issue-15 #21
@ -54,9 +54,14 @@ class SaveProject {
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}
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}
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static loadGamesystems(projectDir) {
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static loadGamesystems(projectDir) {
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const gamesystemDir = path.join(projectDir, "gamesystems");
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const gamesystemDir = path.join(projectDir, "gamesystems");
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const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
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if (fs.existsSync(gamesystemDir)) {
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console.log("LoadedGamesystems: ", loadedGamesystems.length);
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const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
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return loadedGamesystems;
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console.log("LoadedGamesystems: ", loadedGamesystems.length);
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return loadedGamesystems;
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}
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else {
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return [];
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}
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}
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}
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static loadGamesystemsRecursively(gamesystemDir) {
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static loadGamesystemsRecursively(gamesystemDir) {
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let loadedGamesystems = [];
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let loadedGamesystems = [];
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@ -62,9 +62,13 @@ export class SaveProject {
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static loadGamesystems(projectDir: string): LoadModel[] {
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static loadGamesystems(projectDir: string): LoadModel[] {
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const gamesystemDir = path.join(projectDir, "gamesystems");
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const gamesystemDir = path.join(projectDir, "gamesystems");
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const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
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if(fs.existsSync(gamesystemDir)) {
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console.log("LoadedGamesystems: ", loadedGamesystems.length);
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const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
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return loadedGamesystems;
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console.log("LoadedGamesystems: ", loadedGamesystems.length);
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return loadedGamesystems;
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} else {
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return []
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}
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}
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}
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static loadGamesystemsRecursively(gamesystemDir: string): LoadModel[] {
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static loadGamesystemsRecursively(gamesystemDir: string): LoadModel[] {
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@ -42,6 +42,9 @@ export class AppComponent implements OnInit{
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private dialog: MatDialog
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private dialog: MatDialog
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) {
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) {
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console.log('APP_CONFIG', APP_CONFIG);
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console.log('APP_CONFIG', APP_CONFIG);
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if(this.gameModel == undefined) {
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this.gameModel = new GameModel("Unknown GameModel")
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}
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if (electronService.isElectron) {
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if (electronService.isElectron) {
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console.log(process.env);
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console.log(process.env);
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