issue-15 #21
@ -27,7 +27,7 @@
 | 
			
		||||
    </mat-drawer>
 | 
			
		||||
 | 
			
		||||
    <div class="example-sidenav-content">
 | 
			
		||||
      <app-editor #editor (onModelNameUpdate)="onModelNameUpdate()"></app-editor>
 | 
			
		||||
      <app-editor #editor (onModelNameUpdate)="onModelNameUpdate()" [gameModel]="gameModel"></app-editor>
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
  </mat-drawer-container>
 | 
			
		||||
 | 
			
		||||
@ -62,6 +62,9 @@ import {
 | 
			
		||||
} from "./editor/gamesystem-editor/state-editor/product-state-editor/product-state-editor.component";
 | 
			
		||||
import {MatTooltip} from "@angular/material/tooltip";
 | 
			
		||||
import {MatCard, MatCardContent} from "@angular/material/card";
 | 
			
		||||
import {
 | 
			
		||||
    ScriptaccountActionEditorComponent
 | 
			
		||||
} from "./editor/gamesystem-editor/transition-editor/scriptaccount-action-editor/scriptaccount-action-editor.component";
 | 
			
		||||
 | 
			
		||||
// AoT requires an exported function for factories
 | 
			
		||||
const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader =>  new TranslateHttpLoader(http, './assets/i18n/', '.json');
 | 
			
		||||
@ -81,65 +84,66 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader =>  new Transl
 | 
			
		||||
    SimpleTransitionEditorComponent,
 | 
			
		||||
    ProductTransitionEditorComponent,
 | 
			
		||||
    ProductStateEditorComponent,
 | 
			
		||||
    ProductGamesystemEditorComponent
 | 
			
		||||
  ],
 | 
			
		||||
  imports: [
 | 
			
		||||
    BrowserModule,
 | 
			
		||||
    FormsModule,
 | 
			
		||||
    HttpClientModule,
 | 
			
		||||
    CoreModule,
 | 
			
		||||
    SharedModule,
 | 
			
		||||
    TranslateModule.forRoot({
 | 
			
		||||
      loader: {
 | 
			
		||||
        provide: TranslateLoader,
 | 
			
		||||
        useFactory: httpLoaderFactory,
 | 
			
		||||
        deps: [HttpClient]
 | 
			
		||||
      }
 | 
			
		||||
    }),
 | 
			
		||||
    BrowserAnimationsModule,
 | 
			
		||||
    MatIcon,
 | 
			
		||||
    MatToolbar,
 | 
			
		||||
    MatButton,
 | 
			
		||||
    MatFormField,
 | 
			
		||||
    MatInput,
 | 
			
		||||
    MatDrawerContainer,
 | 
			
		||||
    MatDrawer,
 | 
			
		||||
    MatIconButton,
 | 
			
		||||
    MatMenuTrigger,
 | 
			
		||||
    MatMenu,
 | 
			
		||||
    MatMenuItem,
 | 
			
		||||
    MatListItem,
 | 
			
		||||
    MatActionList,
 | 
			
		||||
    MatTabGroup,
 | 
			
		||||
    MatTab,
 | 
			
		||||
    MatTabLabel,
 | 
			
		||||
    MatLabel,
 | 
			
		||||
    MatFormField,
 | 
			
		||||
    ReactiveFormsModule,
 | 
			
		||||
    MatError,
 | 
			
		||||
    MatDialogTitle,
 | 
			
		||||
    MatDialogContent,
 | 
			
		||||
    MatDialogActions,
 | 
			
		||||
    MatMiniFabButton,
 | 
			
		||||
    MatTreeModule,
 | 
			
		||||
    MatTable,
 | 
			
		||||
    MatColumnDef,
 | 
			
		||||
    MatHeaderCell,
 | 
			
		||||
    MatHeaderCellDef,
 | 
			
		||||
    MatCellDef,
 | 
			
		||||
    MatCell,
 | 
			
		||||
    MatHeaderRow,
 | 
			
		||||
    MatRow,
 | 
			
		||||
    MatHeaderRowDef,
 | 
			
		||||
    MatRowDef,
 | 
			
		||||
    MatCheckbox,
 | 
			
		||||
    MatSelect,
 | 
			
		||||
    MatOption,
 | 
			
		||||
    MatHint,
 | 
			
		||||
    MatTooltip,
 | 
			
		||||
    MatCard,
 | 
			
		||||
    MatCardContent
 | 
			
		||||
    ProductGamesystemEditorComponent,
 | 
			
		||||
    ScriptaccountActionEditorComponent
 | 
			
		||||
  ],
 | 
			
		||||
    imports: [
 | 
			
		||||
        BrowserModule,
 | 
			
		||||
        FormsModule,
 | 
			
		||||
        HttpClientModule,
 | 
			
		||||
        CoreModule,
 | 
			
		||||
        SharedModule,
 | 
			
		||||
        TranslateModule.forRoot({
 | 
			
		||||
            loader: {
 | 
			
		||||
                provide: TranslateLoader,
 | 
			
		||||
                useFactory: httpLoaderFactory,
 | 
			
		||||
                deps: [HttpClient]
 | 
			
		||||
            }
 | 
			
		||||
        }),
 | 
			
		||||
        BrowserAnimationsModule,
 | 
			
		||||
        MatIcon,
 | 
			
		||||
        MatToolbar,
 | 
			
		||||
        MatButton,
 | 
			
		||||
        MatFormField,
 | 
			
		||||
        MatInput,
 | 
			
		||||
        MatDrawerContainer,
 | 
			
		||||
        MatDrawer,
 | 
			
		||||
        MatIconButton,
 | 
			
		||||
        MatMenuTrigger,
 | 
			
		||||
        MatMenu,
 | 
			
		||||
        MatMenuItem,
 | 
			
		||||
        MatListItem,
 | 
			
		||||
        MatActionList,
 | 
			
		||||
        MatTabGroup,
 | 
			
		||||
        MatTab,
 | 
			
		||||
        MatTabLabel,
 | 
			
		||||
        MatLabel,
 | 
			
		||||
        MatFormField,
 | 
			
		||||
        ReactiveFormsModule,
 | 
			
		||||
        MatError,
 | 
			
		||||
        MatDialogTitle,
 | 
			
		||||
        MatDialogContent,
 | 
			
		||||
        MatDialogActions,
 | 
			
		||||
        MatMiniFabButton,
 | 
			
		||||
        MatTreeModule,
 | 
			
		||||
        MatTable,
 | 
			
		||||
        MatColumnDef,
 | 
			
		||||
        MatHeaderCell,
 | 
			
		||||
        MatHeaderCellDef,
 | 
			
		||||
        MatCellDef,
 | 
			
		||||
        MatCell,
 | 
			
		||||
        MatHeaderRow,
 | 
			
		||||
        MatRow,
 | 
			
		||||
        MatHeaderRowDef,
 | 
			
		||||
        MatRowDef,
 | 
			
		||||
        MatCheckbox,
 | 
			
		||||
        MatSelect,
 | 
			
		||||
        MatOption,
 | 
			
		||||
        MatHint,
 | 
			
		||||
        MatTooltip,
 | 
			
		||||
        MatCard,
 | 
			
		||||
        MatCardContent
 | 
			
		||||
    ],
 | 
			
		||||
  providers: [],
 | 
			
		||||
  bootstrap: [AppComponent]
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
@ -12,7 +12,8 @@
 | 
			
		||||
                               [scriptAccount]="convertModelComponentToScriptAccount(modelComponent)"></app-script-account-editor>
 | 
			
		||||
    <app-gamesystem-editor *ngIf="modelComponent.type === ModelComponentType.GAMESYTEM"
 | 
			
		||||
                                [gamesystem]="convertModelComponentToGamesystem(modelComponent)"
 | 
			
		||||
                                (onOpenGamesystemEditor)="openGameModelComponent($event)"></app-gamesystem-editor>
 | 
			
		||||
                                (onOpenGamesystemEditor)="openGameModelComponent($event)"
 | 
			
		||||
                                [scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
 | 
			
		||||
 | 
			
		||||
  </mat-tab>
 | 
			
		||||
</mat-tab-group>
 | 
			
		||||
 | 
			
		||||
@ -16,6 +16,7 @@ export class EditorComponent {
 | 
			
		||||
  gameModelComponents: ModelComponent[] = [];
 | 
			
		||||
  @Output("onModelNameUpdate") onModelNameUpdateEmitter = new EventEmitter<boolean>();
 | 
			
		||||
  activeTab: number = this.gameModelComponents.length;
 | 
			
		||||
  @Input() gameModel: GameModel | undefined
 | 
			
		||||
 | 
			
		||||
  openGameModelComponent(gameModelComponent: ModelComponent) {
 | 
			
		||||
    if(!this.gameModelComponents.includes(gameModelComponent)) {
 | 
			
		||||
 | 
			
		||||
@ -1,3 +1,3 @@
 | 
			
		||||
<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()"></app-simple-gamesystem-editor>
 | 
			
		||||
<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
 | 
			
		||||
<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [gamesystem]="convertGamesystemToProductGamesystem()"
 | 
			
		||||
                               (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
 | 
			
		||||
 | 
			
		||||
@ -1,21 +1,27 @@
 | 
			
		||||
import {Component, EventEmitter, Input, Output} from '@angular/core';
 | 
			
		||||
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
 | 
			
		||||
import {GameModel} from "../../game-model/GameModel";
 | 
			
		||||
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
 | 
			
		||||
import {State} from "../../game-model/gamesystems/states/State";
 | 
			
		||||
import {Transition} from "../../game-model/gamesystems/transitions/Transition";
 | 
			
		||||
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
 | 
			
		||||
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
 | 
			
		||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
 | 
			
		||||
 | 
			
		||||
@Component({
 | 
			
		||||
  selector: 'app-gamesystem-editor',
 | 
			
		||||
  templateUrl: './gamesystem-editor.component.html',
 | 
			
		||||
  styleUrl: './gamesystem-editor.component.scss'
 | 
			
		||||
})
 | 
			
		||||
export class GamesystemEditorComponent {
 | 
			
		||||
export class GamesystemEditorComponent implements OnInit{
 | 
			
		||||
 | 
			
		||||
  @Input() gamesystem: Gamesystem<State<any>, Transition<any>> | undefined
 | 
			
		||||
  @Input() scriptAccounts: ScriptAccount[] = [];
 | 
			
		||||
  @Output('onOpenGamesystemEditor') openGamesystemEmitter = new EventEmitter<SimpleGamesystem>();
 | 
			
		||||
 | 
			
		||||
  ngOnInit() {
 | 
			
		||||
    console.log("GamesystemEditor: ", this.scriptAccounts.length)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isSimpleGamesystem() {
 | 
			
		||||
    return this.gamesystem instanceof SimpleGamesystem;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,4 @@
 | 
			
		||||
<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem"></app-simple-state-editor>
 | 
			
		||||
<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem" ></app-simple-state-editor>
 | 
			
		||||
<div id="transition-editor">
 | 
			
		||||
  <app-simple-transition-editor [gamesystem]="simpleGamesystem"></app-simple-transition-editor>
 | 
			
		||||
  <app-simple-transition-editor [gamesystem]="simpleGamesystem" [scriptAccounts]="scriptAccunts"></app-simple-transition-editor>
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,7 @@
 | 
			
		||||
import {Component, Input} from '@angular/core';
 | 
			
		||||
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
 | 
			
		||||
import {MatTableDataSource} from "@angular/material/table";
 | 
			
		||||
import {ScriptAccount} from "../../../game-model/scriptAccounts/ScriptAccount";
 | 
			
		||||
 | 
			
		||||
@Component({
 | 
			
		||||
  selector: 'app-simple-gamesystem-editor',
 | 
			
		||||
@ -10,7 +11,7 @@ import {MatTableDataSource} from "@angular/material/table";
 | 
			
		||||
export class SimpleGamesystemEditorComponent {
 | 
			
		||||
 | 
			
		||||
  @Input() simpleGamesystem: SimpleGamesystem | undefined
 | 
			
		||||
 | 
			
		||||
  @Input() scriptAccunts: ScriptAccount[] = []
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -64,7 +64,6 @@ export class ProductTransitionEditorComponent implements OnInit{
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const leafStates = LeafGamesystemCalculator.calcLeafStates(state);
 | 
			
		||||
    console.log(leafStates)
 | 
			
		||||
    return leafStates[index];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -0,0 +1,45 @@
 | 
			
		||||
<table mat-table [dataSource]="dataSource" class="mat-elevation-z8">
 | 
			
		||||
  <ng-container matColumnDef="scriptAccount">
 | 
			
		||||
    <th mat-header-cell *matHeaderCellDef>ScriptAccount</th>
 | 
			
		||||
    <td mat-cell *matCellDef="let action">
 | 
			
		||||
      <span *ngIf="action !== addedAction">{{action.scriptAccount.componentName}}</span>
 | 
			
		||||
      <mat-form-field appearance="fill" class="long-form" *ngIf="action === addedAction">
 | 
			
		||||
        <mat-label>ScriptAccount</mat-label>
 | 
			
		||||
        <mat-select [(ngModel)]="addedAction!.scriptAccount">
 | 
			
		||||
          <mat-option *ngFor="let scriptAccount of scriptAccounts" [value]="scriptAccount">{{scriptAccount.componentName}}</mat-option>
 | 
			
		||||
        </mat-select>
 | 
			
		||||
      </mat-form-field>
 | 
			
		||||
    </td>
 | 
			
		||||
  </ng-container>
 | 
			
		||||
 | 
			
		||||
  <ng-container matColumnDef="valueChange">
 | 
			
		||||
    <th mat-header-cell *matHeaderCellDef>Value</th>
 | 
			
		||||
    <td mat-cell *matCellDef="let action">
 | 
			
		||||
      <span *ngIf="addedAction !== action && editedAction != action">{{action.changingValue}}</span>
 | 
			
		||||
      <mat-form-field appearance="fill" class="long-form" *ngIf="addedAction === action || editedAction === action">
 | 
			
		||||
        <mat-label>Value</mat-label>
 | 
			
		||||
        <input matInput [(ngModel)]="editedAction!.changingValue" type="number">
 | 
			
		||||
      </mat-form-field>
 | 
			
		||||
    </td>
 | 
			
		||||
  </ng-container>
 | 
			
		||||
 | 
			
		||||
  <ng-container matColumnDef="edit">
 | 
			
		||||
    <th mat-header-cell *matHeaderCellDef></th>
 | 
			
		||||
    <td mat-cell *matCellDef="let action">
 | 
			
		||||
      <button mat-icon-button color="primary" (click)="editAction(action)" [disabled]="addedAction != undefined || editedAction != undefined" *ngIf="action !== editedAction && action !== addedAction"><mat-icon>edit</mat-icon></button>
 | 
			
		||||
      <button mat-icon-button color="primary" *ngIf="action === editedAction || action === addedAction" (click)="finishEditing()"><mat-icon>done</mat-icon></button>
 | 
			
		||||
    </td>
 | 
			
		||||
  </ng-container>
 | 
			
		||||
 | 
			
		||||
  <ng-container matColumnDef="delete">
 | 
			
		||||
    <th mat-header-cell *matHeaderCellDef>
 | 
			
		||||
      <button mat-icon-button (click)="createNewAction()"><mat-icon>add</mat-icon></button>
 | 
			
		||||
    </th>
 | 
			
		||||
    <td mat-cell *matCellDef="let action">
 | 
			
		||||
      <button mat-icon-button color="warn" (click)="deleteAction(action)"><mat-icon>delete</mat-icon></button>
 | 
			
		||||
    </td>
 | 
			
		||||
  </ng-container>
 | 
			
		||||
 | 
			
		||||
  <tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
 | 
			
		||||
  <tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
 | 
			
		||||
</table>
 | 
			
		||||
@ -0,0 +1,7 @@
 | 
			
		||||
table {
 | 
			
		||||
  width: 100%;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.long-form {
 | 
			
		||||
  width: 100%;
 | 
			
		||||
}
 | 
			
		||||
@ -0,0 +1,23 @@
 | 
			
		||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
 | 
			
		||||
 | 
			
		||||
import { ScriptaccountActionEditorComponent } from './scriptaccount-action-editor.component';
 | 
			
		||||
 | 
			
		||||
describe('ScriptaccountActionEditorComponent', () => {
 | 
			
		||||
  let component: ScriptaccountActionEditorComponent;
 | 
			
		||||
  let fixture: ComponentFixture<ScriptaccountActionEditorComponent>;
 | 
			
		||||
 | 
			
		||||
  beforeEach(async () => {
 | 
			
		||||
    await TestBed.configureTestingModule({
 | 
			
		||||
      imports: [ScriptaccountActionEditorComponent]
 | 
			
		||||
    })
 | 
			
		||||
    .compileComponents();
 | 
			
		||||
    
 | 
			
		||||
    fixture = TestBed.createComponent(ScriptaccountActionEditorComponent);
 | 
			
		||||
    component = fixture.componentInstance;
 | 
			
		||||
    fixture.detectChanges();
 | 
			
		||||
  });
 | 
			
		||||
 | 
			
		||||
  it('should create', () => {
 | 
			
		||||
    expect(component).toBeTruthy();
 | 
			
		||||
  });
 | 
			
		||||
});
 | 
			
		||||
@ -0,0 +1,53 @@
 | 
			
		||||
import {Component, Input, OnInit} from '@angular/core';
 | 
			
		||||
import {Transition} from "../../../../game-model/gamesystems/transitions/Transition";
 | 
			
		||||
import {MatTableDataSource} from "@angular/material/table";
 | 
			
		||||
import {ScriptAccountAction} from "../../../../game-model/gamesystems/actions/ScriptAccountAction";
 | 
			
		||||
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
 | 
			
		||||
 | 
			
		||||
@Component({
 | 
			
		||||
  selector: 'app-scriptaccount-action-editor',
 | 
			
		||||
  templateUrl: './scriptaccount-action-editor.component.html',
 | 
			
		||||
  styleUrl: './scriptaccount-action-editor.component.scss'
 | 
			
		||||
})
 | 
			
		||||
export class ScriptaccountActionEditorComponent  implements OnInit{
 | 
			
		||||
  @Input() transition: Transition<any> | undefined
 | 
			
		||||
  @Input() scriptAccounts: ScriptAccount[] = []
 | 
			
		||||
 | 
			
		||||
  dataSource: MatTableDataSource<ScriptAccountAction> = new MatTableDataSource();
 | 
			
		||||
  displayedColumns: string[] = ['scriptAccount', "valueChange", 'edit', 'delete'];
 | 
			
		||||
 | 
			
		||||
  editedAction: ScriptAccountAction | undefined
 | 
			
		||||
  addedAction: ScriptAccountAction | undefined
 | 
			
		||||
 | 
			
		||||
  ngOnInit() {
 | 
			
		||||
    this.dataSource.data = this.transition!.scriptAccountActions.map(action => action);
 | 
			
		||||
    console.log("# ScriptAccounts", this.scriptAccounts.length)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  editAction(scriptAccountAction: ScriptAccountAction) {
 | 
			
		||||
    this.editedAction = scriptAccountAction;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  createNewAction() {
 | 
			
		||||
    this.addedAction = new ScriptAccountAction(new ScriptAccount("", ""), 0);
 | 
			
		||||
    this.editedAction = this.addedAction;
 | 
			
		||||
 | 
			
		||||
    this.dataSource.data = this.dataSource.data.concat(this.addedAction);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  finishEditing() {
 | 
			
		||||
    if(this.addedAction != undefined && this.addedAction.scriptAccount.componentName !== '') {
 | 
			
		||||
      this.transition?.addScriptAccountAction(this.addedAction)
 | 
			
		||||
      console.log(this.addedAction.scriptAccount)
 | 
			
		||||
      this.dataSource.data = this.transition!.scriptAccountActions;
 | 
			
		||||
      console.log(this.dataSource.data.length, this.transition!.scriptAccountActions.length)
 | 
			
		||||
      this.addedAction = undefined;
 | 
			
		||||
    }
 | 
			
		||||
    this.editedAction = undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  deleteAction(action: ScriptAccountAction) {
 | 
			
		||||
    this.transition!.removeScriptAccountAction(action.scriptAccount)
 | 
			
		||||
    this.dataSource.data = this.transition!.scriptAccountActions
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@ -40,7 +40,7 @@
 | 
			
		||||
        <td mat-cell *matCellDef="let element" [attr.colspan]="columnsToDisplayWithExpand.length">
 | 
			
		||||
          <div class="example-element-detail"
 | 
			
		||||
               [@detailExpand]="element == expandedElement ? 'expanded' : 'collapsed'">
 | 
			
		||||
            <p>Expanded Detail</p>
 | 
			
		||||
            <app-scriptaccount-action-editor [transition]="element" [scriptAccounts]="scriptAccounts"></app-scriptaccount-action-editor>
 | 
			
		||||
          </div>
 | 
			
		||||
        </td>
 | 
			
		||||
      </ng-container>
 | 
			
		||||
 | 
			
		||||
@ -1,21 +1,12 @@
 | 
			
		||||
import {Component, Input, OnInit} from '@angular/core';
 | 
			
		||||
import {GameModel} from "../../../../game-model/GameModel";
 | 
			
		||||
import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
 | 
			
		||||
import {
 | 
			
		||||
  MatCell,
 | 
			
		||||
  MatCellDef,
 | 
			
		||||
  MatColumnDef,
 | 
			
		||||
  MatHeaderCell,
 | 
			
		||||
  MatHeaderCellDef, MatHeaderRow, MatHeaderRowDef, MatRow, MatRowDef,
 | 
			
		||||
  MatTable,
 | 
			
		||||
  MatTableDataSource
 | 
			
		||||
} from "@angular/material/table";
 | 
			
		||||
import {SimpleTransition} from "../../../../game-model/gamesystems/transitions/SimpleTransition";
 | 
			
		||||
import {animate, state, style, transition, trigger} from "@angular/animations";
 | 
			
		||||
import {SimpleState} from "../../../../game-model/gamesystems/states/SimpleState";
 | 
			
		||||
import {ProductTransition} from "../../../../game-model/gamesystems/transitions/ProductTransition";
 | 
			
		||||
import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
 | 
			
		||||
 | 
			
		||||
import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
 | 
			
		||||
@Component({
 | 
			
		||||
  selector: 'app-simple-transition-editor',
 | 
			
		||||
  templateUrl: './simple-transition-editor.component.html',
 | 
			
		||||
@ -31,6 +22,7 @@ import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGame
 | 
			
		||||
export class SimpleTransitionEditorComponent implements OnInit {
 | 
			
		||||
 | 
			
		||||
  @Input() gamesystem: SimpleGamesystem | undefined
 | 
			
		||||
  @Input() scriptAccounts: ScriptAccount[] = []
 | 
			
		||||
  displayedColumns: string[] = ["starting-state", "ending-state", "edit", "delete"];
 | 
			
		||||
  dataSource = new MatTableDataSource<SimpleTransition>();
 | 
			
		||||
  columnsToDisplayWithExpand = [...this.displayedColumns, 'expand'];
 | 
			
		||||
@ -49,6 +41,7 @@ export class SimpleTransitionEditorComponent implements OnInit {
 | 
			
		||||
    this.dataSource.filterPredicate = (data: SimpleTransition, filter: string) => {
 | 
			
		||||
      return [data.startingState, data.endingState].some((state) => state.stateLabel.toLowerCase().includes(filter))
 | 
			
		||||
    }
 | 
			
		||||
    console.log("TransitionEditor: ", this.scriptAccounts.length)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addTransition() {
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user