issue-15 #21
@ -1,13 +1,13 @@
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<div *ngIf="scriptAccount != undefined">
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					<div *ngIf="scriptAccount != undefined">
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  <mat-form-field class="example-full-width">
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					  <mat-form-field class="example-full-width">
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    <mat-label>MinValue</mat-label>
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					    <mat-label>MinValue</mat-label>
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    <input matInput [formControl]="minCtrl" type="number" (keypress)="onKeyPress($event)" (change)="onUpdateMinValue()">
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					    <input matInput [formControl]="minCtrl" type="number"  (change)="onUpdateMinValue($event)">
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    <mat-error *ngIf="minCtrl.hasError('required')">Please enter a valid number!</mat-error>
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					    <mat-error *ngIf="minCtrl.hasError('required')">Please enter a valid number!</mat-error>
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  </mat-form-field>
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					  </mat-form-field>
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  <mat-form-field class="example-full-width">
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					  <mat-form-field class="example-full-width">
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    <mat-label>MaxValue</mat-label>
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					    <mat-label>MaxValue</mat-label>
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    <input matInput type="number" [formControl]="maxCtrl" (keypress)="onKeyPress($event)" (change)="onUpdateMaxValue()">
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					    <input matInput type="number" [formControl]="maxCtrl" (change)="onUpdateMaxValue()">
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    <mat-error *ngIf="maxCtrl.hasError('required')">Please enter a valid number!</mat-error>
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					    <mat-error *ngIf="maxCtrl.hasError('required')">Please enter a valid number!</mat-error>
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  </mat-form-field>
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					  </mat-form-field>
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@ -22,8 +22,8 @@ export class MyErrorStateMatcher implements ErrorStateMatcher {
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export class ScriptAccountEditorComponent implements OnInit{
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					export class ScriptAccountEditorComponent implements OnInit{
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  @Input("scriptAccount") scriptAccount : ScriptAccount | undefined
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					  @Input("scriptAccount") scriptAccount : ScriptAccount | undefined
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  minCtrl: FormControl = new FormControl(0, [Validators.required, Validators.pattern('^[0-9]*$')]);
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					  minCtrl: FormControl = new FormControl(0, [Validators.required, Validators.pattern('^[-]?[0-9]*$')]);
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  maxCtrl: FormControl = new FormControl(100, [Validators.required, Validators.pattern('^[0-9]*$')]);
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					  maxCtrl: FormControl = new FormControl(100, [Validators.required, Validators.pattern('^[-]?[0-9]*$')]);
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  matcher = new MyErrorStateMatcher();
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					  matcher = new MyErrorStateMatcher();
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  constructor(private electronService: ElectronService) {
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					  constructor(private electronService: ElectronService) {
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@ -33,15 +33,8 @@ export class ScriptAccountEditorComponent implements OnInit{
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    this.maxCtrl.setValue(this.scriptAccount!.maxValue);
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					    this.maxCtrl.setValue(this.scriptAccount!.maxValue);
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  }
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					  }
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  onKeyPress(event: KeyboardEvent) {
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    const input = event.key;
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    const isDigit = /^\d+$/.test(input);
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    if (!isDigit) {
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      event.preventDefault();
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    }
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  }
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  onUpdateMinValue() {
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					  onUpdateMinValue(event: Event) {
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    this.scriptAccount!.minValue = Number(this.minCtrl.value);
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					    this.scriptAccount!.minValue = Number(this.minCtrl.value);
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    this.scriptAccount!.onModifyContent();
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					    this.scriptAccount!.onModifyContent();
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  }
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					  }
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@ -1,49 +0,0 @@
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{
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    "componentName": "Weather",
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    "componentDescription": "",
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    "states": [
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        {
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            "initial": false,
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            "conditions": [
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                {
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                    "scriptAccount": "Temperature",
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                    "minValue": 0,
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                    "maxValue": "50"
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                }
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            ],
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            "stateLabel": "Sonnig",
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            "stateDescription": "Die Sonne scheint"
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        },
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        {
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            "initial": false,
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            "conditions": [
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                {
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                    "scriptAccount": "Temperature",
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                    "minValue": "50",
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                    "maxValue": "75"
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                }
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            ],
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            "stateLabel": "Wolkig",
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            "stateDescription": ""
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        }
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    ],
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    "transitions": [
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        {
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            "scriptAccountActions": [
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                {
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                    "changingValue": 10,
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                    "scriptAccount": "Temperature"
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                }
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            ],
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            "scriptAccountConditions": [
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                {
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                    "scriptAccount": "Temperature",
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                    "minValue": 0,
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                    "maxValue": "10"
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                }
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            ],
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            "startingState": "Sonnig",
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            "endingState": "Wolkig"
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        }
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    ]
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}
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@ -1,6 +0,0 @@
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{
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    "componentName": "Parent Weather",
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    "componentDescription": "",
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    "states": [],
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    "transitions": []
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}
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@ -1,49 +0,0 @@
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{
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    "componentName": "Weather(Child)",
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    "componentDescription": "",
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    "states": [
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        {
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            "initial": false,
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            "conditions": [
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                {
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                    "scriptAccount": "Temperature",
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                    "minValue": 0,
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                    "maxValue": "50"
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                }
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            ],
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            "stateLabel": "Sonnig",
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            "stateDescription": "Die Sonne scheint"
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        },
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        {
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            "initial": false,
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            "conditions": [
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                {
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                    "scriptAccount": "Temperature",
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                    "minValue": "50",
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                    "maxValue": "75"
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                }
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            ],
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            "stateLabel": "Wolkig",
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            "stateDescription": ""
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        }
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    ],
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    "transitions": [
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        {
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            "scriptAccountActions": [
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                {
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                    "changingValue": 10,
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                    "scriptAccount": "Temperature"
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                }
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            ],
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            "scriptAccountConditions": [
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                {
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                    "scriptAccount": "Temperature",
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                    "minValue": 0,
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                    "maxValue": "10"
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                }
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            ],
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            "startingState": "Sonnig",
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            "endingState": "Wolkig"
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        }
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    ]
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}
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@ -1,4 +0,0 @@
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{
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    "componentName": "Weather",
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    "componentDescription": ""
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}
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					 | 
				
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										80
									
								
								testModel/gamesystems/Weathersystem/Weather.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								testModel/gamesystems/Weathersystem/Weather.json
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,80 @@
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					{
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					    "componentName": "Weather",
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					    "componentDescription": "A small Gamesystem about local weather events",
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					    "states": [
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					        {
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					            "initial": false,
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					            "conditions": [],
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					            "stateLabel": "Sonne",
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					            "stateDescription": ""
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					        },
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					        {
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					            "initial": false,
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					            "conditions": [
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					                {
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					                    "scriptAccount": "Temperature",
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					                    "minValue": 0,
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					                    "maxValue": "30"
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					                }
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					            ],
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					            "stateLabel": "Regen",
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					            "stateDescription": ""
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					        },
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					        {
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					            "initial": false,
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					            "conditions": [],
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					            "stateLabel": "Wolke",
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					            "stateDescription": ""
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					        },
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					        {
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					            "initial": false,
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					            "conditions": [
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					                {
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					                    "scriptAccount": "Temperature",
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					                    "minValue": "-5",
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					                    "maxValue": 0
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					                }
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					            ],
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					            "stateLabel": "Schnee",
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					            "stateDescription": ""
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					        }
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					    ],
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					    "transitions": [
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					        {
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					            "scriptAccountActions": [],
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					            "scriptAccountConditions": [],
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					            "startingState": "Sonne",
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					            "endingState": "Wolke"
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					        },
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					        {
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					            "scriptAccountActions": [],
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					            "scriptAccountConditions": [],
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					            "startingState": "Wolke",
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					            "endingState": "Sonne"
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					        },
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					        {
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					            "scriptAccountActions": [],
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					            "scriptAccountConditions": [],
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					            "startingState": "Wolke",
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					            "endingState": "Regen"
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					        },
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					        {
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					            "scriptAccountActions": [],
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					            "scriptAccountConditions": [],
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					            "startingState": "Regen",
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					            "endingState": "Wolke"
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					        },
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					        {
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					            "scriptAccountActions": [],
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					            "scriptAccountConditions": [],
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					            "startingState": "Wolke",
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					            "endingState": "Schnee"
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					        },
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					        {
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					            "scriptAccountActions": [],
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					            "scriptAccountConditions": [],
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					            "startingState": "Schnee",
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					            "endingState": "Wolke"
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					        }
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					    ]
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					}
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			||||||
							
								
								
									
										4
									
								
								testModel/gamesystems/Weathersystem/Weathersystem.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								testModel/gamesystems/Weathersystem/Weathersystem.json
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,4 @@
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					{
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					    "componentName": "Weathersystem",
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					    "componentDescription": "Ein Wettersystem, dass sich aus normalem Wetter (Sonne, Regen, Wolke, Schnee, Sturm etc.) und zusätzlich den Jahreszeiten (Frühling, Sommer, Herbst, Winter, etc.) zusammensetzt."
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					}
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@ -1,6 +1,6 @@
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{
 | 
					{
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    "componentName": "Temperature",
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					    "componentName": "Temperature",
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    "componentDescription": "",
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					    "componentDescription": "",
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    "minValue": 0,
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					    "minValue": -50,
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    "maxValue": 100
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					    "maxValue": 70
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}
 | 
					}
 | 
				
			||||||
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