CharacterSpecific Templatesystems #36
@ -61,7 +61,7 @@ import {
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ProductStateEditorComponent
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} from "./editor/gamesystem-editor/state-editor/product-state-editor/product-state-editor.component";
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import {MatTooltip} from "@angular/material/tooltip";
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import {MatCard, MatCardContent} from "@angular/material/card";
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import {MatCard, MatCardContent, MatCardHeader, MatCardTitle} from "@angular/material/card";
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import {
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ScriptaccountActionEditorComponent
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} from "./editor/gamesystem-editor/transition-editor/scriptaccount-action-editor/scriptaccount-action-editor.component";
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@ -70,6 +70,10 @@ import {
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} from "./editor/gamesystem-editor/scriptaccount-condition-editor/scriptaccount-condition-editor.component";
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import {CharacterOverviewComponent} from "./side-overviews/character-overview/character-overview.component";
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import {CharacterEditorComponent} from "./editor/character-editor/character-editor.component";
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import {MatAccordion, MatExpansionPanel, MatExpansionPanelTitle} from "@angular/material/expansion";
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import {
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TemplateSpecificatorComponent
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} from "./editor/gamesystem-editor/template-specificator/template-specificator.component";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -93,7 +97,8 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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ScriptaccountActionEditorComponent,
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ScriptaccountConditionEditorComponent,
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CharacterOverviewComponent,
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CharacterEditorComponent
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CharacterEditorComponent,
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TemplateSpecificatorComponent
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],
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imports: [
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BrowserModule,
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@ -150,7 +155,12 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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MatHint,
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MatTooltip,
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MatCard,
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MatCardContent
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MatCardContent,
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MatCardHeader,
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MatAccordion,
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MatExpansionPanel,
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MatExpansionPanelTitle,
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MatCardTitle
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],
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providers: [],
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bootstrap: [AppComponent]
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@ -1 +1,16 @@
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<p>character-editor works!</p>
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<mat-card>
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<mat-card-header>
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<mat-card-title>Characterspecific Gamesystems</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<mat-accordion>
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<mat-expansion-panel *ngFor="let templateSystem of character!.characterSpecificTemplateSystems">
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<mat-expansion-panel-header>
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<mat-panel-title>{{templateSystem.componentName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<app-gamesystem-editor [gamesystem]="templateSystem" [scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
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</mat-expansion-panel>
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</mat-accordion>
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<button mat-stroked-button class="specify-btn" (click)="openTemplateSpecificator()">Specify Templatesystem</button>
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</mat-card-content>
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</mat-card>
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@ -0,0 +1,4 @@
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.specify-btn {
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width: 100%;
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margin-top: 10px;
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}
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@ -1,4 +1,11 @@
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import { Component } from '@angular/core';
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import {Component, Input} from '@angular/core';
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import {Character} from "../../project/game-model/characters/Character";
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import {GameModel} from "../../project/game-model/GameModel";
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import {MatDialog} from "@angular/material/dialog";
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import {
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TemplateSpecificatorComponent
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} from "../gamesystem-editor/template-specificator/template-specificator.component";
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import {TemplateType} from "../../project/game-model/templates/TemplateType";
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@Component({
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selector: 'app-character-editor',
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@ -7,4 +14,19 @@ import { Component } from '@angular/core';
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})
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export class CharacterEditorComponent {
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@Input() character: Character | undefined;
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@Input() gameModel: GameModel | undefined;
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constructor(private dialog: MatDialog) {
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}
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openTemplateSpecificator() {
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const dialogRef = this.dialog.open(TemplateSpecificatorComponent, {data: this.gameModel?.getTemplateSystems(TemplateType.CHARACTER), minWidth: "400px"});
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dialogRef.afterClosed().subscribe(res => {
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if(res != undefined) {
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this.character!.addCharacterSpecificSimpleTemplatesystem(res);
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}
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})
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}
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}
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@ -14,7 +14,10 @@
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[gamesystem]="convertModelComponentToGamesystem(modelComponent)"
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(onOpenGamesystemEditor)="openGameModelComponent($event)"
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[scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
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<app-character-editor *ngIf="modelComponent.type === ModelComponentType.CHARACTER">
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<app-character-editor *ngIf="modelComponent.type === ModelComponentType.CHARACTER"
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[character]="convertModelComponentToCharacter(modelComponent)"
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[gameModel]="gameModel!"
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>
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</app-character-editor>
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</mat-tab>
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@ -6,6 +6,7 @@ import {Gamesystem} from "../project/game-model/gamesystems/Gamesystem";
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import {State} from "../project/game-model/gamesystems/states/State";
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import {Transition} from "../project/game-model/gamesystems/transitions/Transition";
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import {ModelComponentType} from "../project/game-model/ModelComponentType";
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import {Character} from "../project/game-model/characters/Character";
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@Component({
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@ -50,4 +51,10 @@ export class EditorComponent {
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}
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protected readonly ModelComponentType = ModelComponentType;
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convertModelComponentToCharacter(modelComponent: ModelComponent) {
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if(modelComponent instanceof Character)
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return modelComponent as Character
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return undefined;
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}
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}
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@ -0,0 +1 @@
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<p>template-specificator works!</p>
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@ -0,0 +1,23 @@
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import { ComponentFixture, TestBed } from '@angular/core/testing';
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import { TemplateSpecificatorComponent } from './template-specificator.component';
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describe('TemplateSpecificatorComponent', () => {
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let component: TemplateSpecificatorComponent;
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let fixture: ComponentFixture<TemplateSpecificatorComponent>;
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beforeEach(async () => {
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await TestBed.configureTestingModule({
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imports: [TemplateSpecificatorComponent]
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})
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.compileComponents();
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fixture = TestBed.createComponent(TemplateSpecificatorComponent);
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component = fixture.componentInstance;
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fixture.detectChanges();
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});
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it('should create', () => {
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expect(component).toBeTruthy();
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});
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});
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@ -0,0 +1,10 @@
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import { Component } from '@angular/core';
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@Component({
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selector: 'app-template-specificator',
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templateUrl: './template-specificator.component.html',
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styleUrl: './template-specificator.component.scss'
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})
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export class TemplateSpecificatorComponent {
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}
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@ -133,4 +133,22 @@ export class GameModel {
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}
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})
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}
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getTemplateSystems(templateType: TemplateType) {
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const requestedTemplates: Gamesystem<any, any>[] = []
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const gamesystemQueue: Gamesystem<any, any>[] = this.gamesystems.concat();
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while(gamesystemQueue.length > 0) {
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const currentGamesystem = gamesystemQueue.shift()!;
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if(currentGamesystem instanceof SimpleTemplateGamesystem && currentGamesystem.templateType === templateType) {
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requestedTemplates.push(currentGamesystem)
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}
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if(currentGamesystem instanceof ProductGamesystem) {
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currentGamesystem.innerGamesystems.forEach(innerGamesystem => gamesystemQueue.push(innerGamesystem))
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}
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}
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return requestedTemplates;
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}
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}
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Block a user