issue-5-product-gamesystems #11
@ -1,2 +1,4 @@
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<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem"></app-simple-state-editor>
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					<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem"></app-simple-state-editor>
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<app-simple-transition-editor class="transition-editor" [gamesystem]="simpleGamesystem"></app-simple-transition-editor>
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					<div id="transition-editor">
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					  <app-simple-transition-editor [gamesystem]="simpleGamesystem"></app-simple-transition-editor>
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					</div>
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@ -1,3 +1,4 @@
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.transition-editor {
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					#transition-editor {
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  margin-top: 15px;
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					  margin-top: 20px !important;
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}
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					}
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@ -1,3 +1,5 @@
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					<mat-card>
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					  <mat-card-content>
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    <table mat-table [dataSource]="dataSource" class="mat-elevation-z8" multiTemplateDataRows>
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					    <table mat-table [dataSource]="dataSource" class="mat-elevation-z8" multiTemplateDataRows>
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      <ng-container matColumnDef="name">
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					      <ng-container matColumnDef="name">
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        <th mat-header-cell *matHeaderCellDef>Label</th>
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					        <th mat-header-cell *matHeaderCellDef>Label</th>
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@ -75,3 +77,6 @@
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      </tr>
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					      </tr>
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      <tr mat-row *matRowDef="let row; columns: ['expandedDetail']" class="example-detail-row"></tr>
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					      <tr mat-row *matRowDef="let row; columns: ['expandedDetail']" class="example-detail-row"></tr>
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    </table>
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					    </table>
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					  </mat-card-content>
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					</mat-card>
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@ -1,3 +1,10 @@
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					<mat-card>
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					  <mat-card-content>
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					    <mat-form-field class="long-form">
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					      <mat-label>Filter</mat-label>
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					      <input matInput (keyup)="applyFilter($event)" placeholder="Filter" #input>
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					    </mat-form-field>
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    <table mat-table [dataSource]="dataSource" class="mat-elevation-z8" multiTemplateDataRows>
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					    <table mat-table [dataSource]="dataSource" class="mat-elevation-z8" multiTemplateDataRows>
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      <ng-container matColumnDef="starting-state">
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					      <ng-container matColumnDef="starting-state">
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        <th mat-header-cell *matHeaderCellDef>Starting State</th>
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					        <th mat-header-cell *matHeaderCellDef>Starting State</th>
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@ -79,3 +86,6 @@
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      </tr>
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					      </tr>
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      <tr mat-row *matRowDef="let row; columns: ['expandedDetail']" class="example-detail-row"></tr>
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					      <tr mat-row *matRowDef="let row; columns: ['expandedDetail']" class="example-detail-row"></tr>
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    </table>
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					    </table>
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					  </mat-card-content>
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					</mat-card>
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@ -13,6 +13,8 @@ import {
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import {SimpleTransition} from "../../../../game-model/gamesystems/SimpleTransition";
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					import {SimpleTransition} from "../../../../game-model/gamesystems/SimpleTransition";
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import {animate, state, style, transition, trigger} from "@angular/animations";
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					import {animate, state, style, transition, trigger} from "@angular/animations";
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import {SimpleState} from "../../../../game-model/gamesystems/SimpleState";
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					import {SimpleState} from "../../../../game-model/gamesystems/SimpleState";
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					import {ProductTransition} from "../../../../game-model/gamesystems/ProductTransition";
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					import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
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@Component({
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					@Component({
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  selector: 'app-simple-transition-editor',
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					  selector: 'app-simple-transition-editor',
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@ -44,6 +46,9 @@ export class SimpleTransitionEditorComponent implements OnInit {
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  transitionEndingStateError = true;
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					  transitionEndingStateError = true;
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  ngOnInit() {
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					  ngOnInit() {
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    this.dataSource.data = this.gamesystem!.transitions;
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					    this.dataSource.data = this.gamesystem!.transitions;
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					    this.dataSource.filterPredicate = (data: SimpleTransition, filter: string) => {
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					      return [data.startingState, data.endingState].some((state) => state.stateLabel.toLowerCase().includes(filter))
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					    }
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  }
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					  }
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  addTransition() {
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					  addTransition() {
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@ -83,4 +88,9 @@ export class SimpleTransitionEditorComponent implements OnInit {
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      this.dataSource.data = this.gamesystem!.transitions;
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					      this.dataSource.data = this.gamesystem!.transitions;
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    }
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					    }
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  }
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					  }
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					  applyFilter(event: KeyboardEvent) {
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					    const filterValue = (event.target as HTMLInputElement).value;
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					    this.dataSource.filter = filterValue.trim().toLowerCase();
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					  }
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}
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					}
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