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c74906687d
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@ -76,6 +76,12 @@ function createWindow(): BrowserWindow {
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click: () => {
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win!.webContents.send('context-menu', "new-gamesystem-character");
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}
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},
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{
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label: "Character-Relation",
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click: () => {
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win!.webContents.send('context-menu', "new-gamesystem-character_relation");
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}
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}
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]
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},
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@ -219,7 +219,8 @@ export class AppComponent implements OnInit{
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gameModel.generateProductSystemContents()
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const characterTemplateSystems = gameModel.getTemplateSystems(TemplateType.CHARACTER).map(templateSystem => templateSystem as SimpleTemplateGamesystem)
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const characterParser = new CharacterParser(characterTemplateSystems, gameModel.scriptAccounts);
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const characterRelationTemplateSystems = gameModel.getTemplateSystems(TemplateType.CHARACTER_RELATION).map(templateSystem => templateSystem as SimpleTemplateGamesystem)
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const characterParser = new CharacterParser(characterTemplateSystems, characterRelationTemplateSystems, gameModel.scriptAccounts);
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gameModel.characters = characterParser.parseCharacters(storedGameModel.storedCharacters)
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this.gameModel = gameModel;
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|
@ -79,6 +79,9 @@ import {
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import {
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TemplateSpecificatorComponent
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} from "./editor/gamesystem-editor/template-specificator/template-specificator.component";
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import {
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StateInitialCellComponent
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} from "./editor/gamesystem-editor/state-editor/simple-state-editor/state-initial-cell/state-initial-cell.component";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -103,71 +106,72 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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ScriptaccountConditionEditorComponent,
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CharacterOverviewComponent,
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CharacterEditorComponent,
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TemplateSpecificatorComponent
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],
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imports: [
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BrowserModule,
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FormsModule,
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HttpClientModule,
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||||
CoreModule,
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||||
SharedModule,
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TranslateModule.forRoot({
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loader: {
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provide: TranslateLoader,
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useFactory: httpLoaderFactory,
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deps: [HttpClient]
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}
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}),
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BrowserAnimationsModule,
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MatIcon,
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MatToolbar,
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MatButton,
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||||
MatFormField,
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||||
MatInput,
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||||
MatDrawerContainer,
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||||
MatDrawer,
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||||
MatIconButton,
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||||
MatMenuTrigger,
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||||
MatMenu,
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||||
MatMenuItem,
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||||
MatListItem,
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||||
MatActionList,
|
||||
MatTabGroup,
|
||||
MatTab,
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||||
MatTabLabel,
|
||||
MatLabel,
|
||||
MatFormField,
|
||||
ReactiveFormsModule,
|
||||
MatError,
|
||||
MatDialogTitle,
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||||
MatDialogContent,
|
||||
MatDialogActions,
|
||||
MatMiniFabButton,
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||||
MatTreeModule,
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||||
MatTable,
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||||
MatColumnDef,
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||||
MatHeaderCell,
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||||
MatHeaderCellDef,
|
||||
MatCellDef,
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||||
MatCell,
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||||
MatHeaderRow,
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||||
MatRow,
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||||
MatHeaderRowDef,
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||||
MatRowDef,
|
||||
MatCheckbox,
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||||
MatSelect,
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||||
MatOption,
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||||
MatHint,
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||||
MatTooltip,
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||||
MatCard,
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MatCardContent,
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MatCardHeader,
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MatAccordion,
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MatExpansionPanel,
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MatExpansionPanelTitle,
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MatCardTitle,
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MatExpansionPanelHeader
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TemplateSpecificatorComponent,
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StateInitialCellComponent
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],
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imports: [
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BrowserModule,
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FormsModule,
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HttpClientModule,
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CoreModule,
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SharedModule,
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TranslateModule.forRoot({
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loader: {
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provide: TranslateLoader,
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useFactory: httpLoaderFactory,
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deps: [HttpClient]
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||||
}
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}),
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||||
BrowserAnimationsModule,
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||||
MatIcon,
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MatToolbar,
|
||||
MatButton,
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||||
MatFormField,
|
||||
MatInput,
|
||||
MatDrawerContainer,
|
||||
MatDrawer,
|
||||
MatIconButton,
|
||||
MatMenuTrigger,
|
||||
MatMenu,
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||||
MatMenuItem,
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||||
MatListItem,
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||||
MatActionList,
|
||||
MatTabGroup,
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||||
MatTab,
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||||
MatTabLabel,
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||||
MatLabel,
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||||
MatFormField,
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||||
ReactiveFormsModule,
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||||
MatError,
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||||
MatDialogTitle,
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||||
MatDialogContent,
|
||||
MatDialogActions,
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MatMiniFabButton,
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||||
MatTreeModule,
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||||
MatTable,
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||||
MatColumnDef,
|
||||
MatHeaderCell,
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||||
MatHeaderCellDef,
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||||
MatCellDef,
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||||
MatCell,
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||||
MatHeaderRow,
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||||
MatRow,
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||||
MatHeaderRowDef,
|
||||
MatRowDef,
|
||||
MatCheckbox,
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||||
MatSelect,
|
||||
MatOption,
|
||||
MatHint,
|
||||
MatTooltip,
|
||||
MatCard,
|
||||
MatCardContent,
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||||
MatCardHeader,
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||||
MatAccordion,
|
||||
MatExpansionPanel,
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||||
MatExpansionPanelTitle,
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MatCardTitle,
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||||
MatExpansionPanelHeader
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],
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providers: [],
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bootstrap: [AppComponent]
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})
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@ -14,3 +14,45 @@
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<button mat-stroked-button class="specify-btn" (click)="openTemplateSpecificator()">Specify Templatesystem</button>
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</mat-card-content>
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</mat-card>
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<mat-card>
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<mat-card-header>
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<mat-card-title>Characterrelationspecifc Gamesystems</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<mat-accordion>
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<mat-expansion-panel *ngFor="let templateSystem of character!.characterRelationGamesystems">
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<mat-expansion-panel-header>
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<mat-panel-title>{{templateSystem.componentName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<app-gamesystem-editor [templateElement]="character" [gamesystem]="templateSystem" [scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
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</mat-expansion-panel>
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<button mat-stroked-button class="specify-btn" (click)="openCharacterRelationTemplateSpecificator()">Specify Templatesystem</button>
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</mat-accordion>
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</mat-card-content>
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</mat-card>
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||||
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<mat-card>
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<mat-card-header>
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<mat-card-title>Character-Relations</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<mat-accordion>
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<mat-expansion-panel *ngFor="let characterRelation of character!.characterRelations">
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<mat-expansion-panel-header>
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<mat-panel-title>{{characterRelation.firstCharacter.componentName}} - {{characterRelation.secondCharacter.componentName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<p>Templatesystems: {{characterRelation.characterRelationGamesystems.length}}</p>
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<mat-accordion>
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<mat-expansion-panel *ngFor="let templateSystem of characterRelation.characterRelationGamesystems">
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<mat-expansion-panel-header>
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<mat-panel-title>{{templateSystem.componentName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<app-product-gamesystem-editor [gamesystem]="templateSystem" [templateElement]="characterRelation"></app-product-gamesystem-editor>
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</mat-expansion-panel>
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</mat-accordion>
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</mat-expansion-panel>
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</mat-accordion>
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</mat-card-content>
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||||
</mat-card>
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||||
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@ -29,4 +29,12 @@ export class CharacterEditorComponent {
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})
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}
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openCharacterRelationTemplateSpecificator() {
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const dialogRef = this.dialog.open(TemplateSpecificatorComponent, {data: this.gameModel!.getTemplateSystems(TemplateType.CHARACTER_RELATION), minWidth: "400px"});
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dialogRef.afterClosed().subscribe(res => {
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if(res != undefined) {
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this.character!.addAsymetricCharacterRelationGamesystem(res);
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}
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})
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}
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}
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|
@ -1,3 +1,14 @@
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||||
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||||
<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [templateElement]="templateElement" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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||||
<mat-expansion-panel *ngIf="gamesystem != undefined">
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<mat-expansion-panel-header>
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<mat-panel-title>Product Generation Settings</mat-panel-title>
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||||
</mat-expansion-panel-header>
|
||||
<div *ngIf="isGamesystemTemplate()">
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<mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Use symmetric Productgenerators</mat-checkbox>
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</div>
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||||
<mat-checkbox [(ngModel)]="gamesystem!.generateIsolatedStates">Generate Isolated ProductStates</mat-checkbox>
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||||
</mat-expansion-panel>
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|
@ -6,6 +6,8 @@ import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccou
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import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
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import {TemplateElement} from "../../project/game-model/templates/TemplateElement";
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import {SimpleTemplateGamesystem} from "../../project/game-model/templates/simpleGamesystem/SimpleTemplateGamesystem";
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import {ProductTemplateSystem} from "../../project/game-model/templates/productGamesystem/ProductTemplateSystem";
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||||
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||||
@Component({
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selector: 'app-gamesystem-editor',
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@ -42,4 +44,19 @@ export class GamesystemEditorComponent implements OnInit{
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onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
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this.openGamesystemEmitter.emit(gamesystem);
|
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}
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isGamesystemTemplate() {
|
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return this.gamesystem instanceof SimpleTemplateGamesystem || this.gamesystem instanceof ProductTemplateSystem;
|
||||
}
|
||||
|
||||
convertGamesystemToTemplate(gamesystem: Gamesystem<State<any>, Transition<any>> | undefined) {
|
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if(gamesystem instanceof SimpleTemplateGamesystem) {
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return gamesystem as SimpleTemplateGamesystem;
|
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} else if(gamesystem instanceof ProductTemplateSystem) {
|
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return gamesystem as ProductTemplateSystem
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} else {
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return undefined
|
||||
}
|
||||
|
||||
}
|
||||
}
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||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
<app-product-state-editor [templateElement]="templateElement" [gamesystem]="gamesystem" (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-state-editor>
|
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<div id="productStateEditor">
|
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<app-product-transition-editor [templateElement]="templateElement" [gamesystem]="gamesystem" (onOpenGamesystem)="onOpenGamesystemEditor($event)"></app-product-transition-editor>
|
||||
|
@ -1,4 +1,4 @@
|
||||
import {Component, EventEmitter, Input, Output} from '@angular/core';
|
||||
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
|
||||
import {
|
||||
ProductTransitionEditorComponent
|
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} from "../transition-editor/product-transition-editor/product-transition-editor.component";
|
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@ -13,12 +13,15 @@ import {TemplateElement} from "../../../project/game-model/templates/TemplateEle
|
||||
templateUrl: './product-gamesystem-editor.component.html',
|
||||
styleUrl: './product-gamesystem-editor.component.scss'
|
||||
})
|
||||
export class ProductGamesystemEditorComponent {
|
||||
export class ProductGamesystemEditorComponent implements OnInit{
|
||||
|
||||
@Input() gamesystem: ProductGamesystem | undefined
|
||||
@Input() templateElement: TemplateElement | undefined
|
||||
@Output("onOpenGamesystemEditor") openGamesystemEditorEmitter = new EventEmitter<SimpleGamesystem>();
|
||||
|
||||
ngOnInit() {
|
||||
}
|
||||
|
||||
onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
|
||||
this.openGamesystemEditorEmitter.emit(gamesystem);
|
||||
}
|
||||
|
@ -5,8 +5,8 @@
|
||||
<input matInput (keyup)="applyFilter($event)" placeholder="Filter" #input>
|
||||
</mat-form-field>
|
||||
<table mat-table [dataSource]="datasource" class="mat-elevation-z8" multiTemplateDataRows>
|
||||
<ng-container *ngFor="let col of displayedColumns; let i = index" [matColumnDef]="col">
|
||||
<th mat-header-cell *matHeaderCellDef>{{col}}</th>
|
||||
<ng-container *ngFor="let col of internalColumnNames; let i = index" [matColumnDef]="col">
|
||||
<th mat-header-cell *matHeaderCellDef>{{displayedColumns[i]}}</th>
|
||||
<td mat-cell *matCellDef="let state">
|
||||
<a *ngIf="i < displayedColumns.length-1" role="button" (click)="clickOnInnerState(i)" [matTooltip]="getLeafState(state, i).stateDescription">{{getLeafState(state, i).stateLabel}}</a>
|
||||
<mat-icon *ngIf="i == displayedColumns.length-1">
|
||||
|
@ -29,6 +29,8 @@ export class ProductStateEditorComponent implements OnInit{
|
||||
@Input() templateElement: TemplateElement | undefined
|
||||
@Output('onOpenGamesystemEditor') openGamesystemEditorEmitter = new EventEmitter<SimpleGamesystem>();
|
||||
displayedColumns: string[] = [];
|
||||
internalColumnNames: string[] = []
|
||||
|
||||
expandedColumns: string[] = []
|
||||
datasource = new MatTableDataSource<ProductState>();
|
||||
|
||||
@ -38,7 +40,12 @@ export class ProductStateEditorComponent implements OnInit{
|
||||
this.gamesystem!.generateFromChildsystems();
|
||||
this.generateColumnNamesRecursively(this.gamesystem!, "");
|
||||
this.displayedColumns.push('Initial');
|
||||
this.expandedColumns = [...this.displayedColumns, 'expand'];
|
||||
|
||||
this.internalColumnNames = this.displayedColumns.concat();
|
||||
|
||||
this.renameDuplicateColumnNames(this.internalColumnNames)
|
||||
|
||||
this.expandedColumns = [...this.internalColumnNames, 'expand'];
|
||||
|
||||
if(this.templateElement == undefined) {
|
||||
this.datasource.data = this.gamesystem!.states;
|
||||
@ -52,6 +59,20 @@ export class ProductStateEditorComponent implements OnInit{
|
||||
}
|
||||
}
|
||||
|
||||
private renameDuplicateColumnNames(columnNames: string[]) {
|
||||
for(let i=0; i<columnNames.length; i++) {
|
||||
for(let j=i; j<columnNames.length; j++) {
|
||||
if(i === j) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(columnNames[i] === columnNames[j]) {
|
||||
columnNames[j] = columnNames[j] + "-" + i
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
generateColumnNamesRecursively(gamesystem: ProductGamesystem, nestedColumnName: string) {
|
||||
gamesystem.innerGamesystems.forEach(innerGamesystem => {
|
||||
if(innerGamesystem instanceof SimpleGamesystem) {
|
||||
|
@ -39,12 +39,7 @@
|
||||
<ng-container matColumnDef="initial">
|
||||
<th mat-header-cell *matHeaderCellDef>Initial</th>
|
||||
<td mat-cell *matCellDef="let state">
|
||||
<div *ngIf="editedElement !== state">
|
||||
<mat-icon *ngIf="state.initial">done</mat-icon>
|
||||
<mat-icon *ngIf="!state.initial">close</mat-icon>
|
||||
</div>
|
||||
<mat-checkbox *ngIf="editedElement === state" [(ngModel)]="state.initial" (ngModelChange)="onStateChange()"></mat-checkbox>
|
||||
|
||||
<app-state-initial-cell [templateElement]="templateElement" [editedState]="editedElement" [state]="state"></app-state-initial-cell>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
|
@ -35,15 +35,17 @@ export class SimpleStateEditorComponent implements OnInit{
|
||||
|
||||
editedStateLabelError: boolean = false;
|
||||
|
||||
testState: SimpleState | undefined = undefined
|
||||
|
||||
constructor(private snackbar: MatSnackBar) {
|
||||
}
|
||||
|
||||
ngOnInit() {
|
||||
this.dataSource.data = this.states;
|
||||
this.testState = this.states[0]
|
||||
this.dataSource.filterPredicate = (data: SimpleState, filter: string) => {
|
||||
return data.stateLabel.toLowerCase().includes(filter);
|
||||
}
|
||||
console.log(this.templateElement)
|
||||
}
|
||||
|
||||
editState(state: SimpleState) {
|
||||
@ -127,4 +129,6 @@ export class SimpleStateEditorComponent implements OnInit{
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,8 @@
|
||||
<div *ngIf="state != undefined">
|
||||
<div *ngIf="editedState !== state">
|
||||
<mat-icon *ngIf="initialValue">done</mat-icon>
|
||||
<mat-icon *ngIf="!initialValue">close</mat-icon>
|
||||
</div>
|
||||
<mat-checkbox *ngIf="editedState === state" [(ngModel)]="initialValue"></mat-checkbox>
|
||||
|
||||
</div>
|
@ -0,0 +1,23 @@
|
||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { StateInitialCellComponent } from './state-initial-cell.component';
|
||||
|
||||
describe('StateInitialCellComponent', () => {
|
||||
let component: StateInitialCellComponent;
|
||||
let fixture: ComponentFixture<StateInitialCellComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [StateInitialCellComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(StateInitialCellComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
@ -0,0 +1,33 @@
|
||||
import {Component, Input} from '@angular/core';
|
||||
import {SimpleState} from "../../../../../project/game-model/gamesystems/states/SimpleState";
|
||||
import {NgIf} from "@angular/common";
|
||||
import {TemplateElement} from "../../../../../project/game-model/templates/TemplateElement";
|
||||
import {SimpleTemplateState} from "../../../../../project/game-model/templates/simpleGamesystem/SimpleTemplateState";
|
||||
|
||||
@Component({
|
||||
selector: 'app-state-initial-cell',
|
||||
templateUrl: './state-initial-cell.component.html',
|
||||
styleUrl: './state-initial-cell.component.scss'
|
||||
})
|
||||
export class StateInitialCellComponent {
|
||||
|
||||
@Input() state: SimpleState | undefined
|
||||
@Input() editedState: SimpleState | undefined | null
|
||||
@Input() templateElement: TemplateElement | undefined
|
||||
|
||||
get initialValue(): boolean {
|
||||
if(this.templateElement != undefined && this.state instanceof SimpleTemplateState && this.state.initialMap.has(this.templateElement!)) {
|
||||
return this.state!.initialMap.get(this.templateElement!)!
|
||||
} else {
|
||||
return this.state!.initial;
|
||||
}
|
||||
}
|
||||
|
||||
set initialValue(value: boolean) {
|
||||
if(this.templateElement != undefined && this.state instanceof SimpleTemplateState && this.state.initialMap.has(this.templateElement!)) {
|
||||
this.state.initialMap.set(this.templateElement!, value)
|
||||
} else {
|
||||
this.state!.initial = value;
|
||||
}
|
||||
}
|
||||
}
|
@ -50,6 +50,8 @@ export class ProductTransitionEditorComponent implements OnInit{
|
||||
const leafGamesystems: SimpleGamesystem[] = LeafGamesystemCalculator.calcLeafGeamesystems(this.gamesystem);
|
||||
this.displayedColumns = leafGamesystems.map(leafGamesystem => new DisplayedColumnName(leafGamesystem.componentName, leafGamesystem.componentName + "-start"));
|
||||
this.displayedColumns = this.displayedColumns.concat( leafGamesystems.map(leafGamesystem => new DisplayedColumnName(leafGamesystem.componentName, leafGamesystem.componentName + "-end")));
|
||||
this.renameDuplicateColumnNames(this.displayedColumns)
|
||||
|
||||
|
||||
this.numberLeafSystems = leafGamesystems.length;
|
||||
this.columns = this.displayedColumns.map(column => column.internalName)
|
||||
@ -72,6 +74,20 @@ export class ProductTransitionEditorComponent implements OnInit{
|
||||
}
|
||||
}
|
||||
|
||||
private renameDuplicateColumnNames(columnNames: DisplayedColumnName[]) {
|
||||
for(let i=0; i<columnNames.length; i++) {
|
||||
for(let j=i; j<columnNames.length; j++) {
|
||||
if(i === j) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(columnNames[i].internalName === columnNames[j].internalName) {
|
||||
columnNames[j].internalName = columnNames[j].internalName + "-" + i
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getLeafStateByIndex(transition: ProductTransition, leafIndex: number) {
|
||||
let state: ProductState;
|
||||
let index = leafIndex;
|
||||
|
@ -10,6 +10,7 @@ import {TemplateType} from "./templates/TemplateType";
|
||||
import {SimpleTemplateGamesystem} from "./templates/simpleGamesystem/SimpleTemplateGamesystem";
|
||||
import {ProductTemplateSystem} from "./templates/productGamesystem/ProductTemplateSystem";
|
||||
import {ProductTemplateCreator} from "./templates/productGamesystem/ProductTemplateCreator";
|
||||
import {CharacterRelation} from "./characters/CharacterRelation";
|
||||
|
||||
export class GameModel {
|
||||
gameModelName: string
|
||||
@ -75,6 +76,7 @@ export class GameModel {
|
||||
|
||||
let parentProductGamesystem: ProductGamesystem;
|
||||
if(parentGamesystem instanceof SimpleTemplateGamesystem) {
|
||||
console.log("Simple Template")
|
||||
parentProductGamesystem = ProductTemplateCreator.constructTemplateFromSimpleGamesystem(parentGamesystem, this, templateType!)
|
||||
} else if(parentGamesystem instanceof SimpleGamesystem) {
|
||||
if(simpleGamesystem instanceof SimpleTemplateGamesystem) {
|
||||
@ -127,12 +129,21 @@ export class GameModel {
|
||||
const searchedCharacter = this.characters.find(character => character.componentName === characterName);
|
||||
if(searchedCharacter == undefined) {
|
||||
const character = new Character(characterName, "");
|
||||
this.createCharacterRelation(character)
|
||||
this.characters.push(character)
|
||||
return character
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
private createCharacterRelation(addedCharacter: Character) {
|
||||
this.characters.forEach(character => {
|
||||
const characterRelation = new CharacterRelation(character, addedCharacter);
|
||||
character.addCharacterRelation(characterRelation);
|
||||
addedCharacter.addCharacterRelation(characterRelation);
|
||||
})
|
||||
}
|
||||
|
||||
removeScriptAccount(scriptAccount: ScriptAccount) {
|
||||
if(scriptAccount != undefined) {
|
||||
this.scriptAccounts = this.scriptAccounts.filter(s => s != scriptAccount);
|
||||
|
@ -6,11 +6,16 @@ import {Gamesystem} from "../gamesystems/Gamesystem";
|
||||
import {SimpleTemplateGamesystem} from "../templates/simpleGamesystem/SimpleTemplateGamesystem";
|
||||
import {ProductTemplateSystem} from "../templates/productGamesystem/ProductTemplateSystem";
|
||||
import {ProductGamesystem} from "../gamesystems/ProductGamesystem";
|
||||
import {CharacterRelation} from "./CharacterRelation";
|
||||
|
||||
export class Character extends ModelComponent implements TemplateElement {
|
||||
|
||||
characterSpecificTemplateSystems: Gamesystem<any, any>[] = []
|
||||
|
||||
characterRelations: CharacterRelation[] = []
|
||||
|
||||
characterRelationGamesystems: Gamesystem<any, any>[] = []
|
||||
|
||||
constructor(componentName: string, componentDescription: string) {
|
||||
super(componentName, componentDescription, ModelComponentType.CHARACTER);
|
||||
}
|
||||
@ -36,8 +41,48 @@ export class Character extends ModelComponent implements TemplateElement {
|
||||
}
|
||||
}
|
||||
|
||||
addAsymetricCharacterRelationGamesystem(gamesystem: Gamesystem<any, any>, recursiveCall: boolean = false) {
|
||||
if(!this.isTemplateSystemCharacterRelationSpecific(gamesystem.componentName)) {
|
||||
if(gamesystem instanceof SimpleTemplateGamesystem) {
|
||||
this.characterRelationGamesystems.push(gamesystem);
|
||||
gamesystem.addTemplateElement(this);
|
||||
this.characterRelations.forEach(characterRelation => {
|
||||
characterRelation.addCharacterRelationSystem(gamesystem)
|
||||
})
|
||||
} else if(gamesystem instanceof ProductTemplateSystem) {
|
||||
this.characterRelationGamesystems.push(gamesystem);
|
||||
gamesystem.addTemplateElement(this);
|
||||
this.characterRelations.forEach(characterRelation => {
|
||||
characterRelation.addCharacterRelationSystem(gamesystem)
|
||||
})
|
||||
|
||||
if(!recursiveCall) {
|
||||
gamesystem.innerGamesystems.forEach(innerGamesystem => this.addAsymetricCharacterRelationGamesystem(innerGamesystem, true))
|
||||
}
|
||||
}
|
||||
|
||||
if(gamesystem.parentGamesystem != undefined) {
|
||||
this.addAsymetricCharacterRelationGamesystem(gamesystem.parentGamesystem, true)
|
||||
}
|
||||
|
||||
} else {
|
||||
console.log("Was already added")
|
||||
console.log(this)
|
||||
}
|
||||
}
|
||||
|
||||
addCharacterRelation(characterRelation: CharacterRelation) {
|
||||
this.characterRelations.push(characterRelation)
|
||||
}
|
||||
|
||||
private isTemplateSystemCharacterSpecific(gamesystemName: string) {
|
||||
return this.characterSpecificTemplateSystems.find(gamesystem => gamesystem.componentName === gamesystemName) != undefined
|
||||
}
|
||||
|
||||
private isTemplateSystemCharacterRelationSpecific(gamesystemName: string) {
|
||||
return this.characterRelationGamesystems.find(gamesystem =>
|
||||
gamesystem.componentName === gamesystemName) != undefined;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
38
src/app/project/game-model/characters/CharacterRelation.ts
Normal file
38
src/app/project/game-model/characters/CharacterRelation.ts
Normal file
@ -0,0 +1,38 @@
|
||||
import {TemplateElement} from "../templates/TemplateElement";
|
||||
import {Character} from "./Character";
|
||||
import {ProductTemplateSystem} from "../templates/productGamesystem/ProductTemplateSystem";
|
||||
import {Gamesystem} from "../gamesystems/Gamesystem";
|
||||
import {SimpleTemplateGamesystem} from "../templates/simpleGamesystem/SimpleTemplateGamesystem";
|
||||
import {TemplateType} from "../templates/TemplateType";
|
||||
import {ProductTemplateCreator} from "../templates/productGamesystem/ProductTemplateCreator";
|
||||
|
||||
export class CharacterRelation implements TemplateElement{
|
||||
|
||||
firstCharacter: Character
|
||||
secondCharacter: Character
|
||||
|
||||
characterRelationGamesystems: ProductTemplateSystem[] = []
|
||||
|
||||
constructor(firstCharacter: Character, secondCharacter: Character) {
|
||||
this.firstCharacter = firstCharacter;
|
||||
this.secondCharacter = secondCharacter;
|
||||
}
|
||||
|
||||
addCharacterRelationSystem(gamesystem: Gamesystem<any, any>) {
|
||||
if((gamesystem instanceof SimpleTemplateGamesystem || gamesystem instanceof ProductTemplateSystem) && !this.isGamesystemCharacterRelationSpecific(gamesystem.componentName)) {
|
||||
const templateGamesystem = new ProductTemplateSystem(gamesystem.componentName, gamesystem.componentDescription, TemplateType.CHARACTER_RELATION);
|
||||
templateGamesystem.symmetric = gamesystem.symmetric
|
||||
templateGamesystem.generateIsolatedStates = gamesystem.generateIsolatedStates
|
||||
templateGamesystem.addChildGamesystem(gamesystem);
|
||||
templateGamesystem.addChildGamesystem(gamesystem);
|
||||
this.characterRelationGamesystems.push(templateGamesystem);
|
||||
templateGamesystem.addTemplateElement(this);
|
||||
} else {
|
||||
console.log("Test")
|
||||
}
|
||||
}
|
||||
|
||||
private isGamesystemCharacterRelationSpecific(gamesystemName: string) {
|
||||
return this.characterRelationGamesystems.find(gamesystem => gamesystem.componentName === gamesystemName) != undefined
|
||||
}
|
||||
}
|
@ -8,6 +8,8 @@ export abstract class Gamesystem<S, T> extends ModelComponent{
|
||||
states: S[] = [];
|
||||
transitions: T[] = [];
|
||||
parentGamesystem: ProductGamesystem | undefined
|
||||
generateIsolatedStates: boolean = false
|
||||
|
||||
constructor(gamesystemName: string, gamesystemDescription: string) {
|
||||
super(gamesystemName, gamesystemDescription, ModelComponentType.GAMESYTEM);
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ import {ScriptAccountAction} from "./actions/ScriptAccountAction";
|
||||
import {ProductSystemGenerator} from "./productSystemGenerator/ProductSystemGenerator";
|
||||
import {TemplateType} from "../templates/TemplateType";
|
||||
import {ProductTemplateSystem} from "../templates/productGamesystem/ProductTemplateSystem";
|
||||
import {IsolatedProductStateGenerator} from "./productSystemGenerator/IsolatedProductStateGenerator";
|
||||
|
||||
export class ProductGamesystem extends Gamesystem<ProductState, ProductTransition> {
|
||||
|
||||
@ -74,6 +75,11 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
|
||||
generateFromChildsystems() {
|
||||
const productGenerator = new ProductSystemGenerator(this);
|
||||
productGenerator.generateFromChildsystems();
|
||||
|
||||
if(this.generateIsolatedStates) {
|
||||
const isolatedStatesGenerator = new IsolatedProductStateGenerator(this);
|
||||
isolatedStatesGenerator.generateIsolatedProductStates();
|
||||
}
|
||||
}
|
||||
|
||||
addChildGamesystem(gamesystem: Gamesystem<State<any>, Transition<any>>) {
|
||||
|
@ -0,0 +1,53 @@
|
||||
import {ProductSystemGenerator} from "./ProductSystemGenerator";
|
||||
import {ProductGenerationData} from "./ProductGenerationData";
|
||||
import {ProductGeneratorResult} from "./ProductGeneratorResult";
|
||||
import {ProductState} from "../states/ProductState";
|
||||
|
||||
export class IsolatedProductStateGenerator extends ProductSystemGenerator {
|
||||
|
||||
generateIsolatedProductStates() {
|
||||
if(this.productGamesystem.innerGamesystems.length < 2) return;
|
||||
|
||||
const leftInitialData = this.prepareChildsystemForGeneration(this.productGamesystem.innerGamesystems[0])
|
||||
const rightInitialData = this.prepareChildsystemForGeneration(this.productGamesystem.innerGamesystems[1])
|
||||
|
||||
const initialGenerationResult = this.generateBinaryIsolatedProductStates(leftInitialData, rightInitialData);
|
||||
|
||||
if(this.productGamesystem.innerGamesystems.length > 2) {
|
||||
for(let i=2; i<this.productGamesystem.innerGamesystems.length; i++) {
|
||||
const leftData = initialGenerationResult.productGenerationData;
|
||||
const rightData = this.prepareChildsystemForGeneration(this.productGamesystem.innerGamesystems[i]);
|
||||
|
||||
const generationResult = this.generateBinaryIsolatedProductStates(leftData, rightData);
|
||||
this.assignGeneratedStatesAndTransitions(generationResult)
|
||||
}
|
||||
} else {
|
||||
this.assignGeneratedStatesAndTransitions(initialGenerationResult)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected assignGeneratedStatesAndTransitions(generationResult: ProductGeneratorResult) {
|
||||
this.productGamesystem.states = this.productGamesystem.states.concat(generationResult.states);
|
||||
}
|
||||
|
||||
protected generateBinaryIsolatedProductStates(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {
|
||||
const generatedProductStates: ProductState[] = []
|
||||
leftSystemData.states.forEach(leftState => {
|
||||
if(leftState.outgoingTransitions.length == 0 && leftState.incomingTransitions.length == 0) {
|
||||
rightSystemData.states.forEach(rightState => {
|
||||
if(rightState.outgoingTransitions.length == 0 && rightState.incomingTransitions.length == 0) {
|
||||
const leftConditions = this.getStateConditions(leftState, true);
|
||||
const rightConditions = this.getStateConditions(rightState, true);
|
||||
|
||||
if(!this.contradictCombinedConditions(leftConditions, rightConditions)) {
|
||||
this.generateBinaryProductState(leftState, rightState, generatedProductStates);
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
return new ProductGeneratorResult(generatedProductStates, []);
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
import {IsolatedTemplateStateGenerator} from "./IsolatedTemplateStateGenerator";
|
||||
import {ProductGenerationData} from "./ProductGenerationData";
|
||||
import {ProductGeneratorResult} from "./ProductGeneratorResult";
|
||||
import {ProductState} from "../states/ProductState";
|
||||
import {SimpleState} from "../states/SimpleState";
|
||||
import {State} from "../states/State";
|
||||
import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
|
||||
|
||||
export class IsolatedSymmetricTemplateStateGenerator extends IsolatedTemplateStateGenerator{
|
||||
|
||||
|
||||
protected generateBinaryIsolatedProductStates(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {
|
||||
|
||||
const generatedProductStates: ProductState[] = []
|
||||
leftSystemData.states.forEach(leftState => {
|
||||
if(leftState.outgoingTransitions.length == 0 && leftState.incomingTransitions.length == 0) {
|
||||
rightSystemData.states.forEach(rightState => {
|
||||
if(leftState.equals(rightState)) {
|
||||
if(rightState.outgoingTransitions.length == 0 && rightState.incomingTransitions.length == 0) {
|
||||
const leftConditions = this.getStateConditions(leftState, true);
|
||||
const rightConditions = this.getStateConditions(rightState, true);
|
||||
|
||||
if(!this.contradictCombinedConditions(leftConditions, rightConditions)) {
|
||||
this.generateBinaryProductState(leftState, rightState, generatedProductStates);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(leftState.equals(rightState) && rightState.outgoingTransitions.length == 0 && rightState.incomingTransitions.length == 0) {
|
||||
const leftConditions = this.getStateConditions(leftState, true);
|
||||
const rightConditions = this.getStateConditions(rightState, true);
|
||||
|
||||
if(!this.contradictCombinedConditions(leftConditions, rightConditions)) {
|
||||
const generatedState = this.generateBinaryProductState(leftState, rightState, generatedProductStates);
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
return new ProductGeneratorResult(generatedProductStates, []);
|
||||
}
|
||||
}
|
@ -0,0 +1,66 @@
|
||||
import {IsolatedProductStateGenerator} from "./IsolatedProductStateGenerator";
|
||||
import {Transition} from "../transitions/Transition";
|
||||
import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleTemplateTransition";
|
||||
import {State} from "../states/State";
|
||||
import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
|
||||
import {SimpleTemplateState} from "../../templates/simpleGamesystem/SimpleTemplateState";
|
||||
import {Character} from "../../characters/Character";
|
||||
import {CharacterRelation} from "../../characters/CharacterRelation";
|
||||
import {TemplateElement} from "../../templates/TemplateElement";
|
||||
import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
|
||||
import {ProductGeneratorResult} from "./ProductGeneratorResult";
|
||||
import {state, transition} from "@angular/animations";
|
||||
|
||||
export class IsolatedTemplateStateGenerator extends IsolatedProductStateGenerator {
|
||||
templateElement: TemplateElement
|
||||
|
||||
constructor(productGamesystem: ProductTemplateSystem, templateElement: TemplateElement) {
|
||||
super(productGamesystem);
|
||||
this.templateElement = templateElement;
|
||||
}
|
||||
|
||||
|
||||
protected assignGeneratedStatesAndTransitions(generationResult: ProductGeneratorResult) {
|
||||
const templateSystem = this.productGamesystem as ProductTemplateSystem;
|
||||
|
||||
const nonIsolatedStates = templateSystem.stateMap.get(this.templateElement)!
|
||||
const states = nonIsolatedStates.concat(generationResult.states);
|
||||
templateSystem.stateMap.set(this.templateElement, states)
|
||||
}
|
||||
|
||||
protected getTransitionConditions(transition: Transition<any>, leftSystem: boolean) {
|
||||
const templateElement = this.determineTemplateElement(leftSystem)!;
|
||||
if(transition instanceof SimpleTemplateTransition && transition.conditionMap.has(templateElement)) {
|
||||
return transition.conditionMap.get(templateElement)!
|
||||
}
|
||||
return transition.scriptAccountConditions;
|
||||
}
|
||||
|
||||
protected getTransitionActions(transition: Transition<any>, leftSystem: boolean) {
|
||||
const templateElement = this.determineTemplateElement(leftSystem)!;
|
||||
|
||||
if(transition instanceof SimpleTemplateTransition && transition.actionMap.has(templateElement)) {
|
||||
return transition.actionMap.get(templateElement)!
|
||||
} else {
|
||||
return transition.scriptAccountActions;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected getStateConditions(state: State<any>, leftSystem: boolean): ScriptAccountCondition[] {
|
||||
const templateElement = this.determineTemplateElement(leftSystem)!
|
||||
if(state instanceof SimpleTemplateState && state.conditionMap.has(templateElement)) {
|
||||
return state.conditionMap.get(templateElement)!
|
||||
} else {
|
||||
return state.conditions
|
||||
}
|
||||
}
|
||||
|
||||
private determineTemplateElement(leftSystem: boolean) {
|
||||
if(this.templateElement instanceof Character) {
|
||||
return this.templateElement;
|
||||
} else if(this.templateElement instanceof CharacterRelation) {
|
||||
return leftSystem ? this.templateElement.firstCharacter : this.templateElement.secondCharacter;
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ import {Gamesystem} from "../Gamesystem";
|
||||
import {ProductGenerationData} from "./ProductGenerationData";
|
||||
import {ProductTransition} from "../transitions/ProductTransition";
|
||||
import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleTemplateTransition";
|
||||
import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
|
||||
|
||||
export class ProductSystemGenerator {
|
||||
productGamesystem: ProductGamesystem
|
||||
@ -59,12 +60,12 @@ export class ProductSystemGenerator {
|
||||
if(startingState != undefined) {
|
||||
const endingState_right = this.generateBinaryProductState(leftState, rightState.outgoingTransitions[j].endingState, generatedProductStates);
|
||||
if(endingState_right != undefined) {
|
||||
this.generateBinaryProductTransition(startingState, endingState_right, rightState.outgoingTransitions[j], generatedProductTransitions);
|
||||
this.generateBinaryProductTransition(startingState, endingState_right, rightState.outgoingTransitions[j], generatedProductTransitions, false);
|
||||
}
|
||||
|
||||
const endingState_left = this.generateBinaryProductState(leftState.outgoingTransitions[i].endingState, rightState, generatedProductStates);
|
||||
if(endingState_left != undefined) {
|
||||
this.generateBinaryProductTransition(startingState, endingState_left, leftState.outgoingTransitions[i], generatedProductTransitions)
|
||||
this.generateBinaryProductTransition(startingState, endingState_left, leftState.outgoingTransitions[i], generatedProductTransitions, true)
|
||||
}
|
||||
|
||||
const endingState_left_right = this.generateBinaryProductState(leftState.outgoingTransitions[i].endingState, rightState.outgoingTransitions[j].endingState, generatedProductStates);
|
||||
@ -79,7 +80,7 @@ export class ProductSystemGenerator {
|
||||
const endingState = this.generateBinaryProductState(leftState.outgoingTransitions[i].endingState, rightState, generatedProductStates);
|
||||
|
||||
if(startingState != undefined && endingState != undefined) {
|
||||
this.generateBinaryProductTransition(startingState, endingState, leftState.outgoingTransitions[i], generatedProductTransitions)
|
||||
this.generateBinaryProductTransition(startingState, endingState, leftState.outgoingTransitions[i], generatedProductTransitions, true)
|
||||
|
||||
}
|
||||
}
|
||||
@ -91,7 +92,7 @@ export class ProductSystemGenerator {
|
||||
const endingState = this.generateBinaryProductState(leftState, rightState.outgoingTransitions[j].endingState, generatedProductStates);
|
||||
|
||||
if(startingState != undefined && endingState != undefined) {
|
||||
this.generateBinaryProductTransition(startingState, endingState, rightState.outgoingTransitions[j], generatedProductTransitions);
|
||||
this.generateBinaryProductTransition(startingState, endingState, rightState.outgoingTransitions[j], generatedProductTransitions, false);
|
||||
|
||||
}
|
||||
|
||||
@ -106,12 +107,13 @@ export class ProductSystemGenerator {
|
||||
protected assignGeneratedStatesAndTransitions(generationResult: ProductGeneratorResult): void {
|
||||
this.productGamesystem.states = generationResult.states;
|
||||
this.productGamesystem.transitions = generationResult.transitions;
|
||||
|
||||
}
|
||||
|
||||
protected generateBinaryProductTransition(startingState: ProductState, endingState: ProductState, usedTransition: Transition<any>, generatedTransitions: ProductTransition[]) {
|
||||
protected generateBinaryProductTransition(startingState: ProductState, endingState: ProductState, usedTransition: Transition<any>, generatedTransitions: ProductTransition[], leftSystem: boolean) {
|
||||
const transition = new ProductTransition(startingState, endingState);
|
||||
transition.scriptAccountActions = [... this.getTransitionActions(usedTransition)];
|
||||
transition.scriptAccountConditions = [... this.getTransitionConditions(usedTransition)];
|
||||
transition.scriptAccountActions = [... this.getTransitionActions(usedTransition, leftSystem)];
|
||||
transition.scriptAccountConditions = [... this.getTransitionConditions(usedTransition, leftSystem)];
|
||||
|
||||
if(generatedTransitions.find(generatedTransition => generatedTransition.startingState.equals(startingState) && generatedTransition.endingState.equals(endingState)) == undefined) {
|
||||
generatedTransitions.push(transition)
|
||||
@ -119,13 +121,13 @@ export class ProductSystemGenerator {
|
||||
}
|
||||
|
||||
protected generateBinaryProductTransitionMulti(startingState: ProductState, endingState: ProductState, leftTransition: Transition<any>, rightTransition: Transition<any>, generatedTransitions: ProductTransition[]) {
|
||||
const leftConditions = this.getTransitionConditions(leftTransition)
|
||||
const rightConditions = this.getTransitionConditions(rightTransition)
|
||||
const leftConditions = this.getTransitionConditions(leftTransition, true)
|
||||
const rightConditions = this.getTransitionConditions(rightTransition, false)
|
||||
|
||||
if(!this.contradictCombinedConditions(leftConditions, rightConditions)) {
|
||||
const transition = new ProductTransition(startingState, endingState)
|
||||
transition.scriptAccountActions = this.generateCombinedActions(this.getTransitionActions(leftTransition), this.getTransitionActions(rightTransition));
|
||||
transition.scriptAccountConditions = this.generateCombinedConditions(this.getTransitionConditions(leftTransition), this.getTransitionConditions(rightTransition));
|
||||
transition.scriptAccountActions = this.generateCombinedActions(this.getTransitionActions(leftTransition, true), this.getTransitionActions(rightTransition, false));
|
||||
transition.scriptAccountConditions = this.generateCombinedConditions(this.getTransitionConditions(leftTransition, true), this.getTransitionConditions(rightTransition, false));
|
||||
|
||||
if(generatedTransitions.find(generatedTransition => generatedTransition.startingState.equals(startingState) && generatedTransition.endingState.equals(endingState)) == undefined) {
|
||||
generatedTransitions.push(transition)
|
||||
@ -134,8 +136,8 @@ export class ProductSystemGenerator {
|
||||
}
|
||||
|
||||
protected generateBinaryProductState(leftState: State<any>, rightState: State<any>, generatedStates: ProductState[]): ProductState | undefined {
|
||||
const leftConditions = this.getStateConditions(leftState)
|
||||
const rightConditions = this.getStateConditions(rightState)
|
||||
const leftConditions = this.getStateConditions(leftState, true)
|
||||
const rightConditions = this.getStateConditions(rightState, false)
|
||||
|
||||
const combinedStateConditions: ScriptAccountCondition[] = leftConditions.concat(rightConditions)
|
||||
for(let i=0; i<combinedStateConditions.length; i++) {
|
||||
@ -231,15 +233,15 @@ export class ProductSystemGenerator {
|
||||
return false;
|
||||
}
|
||||
|
||||
protected getTransitionConditions(transition: Transition<any>) {
|
||||
protected getTransitionConditions(transition: Transition<any>, leftSystem: boolean) {
|
||||
return transition.scriptAccountConditions;
|
||||
}
|
||||
|
||||
protected getTransitionActions(transition: Transition<any>) {
|
||||
protected getTransitionActions(transition: Transition<any>, leftSystem: boolean) {
|
||||
return transition.scriptAccountActions;
|
||||
}
|
||||
|
||||
protected getStateConditions(state: State<any>) {
|
||||
protected getStateConditions(state: State<any>, leftSystem: boolean) {
|
||||
return state.conditions;
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,34 @@
|
||||
import {TemplateProductSystemGenerator} from "./TemplateProductSystemGenerator";
|
||||
import {ProductGenerationData} from "./ProductGenerationData";
|
||||
import {ProductGeneratorResult} from "./ProductGeneratorResult";
|
||||
import {ProductState} from "../states/ProductState";
|
||||
import {ProductTransition} from "../transitions/ProductTransition";
|
||||
import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
|
||||
|
||||
export class SymmetricProductTemplateGenerator extends TemplateProductSystemGenerator {
|
||||
protected generateFromBinaryChildsystems(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {
|
||||
const generatedProductStates: ProductState[] = []
|
||||
const generatedProductTransitions: ProductTransition[] = []
|
||||
|
||||
leftSystemData.states.forEach(leftState => {
|
||||
rightSystemData.states.forEach(rightState => {
|
||||
if(leftState.equals(rightState)) {
|
||||
for(let i=0; i<leftState.outgoingTransitions.length; i++) {
|
||||
for(let j=0; j<rightState.outgoingTransitions.length; j++) {
|
||||
const startingState = this.generateBinaryProductState(leftState, rightState, generatedProductStates);
|
||||
if(startingState != undefined && leftState.outgoingTransitions[i].endingState.equals(rightState.outgoingTransitions[j].endingState)) {
|
||||
const endingState_left_right = this.generateBinaryProductState(leftState.outgoingTransitions[i].endingState, rightState.outgoingTransitions[j].endingState, generatedProductStates);
|
||||
if(endingState_left_right != undefined) {
|
||||
this.generateBinaryProductTransitionMulti(startingState, endingState_left_right, leftState.outgoingTransitions[i], rightState.outgoingTransitions[j], generatedProductTransitions);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
return new ProductGeneratorResult(generatedProductStates, generatedProductTransitions);
|
||||
}
|
||||
|
||||
}
|
@ -10,6 +10,9 @@ import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleT
|
||||
import {state, transition} from "@angular/animations";
|
||||
import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
|
||||
import {SimpleTemplateState} from "../../templates/simpleGamesystem/SimpleTemplateState";
|
||||
import {Character} from "../../characters/Character";
|
||||
import {CharacterRelation} from "../../characters/CharacterRelation";
|
||||
import {ProductGenerationData} from "./ProductGenerationData";
|
||||
|
||||
export class TemplateProductSystemGenerator extends ProductSystemGenerator {
|
||||
|
||||
@ -27,28 +30,39 @@ export class TemplateProductSystemGenerator extends ProductSystemGenerator {
|
||||
productTemplateSystem.stateMap.set(this.templateElement, generationResult.states)
|
||||
}
|
||||
|
||||
protected getTransitionConditions(transition: Transition<any>) {
|
||||
if(transition instanceof SimpleTemplateTransition) {
|
||||
return transition.conditionMap.get(this.templateElement)!
|
||||
} else {
|
||||
return transition.scriptAccountConditions;
|
||||
protected getTransitionConditions(transition: Transition<any>, leftSystem: boolean) {
|
||||
const templateElement = this.determineTemplateElement(leftSystem)!;
|
||||
if(transition instanceof SimpleTemplateTransition && transition.conditionMap.has(templateElement)) {
|
||||
return transition.conditionMap.get(templateElement)!
|
||||
}
|
||||
return transition.scriptAccountConditions;
|
||||
}
|
||||
|
||||
protected getTransitionActions(transition: Transition<any>) {
|
||||
if(transition instanceof SimpleTemplateTransition) {
|
||||
return transition.actionMap.get(this.templateElement)!
|
||||
protected getTransitionActions(transition: Transition<any>, leftSystem: boolean) {
|
||||
const templateElement = this.determineTemplateElement(leftSystem)!;
|
||||
|
||||
if(transition instanceof SimpleTemplateTransition && transition.actionMap.has(templateElement)) {
|
||||
return transition.actionMap.get(templateElement)!
|
||||
} else {
|
||||
return transition.scriptAccountActions;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected getStateConditions(state: State<any>): ScriptAccountCondition[] {
|
||||
if(state instanceof SimpleTemplateState) {
|
||||
return state.conditionMap.get(this.templateElement)!
|
||||
protected getStateConditions(state: State<any>, leftSystem: boolean): ScriptAccountCondition[] {
|
||||
const templateElement = this.determineTemplateElement(leftSystem)!
|
||||
if(state instanceof SimpleTemplateState && state.conditionMap.has(templateElement)) {
|
||||
return state.conditionMap.get(templateElement)!
|
||||
} else {
|
||||
return state.conditions
|
||||
}
|
||||
}
|
||||
|
||||
private determineTemplateElement(leftSystem: boolean) {
|
||||
if(this.templateElement instanceof Character) {
|
||||
return this.templateElement;
|
||||
} else if(this.templateElement instanceof CharacterRelation) {
|
||||
return leftSystem ? this.templateElement.firstCharacter : this.templateElement.secondCharacter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
export enum TemplateType {
|
||||
CHARACTER
|
||||
CHARACTER,
|
||||
CHARACTER_RELATION
|
||||
}
|
||||
|
@ -4,6 +4,8 @@ export class TemplateTypeUtilities {
|
||||
static fromString(string: string) {
|
||||
if(string === 'character') {
|
||||
return TemplateType.CHARACTER
|
||||
} else if(string === 'character_relation') {
|
||||
return TemplateType.CHARACTER_RELATION
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,12 +7,20 @@ import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
|
||||
import {GameModel} from "../../GameModel";
|
||||
import {TemplateType} from "../TemplateType";
|
||||
import {TemplateProductSystemGenerator} from "../../gamesystems/productSystemGenerator/TemplateProductSystemGenerator";
|
||||
import {
|
||||
SymmetricProductTemplateGenerator
|
||||
} from "../../gamesystems/productSystemGenerator/SymmetricProductTemplateGenerator";
|
||||
import {IsolatedTemplateStateGenerator} from "../../gamesystems/productSystemGenerator/IsolatedTemplateStateGenerator";
|
||||
import {
|
||||
IsolatedSymmetricTemplateStateGenerator
|
||||
} from "../../gamesystems/productSystemGenerator/IsolatedSymmetricTemplateStateGenerator";
|
||||
|
||||
export class ProductTemplateSystem extends ProductGamesystem implements TemplateGamesystem{
|
||||
|
||||
stateMap: Map<TemplateElement, ProductState[]> = new Map();
|
||||
transitionMap: Map<TemplateElement, ProductTransition[]> = new Map<TemplateElement, ProductTransition[]>()
|
||||
templateType: TemplateType
|
||||
symmetric: boolean = false
|
||||
|
||||
|
||||
constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
|
||||
@ -21,8 +29,25 @@ export class ProductTemplateSystem extends ProductGamesystem implements Template
|
||||
}
|
||||
|
||||
addTemplateElement(templateElement: TemplateElement): void {
|
||||
const productTemplateGenerator = new TemplateProductSystemGenerator(this, templateElement);
|
||||
productTemplateGenerator.generateFromChildsystems()
|
||||
if(this.symmetric) {
|
||||
const symmetricGenerator = new SymmetricProductTemplateGenerator(this, templateElement);
|
||||
symmetricGenerator.generateFromChildsystems()
|
||||
|
||||
if(this.generateIsolatedStates) {
|
||||
const isolatedTemplateStateGenerator = new IsolatedSymmetricTemplateStateGenerator(this, templateElement);
|
||||
isolatedTemplateStateGenerator.generateIsolatedProductStates();
|
||||
}
|
||||
} else {
|
||||
const productTemplateGenerator = new TemplateProductSystemGenerator(this, templateElement);
|
||||
productTemplateGenerator.generateFromChildsystems()
|
||||
|
||||
if(this.generateIsolatedStates) {
|
||||
const isolatedTemplateStateGenerator = new IsolatedTemplateStateGenerator(this, templateElement);
|
||||
isolatedTemplateStateGenerator.generateIsolatedProductStates();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ import {TemplateType} from "../TemplateType";
|
||||
export class SimpleTemplateGamesystem extends SimpleGamesystem implements TemplateGamesystem {
|
||||
|
||||
templateType: TemplateType
|
||||
symmetric: boolean = false
|
||||
|
||||
constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
|
||||
super(gamesystemName, gamesystemDescription);
|
||||
|
@ -5,11 +5,16 @@ import {ScriptAccountCondition} from "../../gamesystems/conditions/ScriptAccount
|
||||
export class SimpleTemplateState extends SimpleState {
|
||||
|
||||
conditionMap: Map<TemplateElement, ScriptAccountCondition[]> = new Map();
|
||||
initialMap: Map<TemplateElement, boolean> = new Map<TemplateElement, boolean>();
|
||||
|
||||
addTemplateElement(templateElement: TemplateElement) {
|
||||
if(!this.conditionMap.has(templateElement)) {
|
||||
this.conditionMap.set(templateElement, this.conditions)
|
||||
}
|
||||
|
||||
if(!this.initialMap.has(templateElement)) {
|
||||
this.initialMap.set(templateElement, this.initial);
|
||||
}
|
||||
}
|
||||
|
||||
removeTemplateElement(templateElement: TemplateElement) {
|
||||
|
@ -6,16 +6,21 @@ import {ScriptAccountConditionParser} from "../gamesystemParser/ScriptAccountCon
|
||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {SimpleTemplateState} from "../../game-model/templates/simpleGamesystem/SimpleTemplateState";
|
||||
import {SimpleTemplateTransition} from "../../game-model/templates/simpleGamesystem/SimpleTemplateTransition";
|
||||
import {CharacterRelation} from "../../game-model/characters/CharacterRelation";
|
||||
import {load} from "@angular-devkit/build-angular/src/utils/server-rendering/esm-in-memory-loader/loader-hooks";
|
||||
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
|
||||
|
||||
|
||||
export class CharacterParser {
|
||||
|
||||
characterSpecificGamesystems: SimpleTemplateGamesystem[]
|
||||
characterRelationSpecificGamesystems: SimpleTemplateGamesystem[]
|
||||
scriptAccountConditionParser: ScriptAccountConditionParser
|
||||
scriptAccountActionParser: ScriptAccountActionParser
|
||||
|
||||
constructor(characterSpecificGamesystems: SimpleTemplateGamesystem[], scriptAccounts: ScriptAccount[]) {
|
||||
constructor(characterSpecificGamesystems: SimpleTemplateGamesystem[], characterRelationSpecificGamesystems: SimpleTemplateGamesystem[], scriptAccounts: ScriptAccount[]) {
|
||||
this.characterSpecificGamesystems = characterSpecificGamesystems;
|
||||
this.characterRelationSpecificGamesystems = characterRelationSpecificGamesystems;
|
||||
this.scriptAccountActionParser = new ScriptAccountActionParser(scriptAccounts);
|
||||
this.scriptAccountConditionParser = new ScriptAccountConditionParser(scriptAccounts)
|
||||
}
|
||||
@ -23,29 +28,39 @@ export class CharacterParser {
|
||||
|
||||
public parseCharacters(characters: StoreComponent[]): Character[] {
|
||||
const loadedCharacters: Character[] = []
|
||||
characters.forEach(character => loadedCharacters.push(this.parseSingleCharacter(JSON.parse(character.jsonString))))
|
||||
characters.forEach(character => loadedCharacters.push(this.parseSingleCharacter(JSON.parse(character.jsonString), loadedCharacters)))
|
||||
return loadedCharacters;
|
||||
}
|
||||
|
||||
private parseSingleCharacter(characterData: any): Character {
|
||||
private parseSingleCharacter(characterData: any, loadedCharacters: Character[]): Character {
|
||||
const character = new Character(characterData.componentName, characterData.componentDescription);
|
||||
const templateSpecificGamesystems = this.parseCharacterSpecificGamesystems(character, characterData.characterSpecificTemplateSystems);
|
||||
|
||||
loadedCharacters.forEach(loadedCharacter => {
|
||||
const characterRelation = new CharacterRelation(loadedCharacter, character);
|
||||
loadedCharacter.addCharacterRelation(characterRelation)
|
||||
character.addCharacterRelation(characterRelation)
|
||||
})
|
||||
|
||||
const templateSpecificGamesystems = this.parseCharacterSpecificGamesystems(character, characterData.characterSpecificTemplateSystems, this.characterSpecificGamesystems);
|
||||
templateSpecificGamesystems.forEach(system => character.addCharacterSpecificSimpleTemplatesystem(system))
|
||||
|
||||
const characterRelationGamesystems = this.parseCharacterSpecificGamesystems(character, characterData.characterRelationGamesystems, this.characterRelationSpecificGamesystems)
|
||||
characterRelationGamesystems.forEach(gamesystem => character.addAsymetricCharacterRelationGamesystem(gamesystem))
|
||||
return character;
|
||||
|
||||
}
|
||||
|
||||
private parseCharacterSpecificGamesystems(character: Character, characterSpecificGamesystems: any): SimpleTemplateGamesystem[] {
|
||||
private parseCharacterSpecificGamesystems(character: Character, characterSpecificGamesystems: any, templateGamesystems: SimpleTemplateGamesystem[]): SimpleTemplateGamesystem[] {
|
||||
const result: SimpleTemplateGamesystem[] = []
|
||||
for(let i=0; i<characterSpecificGamesystems.length; i++) {
|
||||
const characterSpecificGamesystem = characterSpecificGamesystems[i];
|
||||
result.push(this.parseSingleCharacterSpecificGamesystem(character, characterSpecificGamesystem)!)
|
||||
result.push(this.parseSingleCharacterSpecificGamesystem(character, characterSpecificGamesystem, templateGamesystems)!)
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private parseSingleCharacterSpecificGamesystem(character: Character, characterSpecificGamesystem: any): SimpleTemplateGamesystem | undefined{
|
||||
const referencedGamesystem = this.findCharacterSpecificGamesystem(characterSpecificGamesystem.componentName)
|
||||
private parseSingleCharacterSpecificGamesystem(character: Character, characterSpecificGamesystem: any, templateGamesystems: SimpleTemplateGamesystem[]): SimpleTemplateGamesystem | undefined{
|
||||
const referencedGamesystem = this.findCharacterSpecificGamesystem(templateGamesystems, characterSpecificGamesystem.componentName)
|
||||
|
||||
if(referencedGamesystem != undefined) {
|
||||
for(let i=0; i<characterSpecificGamesystem.states.length; i++) {
|
||||
@ -54,6 +69,7 @@ export class CharacterParser {
|
||||
const conditions = this.scriptAccountConditionParser.parseStoredConditions(stateReference.conditionMap);
|
||||
|
||||
state.conditionMap.set(character, conditions)
|
||||
state.initialMap.set(character, stateReference.initialMap)
|
||||
}
|
||||
|
||||
for(let i=0; i<characterSpecificGamesystem.transitions.length; i++) {
|
||||
@ -66,15 +82,12 @@ export class CharacterParser {
|
||||
transition!.actionMap.set(character, actions);
|
||||
transition!.conditionMap.set(character, condititions);
|
||||
}
|
||||
} else {
|
||||
console.log(this.characterSpecificGamesystems)
|
||||
console.log("Cannot find system: ", characterSpecificGamesystem.componentName)
|
||||
}
|
||||
|
||||
return referencedGamesystem;
|
||||
}
|
||||
private findCharacterSpecificGamesystem(componentName: string): SimpleTemplateGamesystem | undefined{
|
||||
return this.characterSpecificGamesystems.find(gamesystem => gamesystem.componentName === componentName)
|
||||
private findCharacterSpecificGamesystem(gamesystems: SimpleTemplateGamesystem[], componentName: string): SimpleTemplateGamesystem | undefined{
|
||||
return gamesystems.find(gamesystem => gamesystem.componentName === componentName)
|
||||
}
|
||||
|
||||
private findReferencedState(gamesystem: SimpleTemplateGamesystem, stateLabel: string) {
|
||||
|
@ -45,6 +45,7 @@ export class GamesystemParser {
|
||||
let simpleGamesystem
|
||||
if(gamesystemData.templateType != undefined) {
|
||||
simpleGamesystem = new SimpleTemplateGamesystem(gamesystemData.componentName, gamesystemData.componentDescription, gamesystemData.templateType)
|
||||
simpleGamesystem.symmetric = gamesystemData.symmetric
|
||||
} else {
|
||||
simpleGamesystem = new SimpleGamesystem(gamesystemData.componentName, gamesystemData.componentDescription)
|
||||
}
|
||||
@ -56,6 +57,7 @@ export class GamesystemParser {
|
||||
const transitionParser = new TransitionParser(simpleGamesystem.states, this.scriptAccounts)
|
||||
simpleGamesystem.transitions = transitionParser.parseTransitions(gamesystemData.transitions, gamesystemData.templateType)
|
||||
|
||||
simpleGamesystem.generateIsolatedStates = gamesystemData.generateIsolatedStates;
|
||||
|
||||
return simpleGamesystem
|
||||
}
|
||||
@ -66,8 +68,11 @@ export class GamesystemParser {
|
||||
productGamesystem = new ProductGamesystem(gamesystemData.componentName, gamesystemData.componentDescription);
|
||||
} else {
|
||||
productGamesystem = new ProductTemplateSystem(gamesystemData.componentName, gamesystemData.componentDescription, gamesystemData.templateType)
|
||||
productGamesystem.symmetric = gamesystemData.symmetric
|
||||
}
|
||||
|
||||
productGamesystem.generateIsolatedStates = gamesystemData.generateIsolatedStates
|
||||
|
||||
const childsystemNames: string[] = []
|
||||
for(let i=0; i<gamesystemData.childsystems.length; i++) {
|
||||
childsystemNames.push(gamesystemData.childsystems[i].componentName)
|
||||
|
@ -7,7 +7,7 @@ import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
|
||||
|
||||
export class CharacterSerializer {
|
||||
|
||||
private static ignoredKeys: string[] = ['unsaved', 'type', 'incomingTransitions', 'outgoingTransitions', 'initial', 'conditions', 'stateDescription', 'templateType', 'parentGamesystem', 'scriptAccountActions', 'scriptAccountConditions']
|
||||
private static ignoredKeys: string[] = ['unsaved', 'type', 'incomingTransitions', 'outgoingTransitions', 'initial', 'conditions', 'stateDescription', 'templateType', 'parentGamesystem', 'scriptAccountActions', 'scriptAccountConditions', 'characterRelations']
|
||||
|
||||
public static serializeCharacters(characters: Character[]): StoreComponent[] {
|
||||
const storedCharacters: StoreComponent[] = []
|
||||
@ -33,7 +33,10 @@ export class CharacterSerializer {
|
||||
return value.componentName
|
||||
}
|
||||
|
||||
if(key === 'conditionMap' || key === 'actionMap') {
|
||||
if(key === 'conditionMap' || key === 'actionMap' || key === 'initialMap') {
|
||||
if(key === 'initialMap') {
|
||||
console.log(value)
|
||||
}
|
||||
if(value.get(character) == undefined) {
|
||||
return []
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ import {ProductTemplateSystem} from "../game-model/templates/productGamesystem/P
|
||||
|
||||
export class GamesystemSerializer {
|
||||
|
||||
private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type", "conditionMap", "actionMap"]
|
||||
private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type", "conditionMap", "actionMap", "initialMap"]
|
||||
|
||||
public static serializeGamesystems(gamesystems: Gamesystem<any, any>[]): StoreComponent[] {
|
||||
let storedGamesystems: StoreComponent[] = []
|
||||
@ -66,13 +66,16 @@ export class GamesystemSerializer {
|
||||
'componentName': productGamesystem.componentName,
|
||||
'componentDescription': productGamesystem.componentDescription,
|
||||
'childsystems': innerGamesystemJsonArray,
|
||||
'templateType': productGamesystem.templateType
|
||||
'templateType': productGamesystem.templateType,
|
||||
'symmetric': productGamesystem.symmetric,
|
||||
'generateIsolatedStates':productGamesystem.generateIsolatedStates
|
||||
}
|
||||
} else {
|
||||
jsonString = {
|
||||
'componentName': productGamesystem.componentName,
|
||||
'componentDescription': productGamesystem.componentDescription,
|
||||
'childsystems': innerGamesystemJsonArray,
|
||||
'generateIsolatedStates':productGamesystem.generateIsolatedStates
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,50 +1,70 @@
|
||||
{
|
||||
"componentName": "Astrid Hofferson",
|
||||
"componentDescription": "",
|
||||
"characterSpecificTemplateSystems": [
|
||||
"characterSpecificTemplateSystems": [],
|
||||
"characterRelationGamesystems": [
|
||||
{
|
||||
"componentName": "TemplateGamesystem",
|
||||
"componentName": "Characterbeziehungssystem",
|
||||
"states": [
|
||||
{
|
||||
"stateLabel": "A",
|
||||
"conditionMap": [
|
||||
{
|
||||
"scriptAccount": "Luftfeuchtigkeit",
|
||||
"minValue": 0,
|
||||
"maxValue": "10"
|
||||
}
|
||||
]
|
||||
"stateLabel": "Feind",
|
||||
"conditionMap": [],
|
||||
"initialMap": true
|
||||
},
|
||||
{
|
||||
"stateLabel": "B",
|
||||
"conditionMap": [
|
||||
{
|
||||
"scriptAccount": "New ScriptAccount",
|
||||
"minValue": 0,
|
||||
"maxValue": 100
|
||||
}
|
||||
]
|
||||
"stateLabel": "Freund",
|
||||
"conditionMap": [],
|
||||
"initialMap": false
|
||||
},
|
||||
{
|
||||
"stateLabel": "Fester Freund",
|
||||
"conditionMap": [],
|
||||
"initialMap": false
|
||||
},
|
||||
{
|
||||
"stateLabel": "Eltern",
|
||||
"conditionMap": [],
|
||||
"initialMap": false
|
||||
},
|
||||
{
|
||||
"stateLabel": "Geschwister",
|
||||
"conditionMap": [],
|
||||
"initialMap": false
|
||||
},
|
||||
{
|
||||
"stateLabel": "Großeltern",
|
||||
"conditionMap": [],
|
||||
"initialMap": false
|
||||
}
|
||||
],
|
||||
"transitions": [
|
||||
{
|
||||
"startingState": "A",
|
||||
"endingState": "B",
|
||||
"conditionMap": [
|
||||
{
|
||||
"scriptAccount": "Temperature",
|
||||
"minValue": 0,
|
||||
"maxValue": 10
|
||||
}
|
||||
],
|
||||
"actionMap": [
|
||||
{
|
||||
"changingValue": 10,
|
||||
"scriptAccount": "Luftfeuchtigkeit"
|
||||
}
|
||||
]
|
||||
"startingState": "Feind",
|
||||
"endingState": "Freund",
|
||||
"conditionMap": [],
|
||||
"actionMap": []
|
||||
},
|
||||
{
|
||||
"startingState": "Freund",
|
||||
"endingState": "Feind",
|
||||
"conditionMap": [],
|
||||
"actionMap": []
|
||||
},
|
||||
{
|
||||
"startingState": "Freund",
|
||||
"endingState": "Fester Freund",
|
||||
"conditionMap": [],
|
||||
"actionMap": []
|
||||
},
|
||||
{
|
||||
"startingState": "Fester Freund",
|
||||
"endingState": "Feind",
|
||||
"conditionMap": [],
|
||||
"actionMap": []
|
||||
}
|
||||
]
|
||||
],
|
||||
"generateIsolatedStates": true,
|
||||
"symmetric": true
|
||||
}
|
||||
]
|
||||
}
|
@ -1,60 +1,70 @@
|
||||
{
|
||||
"componentName": "Hicks Haddock",
|
||||
"componentDescription": "",
|
||||
"characterSpecificTemplateSystems": [
|
||||
"characterSpecificTemplateSystems": [],
|
||||
"characterRelationGamesystems": [
|
||||
{
|
||||
"componentName": "TemplateGamesystem",
|
||||
"componentName": "Characterbeziehungssystem",
|
||||
"states": [
|
||||
{
|
||||
"stateLabel": "A",
|
||||
"conditionMap": [
|
||||
{
|
||||
"scriptAccount": "Luftfeuchtigkeit",
|
||||
"minValue": 0,
|
||||
"maxValue": "10"
|
||||
}
|
||||
]
|
||||
"stateLabel": "Feind",
|
||||
"conditionMap": [],
|
||||
"initialMap": false
|
||||
},
|
||||
{
|
||||
"stateLabel": "B",
|
||||
"conditionMap": [
|
||||
{
|
||||
"scriptAccount": "New ScriptAccount",
|
||||
"minValue": 0,
|
||||
"maxValue": 100
|
||||
}
|
||||
]
|
||||
"stateLabel": "Freund",
|
||||
"conditionMap": [],
|
||||
"initialMap": false
|
||||
},
|
||||
{
|
||||
"stateLabel": "Fester Freund",
|
||||
"conditionMap": [],
|
||||
"initialMap": true
|
||||
},
|
||||
{
|
||||
"stateLabel": "Eltern",
|
||||
"conditionMap": [],
|
||||
"initialMap": false
|
||||
},
|
||||
{
|
||||
"stateLabel": "Geschwister",
|
||||
"conditionMap": [],
|
||||
"initialMap": false
|
||||
},
|
||||
{
|
||||
"stateLabel": "Großeltern",
|
||||
"conditionMap": [],
|
||||
"initialMap": false
|
||||
}
|
||||
],
|
||||
"transitions": [
|
||||
{
|
||||
"startingState": "A",
|
||||
"endingState": "B",
|
||||
"startingState": "Feind",
|
||||
"endingState": "Freund",
|
||||
"conditionMap": [],
|
||||
"actionMap": []
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"componentName": "Letters",
|
||||
"states": [
|
||||
{
|
||||
"stateLabel": "A",
|
||||
"conditionMap": []
|
||||
},
|
||||
{
|
||||
"stateLabel": "B",
|
||||
"conditionMap": []
|
||||
}
|
||||
],
|
||||
"transitions": [
|
||||
"startingState": "Freund",
|
||||
"endingState": "Feind",
|
||||
"conditionMap": [],
|
||||
"actionMap": []
|
||||
},
|
||||
{
|
||||
"startingState": "A",
|
||||
"endingState": "B",
|
||||
"startingState": "Freund",
|
||||
"endingState": "Fester Freund",
|
||||
"conditionMap": [],
|
||||
"actionMap": []
|
||||
},
|
||||
{
|
||||
"startingState": "Fester Freund",
|
||||
"endingState": "Feind",
|
||||
"conditionMap": [],
|
||||
"actionMap": []
|
||||
}
|
||||
]
|
||||
],
|
||||
"generateIsolatedStates": true,
|
||||
"symmetric": true
|
||||
}
|
||||
]
|
||||
}
|
71
testModel/gamesystems/Characterbeziehungssystem.json
Normal file
71
testModel/gamesystems/Characterbeziehungssystem.json
Normal file
@ -0,0 +1,71 @@
|
||||
{
|
||||
"componentName": "Characterbeziehungssystem",
|
||||
"componentDescription": "",
|
||||
"states": [
|
||||
{
|
||||
"initial": true,
|
||||
"conditions": [],
|
||||
"stateLabel": "Feind",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "Freund",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "Fester Freund",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "Eltern",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "Geschwister",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "Großeltern",
|
||||
"stateDescription": ""
|
||||
}
|
||||
],
|
||||
"transitions": [
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Feind",
|
||||
"endingState": "Freund"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Freund",
|
||||
"endingState": "Feind"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Freund",
|
||||
"endingState": "Fester Freund"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Fester Freund",
|
||||
"endingState": "Feind"
|
||||
}
|
||||
],
|
||||
"generateIsolatedStates": true,
|
||||
"symmetric": true,
|
||||
"templateType": 1
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"componentName": "NormalGamesystem",
|
||||
"componentDescription": "",
|
||||
"states": [],
|
||||
"transitions": []
|
||||
}
|
14
testModel/gamesystems/ProductGamesystem/Letter.json
Normal file
14
testModel/gamesystems/ProductGamesystem/Letter.json
Normal file
@ -0,0 +1,14 @@
|
||||
{
|
||||
"componentName": "Letter",
|
||||
"componentDescription": "",
|
||||
"states": [
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "A",
|
||||
"stateDescription": ""
|
||||
}
|
||||
],
|
||||
"transitions": [],
|
||||
"generateIsolatedStates": false
|
||||
}
|
14
testModel/gamesystems/ProductGamesystem/Number.json
Normal file
14
testModel/gamesystems/ProductGamesystem/Number.json
Normal file
@ -0,0 +1,14 @@
|
||||
{
|
||||
"componentName": "Number",
|
||||
"componentDescription": "",
|
||||
"states": [
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "1",
|
||||
"stateDescription": ""
|
||||
}
|
||||
],
|
||||
"transitions": [],
|
||||
"generateIsolatedStates": false
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"componentName": "ProductGamesystem",
|
||||
"componentDescription": "",
|
||||
"childsystems": [
|
||||
{
|
||||
"componentName": "Letter"
|
||||
},
|
||||
{
|
||||
"componentName": "Number"
|
||||
}
|
||||
],
|
||||
"generateIsolatedStates": true
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
{
|
||||
"componentName": "Letters",
|
||||
"componentDescription": "",
|
||||
"states": [
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "A",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "B",
|
||||
"stateDescription": ""
|
||||
}
|
||||
],
|
||||
"transitions": [
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "A",
|
||||
"endingState": "B"
|
||||
}
|
||||
],
|
||||
"templateType": 0
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
"componentName": "Numbers",
|
||||
"componentDescription": "",
|
||||
"states": [
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "1",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "2",
|
||||
"stateDescription": ""
|
||||
}
|
||||
],
|
||||
"transitions": [
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "1",
|
||||
"endingState": "2"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
{
|
||||
"componentName": "Producttest",
|
||||
"componentDescription": "",
|
||||
"childsystems": [
|
||||
{
|
||||
"componentName": "Letters"
|
||||
},
|
||||
{
|
||||
"componentName": "Numbers"
|
||||
}
|
||||
],
|
||||
"templateType": 0
|
||||
}
|
@ -1,50 +0,0 @@
|
||||
{
|
||||
"componentName": "TemplateGamesystem",
|
||||
"componentDescription": "",
|
||||
"states": [
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [
|
||||
{
|
||||
"scriptAccount": "Luftfeuchtigkeit",
|
||||
"minValue": 0,
|
||||
"maxValue": "10"
|
||||
}
|
||||
],
|
||||
"stateLabel": "A",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [
|
||||
{
|
||||
"scriptAccount": "New ScriptAccount",
|
||||
"minValue": 0,
|
||||
"maxValue": 100
|
||||
}
|
||||
],
|
||||
"stateLabel": "B",
|
||||
"stateDescription": ""
|
||||
}
|
||||
],
|
||||
"transitions": [
|
||||
{
|
||||
"scriptAccountActions": [
|
||||
{
|
||||
"changingValue": 10,
|
||||
"scriptAccount": "Luftfeuchtigkeit"
|
||||
}
|
||||
],
|
||||
"scriptAccountConditions": [
|
||||
{
|
||||
"scriptAccount": "Temperature",
|
||||
"minValue": 0,
|
||||
"maxValue": 10
|
||||
}
|
||||
],
|
||||
"startingState": "A",
|
||||
"endingState": "B"
|
||||
}
|
||||
],
|
||||
"templateType": 0
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
{
|
||||
"componentName": "Testsystem",
|
||||
"componentDescription": "",
|
||||
"states": [
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "A",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "B",
|
||||
"stateDescription": ""
|
||||
}
|
||||
],
|
||||
"transitions": [
|
||||
{
|
||||
"scriptAccountActions": [
|
||||
{
|
||||
"changingValue": 5,
|
||||
"scriptAccount": "New ScriptAccount"
|
||||
}
|
||||
],
|
||||
"scriptAccountConditions": [
|
||||
{
|
||||
"scriptAccount": "Temperature",
|
||||
"minValue": 0,
|
||||
"maxValue": "10"
|
||||
}
|
||||
],
|
||||
"startingState": "A",
|
||||
"endingState": "B"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,80 +0,0 @@
|
||||
{
|
||||
"componentName": "Season",
|
||||
"componentDescription": "Ein simples Gamesystem zur Modellierung verschiedener Jahreszeiten und deren Übergänge",
|
||||
"states": [
|
||||
{
|
||||
"initial": true,
|
||||
"conditions": [
|
||||
{
|
||||
"scriptAccount": "Temperature",
|
||||
"minValue": 0,
|
||||
"maxValue": "10"
|
||||
}
|
||||
],
|
||||
"stateLabel": "Frühling",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [
|
||||
{
|
||||
"scriptAccount": "Temperature",
|
||||
"minValue": "10",
|
||||
"maxValue": "30"
|
||||
}
|
||||
],
|
||||
"stateLabel": "Sommer",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [
|
||||
{
|
||||
"scriptAccount": "Temperature",
|
||||
"minValue": "10",
|
||||
"maxValue": "20"
|
||||
}
|
||||
],
|
||||
"stateLabel": "Herbst",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [
|
||||
{
|
||||
"scriptAccount": "Temperature",
|
||||
"minValue": "-10",
|
||||
"maxValue": "10"
|
||||
}
|
||||
],
|
||||
"stateLabel": "Winter",
|
||||
"stateDescription": ""
|
||||
}
|
||||
],
|
||||
"transitions": [
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Frühling",
|
||||
"endingState": "Sommer"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Sommer",
|
||||
"endingState": "Herbst"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Herbst",
|
||||
"endingState": "Winter"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Winter",
|
||||
"endingState": "Frühling"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,80 +0,0 @@
|
||||
{
|
||||
"componentName": "Weather",
|
||||
"componentDescription": "A small Gamesystem about local weather events",
|
||||
"states": [
|
||||
{
|
||||
"initial": true,
|
||||
"conditions": [],
|
||||
"stateLabel": "Sonne",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [
|
||||
{
|
||||
"scriptAccount": "Temperature",
|
||||
"minValue": 0,
|
||||
"maxValue": "30"
|
||||
}
|
||||
],
|
||||
"stateLabel": "Regen",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "Wolke",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [
|
||||
{
|
||||
"scriptAccount": "Temperature",
|
||||
"minValue": "-5",
|
||||
"maxValue": 0
|
||||
}
|
||||
],
|
||||
"stateLabel": "Schnee",
|
||||
"stateDescription": ""
|
||||
}
|
||||
],
|
||||
"transitions": [
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Sonne",
|
||||
"endingState": "Wolke"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Wolke",
|
||||
"endingState": "Sonne"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Wolke",
|
||||
"endingState": "Regen"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Regen",
|
||||
"endingState": "Wolke"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Wolke",
|
||||
"endingState": "Schnee"
|
||||
},
|
||||
{
|
||||
"scriptAccountActions": [],
|
||||
"scriptAccountConditions": [],
|
||||
"startingState": "Schnee",
|
||||
"endingState": "Wolke"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
{
|
||||
"componentName": "Weathersystem",
|
||||
"componentDescription": "Ein Wettersystem, dass sich aus normalem Wetter (Sonne, Regen, Wolke, Schnee, Sturm etc.) und zusätzlich den Jahreszeiten (Frühling, Sommer, Herbst, Winter, etc.) zusammensetzt.",
|
||||
"childsystems": [
|
||||
{
|
||||
"componentName": "Season"
|
||||
},
|
||||
{
|
||||
"componentName": "Weather"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"componentName": "New ScriptAccount",
|
||||
"componentDescription": "",
|
||||
"minValue": 0,
|
||||
"maxValue": 100
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"componentName": "Temperature",
|
||||
"componentDescription": "",
|
||||
"minValue": -30,
|
||||
"maxValue": 50
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
{
|
||||
"componentName": "Luftfeuchtigkeit",
|
||||
"componentName": "Test",
|
||||
"componentDescription": "",
|
||||
"minValue": 0,
|
||||
"maxValue": 100
|
Loading…
Reference in New Issue
Block a user