CharacterSpecific Templatesystems #36
@ -4,6 +4,8 @@ import {TemplateElement} from "../templates/TemplateElement";
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import {TemplateGamesystem} from "../templates/TemplateGamesystem";
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import {TemplateGamesystem} from "../templates/TemplateGamesystem";
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import {Gamesystem} from "../gamesystems/Gamesystem";
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import {Gamesystem} from "../gamesystems/Gamesystem";
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import {SimpleTemplateGamesystem} from "../templates/simpleGamesystem/SimpleTemplateGamesystem";
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import {SimpleTemplateGamesystem} from "../templates/simpleGamesystem/SimpleTemplateGamesystem";
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import {ProductTemplateSystem} from "../templates/productGamesystem/ProductTemplateSystem";
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import {ProductGamesystem} from "../gamesystems/ProductGamesystem";
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export class Character extends ModelComponent implements TemplateElement {
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export class Character extends ModelComponent implements TemplateElement {
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@ -13,10 +15,20 @@ export class Character extends ModelComponent implements TemplateElement {
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super(componentName, componentDescription, ModelComponentType.CHARACTER);
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super(componentName, componentDescription, ModelComponentType.CHARACTER);
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}
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}
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addCharacterSpecificSimpleTemplatesystem(gamesystem: SimpleTemplateGamesystem) {
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addCharacterSpecificSimpleTemplatesystem(gamesystem: Gamesystem<any, any>) {
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if(!this.isTemplateSystemCharacterSpecific(gamesystem.componentName)) {
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if(!this.isTemplateSystemCharacterSpecific(gamesystem.componentName)) {
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if(gamesystem instanceof SimpleTemplateGamesystem) {
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this.characterSpecificTemplateSystems.push(gamesystem)
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this.characterSpecificTemplateSystems.push(gamesystem)
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gamesystem.addTemplateElement(this)
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gamesystem.addTemplateElement(this)
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} else if(gamesystem instanceof ProductTemplateSystem) {
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this.characterSpecificTemplateSystems.push(gamesystem)
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gamesystem.addTemplateElement(this)
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gamesystem.innerGamesystems.forEach(innerGamesystem => this.addCharacterSpecificSimpleTemplatesystem(innerGamesystem))
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}
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if(gamesystem.parentGamesystem != undefined) {
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this.addCharacterSpecificSimpleTemplatesystem(gamesystem.parentGamesystem)
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}
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}
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}
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}
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}
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