Implement basic version of characters #32
@ -20,6 +20,8 @@ import {ElectronService} from "./core/services";
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import {ScriptAccountSerializer} from "./project/serializer/ScriptAccountSerializer";
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import {StoreComponent} from "../../app/storage/StoreComponent";
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import {GamesystemSerializer} from "./project/serializer/GamesystemSerializer";
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import {Character} from "./project/game-model/characters/Character";
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import {CharacterOverviewComponent} from "./side-overviews/character-overview/character-overview.component";
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@Component({
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selector: 'app-root',
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@ -33,6 +35,7 @@ export class AppComponent implements OnInit{
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@ViewChild('editor') editor: EditorComponent|undefined
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@ViewChild('scriptAccountOverview') scriptAccountOverview: ScriptAccountOverviewComponent | undefined
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@ViewChild('gamesystemOverview') gamesystemOverview: GamescriptOverviewComponent | undefined
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@ViewChild('characterOverview') characterOverview: CharacterOverviewComponent | undefined
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gameModel: GameModel | undefined
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@ -109,6 +112,8 @@ export class AppComponent implements OnInit{
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this.gameModel!.removeGamesystem(affectedModelComponent);
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//this.electronService.ipcRenderer.send('delete-component', new DeleteModel(affectedModelComponent.componentName, ModelComponentType.GAMESYTEM))
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this.gamesystemOverview!.refresh()
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} else if(affectedModelComponent instanceof Character) {
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this.gameModel!.removeCharacter(affectedModelComponent)
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}
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}
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})
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@ -169,6 +174,12 @@ export class AppComponent implements OnInit{
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} else {
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console.log("[WARN] [App.component] GamesystemOverview is undefined")
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}
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} else if(this.openContent == ModelComponentType.CHARACTER) {
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if(this.characterOverview != undefined) {
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return this.characterOverview.selectedCharacter;
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} else {
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console.log("[WARN] [App.component] ScriptAccountOverview is undefined")
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}
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}
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return undefined;
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}
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@ -85,6 +85,12 @@ export class GameModel {
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}
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}
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removeCharacter(character: Character) {
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if(character != undefined) {
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this.characters = this.characters.filter(c => c.componentName !== character.componentName)
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}
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}
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findGamesystem(gamesystemName: string) {
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const gamesystemQueue : Gamesystem<State<any>, Transition<any>>[] = [];
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this.gamesystems.forEach(gamesystem => gamesystemQueue.push(gamesystem));
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