CharacterSpecific Templatesystems #36

Merged
sebastian merged 31 commits from template-systems into main 2024-04-14 13:45:04 +02:00
3 changed files with 80 additions and 8 deletions
Showing only changes of commit 42388de905 - Show all commits

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@ -8,6 +8,7 @@ import {ProductGeneratorResult} from "./ProductGeneratorResult";
import {Gamesystem} from "../Gamesystem";
import {ProductGenerationData} from "./ProductGenerationData";
import {ProductTransition} from "../transitions/ProductTransition";
import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleTemplateTransition";
export class ProductSystemGenerator {
productGamesystem: ProductGamesystem
@ -109,8 +110,8 @@ export class ProductSystemGenerator {
protected generateBinaryProductTransition(startingState: ProductState, endingState: ProductState, usedTransition: Transition<any>, generatedTransitions: ProductTransition[]) {
const transition = new ProductTransition(startingState, endingState);
transition.scriptAccountActions = [... usedTransition.scriptAccountActions];
transition.scriptAccountConditions = [... usedTransition.scriptAccountConditions];
transition.scriptAccountActions = [... this.getTransitionActions(usedTransition)];
transition.scriptAccountConditions = [... this.getTransitionConditions(usedTransition)];
if(generatedTransitions.find(generatedTransition => generatedTransition.startingState.equals(startingState) && generatedTransition.endingState.equals(endingState)) == undefined) {
generatedTransitions.push(transition)
@ -118,13 +119,13 @@ export class ProductSystemGenerator {
}
protected generateBinaryProductTransitionMulti(startingState: ProductState, endingState: ProductState, leftTransition: Transition<any>, rightTransition: Transition<any>, generatedTransitions: ProductTransition[]) {
const leftConditions = leftTransition.scriptAccountConditions;
const rightConditions = rightTransition.scriptAccountConditions;
const leftConditions = this.getTransitionConditions(leftTransition)
const rightConditions = this.getTransitionConditions(rightTransition)
if(!this.contradictCombinedConditions(leftConditions, rightConditions)) {
const transition = new ProductTransition(startingState, endingState)
transition.scriptAccountActions = this.generateCombinedActions(leftTransition.scriptAccountActions, rightTransition.scriptAccountActions);
transition.scriptAccountConditions = this.generateCombinedConditions(leftTransition.scriptAccountConditions, rightTransition.scriptAccountConditions);
transition.scriptAccountActions = this.generateCombinedActions(this.getTransitionActions(leftTransition), this.getTransitionActions(rightTransition));
transition.scriptAccountConditions = this.generateCombinedConditions(this.getTransitionConditions(leftTransition), this.getTransitionConditions(rightTransition));
if(generatedTransitions.find(generatedTransition => generatedTransition.startingState.equals(startingState) && generatedTransition.endingState.equals(endingState)) == undefined) {
generatedTransitions.push(transition)
@ -133,7 +134,10 @@ export class ProductSystemGenerator {
}
protected generateBinaryProductState(leftState: State<any>, rightState: State<any>, generatedStates: ProductState[]): ProductState | undefined {
const combinedStateConditions: ScriptAccountCondition[] = leftState.conditions.concat(rightState.conditions);
const leftConditions = this.getStateConditions(leftState)
const rightConditions = this.getStateConditions(rightState)
const combinedStateConditions: ScriptAccountCondition[] = leftConditions.concat(rightConditions)
for(let i=0; i<combinedStateConditions.length; i++) {
for(let j=0; j<combinedStateConditions.length; j++) {
if(combinedStateConditions[i].isContradicting(combinedStateConditions[j])) {
@ -227,4 +231,16 @@ export class ProductSystemGenerator {
return false;
}
protected getTransitionConditions(transition: Transition<any>) {
return transition.scriptAccountConditions;
}
protected getTransitionActions(transition: Transition<any>) {
return transition.scriptAccountActions;
}
protected getStateConditions(state: State<any>) {
return state.conditions;
}
}

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@ -0,0 +1,54 @@
import {ProductSystemGenerator} from "./ProductSystemGenerator";
import {ProductGeneratorResult} from "./ProductGeneratorResult";
import {TemplateElement} from "../../templates/TemplateElement";
import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
import {ProductState} from "../states/ProductState";
import {Transition} from "../transitions/Transition";
import {ProductTransition} from "../transitions/ProductTransition";
import {State} from "../states/State";
import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleTemplateTransition";
import {state, transition} from "@angular/animations";
import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
import {SimpleTemplateState} from "../../templates/simpleGamesystem/SimpleTemplateState";
export class TemplateProductSystemGenerator extends ProductSystemGenerator {
templateElement: TemplateElement
constructor(productGamesystem: ProductTemplateSystem, templateElement: TemplateElement) {
super(productGamesystem);
this.templateElement = templateElement;
}
protected assignGeneratedStatesAndTransitions(generationResult: ProductGeneratorResult) {
const productTemplateSystem = this.productGamesystem as ProductTemplateSystem
productTemplateSystem.transitionMap.set(this.templateElement, generationResult.transitions)
productTemplateSystem.stateMap.set(this.templateElement, generationResult.states)
}
protected getTransitionConditions(transition: Transition<any>) {
if(transition instanceof SimpleTemplateTransition) {
return transition.conditionMap.get(this.templateElement)!
} else {
return transition.scriptAccountConditions;
}
}
protected getTransitionActions(transition: Transition<any>) {
if(transition instanceof SimpleTemplateTransition) {
return transition.actionMap.get(this.templateElement)!
} else {
return transition.scriptAccountActions;
}
}
protected getStateConditions(state: State<any>): ScriptAccountCondition[] {
if(state instanceof SimpleTemplateState) {
return state.conditionMap.get(this.templateElement)!
} else {
return state.conditions
}
}
}

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@ -6,6 +6,7 @@ import {ProductTransition} from "../../gamesystems/transitions/ProductTransition
import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
import {GameModel} from "../../GameModel";
import {TemplateType} from "../TemplateType";
import {TemplateProductSystemGenerator} from "../../gamesystems/productSystemGenerator/TemplateProductSystemGenerator";
export class ProductTemplateSystem extends ProductGamesystem implements TemplateGamesystem{
@ -20,7 +21,8 @@ export class ProductTemplateSystem extends ProductGamesystem implements Template
}
addTemplateElement(templateElement: TemplateElement): void {
const productTemplateGenerator = new TemplateProductSystemGenerator(this, templateElement);
productTemplateGenerator.generateFromChildsystems()
}
}