diff --git a/app/main.ts b/app/main.ts index 45b1f1a..13f4633 100644 --- a/app/main.ts +++ b/app/main.ts @@ -64,9 +64,20 @@ function createWindow(): BrowserWindow { submenu: [ { label: "Gamesystem", - click: () => { - win!.webContents.send('context-menu', "new-gamesystem"); - } + submenu: [ + { + label: "Normal", + click: () => { + win!.webContents.send('context-menu', "new-gamesystem-normal"); + } + }, + { + label: "Characterspecific", + click: () => { + win!.webContents.send('context-menu', "new-gamesystem-character"); + } + } + ] }, { label: "ScriptAccount", diff --git a/src/app/app.component.ts b/src/app/app.component.ts index 41f2835..221fe57 100644 --- a/src/app/app.component.ts +++ b/src/app/app.component.ts @@ -24,6 +24,8 @@ import {Character} from "./project/game-model/characters/Character"; import {CharacterOverviewComponent} from "./side-overviews/character-overview/character-overview.component"; import {CharacterSerializer} from "./project/serializer/CharacterSerializer"; import {CharacterParser} from "./project/parser/characterParser/CharacterParser"; +import {TemplateType} from "./project/game-model/TemplateType"; +import {TemplateTypeUtilities} from "./project/game-model/TemplateTypeUtilities"; @Component({ selector: 'app-root', @@ -76,8 +78,13 @@ export class AppComponent implements OnInit{ } else if(message.startsWith("new")) { const splittedMessage = message.split("-"); const modelComponentType = ModelComponentTypeUtillities.fromString(splittedMessage[1]); + let templateType: TemplateType = TemplateType.NORMAL + if(splittedMessage.length > 2) { + templateType = TemplateTypeUtilities.fromString(splittedMessage[2]); + } + if(modelComponentType != undefined) { - this.onCreateModelComponent(modelComponentType); + this.onCreateModelComponent(modelComponentType, templateType); } else { console.log("[ERROR] [App-Component] Unknown Context-Menu Command!") } @@ -127,10 +134,10 @@ export class AppComponent implements OnInit{ }) } - private onCreateModelComponent(modelComponentType: ModelComponentType) { + private onCreateModelComponent(modelComponentType: ModelComponentType, templateType: TemplateType) { switch (modelComponentType) { case ModelComponentType.SCRIPTACCOUNT: this.onCreateNewScriptAccount(); break - case ModelComponentType.GAMESYTEM: this.onCreateNewGamesystem(); break + case ModelComponentType.GAMESYTEM: this.onCreateNewGamesystem(templateType); break case ModelComponentType.CHARACTER: this.onCreateNewCharacter(); break } } @@ -144,7 +151,7 @@ export class AppComponent implements OnInit{ } } - private onCreateNewGamesystem() { + private onCreateNewGamesystem(templateType: TemplateType) { let parentGamesystemName = undefined if(this.openContent != ModelComponentType.GAMESYTEM) { this.openGamesystemsOverview(); @@ -153,7 +160,7 @@ export class AppComponent implements OnInit{ } - const createdGamesystem = this.gameModel!.createGamesystem("New Gamesystem", parentGamesystemName); + const createdGamesystem = this.gameModel!.createGamesystem("New Gamesystem "+ templateType, parentGamesystemName, templateType); if(createdGamesystem != undefined) { this.gamesystemOverview!.refresh(); this.editor?.openGameModelComponent(createdGamesystem); @@ -204,7 +211,7 @@ export class AppComponent implements OnInit{ const gamesystemParser = new GamesystemParser(scriptAccounts); const gamesystems = gamesystemParser.parseStoredGamesystems(storedGameModel.storedGamesystems); - const characterParser = new CharacterParser(); + const characterParser = new CharacterParser(gamesystemParser.getParsedTemplateGamesystems(TemplateType.CHARACTER), scriptAccounts); const characters = characterParser.parseCharacters(storedGameModel.storedCharacters); gameModel.scriptAccounts = scriptAccounts diff --git a/src/app/app.module.ts b/src/app/app.module.ts index ea5f6b7..30af657 100644 --- a/src/app/app.module.ts +++ b/src/app/app.module.ts @@ -29,7 +29,7 @@ import {ModelComponentEditorComponent} from "./editor/model-component-editor/mod import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component"; import {MatDialogActions, MatDialogContent, MatDialogTitle} from "@angular/material/dialog"; import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component"; -import { MatTreeModule} from "@angular/material/tree"; +import {MatTree, MatTreeModule} from "@angular/material/tree"; import {GamesystemEditorComponent} from "./editor/gamesystem-editor/gamesystem-editor.component"; import { SimpleGamesystemEditorComponent @@ -70,15 +70,8 @@ import { } from "./editor/gamesystem-editor/scriptaccount-condition-editor/scriptaccount-condition-editor.component"; import {CharacterOverviewComponent} from "./side-overviews/character-overview/character-overview.component"; import {CharacterEditorComponent} from "./editor/character-editor/character-editor.component"; -import { - MatAccordion, - MatExpansionPanel, - MatExpansionPanelHeader, - MatExpansionPanelTitle -} from "@angular/material/expansion"; -import { - TemplateSystemEditorComponent -} from "./editor/gamesystem-editor/template-system-editor/template-system-editor.component"; +import {MatAccordion, MatExpansionPanel, MatExpansionPanelHeader} from "@angular/material/expansion"; +import {TemplateCreatorComponent} from "./editor/gamesystem-editor/template-creator/template-creator.component"; // AoT requires an exported function for factories const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json'); @@ -103,7 +96,7 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl ScriptaccountConditionEditorComponent, CharacterOverviewComponent, CharacterEditorComponent, - TemplateSystemEditorComponent + TemplateCreatorComponent ], imports: [ BrowserModule, @@ -162,10 +155,9 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl MatCard, MatCardContent, MatCardHeader, - MatCardTitle, MatAccordion, MatExpansionPanel, - MatExpansionPanelTitle, + MatCardTitle, MatExpansionPanelHeader ], providers: [], diff --git a/src/app/editor/character-editor/character-editor.component.html b/src/app/editor/character-editor/character-editor.component.html index 5a38d04..ae9343a 100644 --- a/src/app/editor/character-editor/character-editor.component.html +++ b/src/app/editor/character-editor/character-editor.component.html @@ -1,16 +1,15 @@ - Charactersystems + Characterspecific Gamesystems - - - {{characterSystem.componentName}} - - + + {{gamesystem.componentName}} + + - + diff --git a/src/app/editor/character-editor/character-editor.component.ts b/src/app/editor/character-editor/character-editor.component.ts index 5d37f19..42e61ff 100644 --- a/src/app/editor/character-editor/character-editor.component.ts +++ b/src/app/editor/character-editor/character-editor.component.ts @@ -1,14 +1,9 @@ import {Component, Input} from '@angular/core'; -import {Character} from '../../project/game-model/characters/Character'; -import {MatDialog} from "@angular/material/dialog"; -import { - TemplateSystemEditorComponent -} from "../gamesystem-editor/template-system-editor/template-system-editor.component"; +import {Character} from "../../project/game-model/characters/Character"; import {GameModel} from "../../project/game-model/GameModel"; -import {TemplateType} from "../../project/game-model/gamesystems/TemplateType"; -import {Gamesystem} from "../../project/game-model/gamesystems/Gamesystem"; -import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem"; -import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem"; +import {MatDialog} from "@angular/material/dialog"; +import {TemplateCreatorComponent} from "../gamesystem-editor/template-creator/template-creator.component"; +import {TemplateType} from "../../project/game-model/TemplateType"; @Component({ selector: 'app-character-editor', @@ -23,20 +18,15 @@ export class CharacterEditorComponent { constructor(private dialog: MatDialog) { } - openTemplateEditor() { - const dialogRef = this.dialog.open(TemplateSystemEditorComponent, { - minWidth: "400px", - data: this.gameModel!.getTemplateGamesystems(TemplateType.CHARACTER) + onOpenTemplateCreator() { + const dialogRef = this.dialog.open(TemplateCreatorComponent, { + data: this.gameModel!.listGamesystems(TemplateType.CHARACTER), + minWidth: "400px" }) dialogRef.afterClosed().subscribe(res => { if(res != undefined) { - const referenceSystem: Gamesystem = res - if(referenceSystem instanceof SimpleGamesystem) { - this.character!.addCharacterSpecificSimpleGamesystem(referenceSystem) - } else if(referenceSystem instanceof ProductGamesystem) { - this.character!.addCharacterSpecificProductTemplateGamesystem(referenceSystem) - } + this.character!.addCharacterSpecificGamesystem(res) } }) } diff --git a/src/app/editor/editor.component.html b/src/app/editor/editor.component.html index 5c7a222..e21bbcd 100644 --- a/src/app/editor/editor.component.html +++ b/src/app/editor/editor.component.html @@ -15,8 +15,7 @@ (onOpenGamesystemEditor)="openGameModelComponent($event)" [scriptAccounts]="gameModel!.scriptAccounts"> + [gameModel]="gameModel!" [character]="convertModelComponentToCharacter(modelComponent)"> diff --git a/src/app/editor/editor.component.ts b/src/app/editor/editor.component.ts index 3c8325a..6136245 100644 --- a/src/app/editor/editor.component.ts +++ b/src/app/editor/editor.component.ts @@ -54,7 +54,7 @@ export class EditorComponent { convertModelComponentToCharacter(modelComponent: ModelComponent) { if(modelComponent instanceof Character) { - return modelComponent as Character + return modelComponent as Character; } } } diff --git a/src/app/editor/gamesystem-editor/gamesystem-editor.component.html b/src/app/editor/gamesystem-editor/gamesystem-editor.component.html index b7d13f0..229e455 100644 --- a/src/app/editor/gamesystem-editor/gamesystem-editor.component.html +++ b/src/app/editor/gamesystem-editor/gamesystem-editor.component.html @@ -1,10 +1,4 @@ - - Templatetype - - None - Character - - - + diff --git a/src/app/editor/gamesystem-editor/gamesystem-editor.component.ts b/src/app/editor/gamesystem-editor/gamesystem-editor.component.ts index 17e5dad..05898bb 100644 --- a/src/app/editor/gamesystem-editor/gamesystem-editor.component.ts +++ b/src/app/editor/gamesystem-editor/gamesystem-editor.component.ts @@ -5,7 +5,8 @@ import { Transition } from '../../project/game-model/gamesystems/transitions/Tra import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount"; import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem"; import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem"; -import {TemplateType} from "../../project/game-model/gamesystems/TemplateType"; +import {SimpleTemplateGamesystem} from "../../project/game-model/gamesystems/SimpleTemplateGamesystem"; +import {Character} from "../../project/game-model/characters/Character"; @Component({ selector: 'app-gamesystem-editor', @@ -16,6 +17,7 @@ export class GamesystemEditorComponent implements OnInit{ @Input() gamesystem: Gamesystem, Transition> | undefined @Input() scriptAccounts: ScriptAccount[] = []; + @Input() templateReference: Character | undefined @Output('onOpenGamesystemEditor') openGamesystemEmitter = new EventEmitter(); ngOnInit() { @@ -23,11 +25,11 @@ export class GamesystemEditorComponent implements OnInit{ } isSimpleGamesystem() { - return this.gamesystem instanceof SimpleGamesystem; + return this.gamesystem instanceof SimpleGamesystem || this.gamesystem instanceof SimpleTemplateGamesystem; } convertGamesystemToSimpleGamesystem() { - if(this.gamesystem instanceof SimpleGamesystem) { + if(!(this.gamesystem instanceof ProductGamesystem)) { return this.gamesystem as SimpleGamesystem; } } @@ -41,6 +43,4 @@ export class GamesystemEditorComponent implements OnInit{ onOpenGamesystemEditor(gamesystem: SimpleGamesystem) { this.openGamesystemEmitter.emit(gamesystem); } - - protected readonly TemplateType = TemplateType; } diff --git a/src/app/editor/gamesystem-editor/simple-gamesystem-editor/simple-gamesystem-editor.component.html b/src/app/editor/gamesystem-editor/simple-gamesystem-editor/simple-gamesystem-editor.component.html index 7d7dc52..717e165 100644 --- a/src/app/editor/gamesystem-editor/simple-gamesystem-editor/simple-gamesystem-editor.component.html +++ b/src/app/editor/gamesystem-editor/simple-gamesystem-editor/simple-gamesystem-editor.component.html @@ -1,4 +1,4 @@ - +
diff --git a/src/app/editor/gamesystem-editor/simple-gamesystem-editor/simple-gamesystem-editor.component.ts b/src/app/editor/gamesystem-editor/simple-gamesystem-editor/simple-gamesystem-editor.component.ts index 36af424..328c2ee 100644 --- a/src/app/editor/gamesystem-editor/simple-gamesystem-editor/simple-gamesystem-editor.component.ts +++ b/src/app/editor/gamesystem-editor/simple-gamesystem-editor/simple-gamesystem-editor.component.ts @@ -1,17 +1,24 @@ -import {Component, Input} from '@angular/core'; +import {Component, Input, OnInit} from '@angular/core'; import {MatTableDataSource} from "@angular/material/table"; import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem"; import {ScriptAccount} from "../../../project/game-model/scriptAccounts/ScriptAccount"; +import {SimpleTemplateGamesystem} from "../../../project/game-model/gamesystems/SimpleTemplateGamesystem"; +import {Character} from "../../../project/game-model/characters/Character"; @Component({ selector: 'app-simple-gamesystem-editor', templateUrl: './simple-gamesystem-editor.component.html', styleUrl: './simple-gamesystem-editor.component.scss' }) -export class SimpleGamesystemEditorComponent { +export class SimpleGamesystemEditorComponent implements OnInit{ - @Input() simpleGamesystem: SimpleGamesystem | undefined + @Input() simpleGamesystem: SimpleGamesystem | SimpleTemplateGamesystem | undefined @Input() scriptAccunts: ScriptAccount[] = [] + @Input() templateReference: Character | undefined + + ngOnInit(): void { + console.log("SimpleGamesystem: ", this.simpleGamesystem) + } } diff --git a/src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.html b/src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.html index 4e74bda..bd9189d 100644 --- a/src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.html +++ b/src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.html @@ -27,7 +27,7 @@
-
diff --git a/src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.ts b/src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.ts index 049814c..802cac1 100644 --- a/src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.ts +++ b/src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.ts @@ -6,6 +6,8 @@ import {SimpleState} from "../../../../project/game-model/gamesystems/states/Sim import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem"; import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount"; import {ScriptAccountCondition} from "../../../../project/game-model/gamesystems/conditions/ScriptAccountCondition"; +import {Character} from "../../../../project/game-model/characters/Character"; +import {SimpleTemplateState} from "../../../../project/game-model/gamesystems/states/SimpleTemplateState"; @Component({ selector: 'app-simple-state-editor', @@ -24,6 +26,8 @@ export class SimpleStateEditorComponent implements OnInit{ @Input() states: SimpleState[] = []; @Input() gamesystem: SimpleGamesystem | undefined @Input() scriptAccounts: ScriptAccount[] = [] + @Input() templateReference: Character | undefined + dataSource = new MatTableDataSource(); displayedColumns = ["name", "initial", "edit", "delete"]; columnsToDisplayWithExpand = [...this.displayedColumns, 'expand']; @@ -96,11 +100,33 @@ export class SimpleStateEditorComponent implements OnInit{ } onCreateCondition(state: SimpleState, condition: ScriptAccountCondition) { - state.addScriptAccountCondition(condition); + if(this.templateReference instanceof Character) { + const templateState = state as SimpleTemplateState + console.log("CharacterRef: ", this.templateReference); + templateState.conditionMap.get(this.templateReference as Character)!.push(condition) + console.log(templateState) + } else { + state.addScriptAccountCondition(condition); + } } deleteCondition(state: SimpleState, condition: ScriptAccountCondition) { state.removeScriptAccountCondition(condition.scriptAccount); } + + getStateConditions(state: SimpleState) { + if(state instanceof SimpleTemplateState) { + if(this.templateReference instanceof Character) { + const referenceSpecificConditions = state.conditionMap.get(this.templateReference as Character) + if(referenceSpecificConditions == undefined) { + return [] + } else { + return referenceSpecificConditions; + } + } + } + + return state.conditions; + } } diff --git a/src/app/editor/gamesystem-editor/template-creator/template-creator.component.html b/src/app/editor/gamesystem-editor/template-creator/template-creator.component.html new file mode 100644 index 0000000..feb02e7 --- /dev/null +++ b/src/app/editor/gamesystem-editor/template-creator/template-creator.component.html @@ -0,0 +1,13 @@ +

Specify Gamesystem

+
+ + Referencesystem + + {{gamesystem.componentName}} + + +
+
+ + +
diff --git a/src/app/editor/gamesystem-editor/template-creator/template-creator.component.scss b/src/app/editor/gamesystem-editor/template-creator/template-creator.component.scss new file mode 100644 index 0000000..e69de29 diff --git a/src/app/editor/gamesystem-editor/template-creator/template-creator.component.spec.ts b/src/app/editor/gamesystem-editor/template-creator/template-creator.component.spec.ts new file mode 100644 index 0000000..354ea63 --- /dev/null +++ b/src/app/editor/gamesystem-editor/template-creator/template-creator.component.spec.ts @@ -0,0 +1,23 @@ +import { ComponentFixture, TestBed } from '@angular/core/testing'; + +import { TemplateCreatorComponent } from './template-creator.component'; + +describe('TemplateCreatorComponent', () => { + let component: TemplateCreatorComponent; + let fixture: ComponentFixture; + + beforeEach(async () => { + await TestBed.configureTestingModule({ + imports: [TemplateCreatorComponent] + }) + .compileComponents(); + + fixture = TestBed.createComponent(TemplateCreatorComponent); + component = fixture.componentInstance; + fixture.detectChanges(); + }); + + it('should create', () => { + expect(component).toBeTruthy(); + }); +}); diff --git a/src/app/editor/gamesystem-editor/template-creator/template-creator.component.ts b/src/app/editor/gamesystem-editor/template-creator/template-creator.component.ts new file mode 100644 index 0000000..ef9d86a --- /dev/null +++ b/src/app/editor/gamesystem-editor/template-creator/template-creator.component.ts @@ -0,0 +1,26 @@ +import {Component, Inject} from '@angular/core'; +import {MAT_DIALOG_DATA, MatDialogRef, MatDialogTitle} from "@angular/material/dialog"; +import {SimpleTemplateGamesystem} from "../../../project/game-model/gamesystems/SimpleTemplateGamesystem"; +import {FormControl, Validators} from "@angular/forms"; + +@Component({ + selector: 'app-template-creator', + templateUrl: './template-creator.component.html', + styleUrl: './template-creator.component.scss' +}) +export class TemplateCreatorComponent { + + templateCtrl = new FormControl('', [Validators.required]); + + constructor(@Inject(MAT_DIALOG_DATA) public templateGamesystems: SimpleTemplateGamesystem[], + private dialogRef: MatDialogRef) { + } + + cancel() { + this.dialogRef.close(); + } + + save() { + this.dialogRef.close(this.templateCtrl.value) + } +} diff --git a/src/app/project/game-model/GameModel.ts b/src/app/project/game-model/GameModel.ts index e565728..2fb19a5 100644 --- a/src/app/project/game-model/GameModel.ts +++ b/src/app/project/game-model/GameModel.ts @@ -5,10 +5,11 @@ import {State} from "./gamesystems/states/State"; import {ProductGamesystem} from "./gamesystems/ProductGamesystem"; import {SimpleGamesystem} from "./gamesystems/SimpleGamesystem"; import {Character} from "./characters/Character"; -import {ModelComponentType} from "./ModelComponentType"; -import {TemplateType} from "./gamesystems/TemplateType"; +import {TemplateType} from "./TemplateType"; +import {SimpleTemplateGamesystem} from "./gamesystems/SimpleTemplateGamesystem"; export class GameModel { + gameModelName: string gamesystems: Gamesystem[] = []; @@ -46,9 +47,14 @@ export class GameModel { return undefined; } - createGamesystem(gamesystemName: string, parentGamesystemName: string | undefined) { + createGamesystem(gamesystemName: string, parentGamesystemName: string | undefined, templateType: TemplateType) { if(gamesystemName != undefined && this.findGamesystem(gamesystemName) == undefined) { - const simpleGamesystem = new SimpleGamesystem(gamesystemName, ""); + let simpleGamesystem = new SimpleGamesystem(gamesystemName, ""); + if(templateType == TemplateType.CHARACTER) { + simpleGamesystem = new SimpleTemplateGamesystem(gamesystemName, "") + } + + if(parentGamesystemName != undefined) { const parentGamesystem = this.findGamesystem(parentGamesystemName); if(parentGamesystem instanceof SimpleGamesystem) { @@ -117,22 +123,24 @@ export class GameModel { }) } - getTemplateGamesystems(templateType: TemplateType) { - const gamesystems = this.getGamesystemsAsList() - return gamesystems.filter(gamesystem => gamesystem.template === templateType); - } - - private getGamesystemsAsList() : Gamesystem[]{ - const gamesystemList: Gamesystem[] = [] - - const gamesystemQueue : Gamesystem[] = this.gamesystems.map(gamesystem => gamesystem) + listGamesystems(templateType: TemplateType): SimpleTemplateGamesystem[] { + const gamesystemList: SimpleTemplateGamesystem[] = [] + const gamesystemQueue: Gamesystem[] = this.gamesystems.concat() while(gamesystemQueue.length > 0) { const currentGamesystem = gamesystemQueue.shift()!; - gamesystemList.push(currentGamesystem) + + if(currentGamesystem.templateType === templateType) { + gamesystemList.push(currentGamesystem as SimpleTemplateGamesystem) + } + if(currentGamesystem instanceof ProductGamesystem) { - currentGamesystem.innerGamesystems.forEach(innerGamesystem => gamesystemQueue.push(innerGamesystem)) + currentGamesystem.innerGamesystems.forEach(innerGamesystem => { + gamesystemQueue.push(innerGamesystem) + }) } } - return gamesystemList + + console.log(gamesystemList) + return gamesystemList; } } diff --git a/src/app/project/game-model/TemplateType.ts b/src/app/project/game-model/TemplateType.ts new file mode 100644 index 0000000..c7dd90a --- /dev/null +++ b/src/app/project/game-model/TemplateType.ts @@ -0,0 +1,3 @@ +export enum TemplateType { + NORMAL, CHARACTER +} diff --git a/src/app/project/game-model/TemplateTypeUtilities.ts b/src/app/project/game-model/TemplateTypeUtilities.ts new file mode 100644 index 0000000..39deafa --- /dev/null +++ b/src/app/project/game-model/TemplateTypeUtilities.ts @@ -0,0 +1,11 @@ +import {TemplateType} from "./TemplateType"; + +export class TemplateTypeUtilities { + static fromString(value: string) { + if(value === 'character') { + return TemplateType.CHARACTER + } else { + return TemplateType.NORMAL + } + } +} diff --git a/src/app/project/game-model/characters/Character.ts b/src/app/project/game-model/characters/Character.ts index 7b87f7b..d1a1ed2 100644 --- a/src/app/project/game-model/characters/Character.ts +++ b/src/app/project/game-model/characters/Character.ts @@ -1,35 +1,24 @@ import {ModelComponent} from "../ModelComponent"; import {ModelComponentType} from "../ModelComponentType"; -import { Gamesystem } from "../gamesystems/Gamesystem"; -import { ProductGamesystem } from "../gamesystems/ProductGamesystem"; -import { ProductTemplateGamesystem } from "../gamesystems/ProductTemplateGamesystem"; -import { SimpleGamesystem } from "../gamesystems/SimpleGamesystem"; -import { SimpleTemplateGamesystem } from "../gamesystems/SimpleTemplateGamesystem"; +import {SimpleTemplateGamesystem} from "../gamesystems/SimpleTemplateGamesystem"; export class Character extends ModelComponent{ - characterSpecificGamesystems: Gamesystem[] = [] + characterSpecificGamesystems: SimpleTemplateGamesystem[] = [] constructor(componentName: string, componentDescription: string) { super(componentName, componentDescription, ModelComponentType.CHARACTER); } - addCharacterSpecificSimpleGamesystem(referenceSystem: SimpleGamesystem) { - if(!this.findCharacterSpecificGameystemByName(referenceSystem.componentName)) { - const templateGamesystem = new SimpleTemplateGamesystem(referenceSystem); - this.characterSpecificGamesystems.push(templateGamesystem) + addCharacterSpecificGamesystem(templateGamesystem: SimpleTemplateGamesystem) { + if(!this.isGamesystemCharacterSpecific(templateGamesystem.componentName)) { + this.characterSpecificGamesystems.push(templateGamesystem); + templateGamesystem.addReferenceKey(this); } } - addCharacterSpecificProductTemplateGamesystem(referenceSystem: ProductGamesystem) { - if(!this.findCharacterSpecificGameystemByName(referenceSystem.componentName)) { - const templateGamesystem = new ProductTemplateGamesystem(referenceSystem); - this.characterSpecificGamesystems.push(templateGamesystem) - } - } - - - findCharacterSpecificGameystemByName(referenceName: string) { - return this.characterSpecificGamesystems.find(gamesystem => gamesystem.componentName === referenceName) != undefined + private isGamesystemCharacterSpecific(gamesystemName: string) { + const characterSpecificGamesystem = this.characterSpecificGamesystems.find(gamesystem => gamesystem.componentName === gamesystemName); + return characterSpecificGamesystem != undefined } } diff --git a/src/app/project/game-model/gamesystems/Gamesystem.ts b/src/app/project/game-model/gamesystems/Gamesystem.ts index 41e13f1..e41d1a0 100644 --- a/src/app/project/game-model/gamesystems/Gamesystem.ts +++ b/src/app/project/game-model/gamesystems/Gamesystem.ts @@ -2,14 +2,16 @@ import {SimpleGamesystem} from "./SimpleGamesystem"; import {ProductGamesystem} from "./ProductGamesystem"; import {ModelComponent} from "../ModelComponent"; import {ModelComponentType} from "../ModelComponentType"; -import {TemplateType} from "./TemplateType"; +import {TemplateType} from "../TemplateType"; export abstract class Gamesystem extends ModelComponent{ states: S[] = []; transitions: T[] = []; parentGamesystem: ProductGamesystem | undefined - template: TemplateType = TemplateType.NONE + + templateType: TemplateType = TemplateType.NORMAL + constructor(gamesystemName: string, gamesystemDescription: string) { super(gamesystemName, gamesystemDescription, ModelComponentType.GAMESYTEM); diff --git a/src/app/project/game-model/gamesystems/SimpleTemplateGamesystem.ts b/src/app/project/game-model/gamesystems/SimpleTemplateGamesystem.ts index 61184e4..022a703 100644 --- a/src/app/project/game-model/gamesystems/SimpleTemplateGamesystem.ts +++ b/src/app/project/game-model/gamesystems/SimpleTemplateGamesystem.ts @@ -1,42 +1,70 @@ -import { SimpleGamesystem } from "./SimpleGamesystem"; -import { ScriptAccountAction } from "./actions/ScriptAccountAction"; -import { ScriptAccountCondition } from "./conditions/ScriptAccountCondition"; -import { SimpleState } from "./states/SimpleState"; -import { SimpleTransition } from "./transitions/SimpleTransition"; +import {SimpleTemplateState} from "./states/SimpleTemplateState"; +import {Gamesystem} from "./Gamesystem"; +import {SimpleState} from "./states/SimpleState"; +import {SimpleTemplateTransition} from "./transitions/SimpleTemplateTransition"; +import {TemplateType} from "../TemplateType"; -export class SimpleTemplateGamesystem extends SimpleGamesystem { - referenceSystem: SimpleGamesystem +export class SimpleTemplateGamesystem extends Gamesystem, SimpleTemplateTransition> { + createState(label: string, description: string): SimpleState | undefined { + if(label == null) { + return undefined; + } - constructor(referenceSystem: SimpleGamesystem) { - super(referenceSystem.componentName, referenceSystem.componentDescription) - this.referenceSystem = referenceSystem; + if(description == null) { + description = ""; + } - this.referenceSystem.states.forEach(state => { - const templateState = new SimpleState(state.stateLabel, state.stateDescription) - templateState.initial = state.initial; - templateState.conditions = state.conditions.map(condition => ScriptAccountCondition.constructScriptAccountCondition(condition.scriptAccount, condition.minValue, condition.maxValue)!) - - this.states.push(templateState); - }); - - this.referenceSystem.transitions.forEach(transition => { - const startingState = this.findStateByStateLabel(transition.startingState.stateLabel); - const endingState = this.findStateByStateLabel(transition.endingState.stateLabel); - - const templateTransition = new SimpleTransition(startingState!, endingState!) - - templateTransition.scriptAccountConditions = transition.scriptAccountConditions.map(condition => - ScriptAccountCondition.constructScriptAccountCondition(condition.scriptAccount, condition.minValue, condition.maxValue)!) - - templateTransition.scriptAccountActions = transition.scriptAccountActions.map(action => { - return new ScriptAccountAction(action.scriptAccount, action.changingValue); - }); - - this.transitions.push(templateTransition); - }) - - this.referenceSystem.addTemplateSystem(this) + const state = new SimpleTemplateState(label, description); + if(this.states.find(s => s.stateLabel == label) == undefined) { + this.states.push(state); + return state; + } else { + return undefined + } } + createTransition(startingState: SimpleTemplateState, endingState: SimpleTemplateState): SimpleTemplateTransition | undefined { + if((startingState == null || endingState == null) || startingState === endingState) { + return undefined; + } + + const transition = new SimpleTemplateTransition(startingState, endingState); + if(this.transitions.find(t => t.startingState === startingState && t.endingState === endingState) == undefined) { + this.transitions.push(transition) + return transition; + } else { + startingState.removeOutgoingTransition(transition); + endingState.removeIncomingTransition(transition); + return undefined + } + } + + removeState(state: SimpleTemplateState): boolean { + const updatedStates = this.states.filter(s => s !== state); + const updated = updatedStates.length != this.states.length; + this.states = updatedStates; + + this.transitions = this.transitions.filter(t => t.startingState !== state && t.endingState !== state); + + return updated; + } + + addReferenceKey(reference: ReferenceType) { + this.states.forEach(state => { + if(!state.conditionMap.has(reference)) { + state.conditionMap.set(reference, state.conditions.concat()) + } + }) + + this.transitions.forEach(transition => { + if(!transition.conditions.has(reference)) { + transition.conditions.set(reference, transition.scriptAccountConditions.concat()) + } + + if(!transition.actions.has(reference)) { + transition.actions.set(reference, transition.scriptAccountActions.concat()) + } + }) + } } diff --git a/src/app/project/game-model/gamesystems/states/SimpleTemplateState.ts b/src/app/project/game-model/gamesystems/states/SimpleTemplateState.ts new file mode 100644 index 0000000..52bb80c --- /dev/null +++ b/src/app/project/game-model/gamesystems/states/SimpleTemplateState.ts @@ -0,0 +1,8 @@ +import {SimpleState} from "./SimpleState"; +import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition"; + +export class SimpleTemplateState extends SimpleState { + + conditionMap: Map = new Map() + +} diff --git a/src/app/project/game-model/gamesystems/transitions/SimpleTemplateTransition.ts b/src/app/project/game-model/gamesystems/transitions/SimpleTemplateTransition.ts new file mode 100644 index 0000000..72d267a --- /dev/null +++ b/src/app/project/game-model/gamesystems/transitions/SimpleTemplateTransition.ts @@ -0,0 +1,9 @@ +import {SimpleTransition} from "./SimpleTransition"; +import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition"; +import {ScriptAccountAction} from "../actions/ScriptAccountAction"; + +export class SimpleTemplateTransition extends SimpleTransition { + + conditions: Map = new Map(); + actions: Map = new Map(); +} diff --git a/src/app/project/parser/characterParser/CharacterParser.ts b/src/app/project/parser/characterParser/CharacterParser.ts index 07d7378..d1323f9 100644 --- a/src/app/project/parser/characterParser/CharacterParser.ts +++ b/src/app/project/parser/characterParser/CharacterParser.ts @@ -1,9 +1,21 @@ import {StoreComponent} from "../../../../../app/storage/StoreComponent"; import {Character} from "../../game-model/characters/Character"; +import {SimpleTemplateGamesystem} from "../../game-model/gamesystems/SimpleTemplateGamesystem"; +import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount"; +import {ScriptAccountParser} from "../ScriptAccountParser"; +import {ScriptAccountConditionParser} from "../gamesystemParser/ScriptAccountConditionParser"; export class CharacterParser { + characterSpecificGamesystems: SimpleTemplateGamesystem[] + scriptAccountConditionParser: ScriptAccountConditionParser + + constructor(characterSpecificGamesystems: SimpleTemplateGamesystem[], scriptAccounts: ScriptAccount[]) { + this.characterSpecificGamesystems = characterSpecificGamesystems; + this.scriptAccountConditionParser = new ScriptAccountConditionParser(scriptAccounts) + } + public parseCharacters(characters: StoreComponent[]): Character[] { const loadedCharacters: Character[] = [] characters.forEach(character => loadedCharacters.push(this.parseSingleCharacter(JSON.parse(character.jsonString)))) @@ -11,6 +23,41 @@ export class CharacterParser { } private parseSingleCharacter(characterData: any): Character { - return new Character(characterData.componentName, characterData.componentDescription); + const character = new Character(characterData.componentName, characterData.componentDescription); + character.characterSpecificGamesystems = this.parseCharacterSpecificGamesystems(character, characterData.characterSpecificGamesystems); + return character; + } + + private parseCharacterSpecificGamesystems(character: Character, characterSpecificGamesystems: any): SimpleTemplateGamesystem[] { + const result: SimpleTemplateGamesystem[] = [] + for(let i=0; i | undefined{ + const referencedGamesystem = this.findCharacterSpecificGamesystem(characterSpecificGamesystem.componentName) + + if(referencedGamesystem != undefined) { + for(let i=0; i | undefined{ + return this.characterSpecificGamesystems.find(gamesystem => gamesystem.componentName === componentName) + } + + private findReferencedState(gamesystem: SimpleTemplateGamesystem, stateLabel: string) { + return gamesystem.states.find(state => state.stateLabel === stateLabel); } } diff --git a/src/app/project/parser/gamesystemParser/GamesystemParser.ts b/src/app/project/parser/gamesystemParser/GamesystemParser.ts index cc6ee69..eec11c1 100644 --- a/src/app/project/parser/gamesystemParser/GamesystemParser.ts +++ b/src/app/project/parser/gamesystemParser/GamesystemParser.ts @@ -6,6 +6,9 @@ import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem"; import {StateParser} from "./StateParser"; import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount"; import {TransitionParser} from "./TransitionParser"; +import {TemplateType} from "../../game-model/TemplateType"; +import {SimpleTemplateGamesystem} from "../../game-model/gamesystems/SimpleTemplateGamesystem"; +import {Character} from "../../game-model/characters/Character"; export class GamesystemParser { @@ -40,15 +43,20 @@ export class GamesystemParser { } parseSimpleGamesystem(gamesystemData: any): SimpleGamesystem { - const simpleGamesystem = new SimpleGamesystem(gamesystemData.componentName, gamesystemData.componentDescription) + const templateType = gamesystemData.templateType + let simpleGamesystem = new SimpleGamesystem(gamesystemData.componentName, gamesystemData.componentDescription) + if(templateType == TemplateType.CHARACTER) { + simpleGamesystem = new SimpleTemplateGamesystem(gamesystemData.componentName, gamesystemData.componentDescription) + simpleGamesystem.templateType = TemplateType.CHARACTER + } const stateParser = new StateParser(this.scriptAccounts); - simpleGamesystem.states = stateParser.parseStates(gamesystemData.states) + simpleGamesystem.states = stateParser.parseStates(gamesystemData.states, templateType) const transitionParser = new TransitionParser(simpleGamesystem.states, this.scriptAccounts) simpleGamesystem.transitions = transitionParser.parseTransitions(gamesystemData.transitions) - simpleGamesystem.template = gamesystemData.template; + return simpleGamesystem } @@ -86,4 +94,8 @@ export class GamesystemParser { return undefined } + getParsedTemplateGamesystems(templateType: TemplateType) { + const templateGamesystems = this.parsedGamesystems.filter(gamesystem => gamesystem.templateType === templateType); + return templateGamesystems.map(gamesystem => gamesystem as SimpleTemplateGamesystem) + } } diff --git a/src/app/project/parser/gamesystemParser/StateParser.ts b/src/app/project/parser/gamesystemParser/StateParser.ts index 8da602a..fce00ce 100644 --- a/src/app/project/parser/gamesystemParser/StateParser.ts +++ b/src/app/project/parser/gamesystemParser/StateParser.ts @@ -2,6 +2,9 @@ import {SimpleState} from "../../game-model/gamesystems/states/SimpleState"; import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount"; import {ScriptAccountCondition} from "../../game-model/gamesystems/conditions/ScriptAccountCondition"; import {ScriptAccountConditionParser} from "./ScriptAccountConditionParser"; +import {TemplateType} from "../../game-model/TemplateType"; +import {SimpleTemplateState} from "../../game-model/gamesystems/states/SimpleTemplateState"; +import {Character} from "../../game-model/characters/Character"; export class StateParser { @@ -12,23 +15,29 @@ export class StateParser { this.conditionParser = new ScriptAccountConditionParser(scriptAccounts) } - public parseStates(stateData: any): SimpleState[] { + public parseStates(stateData: any, templateType: TemplateType): SimpleState[] { const parsedStates: SimpleState[] = [] for(let i=0; i(stateLabel, stateDescription); + } + simpleState.initial = initial; simpleState.conditions = conditions; diff --git a/src/app/project/serializer/CharacterSerializer.ts b/src/app/project/serializer/CharacterSerializer.ts index 4923004..09e1028 100644 --- a/src/app/project/serializer/CharacterSerializer.ts +++ b/src/app/project/serializer/CharacterSerializer.ts @@ -2,9 +2,13 @@ import {Character} from "../game-model/characters/Character"; import {StoreComponent} from "../../../../app/storage/StoreComponent"; import {SerializeConstants} from "./SerializeConstants"; import {ModelComponentType} from "../game-model/ModelComponentType"; +import {Gamesystem} from "../game-model/gamesystems/Gamesystem"; +import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount"; export class CharacterSerializer { + private static ignoredKeys: string[] = ['unsaved', 'type', 'incomingTransitions', 'outgoingTransitions', 'initial', 'conditions', 'stateDescription', 'templateType'] + public static serializeCharacters(characters: Character[]): StoreComponent[] { const storedCharacters: StoreComponent[] = [] characters.forEach(character => storedCharacters.push(this.serializeSingleCharacter(character))) @@ -14,7 +18,22 @@ export class CharacterSerializer { private static serializeSingleCharacter(character: Character): StoreComponent{ const fileName = character.componentName const jsonString = JSON.stringify(character, (key, value) => { - if(key === 'unsaved' || key === 'type') { + if(value instanceof Gamesystem) { + return { + ...value, + componentDescription: undefined + } + } + + if(key === 'scriptAccount') { + return value.componentName + } + + if(key === 'conditionMap') { + return value.get(character) + } + + if(this.ignoredKeys.includes(key)) { return undefined } else { return value; diff --git a/src/app/project/serializer/GamesystemSerializer.ts b/src/app/project/serializer/GamesystemSerializer.ts index 8ffcafc..717da47 100644 --- a/src/app/project/serializer/GamesystemSerializer.ts +++ b/src/app/project/serializer/GamesystemSerializer.ts @@ -4,10 +4,11 @@ import {SimpleGamesystem} from "../game-model/gamesystems/SimpleGamesystem"; import {ProductGamesystem} from "../game-model/gamesystems/ProductGamesystem"; import {SerializeConstants} from "./SerializeConstants"; import {ModelComponentType} from "../game-model/ModelComponentType"; +import {SimpleTemplateGamesystem} from "../game-model/gamesystems/SimpleTemplateGamesystem"; export class GamesystemSerializer { - private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type"] + private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type", "conditionMap"] public static serializeGamesystems(gamesystems: Gamesystem[]): StoreComponent[] { let storedGamesystems: StoreComponent[] = [] @@ -16,7 +17,7 @@ export class GamesystemSerializer { } private static serializeSingleGamesystem(gamesystem: Gamesystem): StoreComponent[] { - if(gamesystem instanceof SimpleGamesystem) { + if(gamesystem instanceof SimpleGamesystem || gamesystem instanceof SimpleTemplateGamesystem) { console.log("Simple Gamesystem") return [this.serializeSimpleGamesystem(gamesystem as SimpleGamesystem)] } else { diff --git a/testModel/characters/Astrid Hofferson.json b/testModel/characters/Astrid Hofferson.json index c0c32fc..c5a973f 100644 --- a/testModel/characters/Astrid Hofferson.json +++ b/testModel/characters/Astrid Hofferson.json @@ -1,5 +1,4 @@ { "componentName": "Astrid Hofferson", - "componentDescription": "", "characterSpecificGamesystems": [] } \ No newline at end of file diff --git a/testModel/characters/Hicks Haddock.json b/testModel/characters/Hicks Haddock.json index e11ab14..30e3fe8 100644 --- a/testModel/characters/Hicks Haddock.json +++ b/testModel/characters/Hicks Haddock.json @@ -1,5 +1,26 @@ { "componentName": "Hicks Haddock", - "componentDescription": "", - "characterSpecificGamesystems": [] + "componentDescription": "Das ist ein Test", + "characterSpecificGamesystems": [ + { + "componentName": "Characterstimmung", + "states": [ + { + "stateLabel": "Fröhlich", + "conditionMap": [ + { + "scriptAccount": "Luftfeuchtigkeit", + "minValue": 0, + "maxValue": "10" + } + ] + }, + { + "stateLabel": "Wütend", + "conditionMap": [] + } + ], + "transitions": [] + } + ] } \ No newline at end of file diff --git a/testModel/gamesystems/Characterstimmung.json b/testModel/gamesystems/Characterstimmung.json index 8ff9ec1..fe49734 100644 --- a/testModel/gamesystems/Characterstimmung.json +++ b/testModel/gamesystems/Characterstimmung.json @@ -1,7 +1,20 @@ { "componentName": "Characterstimmung", "componentDescription": "", - "states": [], + "states": [ + { + "initial": true, + "conditions": [], + "stateLabel": "Fröhlich", + "stateDescription": "" + }, + { + "initial": false, + "conditions": [], + "stateLabel": "Wütend", + "stateDescription": "" + } + ], "transitions": [], - "template": 1 + "templateType": 1 } \ No newline at end of file diff --git a/testModel/gamesystems/Testsystem.json b/testModel/gamesystems/Testsystem.json index 71ada4d..9c53926 100644 --- a/testModel/gamesystems/Testsystem.json +++ b/testModel/gamesystems/Testsystem.json @@ -34,5 +34,5 @@ "endingState": "B" } ], - "template": 0 + "templateType": 0 } \ No newline at end of file diff --git a/testModel/gamesystems/Weathersystem/Season.json b/testModel/gamesystems/Weathersystem/Season.json index 0d38734..246c9ab 100644 --- a/testModel/gamesystems/Weathersystem/Season.json +++ b/testModel/gamesystems/Weathersystem/Season.json @@ -77,5 +77,5 @@ "endingState": "Frühling" } ], - "template": 0 + "templateType": 0 } \ No newline at end of file diff --git a/testModel/gamesystems/Weathersystem/Weather.json b/testModel/gamesystems/Weathersystem/Weather.json index 39afb9f..4a0388d 100644 --- a/testModel/gamesystems/Weathersystem/Weather.json +++ b/testModel/gamesystems/Weathersystem/Weather.json @@ -77,5 +77,5 @@ "endingState": "Wolke" } ], - "template": 0 + "templateType": 0 } \ No newline at end of file