||
} else if(key === 'scriptAccount') {
|
||||
return value.componentName
|
||||
} else {
|
||||
return value;
|
||||
}
|
||||
}, SerializeConstants.JSON_INDENT)
|
||||
|
||||
return new StoreComponent(jsonString, fileName, ModelComponentType.GAMESYTEM)
|
||||
}
|
||||
|
||||
private static serializeProductGamesystem(productGamesystem: ProductGamesystem): StoreComponent[] {
|
||||
const storedGamesystems: StoreComponent[] = []
|
||||
|
||||
const fileName = this.computeProductGamesystemPath(productGamesystem)
|
||||
const innerGamesystemJsonArray: {'componentName': string}[] = []
|
||||
productGamesystem.innerGamesystems.forEach(innerGamesystem => {
|
||||
innerGamesystemJsonArray.push({
|
||||
'componentName': innerGamesystem.componentName
|
||||
})
|
||||
|
||||
const storedChildsystems = this.serializeSingleGamesystem(innerGamesystem);
|
||||
storedChildsystems.forEach(storedChildsystem => storedGamesystems.push(storedChildsystem))
|
||||
})
|
||||
|
||||
const jsonString = {
|
||||
'componentName': productGamesystem.componentName,
|
||||
'componentDescription': productGamesystem.componentDescription,
|
||||
'childsystems': innerGamesystemJsonArray
|
||||
}
|
||||
|
||||
const storedProductsystem = new StoreComponent(JSON.stringify(jsonString), fileName, ModelComponentType.GAMESYTEM)
|
||||
storedGamesystems.push(storedProductsystem)
|
||||
|
||||
return storedGamesystems;
|
||||
}
|
||||
|
||||
private static computeSimpleGamesystemPath(simpleGamesystem: SimpleGamesystem): string {
|
||||
if(simpleGamesystem.parentGamesystem == undefined) {
|
||||
return simpleGamesystem.componentName
|
||||
} else {
|
||||
const pathElements: string[] = [simpleGamesystem.componentName]
|
||||
let currentGamesystem: ProductGamesystem | undefined = simpleGamesystem.parentGamesystem
|
||||
while(currentGamesystem != undefined) {
|
||||
pathElements.unshift(currentGamesystem.componentName)
|
||||
currentGamesystem = currentGamesystem.parentGamesystem
|
||||
}
|
||||
let output = ""
|
||||
for(let i=0; i<pathElements.length; i++) {
|
||||
output += pathElements[i] + "/"
|
||||
}
|
||||
return output.slice(0, -1)
|
||||
}
|
||||
}
|
||||
|
||||
private static computeProductGamesystemPath(productGamesystem: ProductGamesystem): string {
|
||||
if(productGamesystem.parentGamesystem == undefined) {
|
||||
return productGamesystem.componentName + "/" + productGamesystem.componentName
|
||||
} else {
|
||||
const pathElements: string[] = [productGamesystem.componentName + "/" + productGamesystem.componentName]
|
||||
let currentGamesystem: ProductGamesystem | undefined = productGamesystem.parentGamesystem
|
||||
while(currentGamesystem != undefined) {
|
||||
pathElements.unshift(currentGamesystem.componentName)
|
||||
currentGamesystem = currentGamesystem.parentGamesystem
|
||||
}
|
||||
let output = ""
|
||||
for(let i=0; i<pathElements.length; i++) {
|
||||
output += pathElements[i] + "/"
|
||||
}
|
||||
return output.slice(0, -1)
|
||||
}
|
||||
}
|
||||
}
|
25
src/app/project/serializer/ScriptAccountSerializer.ts
Normal file
25
src/app/project/serializer/ScriptAccountSerializer.ts
Normal file
@ -0,0 +1,25 @@
|
||||
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
|
||||
import {StoreComponent} from "../../../../app/storage/StoreComponent";
|
||||
import {SerializeConstants} from "./SerializeConstants";
|
||||
import {ModelComponentType} from "../game-model/ModelComponentType";
|
||||
|
||||
export class ScriptAccountSerializer {
|
||||
|
||||
public static serializeScriptAccounts(scriptAccounts: ScriptAccount[]): StoreComponent[] {
|
||||
const storeComponents: StoreComponent[] = []
|
||||
scriptAccounts.forEach(scriptAccount => storeComponents.push(this.serializeSingleScriptAccount(scriptAccount)))
|
||||
return storeComponents;
|
||||
}
|
||||
|
||||
private static serializeSingleScriptAccount(scriptAccount: ScriptAccount): StoreComponent {
|
||||
const fileName = scriptAccount.componentName
|
||||
const jsonString = JSON.stringify(scriptAccount, (key, value) => {
|
||||
if(key === 'unsaved' || key === 'type') {
|
||||
return undefined
|
||||
} else {
|
||||
return value;
|
||||
}
|
||||
}, SerializeConstants.JSON_INDENT)
|
||||
return new StoreComponent(jsonString, fileName, ModelComponentType.SCRIPTACCOUNT);
|
||||
}
|
||||
}
|
3
src/app/project/serializer/SerializeConstants.ts
Normal file
3
src/app/project/serializer/SerializeConstants.ts
Normal file
@ -0,0 +1,3 @@
|
||||
export class SerializeConstants {
|
||||
public static JSON_INDENT = 4
|
||||
}
|
@ -1,13 +1,13 @@
|
||||
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
|
||||
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
|
||||
import {State} from "../../game-model/gamesystems/states/State";
|
||||
import {Transition} from "../../game-model/gamesystems/transitions/Transition";
|
||||
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
|
||||
import {FlatTreeControl} from "@angular/cdk/tree";
|
||||
import {MatTreeFlatDataSource, MatTreeFlattener} from "@angular/material/tree";
|
||||
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {GameModel} from "../../game-model/GameModel";
|
||||
import {ElectronService} from "../../core/services";
|
||||
import {GameModel} from "../../project/game-model/GameModel";
|
||||
import {Gamesystem} from "../../project/game-model/gamesystems/Gamesystem";
|
||||
import {State} from "../../project/game-model/gamesystems/states/State";
|
||||
import {Transition} from "../../project/game-model/gamesystems/transitions/Transition";
|
||||
import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
|
||||
|
||||
|
||||
interface FlatNode {
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user