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23 Commits

Author SHA1 Message Date
Sebastian Böckelmann
679cb70487 Merge branch 'issue-17' into issue-15
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2024-03-22 08:25:27 +01:00
Sebastian Böckelmann
40680006e6 Remove logging statement
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2024-03-22 08:20:42 +01:00
Sebastian Böckelmann
86fb22e701 Fix GameModel Import Path in SimpleGamesystem.spec.ts
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2024-03-22 08:14:19 +01:00
Sebastian Böckelmann
75815578dc Fix typo in gamemodel import path in test
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2024-03-22 08:10:22 +01:00
Sebastian Böckelmann
e336bf19f9 Fix import of GameModel in Testcases properly this time
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2024-03-22 08:05:07 +01:00
Sebastian Böckelmann
f1373caa9f Revert "Fix import of GameModel in Testcases"
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This reverts commit 6a8c34df52.
2024-03-22 08:00:24 +01:00
Sebastian Böckelmann
6a8c34df52 Fix import of GameModel in Testcases
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2024-03-22 07:53:02 +01:00
Sebastian Böckelmann
32656267ac Generate Content of Productgamesystems
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2024-03-22 07:45:59 +01:00
Sebastian Böckelmann
50963387f0 Fix wrong files for newly created ProductGamesystems
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2024-03-22 07:43:52 +01:00
Sebastian Böckelmann
c184c667fd Delete Unreferenced Gamesystems
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2024-03-21 08:43:28 +01:00
Sebastian Böckelmann
e6073d4f2f Save Gamesystems
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2024-03-20 19:35:24 +01:00
Sebastian Böckelmann
09abfcaa89 Fix rendering issues with dialog by using zone to process main process requests
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2024-03-20 17:00:44 +01:00
Sebastian Böckelmann
2a02ec9338 (Re)Enable context menu interactions
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2024-03-20 16:31:17 +01:00
Sebastian Böckelmann
751d998625 Save ScriptAccount
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2024-03-20 16:23:37 +01:00
Sebastian Böckelmann
4f4122fd6d Parse Transitions (& TransitionConditions)
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2024-03-20 15:33:34 +01:00
Sebastian Böckelmann
542515db6e Parse ScriptAccountConditions
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2024-03-20 15:15:08 +01:00
Sebastian Böckelmann
d62a510939 Disable linter and Parse States (without conditions)
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2024-03-20 13:07:31 +01:00
Sebastian Böckelmann
ad36913ff9 Project Service had to be deleted as the gamemodel binding would suffer flexibility
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2024-03-20 12:50:47 +01:00
Sebastian Böckelmann
ed2f28760e Refactor Gamesystem parsing
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2024-03-20 11:19:32 +01:00
Sebastian Böckelmann
b31f72475a Introduce Project Service as interface to persistance of gamemodel
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2024-03-20 09:26:52 +01:00
Sebastian Böckelmann
8016f55e85 Refactor Loading of ScriptAccounts
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2024-03-20 09:26:14 +01:00
Sebastian Böckelmann
b62f93bfd5 Delete Gamesystems from Filesystem
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2024-03-19 17:55:11 +01:00
Sebastian Böckelmann
c4085a7cf9 Delete ScriptAccounts from Filesystem
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2024-03-19 17:03:07 +01:00
107 changed files with 1178 additions and 629 deletions

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@ -3,7 +3,8 @@
"ignorePatterns": [
"app/**/*", // ignore nodeJs files
"dist/**/*",
"release/**/*"
"release/**/*",
"src/**/*"
],
"overrides": [
{

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@ -1,11 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.LoadModel = void 0;
class LoadModel {
constructor(jsonString, modelType) {
this.jsonString = jsonString;
this.modelType = modelType;
}
}
exports.LoadModel = LoadModel;
//# sourceMappingURL=LoadModel.js.map

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@ -1,12 +0,0 @@
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
export class LoadModel {
jsonString: string
modelType: ModelComponentType
constructor(jsonString: string, modelType: ModelComponentType) {
this.jsonString = jsonString;
this.modelType = modelType;
}
}

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@ -1,11 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.LoadedProject = void 0;
class LoadedProject {
constructor(projectName, loadedModels) {
this.projectName = projectName;
this.loadedModels = loadedModels;
}
}
exports.LoadedProject = LoadedProject;
//# sourceMappingURL=LoadedProject.js.map

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@ -1,12 +0,0 @@
import {LoadModel} from "./LoadModel";
export class LoadedProject {
projectName: string
loadedModels: LoadModel[]
constructor(projectName: string, loadedModels: LoadModel[]) {
this.projectName = projectName;
this.loadedModels = loadedModels;
}
}

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@ -1,12 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.RecursiveLoadModel = void 0;
const LoadModel_1 = require("./LoadModel");
class RecursiveLoadModel extends LoadModel_1.LoadModel {
constructor(jsonString, modelType, parentLoadModelname) {
super(jsonString, modelType);
this.parentLoadModelname = parentLoadModelname;
}
}
exports.RecursiveLoadModel = RecursiveLoadModel;
//# sourceMappingURL=RecursiveLoadModel.js.map

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@ -1,12 +0,0 @@
import {LoadModel} from "./LoadModel";
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
export class RecursiveLoadModel extends LoadModel {
parentLoadModelname: string
constructor(jsonString: string, modelType: ModelComponentType, parentLoadModelname: string) {
super(jsonString, modelType);
this.parentLoadModelname = parentLoadModelname;
}
}

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@ -1,105 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.SaveProject = void 0;
const fs = require("fs");
const path = require("node:path");
const LoadModel_1 = require("./LoadModel");
const ModelComponentType_1 = require("../src/app/game-model/ModelComponentType");
const LoadedProject_1 = require("./LoadedProject");
const RecursiveLoadModel_1 = require("./RecursiveLoadModel");
class SaveProject {
static saveProject(projectDir, storageModels) {
if (!fs.existsSync(projectDir)) {
fs.mkdirSync(projectDir, { recursive: true });
}
console.log(storageModels);
storageModels.forEach(storageModel => {
let modelDir = path.join(projectDir, storageModel.storageRootDir);
storageModel.storagePath.forEach(pathElement => modelDir = path.join(modelDir, pathElement));
if (!fs.existsSync(modelDir)) {
fs.mkdirSync(modelDir, { recursive: true });
}
const filePath = path.join(modelDir, storageModel.fileName + ".json");
fs.writeFile(filePath, storageModel.jsonString, 'utf-8', (err) => {
if (err) {
console.error('Error writing JSON to file:', err);
}
else {
console.log('JSON file saved successfully:', filePath);
}
});
});
}
static loadProject(projectDir) {
let loadedScriptAccounts = SaveProject.loadScriptAccounts(projectDir);
loadedScriptAccounts = loadedScriptAccounts.concat(SaveProject.loadGamesystems(projectDir));
return new LoadedProject_1.LoadedProject(path.basename(projectDir), loadedScriptAccounts);
}
static loadScriptAccounts(projectDir) {
const scriptAccountDir = path.join(projectDir, "script-accounts");
if (!fs.existsSync(scriptAccountDir)) {
return [];
}
const loadedScriptAccounts = [];
const scriptAccountFileNames = fs.readdirSync(scriptAccountDir);
scriptAccountFileNames.forEach(scriptAccountFileName => {
const scriptAccountFile = path.join(scriptAccountDir, scriptAccountFileName);
const scriptAccountData = fs.readFileSync(scriptAccountFile, 'utf-8');
loadedScriptAccounts.push({
modelType: ModelComponentType_1.ModelComponentType.SCRIPTACCOUNT,
jsonString: scriptAccountData
});
});
return loadedScriptAccounts;
}
static loadGamesystems(projectDir) {
const gamesystemDir = path.join(projectDir, "gamesystems");
if (fs.existsSync(gamesystemDir)) {
const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
console.log("LoadedGamesystems: ", loadedGamesystems.length);
return loadedGamesystems;
}
else {
return [];
}
}
static loadGamesystemsRecursively(gamesystemDir) {
let loadedGamesystems = [];
const gamesystemFileNames = fs.readdirSync(gamesystemDir);
gamesystemFileNames.forEach(fileName => {
const gamesystemPath = path.join(gamesystemDir, fileName);
if (fs.lstatSync(gamesystemPath).isDirectory()) {
const childModels = SaveProject.loadGamesystemsRecursively(gamesystemPath);
loadedGamesystems = loadedGamesystems.concat(childModels);
}
else {
const gamesystemData = fs.readFileSync(path.join(gamesystemDir, fileName), "utf-8");
if (path.parse(fileName).name === path.basename(gamesystemDir)) {
if ((path.basename(gamesystemDir) === path.parse(fileName).name) && path.basename(path.parse(gamesystemDir).dir) === "gamesystems") {
const loadedModel = new LoadModel_1.LoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM);
loadedGamesystems.unshift(loadedModel);
}
else {
const loadedModel = new RecursiveLoadModel_1.RecursiveLoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM, path.basename(gamesystemDir));
loadedGamesystems.unshift(loadedModel);
}
}
else {
const secondCon = path.basename(gamesystemDir) === path.parse(fileName).name;
const thirdCon = path.basename(path.parse(gamesystemDir).dir) === "gamesystems";
if (path.basename(gamesystemDir) === "gamesystems") {
const loadedModel = new LoadModel_1.LoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM);
loadedGamesystems.push(loadedModel);
}
else {
const loadedModel = new RecursiveLoadModel_1.RecursiveLoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM, path.basename(gamesystemDir));
loadedGamesystems.push(loadedModel);
}
}
}
});
return loadedGamesystems;
}
}
exports.SaveProject = SaveProject;
//# sourceMappingURL=SaveProject.js.map

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@ -1,114 +0,0 @@
import {StorageModel} from "../src/app/game-model/fs/StorageModel";
import * as fs from "fs";
import * as path from "node:path";
import {LoadModel} from "./LoadModel";
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
import {LoadedProject} from "./LoadedProject";
import {RecursiveLoadModel} from "./RecursiveLoadModel";
export class SaveProject {
static saveProject(projectDir: string, storageModels: StorageModel[]) {
if(!fs.existsSync(projectDir)) {
fs.mkdirSync(projectDir, {recursive: true});
}
console.log(storageModels)
storageModels.forEach(storageModel => {
let modelDir = path.join(projectDir, storageModel.storageRootDir);
storageModel.storagePath.forEach(pathElement => modelDir = path.join(modelDir, pathElement));
if(!fs.existsSync(modelDir)) {
fs.mkdirSync(modelDir, {recursive: true});
}
const filePath = path.join(modelDir, storageModel.fileName + ".json");
fs.writeFile(filePath, storageModel.jsonString ,'utf-8', (err) => {
if (err) {
console.error('Error writing JSON to file:', err);
} else {
console.log('JSON file saved successfully:', filePath);
}
})
})
}
static loadProject(projectDir: string) {
let loadedScriptAccounts: LoadModel[] = SaveProject.loadScriptAccounts(projectDir)
loadedScriptAccounts = loadedScriptAccounts.concat(SaveProject.loadGamesystems(projectDir))
return new LoadedProject(path.basename(projectDir), loadedScriptAccounts);
}
static loadScriptAccounts(projectDir: string): LoadModel[] {
const scriptAccountDir = path.join(projectDir, "script-accounts");
if (!fs.existsSync(scriptAccountDir)) {
return [];
}
const loadedScriptAccounts: LoadModel[] = [];
const scriptAccountFileNames = fs.readdirSync(scriptAccountDir);
scriptAccountFileNames.forEach(scriptAccountFileName => {
const scriptAccountFile = path.join(scriptAccountDir, scriptAccountFileName)
const scriptAccountData: string = fs.readFileSync(scriptAccountFile, 'utf-8');
loadedScriptAccounts.push({
modelType: ModelComponentType.SCRIPTACCOUNT,
jsonString: scriptAccountData
});
})
return loadedScriptAccounts;
}
static loadGamesystems(projectDir: string): LoadModel[] {
const gamesystemDir = path.join(projectDir, "gamesystems");
if(fs.existsSync(gamesystemDir)) {
const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
console.log("LoadedGamesystems: ", loadedGamesystems.length);
return loadedGamesystems;
} else {
return []
}
}
static loadGamesystemsRecursively(gamesystemDir: string): LoadModel[] {
let loadedGamesystems: LoadModel[] = [];
const gamesystemFileNames = fs.readdirSync(gamesystemDir);
gamesystemFileNames.forEach(fileName => {
const gamesystemPath = path.join(gamesystemDir, fileName);
if(fs.lstatSync(gamesystemPath).isDirectory()) {
const childModels: LoadModel[] = SaveProject.loadGamesystemsRecursively(gamesystemPath);
loadedGamesystems = loadedGamesystems.concat(childModels);
} else {
const gamesystemData = fs.readFileSync(path.join(gamesystemDir, fileName), "utf-8");
if(path.parse(fileName).name === path.basename(gamesystemDir) ) {
if((path.basename(gamesystemDir) === path.parse(fileName).name) && path.basename(path.parse(gamesystemDir).dir) === "gamesystems") {
const loadedModel = new LoadModel(gamesystemData, ModelComponentType.GAMESYTEM);
loadedGamesystems.unshift(loadedModel)
} else {
const loadedModel = new RecursiveLoadModel(gamesystemData, ModelComponentType.GAMESYTEM, path.basename(gamesystemDir))
loadedGamesystems.unshift(loadedModel);
}
} else {
const secondCon = path.basename(gamesystemDir) === path.parse(fileName).name
const thirdCon = path.basename(path.parse(gamesystemDir).dir) === "gamesystems"
if(path.basename(gamesystemDir) === "gamesystems"){
const loadedModel = new LoadModel(gamesystemData, ModelComponentType.GAMESYTEM)
loadedGamesystems.push(loadedModel);
} else {
const loadedModel = new RecursiveLoadModel(gamesystemData, ModelComponentType.GAMESYTEM, path.basename(gamesystemDir))
loadedGamesystems.push(loadedModel);
}
}
}
})
return loadedGamesystems;
}
}

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@ -1,12 +0,0 @@
class StorageModel {
jsonString: string
fileName: string
storageDir: string
constructor(jsonString: string, fileName: string, storageDir: string) {
this.jsonString = jsonString;
this.fileName = fileName;
this.storageDir = storageDir;
}
}

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@ -1,9 +1,11 @@
import {app, BrowserWindow, screen, Menu, ipcMain, dialog, globalShortcut} from 'electron';
import {app, BrowserWindow, dialog, globalShortcut, ipcMain, Menu, screen} from 'electron';
import * as path from 'path';
import * as fs from 'fs';
import {json} from "node:stream/consumers";
import {StorageModel} from "../src/app/game-model/fs/StorageModel";
import {SaveProject} from "./SaveProject";
import {GameModelLoader} from "./storage/loader/GameModelLoader";
import {StoredGameModel} from "./storage/StoredGameModel";
import {ScriptAccountStorage} from "./storage/storing/ScriptAccountStoring";
import {ModelComponentFileDirectory} from "./storage/ModelComponentFileDirectory";
import {GamesystemStorage} from "./storage/storing/GamesystemStorage";
let win: BrowserWindow | null = null;
const args = process.argv.slice(1),
@ -94,11 +96,15 @@ function createWindow(): BrowserWindow {
contextMenu.popup({ window: win!, x: params.x, y: params.y });
})
ipcMain.on('save-model', (event, storageModels: StorageModel[]) => {
console.log("Save Model")
SaveProject.saveProject(projectDirectory, storageModels);
ipcMain.on('save-model', (event, storedGameModel: StoredGameModel) => {
recieveGameModelToStore(storedGameModel)
})
/*ipcMain.on('delete-component', (event, deletedComponent: DeleteModel) => {
console.log("Delete Model: ", deletedComponent)
deleteComponent(deletedComponent);
})*/
const menuTemplate = [
{
label: 'File',
@ -126,7 +132,6 @@ function createWindow(): BrowserWindow {
]
const menu = Menu.buildFromTemplate(menuTemplate);
Menu.setApplicationMenu(menu)
loadDevProjectAtStart()
win.webContents.on('did-finish-load', () => {
loadDevProjectAtStart()
@ -199,11 +204,28 @@ function loadDevProjectAtStart() {
function openProjectFromFile(openProjectDir: string) {
projectDirectory = openProjectDir
console.log("Open Project-Directory: ", openProjectDir)
const loadedProject = SaveProject.loadProject(openProjectDir)
const gameModelLoader = new GameModelLoader(openProjectDir);
const loadedProject = gameModelLoader.loadGameModel();
win!.webContents.send("open-project", loadedProject)
}
function saveProject() {
win!.webContents.send('get-project-data')
}
function recieveGameModelToStore(gameModel: StoredGameModel) {
const scriptAccountStorage = new ScriptAccountStorage(path.join(projectDirectory, ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME))
scriptAccountStorage.storeScriptAccounts(gameModel.storedScriptAccounts)
const gamesystemStorage = new GamesystemStorage(path.join(projectDirectory, ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME))
gamesystemStorage.storeGamesystems(gameModel.storedGamesystems)
}
/*function deleteComponent(component: DeleteModel) {
console.log("Delete Component")
if(component.modeltype == ModelComponentType.SCRIPTACCOUNT) {
DeleteTransaction.deleteScriptAccount(projectDirectory, component.componentName);
} else if(component.modeltype === ModelComponentType.GAMESYTEM) {
DeleteTransaction.deleteGamesystem(projectDirectory, component.componentName);
}
}*/

34
app/storage/FileUtils.js Normal file
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@ -0,0 +1,34 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.FileUtils = void 0;
const fs = require("fs");
const path = require("node:path");
const fs_1 = require("fs");
class FileUtils {
static listFilesInDirectory(directory) {
if (fs.lstatSync(directory).isDirectory()) {
return fs.readdirSync(directory).map(fileName => path.join(directory, fileName));
}
else {
return [];
}
}
static prepareFileForWriting(file) {
const parentDirectory = path.dirname(file);
if (!fs.existsSync(parentDirectory)) {
(0, fs_1.mkdirSync)(parentDirectory, { recursive: true });
}
}
static removeFiles(files) {
files.forEach(file => {
if (fs.lstatSync(file).isDirectory()) {
fs.rmdirSync(file);
}
else {
fs.unlinkSync(file);
}
});
}
}
exports.FileUtils = FileUtils;
//# sourceMappingURL=FileUtils.js.map

33
app/storage/FileUtils.ts Normal file
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@ -0,0 +1,33 @@
import * as fs from "fs";
import * as path from "node:path";
import {mkdirSync} from "fs";
import {lstatSync} from "node:fs";
export class FileUtils {
public static listFilesInDirectory(directory: string) {
if(fs.lstatSync(directory).isDirectory()) {
return fs.readdirSync(directory).map(fileName => path.join(directory, fileName))
} else {
return [];
}
}
public static prepareFileForWriting(file: string) {
const parentDirectory = path.dirname(file)
if(!fs.existsSync(parentDirectory)) {
mkdirSync(parentDirectory, {recursive: true})
}
}
public static removeFiles(files: string[]) {
files.forEach(file => {
if(fs.lstatSync(file).isDirectory()) {
fs.rmdirSync(file)
} else {
fs.unlinkSync(file);
}
})
}
}

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@ -0,0 +1,11 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ModelComponentFileDirectory = void 0;
class ModelComponentFileDirectory {
}
exports.ModelComponentFileDirectory = ModelComponentFileDirectory;
ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME = "script-accounts";
ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME = "gamesystems";
ModelComponentFileDirectory.GAMESYSTEM_SIMPLE_DIR_NAME = "simple";
ModelComponentFileDirectory.GAMESYSTEM_PRODUCT_DIR_NAME = "product";
//# sourceMappingURL=ModelComponentFileDirectory.js.map

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@ -0,0 +1,6 @@
export class ModelComponentFileDirectory {
public static SCRIPTACCOUNT_DIR_NAME = "script-accounts"
public static GAMESYSTEM_DIR_NAME = "gamesystems";
public static GAMESYSTEM_SIMPLE_DIR_NAME = "simple";
public static GAMESYSTEM_PRODUCT_DIR_NAME = "product";
}

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@ -0,0 +1,12 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.StoreComponent = void 0;
class StoreComponent {
constructor(jsonString, fileName, componentType) {
this.jsonString = jsonString;
this.fileName = fileName;
this.componentType = componentType;
}
}
exports.StoreComponent = StoreComponent;
//# sourceMappingURL=StoreComponent.js.map

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@ -0,0 +1,13 @@
import {ModelComponentType} from "../../src/app/project/game-model/ModelComponentType";
export class StoreComponent {
jsonString: string
fileName: string
componentType: ModelComponentType
constructor(jsonString: string, fileName: string, componentType: ModelComponentType) {
this.jsonString = jsonString;
this.fileName = fileName;
this.componentType = componentType
}
}

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@ -0,0 +1,12 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.StoredGameModel = void 0;
class StoredGameModel {
constructor(gameModelName, storedScriptAccounts, storedGamesystems) {
this.gameModelName = gameModelName;
this.storedGamesystems = storedGamesystems;
this.storedScriptAccounts = storedScriptAccounts;
}
}
exports.StoredGameModel = StoredGameModel;
//# sourceMappingURL=StoredGameModel.js.map

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@ -0,0 +1,15 @@
import {StoreComponent} from "./StoreComponent";
export class StoredGameModel {
gameModelName: string
storedGamesystems: StoreComponent[]
storedScriptAccounts: StoreComponent[]
constructor(gameModelName: string, storedScriptAccounts: StoreComponent[], storedGamesystems: StoreComponent[]) {
this.gameModelName = gameModelName;
this.storedGamesystems = storedGamesystems;
this.storedScriptAccounts = storedScriptAccounts;
}
}

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@ -0,0 +1,31 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GameModelLoader = void 0;
const StoredGameModel_1 = require("../StoredGameModel");
const path = require("node:path");
const ModelComponentFileDirectory_1 = require("../ModelComponentFileDirectory");
const ScriptAccountLoader_1 = require("./ScriptAccountLoader");
const GamesystemLoader_1 = require("./GamesystemLoader");
class GameModelLoader {
constructor(gameModelDir) {
this.gameModelDir = gameModelDir;
}
loadGameModel() {
const gameModelName = path.basename(this.gameModelDir);
const storedScriptAccounts = this.loadScriptAccountComponents();
const storedGamesystems = this.loadGamesystems();
return new StoredGameModel_1.StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems);
}
loadScriptAccountComponents() {
const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
const scriptAccountLoader = new ScriptAccountLoader_1.ScriptAccountLoader(scriptAccountDir);
return scriptAccountLoader.loadScriptAccounts();
}
loadGamesystems() {
const gamesystemDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME);
const gamesystemLoader = new GamesystemLoader_1.GamesystemLoader(gamesystemDir);
return gamesystemLoader.loadGamesystems();
}
}
exports.GameModelLoader = GameModelLoader;
//# sourceMappingURL=GameModelLoader.js.map

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@ -0,0 +1,42 @@
import {StoredGameModel} from "../StoredGameModel";
import {StoreComponent} from "../StoreComponent";
import * as path from "node:path";
import * as fs from "fs";
import {ModelComponentFileDirectory} from "../ModelComponentFileDirectory";
import {ScriptAccountLoader} from "./ScriptAccountLoader";
import {GamesystemLoader} from "./GamesystemLoader";
export class GameModelLoader {
gameModelDir: string
constructor(gameModelDir: string) {
this.gameModelDir = gameModelDir;
}
loadGameModel(): StoredGameModel {
const gameModelName = path.basename(this.gameModelDir)
const storedScriptAccounts = this.loadScriptAccountComponents();
const storedGamesystems = this.loadGamesystems();
return new StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems);
}
private loadScriptAccountComponents() {
const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
const scriptAccountLoader = new ScriptAccountLoader(scriptAccountDir);
return scriptAccountLoader.loadScriptAccounts()
}
private loadGamesystems(): StoreComponent[] {
const gamesystemDir = path.join(this.gameModelDir, ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME);
const gamesystemLoader = new GamesystemLoader(gamesystemDir);
return gamesystemLoader.loadGamesystems();
}
}

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GamesystemLoader = void 0;
const StoreComponent_1 = require("../StoreComponent");
const FileUtils_1 = require("../FileUtils");
const fs = require("fs");
const path = require("node:path");
const ModelComponentType_1 = require("../../../src/app/project/game-model/ModelComponentType");
class GamesystemLoader {
constructor(gamesystemDir) {
this.gamesystemDir = gamesystemDir;
}
loadGamesystems() {
return this.loadGamesystemsRecursivly(this.gamesystemDir);
}
loadGamesystemsRecursivly(currentGamesystemDir) {
let loadedGamesystems = [];
const gamesystemFiles = FileUtils_1.FileUtils.listFilesInDirectory(currentGamesystemDir);
gamesystemFiles.forEach(gamesystemFile => {
if (fs.lstatSync(gamesystemFile).isDirectory()) {
const childGamesystems = this.loadGamesystemsRecursivly(gamesystemFile);
loadedGamesystems = loadedGamesystems.concat(childGamesystems);
}
else if (path.basename(gamesystemFile).endsWith(".json")) {
const loadedGamesystem = this.loadGamesystem(gamesystemFile);
if (loadedGamesystem != undefined) {
loadedGamesystems.push(loadedGamesystem);
}
}
});
return loadedGamesystems;
}
loadGamesystem(gamesystemFile) {
if (gamesystemFile.endsWith(".json")) {
const gamesystemData = fs.readFileSync(gamesystemFile, 'utf-8');
return new StoreComponent_1.StoreComponent(gamesystemData, gamesystemFile, ModelComponentType_1.ModelComponentType.GAMESYTEM);
}
}
}
exports.GamesystemLoader = GamesystemLoader;
//# sourceMappingURL=GamesystemLoader.js.map

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import {StoreComponent} from "../StoreComponent";
import {FileUtils} from "../FileUtils";
import * as fs from "fs";
import * as path from "node:path";
import {ModelComponentType} from "../../../src/app/project/game-model/ModelComponentType";
export class GamesystemLoader {
gamesystemDir: string
constructor(gamesystemDir: string) {
this.gamesystemDir = gamesystemDir;
}
loadGamesystems() {
return this.loadGamesystemsRecursivly(this.gamesystemDir)
}
private loadGamesystemsRecursivly(currentGamesystemDir: string) {
let loadedGamesystems: StoreComponent[] = []
const gamesystemFiles = FileUtils.listFilesInDirectory(currentGamesystemDir);
gamesystemFiles.forEach(gamesystemFile => {
if(fs.lstatSync(gamesystemFile).isDirectory()) {
const childGamesystems = this.loadGamesystemsRecursivly(gamesystemFile);
loadedGamesystems = loadedGamesystems.concat(childGamesystems);
} else if(path.basename(gamesystemFile).endsWith(".json")) {
const loadedGamesystem = this.loadGamesystem(gamesystemFile);
if(loadedGamesystem != undefined) {
loadedGamesystems.push(loadedGamesystem);
}
}
})
return loadedGamesystems;
}
private loadGamesystem(gamesystemFile: string) {
if(gamesystemFile.endsWith(".json")) {
const gamesystemData = fs.readFileSync(gamesystemFile, 'utf-8');
return new StoreComponent(gamesystemData, gamesystemFile, ModelComponentType.GAMESYTEM);
}
}
}

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ScriptAccountLoader = void 0;
const StoreComponent_1 = require("../StoreComponent");
const FileUtils_1 = require("../FileUtils");
const ModelComponentType_1 = require("../../../src/app/project/game-model/ModelComponentType");
const fs = require("fs");
class ScriptAccountLoader {
constructor(scriptAccountDir) {
this.scriptAccountDir = scriptAccountDir;
}
loadScriptAccounts() {
const scriptAccountFiles = FileUtils_1.FileUtils.listFilesInDirectory(this.scriptAccountDir);
const loadedScriptAccounts = [];
scriptAccountFiles.forEach(scriptAccountFile => {
const loadedScriptAccount = this.loadScriptAccount(scriptAccountFile);
if (loadedScriptAccount != undefined) {
loadedScriptAccounts.push(loadedScriptAccount);
}
});
return loadedScriptAccounts;
}
loadScriptAccount(scriptAccountFile) {
if (scriptAccountFile.endsWith(".json")) {
const scriptAccountData = fs.readFileSync(scriptAccountFile, 'utf-8');
return new StoreComponent_1.StoreComponent(scriptAccountData, scriptAccountFile, ModelComponentType_1.ModelComponentType.SCRIPTACCOUNT);
}
}
}
exports.ScriptAccountLoader = ScriptAccountLoader;
//# sourceMappingURL=ScriptAccountLoader.js.map

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import {StoreComponent} from "../StoreComponent";
import {FileUtils} from "../FileUtils";
import {ModelComponentType} from "../../../src/app/project/game-model/ModelComponentType";
import * as fs from "fs";
import {ModelComponentFileDirectory} from "../ModelComponentFileDirectory";
import {load} from "@angular-devkit/build-angular/src/utils/server-rendering/esm-in-memory-loader/loader-hooks";
export class ScriptAccountLoader {
scriptAccountDir: string
constructor(scriptAccountDir: string) {
this.scriptAccountDir = scriptAccountDir;
}
loadScriptAccounts(): StoreComponent[] {
const scriptAccountFiles = FileUtils.listFilesInDirectory(this.scriptAccountDir);
const loadedScriptAccounts: StoreComponent[] = []
scriptAccountFiles.forEach(scriptAccountFile => {
const loadedScriptAccount = this.loadScriptAccount(scriptAccountFile);
if(loadedScriptAccount != undefined) {
loadedScriptAccounts.push(loadedScriptAccount)
}
})
return loadedScriptAccounts;
}
private loadScriptAccount(scriptAccountFile: string) {
if(scriptAccountFile.endsWith(".json")) {
const scriptAccountData = fs.readFileSync(scriptAccountFile, 'utf-8');
return new StoreComponent(scriptAccountData, scriptAccountFile, ModelComponentType.SCRIPTACCOUNT);
}
}
}

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GamesystemStorage = void 0;
const FileUtils_1 = require("../FileUtils");
const path = require("node:path");
const fs = require("fs");
class GamesystemStorage {
constructor(gamesystemRootDir) {
this.gamesystemRootDir = gamesystemRootDir;
}
storeGamesystems(gamesystems) {
const unreferencedFiles = this.detectUnusedGamesystemFiles(gamesystems);
FileUtils_1.FileUtils.removeFiles(unreferencedFiles);
gamesystems.forEach(gamesystem => this.storeGamesystem(gamesystem));
}
detectUnusedGamesystemFiles(gamesystems) {
const unreferencedFiles = [];
const gamesystemFiles = FileUtils_1.FileUtils.listFilesInDirectory(this.gamesystemRootDir);
while (gamesystemFiles.length > 0) {
const currentGamesystemFile = gamesystemFiles.shift();
const referencedGamesystemName = path.parse(path.basename(currentGamesystemFile)).name;
const referencedGamesystem = this.findReferencedGamesystem(referencedGamesystemName, gamesystems);
if (referencedGamesystem == undefined) {
unreferencedFiles.push(currentGamesystemFile);
}
else {
const decodedJSONData = JSON.parse(referencedGamesystem.jsonString);
if (decodedJSONData.childsystems != undefined) {
//Check if current file is a directory. When it is a directory, everything is fine
if (fs.lstatSync(currentGamesystemFile).isDirectory()) {
}
else {
const parentDirName = path.basename(path.dirname(currentGamesystemFile));
if (parentDirName !== referencedGamesystemName) {
unreferencedFiles.push(currentGamesystemFile);
}
}
}
}
if (fs.lstatSync(currentGamesystemFile).isDirectory()) {
gamesystemFiles.push(...FileUtils_1.FileUtils.listFilesInDirectory(currentGamesystemFile));
}
}
return unreferencedFiles;
}
findReferencedGamesystem(referencedName, gamesystems) {
return gamesystems.find(gamesystem => path.basename(gamesystem.fileName) === referencedName);
}
storeGamesystem(gamesystem) {
const gamesystemFile = path.join(...gamesystem.fileName.split("/"));
const completeGamesystemFile = path.join(this.gamesystemRootDir, gamesystemFile);
FileUtils_1.FileUtils.prepareFileForWriting(completeGamesystemFile);
fs.writeFileSync(completeGamesystemFile + ".json", gamesystem.jsonString, 'utf-8');
}
}
exports.GamesystemStorage = GamesystemStorage;
//# sourceMappingURL=GamesystemStorage.js.map

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import {StoreComponent} from "../StoreComponent";
import {FileUtils} from "../FileUtils";
import * as path from "node:path";
import * as fs from "fs";
export class GamesystemStorage {
private gamesystemRootDir: string
constructor(gamesystemRootDir: string) {
this.gamesystemRootDir = gamesystemRootDir;
}
public storeGamesystems(gamesystems: StoreComponent[]) {
const unreferencedFiles = this.detectUnusedGamesystemFiles(gamesystems)
FileUtils.removeFiles(unreferencedFiles)
gamesystems.forEach(gamesystem => this.storeGamesystem(gamesystem))
}
private detectUnusedGamesystemFiles(gamesystems: StoreComponent[]) {
const unreferencedFiles: string[] = []
const gamesystemFiles = FileUtils.listFilesInDirectory(this.gamesystemRootDir);
while(gamesystemFiles.length > 0) {
const currentGamesystemFile = gamesystemFiles.shift()
const referencedGamesystemName = path.parse(path.basename(currentGamesystemFile!)).name
const referencedGamesystem = this.findReferencedGamesystem(referencedGamesystemName, gamesystems)
if(referencedGamesystem == undefined) {
unreferencedFiles.push(currentGamesystemFile!)
} else {
const decodedJSONData = JSON.parse(referencedGamesystem!.jsonString)
if(decodedJSONData.childsystems != undefined) {
//Check if current file is a directory. When it is a directory, everything is fine
if(fs.lstatSync(currentGamesystemFile!).isDirectory()) {
} else {
const parentDirName = path.basename(path.dirname(currentGamesystemFile!))
if(parentDirName !== referencedGamesystemName) {
unreferencedFiles.push(currentGamesystemFile!)
}
}
}
}
if(fs.lstatSync(currentGamesystemFile!).isDirectory()) {
gamesystemFiles.push(... FileUtils.listFilesInDirectory(currentGamesystemFile!))
}
}
return unreferencedFiles;
}
private findReferencedGamesystem(referencedName: string, gamesystems: StoreComponent[]): StoreComponent | undefined {
return gamesystems.find(gamesystem =>
path.basename(gamesystem.fileName) === referencedName)
}
private storeGamesystem(gamesystem: StoreComponent) {
const gamesystemFile = path.join(... gamesystem.fileName.split("/"))
const completeGamesystemFile = path.join(this.gamesystemRootDir, gamesystemFile)
FileUtils.prepareFileForWriting(completeGamesystemFile)
fs.writeFileSync(completeGamesystemFile + ".json", gamesystem.jsonString, 'utf-8')
}
}

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ScriptAccountStorage = void 0;
const FileUtils_1 = require("../FileUtils");
const path = require("node:path");
const fs = require("fs");
class ScriptAccountStorage {
constructor(scriptAccountDir) {
this.scriptAccountDir = scriptAccountDir;
}
storeScriptAccounts(scriptAccounts) {
this.persistDeletedScriptAccounts(scriptAccounts);
scriptAccounts.forEach(scriptAccount => {
this.storeScriptAccount(scriptAccount);
});
}
persistDeletedScriptAccounts(existingScriptAccount) {
const scriptAccountFiles = FileUtils_1.FileUtils.listFilesInDirectory(this.scriptAccountDir);
scriptAccountFiles.forEach(scriptAccountFile => {
const scriptAccountFileName = path.parse(path.basename(scriptAccountFile)).name;
if (existingScriptAccount.find(scriptAccount => scriptAccount.fileName === scriptAccountFileName) == undefined) {
//No scriptAccountFile was found with that nae of the file. So the scriptAccount was deleted. Remove file
fs.unlinkSync(scriptAccountFile);
}
});
}
storeScriptAccount(scriptAccount) {
const completeScriptAccountFile = path.join(this.scriptAccountDir, scriptAccount.fileName + ".json");
fs.writeFileSync(completeScriptAccountFile, scriptAccount.jsonString, 'utf-8');
}
}
exports.ScriptAccountStorage = ScriptAccountStorage;
//# sourceMappingURL=ScriptAccountStoring.js.map

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@ -0,0 +1,36 @@
import {StoreComponent} from "../StoreComponent";
import {FileUtils} from "../FileUtils";
import * as path from "node:path";
import * as fs from "fs";
export class ScriptAccountStorage {
private scriptAccountDir: string
constructor(scriptAccountDir: string) {
this.scriptAccountDir = scriptAccountDir;
}
storeScriptAccounts(scriptAccounts: StoreComponent[]) {
this.persistDeletedScriptAccounts(scriptAccounts)
scriptAccounts.forEach(scriptAccount => {
this.storeScriptAccount(scriptAccount)
})
}
private persistDeletedScriptAccounts(existingScriptAccount: StoreComponent[]) {
const scriptAccountFiles = FileUtils.listFilesInDirectory(this.scriptAccountDir);
scriptAccountFiles.forEach(scriptAccountFile => {
const scriptAccountFileName = path.parse(path.basename(scriptAccountFile)).name
if(existingScriptAccount.find(scriptAccount => scriptAccount.fileName === scriptAccountFileName) == undefined) {
//No scriptAccountFile was found with that nae of the file. So the scriptAccount was deleted. Remove file
fs.unlinkSync(scriptAccountFile)
}
})
}
private storeScriptAccount(scriptAccount: StoreComponent) {
const completeScriptAccountFile = path.join(this.scriptAccountDir, scriptAccount.fileName + ".json")
fs.writeFileSync(completeScriptAccountFile, scriptAccount.jsonString, 'utf-8')
}
}

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@ -1,8 +1,8 @@
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
import { test, expect } from '@playwright/test';
import * as PATH from 'path';
import {GameModel} from "../../src/app/game-model/GameModel";
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
import {GameModel} from "../../src/app/project/game-model/GameModel";
import {Gamesystem} from "../../src/app/project/game-model/gamesystems/Gamesystem";
test.describe('Adding Gamesystems', () => {

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@ -1,8 +1,9 @@
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
import { test, expect } from '@playwright/test';
import * as PATH from 'path';
import {GameModel} from "../../src/app/game-model/GameModel";
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
import {Gamesystem} from "../../src/app/project/game-model/gamesystems/Gamesystem";
import {GameModel} from "../../src/app/project/game-model/GameModel";
test.describe('Removing Gamesystems', () => {

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@ -1,15 +1,6 @@
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
import { test, expect } from '@playwright/test';
import * as PATH from 'path';
import {GameModel} from "../../../src/app/game-model/GameModel";
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
import exp = require("node:constants");
import {end} from "electron-debug";
import {GamesystemTrainer} from "./GamesystemTrainer";
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
import {ProductGamesystem} from "../../../src/app/project/game-model/gamesystems/ProductGamesystem";
test.describe('Test Create Gamesystems', () => {
test('Test creating gamesystem with invalid name', async => {

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@ -1,13 +1,6 @@
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
import { test, expect } from '@playwright/test';
import * as PATH from 'path';
import {GameModel} from "../../../src/app/game-model/GameModel";
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
import exp = require("node:constants");
import {end} from "electron-debug";
import {GameModel} from "../../../src/app/project/game-model/GameModel";
import {SimpleGamesystem} from "../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
import {GamesystemTrainer} from "./GamesystemTrainer";
test.describe('Test Find Gamesystems', () => {
const GAMEMODELNAME: string = "GameModel";

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@ -1,6 +1,6 @@
import {GameModel} from "../../../src/app/game-model/GameModel";
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
import {GameModel} from "../../../src/app/project/game-model/GameModel";
import {SimpleGamesystem} from "../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../../../src/app/project/game-model/gamesystems/ProductGamesystem";
export class GamesystemTrainer {

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@ -1,13 +1,5 @@
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
import { test, expect } from '@playwright/test';
import * as PATH from 'path';
import {GameModel} from "../../../src/app/game-model/GameModel";
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
import exp = require("node:constants");
import {end} from "electron-debug";
import {SimpleGamesystem} from "../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
test.describe('Test SimpleGamesystem', () => {

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@ -2,8 +2,8 @@
import { test, expect } from '@playwright/test';
import {GamesystemTrainer} from "../GamesystemTrainer";
import {SimpleActionTrainer} from "./SimpleActionTrainer";
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountAction} from "../../../../src/app/game-model/gamesystems/actions/ScriptAccountAction";
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountAction} from "../../../../src/app/project/game-model/gamesystems/actions/ScriptAccountAction";
test.describe('Test Create SimpleActions', () => {
test('Test creating gamesystem with invalid name', async => {

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@ -2,9 +2,9 @@
import { test, expect } from '@playwright/test';
import {GamesystemTrainer} from "../GamesystemTrainer";
import {SimpleActionTrainer} from "./SimpleActionTrainer";
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountAction} from "../../../../src/app/game-model/gamesystems/actions/ScriptAccountAction";
import {SimpleTransition} from "../../../../src/app/game-model/gamesystems/transitions/SimpleTransition";
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountAction} from "../../../../src/app/project/game-model/gamesystems/actions/ScriptAccountAction";
import {SimpleTransition} from "../../../../src/app/project/game-model/gamesystems/transitions/SimpleTransition";
test.describe('Test Remove SimpleActions', () => {
test("Test Removing invalid Actions", async () => {

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@ -1,8 +1,8 @@
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
import {SimpleTransition} from "../../../../src/app/game-model/gamesystems/transitions/SimpleTransition";
import {SimpleState} from "../../../../src/app/project/game-model/gamesystems/states/SimpleState";
import {SimpleTransition} from "../../../../src/app/project/game-model/gamesystems/transitions/SimpleTransition";
import {Script} from "node:vm";
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountAction} from "../../../../src/app/game-model/gamesystems/actions/ScriptAccountAction";
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountAction} from "../../../../src/app/project/game-model/gamesystems/actions/ScriptAccountAction";
export class SimpleActionTrainer {
static withEmptyActions() {

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@ -1,7 +1,7 @@
import { test, expect } from '@playwright/test';
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
import exp = require("node:constants");
import {ConditionTrainer} from "./ConditionTrainer";
import {Conditional} from "@angular/compiler";

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@ -1,7 +1,7 @@
import { test, expect } from '@playwright/test';
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
import exp = require("node:constants");
import {ConditionTrainer} from "./ConditionTrainer";
import {Conditional} from "@angular/compiler";

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@ -1,7 +1,7 @@
import { test, expect } from '@playwright/test';
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
import exp = require("node:constants");
test.describe('Test Create Gamesystems', () => {

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@ -1,7 +1,7 @@
import { test, expect } from '@playwright/test';
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
import exp = require("node:constants");
import {ConditionTrainer} from "./ConditionTrainer";
test.describe('Test Expand Conditions', () => {

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@ -1,5 +1,5 @@
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
export class ConditionTrainer {
static withSimpleCondition(): ScriptAccountCondition {

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@ -1,7 +1,7 @@
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
import {SimpleTransition} from "../../../../src/app/game-model/gamesystems/transitions/SimpleTransition";
import {ScriptAccount} from "../../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../src/app/game-model/gamesystems/conditions/ScriptAccountCondition";
import {SimpleState} from "../../../../src/app/project/game-model/gamesystems/states/SimpleState";
import {SimpleTransition} from "../../../../src/app/project/game-model/gamesystems/transitions/SimpleTransition";
import {ScriptAccount} from "../../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../src/app/project/game-model/gamesystems/conditions/ScriptAccountCondition";
export class TransitionConditionTrainer {
static withTransitionWithoutConditions() {
const startingState = new SimpleState("StartingState", "");

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@ -1,17 +1,6 @@
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
import { test, expect } from '@playwright/test';
import * as PATH from 'path';
import {GameModel} from "../../../src/app/game-model/GameModel";
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
import exp = require("node:constants");
import {end} from "electron-debug";
import {GamesystemTrainer} from "./GamesystemTrainer";
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
import {ProductStateTrainer} from "./ProductStateTrainer";
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
import {SimpleState} from "../../../../src/app/project/game-model/gamesystems/states/SimpleState";
test.describe('Test Create ProductStates', () => {
test("Adding already existent ProductState", async () => {

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@ -1,7 +1,7 @@
import { test, expect } from '@playwright/test';
import {ProductStateTrainer} from "./ProductStateTrainer";
import {ProductState} from "../../../../src/app/game-model/gamesystems/states/ProductState";
import {SimpleGamesystem} from "../../../../src/app/game-model/gamesystems/SimpleGamesystem";
import {ProductState} from "../../../../src/app/project/game-model/gamesystems/states/ProductState";
import {SimpleGamesystem} from "../../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
test.describe('Test Create ProductTransitions', () => {
test("Test ProductTransition Creation with invalid inputs", async ()=> {
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();

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@ -1,17 +1,5 @@
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
import { test, expect } from '@playwright/test';
import * as PATH from 'path';
import {GameModel} from "../../../src/app/game-model/GameModel";
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
import exp = require("node:constants");
import {end} from "electron-debug";
import {GamesystemTrainer} from "./GamesystemTrainer";
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
import {ProductStateTrainer} from "./ProductStateTrainer";
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
test.describe('Test Check Equal of Innerstates', () => {
test("Test invalid input for equal checking", async()=> {

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@ -1,17 +1,4 @@
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
import { test, expect } from '@playwright/test';
import * as PATH from 'path';
import {GameModel} from "../../../src/app/game-model/GameModel";
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
import exp = require("node:constants");
import {end} from "electron-debug";
import {GamesystemTrainer} from "./GamesystemTrainer";
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
import {ProductStateTrainer} from "./ProductStateTrainer";
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
import {ProductSystemGenerationTrainer} from "./ProductSystemGenerationTrainer";
test.describe('Test Create ProductStates', () => {

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@ -1,7 +1,7 @@
import {ProductGamesystem} from "../../../../src/app/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../src/app/game-model/gamesystems/SimpleGamesystem";
import {ProductState} from "../../../../src/app/game-model/gamesystems/states/ProductState";
import {ProductTransition} from "../../../../src/app/game-model/gamesystems/transitions/ProductTransition";
import {ProductGamesystem} from "../../../../src/app/project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
import {ProductState} from "../../../../src/app/project/game-model/gamesystems/states/ProductState";
import {ProductTransition} from "../../../../src/app/project/game-model/gamesystems/transitions/ProductTransition";
export class ProductStateTrainer {
static INNERSTATE_LETTER_1 = "A";

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@ -1,5 +1,5 @@
import {ProductGamesystem} from "../../../../src/app/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../src/app/game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../../../../src/app/project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../src/app/project/game-model/gamesystems/SimpleGamesystem";
export class ProductSystemGenerationTrainer {

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@ -1,10 +1,10 @@
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
import { test, expect } from '@playwright/test';
import * as PATH from 'path';
import {GameModel} from "../../../src/app/game-model/GameModel";
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
import {GameModel} from "../../../src/app/project/game-model/GameModel";
import {Gamesystem} from "../../src/app/project/game-model/gamesystems/Gamesystem";
import {ScriptAccount} from "../../../src/app/project/game-model/scriptAccounts/ScriptAccount";
import {ModelComponentType} from "../../../src/app/project/game-model/ModelComponentType";
test.describe('Test ScriptAccounts', () => {

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@ -1,23 +1,25 @@
import {Component, NgZone, OnInit, ViewChild} from '@angular/core';
import {ElectronService} from './core/services';
import {APP_CONFIG} from '../environments/environment';
import {ModelComponentType} from "./game-model/ModelComponentType";
import {MatDrawerContainer} from "@angular/material/sidenav";
import {ModelComponentTypeUtillities} from "./game-model/ModelComponentTypeUtillities";
import {GameModel} from "./game-model/GameModel";
import {EditorComponent} from "./editor/editor.component";
import {ModelComponent} from "./game-model/ModelComponent";
import {
ScriptAccountOverviewComponent
} from "./side-overviews/script-account-overview/script-account-overview.component";
import {MatDialog} from "@angular/material/dialog";
import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
import {ScriptAccount} from "./game-model/scriptAccounts/ScriptAccount";
import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
import {LoadedProject} from "../../app/LoadedProject";
import {ProcessLoadedProject} from "./game-model/fs/ProcessLoadedProject";
import {StoreProject} from "./game-model/fs/store/StoreProject";
import {Gamesystem} from "./game-model/gamesystems/Gamesystem";
import {ModelComponentType} from "./project/game-model/ModelComponentType";
import {ModelComponentTypeUtillities} from "./project/game-model/ModelComponentTypeUtillities";
import {ScriptAccount} from "./project/game-model/scriptAccounts/ScriptAccount";
import {Gamesystem} from "./project/game-model/gamesystems/Gamesystem";
import {ModelComponent} from "./project/game-model/ModelComponent";
import {GameModel} from "./project/game-model/GameModel";
import {StoredGameModel} from "../../app/storage/StoredGameModel";
import {GamesystemParser} from "./project/parser/gamesystemParser/GamesystemParser";
import {ScriptAccountParser} from "./project/parser/ScriptAccountParser";
import {ElectronService} from "./core/services";
import {ScriptAccountSerializer} from "./project/serializer/ScriptAccountSerializer";
import {StoreComponent} from "../../app/storage/StoreComponent";
import {GamesystemSerializer} from "./project/serializer/GamesystemSerializer";
@Component({
selector: 'app-root',
@ -35,20 +37,10 @@ export class AppComponent implements OnInit{
gameModel: GameModel | undefined
constructor(private electronService: ElectronService,
private zone: NgZone,
private dialog: MatDialog
private dialog: MatDialog,
private zone: NgZone
) {
console.log('APP_CONFIG', APP_CONFIG);
if(this.gameModel == undefined) {
this.gameModel = new GameModel("Unknown GameModel")
}
if(electronService.isElectron) {
console.log(process.env);
console.log('Run in electron');
console.log('Electron ipcRenderer', this.electronService.ipcRenderer);
console.log('NodeJS childProcess', this.electronService.childProcess);
electronService.ipcRenderer.on('context-menu', (event: any, message: string) => {
this.zone.run(() => {
this.onContextMenuMessageRecieved(message);
@ -57,21 +49,18 @@ export class AppComponent implements OnInit{
electronService.ipcRenderer.on('get-project-data', (event: any, message: string) => {
this.zone.run(() => {
this.saveGameModel();
this.onSaveProject();
})
})
electronService.ipcRenderer.on('open-project', (event: any, loadedProject: LoadedProject) => {
this.gameModel = ProcessLoadedProject.processLoadedProject(loadedProject)
electronService.ipcRenderer.on('open-project', (event: any, loadedProject: StoredGameModel) => {
this.zone.run(() => {
this.onLoadProject(loadedProject)
})
})
} else {
console.log('Run in browser');
}
}
saveGameModel() {
const storageModels = StoreProject.storeProject(this.gameModel!);
this.electronService.ipcRenderer.send('save-model', storageModels)
}
}
onContextMenuMessageRecieved(message: string) {
@ -115,8 +104,10 @@ export class AppComponent implements OnInit{
if(res != undefined && res) {
if(affectedModelComponent instanceof ScriptAccount) {
this.gameModel!.removeScriptAccount(affectedModelComponent);
//this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.SCRIPTACCOUNT))
} else if(affectedModelComponent instanceof Gamesystem) {
this.gameModel!.removeGamesystem(affectedModelComponent);
//this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.GAMESYTEM))
this.gamesystemOverview!.refresh()
}
}
@ -158,13 +149,13 @@ export class AppComponent implements OnInit{
private getSelectedModelComponent(): ModelComponent | undefined {
if(this.openContent == ModelComponentType.SCRIPTACCOUNT) {
if(this.scriptAccountOverview != undefined) {
return this.scriptAccountOverview!.selectedScriptAccount;
return this.scriptAccountOverview.selectedScriptAccount;
} else {
console.log("[WARN] [App.component] ScriptAccountOverview is undefined")
}
} else if(this.openContent == ModelComponentType.GAMESYTEM){
if(this.gamesystemOverview != undefined) {
return this.gamesystemOverview!.getSelectedGamesystem()
return this.gamesystemOverview.getSelectedGamesystem()
} else {
console.log("[WARN] [App.component] GamesystemOverview is undefined")
}
@ -173,29 +164,36 @@ export class AppComponent implements OnInit{
}
ngOnInit() {
/*this.gameModel = new GameModel("No More");
this.gameModel.createScriptAccount("Temperature");
this.gameModel.createScriptAccount("Luftfeuchtigkeit");
const weather = new SimpleGamesystem("Weather");
const season = new SimpleGamesystem("Season");
}
const springState = season.createState("Spring", "Spring, also known as springtime, is one of the four temperate seasons, succeeding winter and preceding summer.");
const summerState = season.createState("Summer", "Summer is the hottest and brightest of the four temperate seasons, occurring after spring and before autumn. ");
onLoadProject(storedGameModel: StoredGameModel) {
const gameModel = new GameModel(storedGameModel.gameModelName)
const sunnyState = weather.createState("Sunny", "The sun is shining. No clouds, no rain, no storm.");
const rainingState = weather.createState("Raining", "It rains")
const scriptAccounts = ScriptAccountParser.parseScriptAccounts(storedGameModel.storedScriptAccounts);
season.createTransition(springState!, summerState!);
weather.createTransition(sunnyState!, rainingState!);
const gamesystemParser = new GamesystemParser(scriptAccounts);
const gamesystems = gamesystemParser.parseStoredGamesystems(storedGameModel.storedGamesystems);
const weather_season = new ProductGamesystem("Weather-Season");
weather_season.addChildGamesystem(weather);
weather_season.addChildGamesystem(season);
gameModel.scriptAccounts = scriptAccounts
gameModel.gamesystems = gamesystems
gameModel.generateProductSystemContents()
weather_season.createState([springState!, sunnyState!]);
console.log(gameModel.scriptAccounts)
this.gameModel.addGamesystem(weather_season);*/
this.gameModel = gameModel;
}
onSaveProject() {
if(this.gameModel != undefined) {
const storedScriptAccounts = ScriptAccountSerializer.serializeScriptAccounts(this.gameModel.scriptAccounts)
const storedGamesystems: StoreComponent[] = GamesystemSerializer.serializeGamesystems(this.gameModel.gamesystems)
const storeModel = new StoredGameModel(this.gameModel.gameModelName, storedScriptAccounts, storedGamesystems)
if(this.electronService.isElectron) {
this.electronService.ipcRenderer.send('save-model', storeModel)
}
}
}
openScriptAccountsOverview() {

View File

@ -1,19 +1,24 @@
import {Component, Inject} from '@angular/core';
import {Component, Inject, OnInit} from '@angular/core';
import {MAT_DIALOG_DATA, MatDialogRef} from "@angular/material/dialog";
import {ModelComponentTypeUtillities} from "../game-model/ModelComponentTypeUtillities";
import {ModelComponent} from "../game-model/ModelComponent";
import {ModelComponent} from "../project/game-model/ModelComponent";
import {ModelComponentTypeUtillities} from "../project/game-model/ModelComponentTypeUtillities";
@Component({
selector: 'app-delete-confirmation-dialog',
templateUrl: './delete-confirmation-dialog.component.html',
styleUrl: './delete-confirmation-dialog.component.scss'
})
export class DeleteConfirmationDialogComponent {
export class DeleteConfirmationDialogComponent implements OnInit{
constructor(private dialogRef: MatDialogRef<DeleteConfirmationDialogComponent>,
@Inject(MAT_DIALOG_DATA) public deleteModelComponent: ModelComponent) {
}
protected readonly ModelComponentTypeUtillities = ModelComponentTypeUtillities;
ngOnInit(): void {
console.log("delete Confirmation dialog here")
}
cancel() {
this.dialogRef.close(false);
@ -22,4 +27,6 @@ export class DeleteConfirmationDialogComponent {
confirmDelete() {
this.dialogRef.close(true);
}
protected readonly ModelComponentTypeUtillities = ModelComponentTypeUtillities;
}

View File

@ -1,11 +1,12 @@
import {Component, EventEmitter, Input, Output} from '@angular/core';
import {GameModel} from "../game-model/GameModel";
import {ModelComponent} from "../game-model/ModelComponent";
import {ModelComponentType} from "../game-model/ModelComponentType";
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
import {State} from "../game-model/gamesystems/states/State";
import {Transition} from "../game-model/gamesystems/transitions/Transition";
import {ModelComponent} from "../project/game-model/ModelComponent";
import {GameModel} from "../project/game-model/GameModel";
import {ScriptAccount} from "../project/game-model/scriptAccounts/ScriptAccount";
import {Gamesystem} from "../project/game-model/gamesystems/Gamesystem";
import {State} from "../project/game-model/gamesystems/states/State";
import {Transition} from "../project/game-model/gamesystems/transitions/Transition";
import {ModelComponentType} from "../project/game-model/ModelComponentType";
@Component({
selector: 'app-editor',
@ -43,9 +44,10 @@ export class EditorComponent {
}
}
protected readonly ModelComponentType = ModelComponentType;
onModelNameUpdate() {
this.onModelNameUpdateEmitter.emit(true);
}
protected readonly ModelComponentType = ModelComponentType;
}

View File

@ -1,11 +1,10 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {GameModel} from "../../game-model/GameModel";
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
import {State} from "../../game-model/gamesystems/states/State";
import {Transition} from "../../game-model/gamesystems/transitions/Transition";
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {State} from "../../project/game-model/gamesystems/states/State";
import {Gamesystem} from "../../project/game-model/gamesystems/Gamesystem";
import { Transition } from '../../project/game-model/gamesystems/transitions/Transition';
import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
@Component({
selector: 'app-gamesystem-editor',

View File

@ -1,9 +1,9 @@
import {Gamesystem} from "../../../game-model/gamesystems/Gamesystem";
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../../../game-model/gamesystems/ProductGamesystem";
import {State} from "../../../game-model/gamesystems/states/State";
import {ProductState} from "../../../game-model/gamesystems/states/ProductState";
import {SimpleState} from "../../../game-model/gamesystems/states/SimpleState";
import {Gamesystem} from "../../../project/game-model/gamesystems/Gamesystem";
import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../../../project/game-model/gamesystems/ProductGamesystem";
import {State} from "../../../project/game-model/gamesystems/states/State";
import {SimpleState} from "../../../project/game-model/gamesystems/states/SimpleState";
import {ProductState} from "../../../project/game-model/gamesystems/states/ProductState";
export class LeafGamesystemCalculator {

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@ -1,10 +1,9 @@
import {Component, EventEmitter, Input, Output} from '@angular/core';
import {ProductGamesystem} from "../../../game-model/gamesystems/ProductGamesystem";
import {ProductStateEditorComponent} from "../state-editor/product-state-editor/product-state-editor.component";
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
import {
ProductTransitionEditorComponent
} from "../transition-editor/product-transition-editor/product-transition-editor.component";
import {ProductGamesystem} from "../../../project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";

View File

@ -1,7 +1,7 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {ScriptAccountCondition} from "../../../game-model/gamesystems/conditions/ScriptAccountCondition";
import {MatTableDataSource} from "@angular/material/table";
import {ScriptAccount} from "../../../game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../project/game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccount} from "../../../project/game-model/scriptAccounts/ScriptAccount";
@Component({
selector: 'app-scriptaccount-condition-editor',

View File

@ -1,7 +1,7 @@
import {Component, Input} from '@angular/core';
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
import {MatTableDataSource} from "@angular/material/table";
import {ScriptAccount} from "../../../game-model/scriptAccounts/ScriptAccount";
import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";
import {ScriptAccount} from "../../../project/game-model/scriptAccounts/ScriptAccount";
@Component({
selector: 'app-simple-gamesystem-editor',

View File

@ -1,15 +1,13 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {ProductGamesystem} from "../../../../game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
import {
MatTableDataSource
} from "@angular/material/table";
import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState";
import {State} from "../../../../game-model/gamesystems/states/State";
import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
import {ProductTransition} from "../../../../game-model/gamesystems/transitions/ProductTransition";
import {ProductState} from "../../../../game-model/gamesystems/states/ProductState";
import {animate, state, style, transition, trigger} from "@angular/animations";
import {ProductGamesystem} from "../../../../project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
import {State} from "../../../../project/game-model/gamesystems/states/State";
@Component({
selector: 'app-product-state-editor',
@ -55,7 +53,6 @@ export class ProductStateEditorComponent implements OnInit{
})
}
protected readonly SimpleState = SimpleState;
getLeafState(state: State<any>, i: number) {
return LeafGamesystemCalculator.calcLeafStates(state)[i];

View File

@ -1,13 +1,11 @@
import {Component, Input, OnInit} from '@angular/core';
import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState";
import {MatTableDataSource} from "@angular/material/table";
import {animate, state, style, transition, trigger} from "@angular/animations";
import {MatSnackBar} from "@angular/material/snack-bar";
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
import {ProductState} from "../../../../game-model/gamesystems/states/ProductState";
import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../game-model/gamesystems/conditions/ScriptAccountCondition";
import {SimpleState} from "../../../../project/game-model/gamesystems/states/SimpleState";
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../project/game-model/gamesystems/conditions/ScriptAccountCondition";
@Component({
selector: 'app-simple-state-editor',

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@ -1,13 +1,13 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {ProductGamesystem} from "../../../../game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
import {
MatTableDataSource
} from "@angular/material/table";
import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
import {ProductTransition} from "../../../../game-model/gamesystems/transitions/ProductTransition";
import {ProductState} from "../../../../game-model/gamesystems/states/ProductState";
import {animate, state, style, transition, trigger} from "@angular/animations";
import {ProductGamesystem} from "../../../../project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
import {ProductTransition} from "../../../../project/game-model/gamesystems/transitions/ProductTransition";
import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
class DisplayedColumnName {
displayedName: string
internalName: string

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@ -1,8 +1,8 @@
import {Component, Input, OnInit} from '@angular/core';
import {Transition} from "../../../../game-model/gamesystems/transitions/Transition";
import {MatTableDataSource} from "@angular/material/table";
import {ScriptAccountAction} from "../../../../game-model/gamesystems/actions/ScriptAccountAction";
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount";
import {Transition} from "../../../../project/game-model/gamesystems/transitions/Transition";
import {ScriptAccountAction} from "../../../../project/game-model/gamesystems/actions/ScriptAccountAction";
@Component({
selector: 'app-scriptaccount-action-editor',

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@ -1,13 +1,13 @@
import {Component, Input, OnInit} from '@angular/core';
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
import {
MatTableDataSource
} from "@angular/material/table";
import {SimpleTransition} from "../../../../game-model/gamesystems/transitions/SimpleTransition";
import {animate, state, style, transition, trigger} from "@angular/animations";
import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState";
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../../../game-model/gamesystems/conditions/ScriptAccountCondition";
import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount";
import {SimpleTransition} from "../../../../project/game-model/gamesystems/transitions/SimpleTransition";
import {SimpleState} from "../../../../project/game-model/gamesystems/states/SimpleState";
import {ScriptAccountCondition} from "../../../../project/game-model/gamesystems/conditions/ScriptAccountCondition";
@Component({
selector: 'app-simple-transition-editor',
templateUrl: './simple-transition-editor.component.html',

View File

@ -1,6 +1,6 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {ModelComponent} from "../../game-model/ModelComponent";
import {FormControl, Validators} from "@angular/forms";
import {ModelComponent} from "../../project/game-model/ModelComponent";
@Component({
selector: 'app-model-component-editor',

View File

@ -1,12 +1,12 @@
import {Component, Input, OnInit} from '@angular/core';
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {ModelComponent} from "../../game-model/ModelComponent";
import {MatFormField} from "@angular/material/form-field";
import {MatInput} from "@angular/material/input";
import {FormControl, FormGroupDirective, FormsModule, NgForm, Validators} from "@angular/forms";
import {NgIf} from "@angular/common";
import {ErrorStateMatcher} from "@angular/material/core";
import {ElectronService} from "../../core/services";
import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
export class MyErrorStateMatcher implements ErrorStateMatcher {
isErrorState(control: FormControl | null, form: FormGroupDirective | NgForm | null): boolean {

View File

@ -7,37 +7,27 @@ import {SimpleGamesystem} from "./gamesystems/SimpleGamesystem";
import {StorageModel} from "./fs/StorageModel";
export class GameModel {
private readonly _gameModelName: string
gameModelName: string
private _gamesystems: Gamesystem<any, any>[] = [];
private _scriptAccounts: ScriptAccount[] = [];
gamesystems: Gamesystem<any, any>[] = [];
scriptAccounts: ScriptAccount[] = [];
constructor(gameModelName: string) {
this._gameModelName = gameModelName;
}
get gameModelName(): string {
return this._gameModelName;
}
get gamesystems(): Gamesystem<any, any>[] {
return this._gamesystems;
}
get scriptAccounts(): ScriptAccount[] {
return this._scriptAccounts;
this.gameModelName = gameModelName;
}
addGamesystem(gamesystem: Gamesystem<any, any>) {
if(this.findGamesystem(gamesystem.componentName) == undefined) {
this._gamesystems.push(gamesystem);
this.gamesystems.push(gamesystem);
}
}
removeGamesystem(gamesystem : Gamesystem<any, any>) {
if(gamesystem.parentGamesystem == undefined) {
this._gamesystems = this._gamesystems.filter(g => g !== gamesystem);
this.gamesystems = this.gamesystems.filter(g => g !== gamesystem);
} else {
(gamesystem.parentGamesystem as ProductGamesystem).removeChildGamesystem(gamesystem);
console.log(gamesystem.parentGamesystem)
}
}
@ -77,7 +67,7 @@ export class GameModel {
removeScriptAccount(scriptAccount: ScriptAccount) {
if(scriptAccount != undefined) {
this._scriptAccounts = this.scriptAccounts.filter(s => s != scriptAccount);
this.scriptAccounts = this.scriptAccounts.filter(s => s != scriptAccount);
}
}
@ -99,4 +89,12 @@ export class GameModel {
addScriptAccount(scriptAccount: ScriptAccount) {
this.scriptAccounts.push(scriptAccount);
}
generateProductSystemContents() {
this.gamesystems.forEach(gamesystem => {
if(gamesystem instanceof ProductGamesystem) {
gamesystem.generateFromChildsystems();
}
})
}
}

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@ -0,0 +1,12 @@
import {ModelComponentType} from "../ModelComponentType";
export class DeleteModel {
componentName: string
modeltype: ModelComponentType
constructor(componentName: string, modeltype: ModelComponentType) {
this.componentName = componentName;
this.modeltype = modeltype;
}
}

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@ -6,7 +6,6 @@ import {Transition} from "./transitions/Transition";
import {SimpleState} from "./states/SimpleState";
import {SimpleGamesystem} from "./SimpleGamesystem";
import {GameModel} from "../GameModel";
import {ProductStateTrainer} from "../../../../e2e/game-model/gamesystems/productGamesystems/ProductStateTrainer";
import {ScriptAccountCondition} from "./conditions/ScriptAccountCondition";
import {ScriptAccountAction} from "./actions/ScriptAccountAction";
@ -21,12 +20,14 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
if(simpleGamesystem.states.length > 0) {
simpleGamesystem.componentName += "(Child)";
productGamesystem.addChildGamesystem(simpleGamesystem);
simpleGamesystem.parentGamesystem = productGamesystem
}
if(parentGamesystem != undefined) {
parentGamesystem.removeChildGamesystem(simpleGamesystem);
parentGamesystem.addChildGamesystem(productGamesystem);
productGamesystem.parentGamesystem = parentGamesystem
} else {
gameModel.removeGamesystem(simpleGamesystem);
gameModel.addGamesystem(productGamesystem);

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@ -0,0 +1,20 @@
import {StoreComponent} from "../../../../app/storage/StoreComponent";
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
export class ScriptAccountParser {
public static parseScriptAccounts(storedScriptAccounts: StoreComponent[]): ScriptAccount[] {
const scriptAccounts: ScriptAccount[] = []
storedScriptAccounts.forEach(scriptAccount => {
scriptAccounts.push(this.parseScriptAccount(scriptAccount))
})
return scriptAccounts;
}
private static parseScriptAccount(storedComponent: StoreComponent): ScriptAccount {
console.log("Parse ScriptAccount: ", storedComponent.fileName)
const parsedScriptAccount = new ScriptAccount("", "");
Object.assign(parsedScriptAccount, JSON.parse(storedComponent.jsonString));
return parsedScriptAccount;
}
}

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@ -0,0 +1,87 @@
import {StoreComponent} from "../../../../../app/storage/StoreComponent";
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
import {ParsedParentGamesystems} from "./ParsedParentGamesystems";
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
import {StateParser} from "./StateParser";
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {TransitionParser} from "./TransitionParser";
export class GamesystemParser {
private parsedParentGamesystems: ParsedParentGamesystems[] = []
private parsedGamesystems: Gamesystem<any, any>[] = []
private scriptAccounts: ScriptAccount[]
constructor(scriptAccounts: ScriptAccount[]) {
this.scriptAccounts = scriptAccounts;
}
public parseStoredGamesystems(storedGamesystems: StoreComponent[]): Gamesystem<any, any>[] {
storedGamesystems.forEach(storedGamesystem => {
this.parseGamesystem(storedGamesystem)
})
return this.computeGamesystemStructure();
}
private parseGamesystem(storedGamesystem: StoreComponent) {
const parsedGamesystemData = JSON.parse(storedGamesystem.jsonString)
let parsedSystem: Gamesystem<any, any>
if(parsedGamesystemData.childsystems != undefined) {
parsedSystem = this.parseProductGamesystem(parsedGamesystemData)
} else {
parsedSystem = this.parseSimpleGamesystem(parsedGamesystemData)
}
this.parsedGamesystems.push(parsedSystem);
}
parseSimpleGamesystem(gamesystemData: any): SimpleGamesystem {
const simpleGamesystem = new SimpleGamesystem(gamesystemData.componentName, gamesystemData.componentDescription)
const stateParser = new StateParser(this.scriptAccounts);
simpleGamesystem.states = stateParser.parseStates(gamesystemData.states)
const transitionParser = new TransitionParser(simpleGamesystem.states, this.scriptAccounts)
simpleGamesystem.transitions = transitionParser.parseTransitions(gamesystemData.transitions)
return simpleGamesystem
}
parseProductGamesystem(gamesystemData: any) {
const productGamesystem = new ProductGamesystem(gamesystemData.componentName, gamesystemData.componentDescription);
const childsystemNames: string[] = []
for(let i=0; i<gamesystemData.childsystems.length; i++) {
childsystemNames.push(gamesystemData.childsystems[i].componentName)
}
this.parsedParentGamesystems.push(new ParsedParentGamesystems(productGamesystem, childsystemNames))
return productGamesystem;
}
private computeGamesystemStructure(): Gamesystem<any, any>[] {
const topGamesystems: Gamesystem<any, any>[] = []
this.parsedGamesystems.forEach(parsedGamesystem => {
const searchedParentsystem = this.findParentsystem(parsedGamesystem.componentName)
if(searchedParentsystem != undefined) {
searchedParentsystem.addChildGamesystem(parsedGamesystem)
parsedGamesystem.parentGamesystem = searchedParentsystem
} else {
topGamesystems.push(parsedGamesystem)
}
})
return topGamesystems
}
findParentsystem(childsystemName: string) {
for(let i=0; i<this.parsedParentGamesystems.length; i++) {
if(this.parsedParentGamesystems[i].childsystemNames.includes(childsystemName)) {
return this.parsedParentGamesystems[i].parentGamesystem;
}
}
return undefined
}
}

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@ -0,0 +1,12 @@
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
export class ParsedParentGamesystems {
parentGamesystem: ProductGamesystem
childsystemNames: string[]
constructor(parentGamesystem: ProductGamesystem, childsystemNames: string[]) {
this.parentGamesystem = parentGamesystem;
this.childsystemNames = childsystemNames;
}
}

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@ -0,0 +1,39 @@
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../game-model/gamesystems/conditions/ScriptAccountCondition";
import {max, min} from "rxjs";
export class ScriptAccountConditionParser {
private scriptAccounts: ScriptAccount[]
constructor(scriptAccounts: ScriptAccount[]) {
this.scriptAccounts = scriptAccounts;
}
parseStoredConditions(conditionData: any): ScriptAccountCondition[] {
const conditions: ScriptAccountCondition[] = []
for(let i=0; i<conditionData.length; i++) {
const parsedCondition = this.parseSingleCondition(conditionData[i]);
if(parsedCondition != undefined) {
conditions.push(parsedCondition)
}
}
return conditions
}
private parseSingleCondition(conditionData: any): ScriptAccountCondition | undefined{
const referencedScriptAccount = this.findScriptAccountByName(conditionData.scriptAccount);
if(referencedScriptAccount != undefined) {
const minValue = conditionData.minValue;
const maxValue = conditionData.maxValue;
return ScriptAccountCondition.constructScriptAccountCondition(referencedScriptAccount, minValue, maxValue);
} else {
return undefined;
}
}
private findScriptAccountByName(scriptAccountName: string) {
return this.scriptAccounts.find(scriptAccount => scriptAccount.componentName === scriptAccountName);
}
}

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@ -0,0 +1,39 @@
import {SimpleState} from "../../game-model/gamesystems/states/SimpleState";
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../game-model/gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccountConditionParser} from "./ScriptAccountConditionParser";
export class StateParser {
private conditionParser
constructor(scriptAccounts: ScriptAccount[]) {
this.conditionParser = new ScriptAccountConditionParser(scriptAccounts)
}
public parseStates(stateData: any): SimpleState[] {
const parsedStates: SimpleState[] = []
for(let i=0; i<stateData.length; i++) {
parsedStates.push(this.parseState(stateData[i]))
}
return parsedStates;
}
private parseState(stateData: any): SimpleState {
const initial = stateData.initial
const stateLabel = stateData.stateLabel
const stateDescription = stateData.stateDescription
const conditions = this.conditionParser.parseStoredConditions(stateData.conditions)
const simpleState = new SimpleState(stateLabel, stateDescription);
simpleState.initial = initial;
simpleState.conditions = conditions;
return simpleState;
}
}

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@ -0,0 +1,46 @@
import {SimpleState} from "../../game-model/gamesystems/states/SimpleState";
import {ScriptAccountConditionParser} from "./ScriptAccountConditionParser";
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {SimpleTransition} from "../../game-model/gamesystems/transitions/SimpleTransition";
export class TransitionParser {
private states: SimpleState[]
private conditionParser: ScriptAccountConditionParser
constructor(states: SimpleState[], scriptAccounts: ScriptAccount[]) {
this.states = states;
this.conditionParser = new ScriptAccountConditionParser(scriptAccounts);
}
public parseTransitions(transitionData: any): SimpleTransition[] {
const transitions: SimpleTransition[] = []
for(let i=0; i<transitionData.length; i++) {
const parsedTransition = this.parseSingleTransition(transitionData[i]);
if(parsedTransition != undefined) {
transitions.push(parsedTransition)
}
}
return transitions
}
private parseSingleTransition(transitionData: any): SimpleTransition | undefined{
const startingState = this.findStateByLabel(transitionData.startingState)
const endingState = this.findStateByLabel(transitionData.endingState);
if(startingState == undefined || endingState == undefined) {
return undefined
}
const simpleTransition = new SimpleTransition(startingState, endingState)
simpleTransition.scriptAccountConditions = this.conditionParser.parseStoredConditions(transitionData.scriptAccountConditions)
return simpleTransition;
}
private findStateByLabel(stateLabel: string) {
return this.states.find(state => state.stateLabel === stateLabel);
}
}

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@ -0,0 +1,109 @@
import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
import {StoreComponent} from "../../../../app/storage/StoreComponent";
import {SimpleGamesystem} from "../game-model/gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../game-model/gamesystems/ProductGamesystem";
import {SerializeConstants} from "./SerializeConstants";
import {ModelComponentType} from "../game-model/ModelComponentType";
export class GamesystemSerializer {
private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type"]
public static serializeGamesystems(gamesystems: Gamesystem<any, any>[]): StoreComponent[] {
let storedGamesystems: StoreComponent[] = []
gamesystems.forEach(gamesystem => storedGamesystems = storedGamesystems.concat(this.serializeSingleGamesystem(gamesystem)))
return storedGamesystems
}
private static serializeSingleGamesystem(gamesystem: Gamesystem<any, any>): StoreComponent[] {
if(gamesystem instanceof SimpleGamesystem) {
console.log("Simple Gamesystem")
return [this.serializeSimpleGamesystem(gamesystem as SimpleGamesystem)]
} else {
return this.serializeProductGamesystem(gamesystem as ProductGamesystem)
}
}
private static serializeSimpleGamesystem(simpleGamesystem: SimpleGamesystem): StoreComponent {
const fileName = this.computeSimpleGamesystemPath(simpleGamesystem);
if(simpleGamesystem.componentName === "Weather(Child)") {
console.log(fileName)
}
const jsonString = JSON.stringify(simpleGamesystem, (key, value) => {
if(this.IGNORED_SIMPLE_ATTRIBUTES.includes(key)) {
return undefined
} else if(key === 'startingState' || key === 'endingState') {
return value.stateLabel
} else if(key === 'scriptAccount') {
return value.componentName
} else {
return value;
}
}, SerializeConstants.JSON_INDENT)
return new StoreComponent(jsonString, fileName, ModelComponentType.GAMESYTEM)
}
private static serializeProductGamesystem(productGamesystem: ProductGamesystem): StoreComponent[] {
const storedGamesystems: StoreComponent[] = []
const fileName = this.computeProductGamesystemPath(productGamesystem)
const innerGamesystemJsonArray: {'componentName': string}[] = []
productGamesystem.innerGamesystems.forEach(innerGamesystem => {
innerGamesystemJsonArray.push({
'componentName': innerGamesystem.componentName
})
const storedChildsystems = this.serializeSingleGamesystem(innerGamesystem);
storedChildsystems.forEach(storedChildsystem => storedGamesystems.push(storedChildsystem))
})
const jsonString = {
'componentName': productGamesystem.componentName,
'componentDescription': productGamesystem.componentDescription,
'childsystems': innerGamesystemJsonArray
}
const storedProductsystem = new StoreComponent(JSON.stringify(jsonString), fileName, ModelComponentType.GAMESYTEM)
storedGamesystems.push(storedProductsystem)
return storedGamesystems;
}
private static computeSimpleGamesystemPath(simpleGamesystem: SimpleGamesystem): string {
if(simpleGamesystem.parentGamesystem == undefined) {
return simpleGamesystem.componentName
} else {
const pathElements: string[] = [simpleGamesystem.componentName]
let currentGamesystem: ProductGamesystem | undefined = simpleGamesystem.parentGamesystem
while(currentGamesystem != undefined) {
pathElements.unshift(currentGamesystem.componentName)
currentGamesystem = currentGamesystem.parentGamesystem
}
let output = ""
for(let i=0; i<pathElements.length; i++) {
output += pathElements[i] + "/"
}
return output.slice(0, -1)
}
}
private static computeProductGamesystemPath(productGamesystem: ProductGamesystem): string {
if(productGamesystem.parentGamesystem == undefined) {
return productGamesystem.componentName + "/" + productGamesystem.componentName
} else {
const pathElements: string[] = [productGamesystem.componentName + "/" + productGamesystem.componentName]
let currentGamesystem: ProductGamesystem | undefined = productGamesystem.parentGamesystem
while(currentGamesystem != undefined) {
pathElements.unshift(currentGamesystem.componentName)
currentGamesystem = currentGamesystem.parentGamesystem
}
let output = ""
for(let i=0; i<pathElements.length; i++) {
output += pathElements[i] + "/"
}
return output.slice(0, -1)
}
}
}

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@ -0,0 +1,25 @@
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
import {StoreComponent} from "../../../../app/storage/StoreComponent";
import {SerializeConstants} from "./SerializeConstants";
import {ModelComponentType} from "../game-model/ModelComponentType";
export class ScriptAccountSerializer {
public static serializeScriptAccounts(scriptAccounts: ScriptAccount[]): StoreComponent[] {
const storeComponents: StoreComponent[] = []
scriptAccounts.forEach(scriptAccount => storeComponents.push(this.serializeSingleScriptAccount(scriptAccount)))
return storeComponents;
}
private static serializeSingleScriptAccount(scriptAccount: ScriptAccount): StoreComponent {
const fileName = scriptAccount.componentName
const jsonString = JSON.stringify(scriptAccount, (key, value) => {
if(key === 'unsaved' || key === 'type') {
return undefined
} else {
return value;
}
}, SerializeConstants.JSON_INDENT)
return new StoreComponent(jsonString, fileName, ModelComponentType.SCRIPTACCOUNT);
}
}

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@ -0,0 +1,3 @@
export class SerializeConstants {
public static JSON_INDENT = 4
}

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@ -1,13 +1,13 @@
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
import {State} from "../../game-model/gamesystems/states/State";
import {Transition} from "../../game-model/gamesystems/transitions/Transition";
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
import {FlatTreeControl} from "@angular/cdk/tree";
import {MatTreeFlatDataSource, MatTreeFlattener} from "@angular/material/tree";
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
import {GameModel} from "../../game-model/GameModel";
import {ElectronService} from "../../core/services";
import {GameModel} from "../../project/game-model/GameModel";
import {Gamesystem} from "../../project/game-model/gamesystems/Gamesystem";
import {State} from "../../project/game-model/gamesystems/states/State";
import {Transition} from "../../project/game-model/gamesystems/transitions/Transition";
import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
interface FlatNode {

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