CharacterSpecific Templatesystems #36
@ -157,8 +157,13 @@ export class AppComponent implements OnInit{
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//const createdGamesystem = this.gameModel!.createGamesystem("New Gamesystem", parentGamesystemName, templateType);
|
let createdGamesystem;
|
||||||
const createdGamesystem = this.gameModel!.createSimpleGamesystem("New Gamesystem", templateType)
|
if(parentGamesystemName == undefined) {
|
||||||
|
createdGamesystem = this.gameModel?.createSimpleGamesystem("New Gamesystem", templateType);
|
||||||
|
} else {
|
||||||
|
createdGamesystem = this.gameModel!.createSimpleGamesystemWithParent("New Gamesystem", parentGamesystemName, templateType)
|
||||||
|
}
|
||||||
|
|
||||||
if(createdGamesystem != undefined) {
|
if(createdGamesystem != undefined) {
|
||||||
this.gamesystemOverview!.refresh();
|
this.gamesystemOverview!.refresh();
|
||||||
this.editor?.openGameModelComponent(createdGamesystem);
|
this.editor?.openGameModelComponent(createdGamesystem);
|
||||||
|
@ -8,6 +8,8 @@ import {Character} from "./characters/Character";
|
|||||||
import {ModelComponentType} from "./ModelComponentType";
|
import {ModelComponentType} from "./ModelComponentType";
|
||||||
import {TemplateType} from "./templates/TemplateType";
|
import {TemplateType} from "./templates/TemplateType";
|
||||||
import {SimpleTemplateGamesystem} from "./templates/simpleGamesystem/SimpleTemplateGamesystem";
|
import {SimpleTemplateGamesystem} from "./templates/simpleGamesystem/SimpleTemplateGamesystem";
|
||||||
|
import {ProductTemplateSystem} from "./templates/productGamesystem/ProductTemplateSystem";
|
||||||
|
import {ProductTemplateCreator} from "./templates/productGamesystem/ProductTemplateCreator";
|
||||||
|
|
||||||
export class GameModel {
|
export class GameModel {
|
||||||
gameModelName: string
|
gameModelName: string
|
||||||
@ -47,7 +49,7 @@ export class GameModel {
|
|||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
createSimpleGamesystem(gamesystemName: string, templateType: TemplateType | undefined) {
|
createSimpleGamesystem(gamesystemName: string, templateType: TemplateType | undefined, pushToTop: boolean = true) {
|
||||||
if(gamesystemName != undefined && this.findGamesystem(gamesystemName) == undefined) {
|
if(gamesystemName != undefined && this.findGamesystem(gamesystemName) == undefined) {
|
||||||
let simpleGamesystem: SimpleGamesystem
|
let simpleGamesystem: SimpleGamesystem
|
||||||
|
|
||||||
@ -57,12 +59,48 @@ export class GameModel {
|
|||||||
simpleGamesystem = new SimpleTemplateGamesystem(gamesystemName, "", templateType)
|
simpleGamesystem = new SimpleTemplateGamesystem(gamesystemName, "", templateType)
|
||||||
}
|
}
|
||||||
|
|
||||||
this.gamesystems.push(simpleGamesystem)
|
if(pushToTop) {
|
||||||
|
this.gamesystems.push(simpleGamesystem)
|
||||||
|
}
|
||||||
return simpleGamesystem;
|
return simpleGamesystem;
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
createSimpleGamesystemWithParent(gamesystemName: string, parentGamesystemName: string, templateType: TemplateType | undefined) {
|
||||||
|
const simpleGamesystem = this.createSimpleGamesystem(gamesystemName, templateType, false)!;
|
||||||
|
|
||||||
|
const parentGamesystem = this.findGamesystem(parentGamesystemName)
|
||||||
|
if(parentGamesystem == undefined) {return undefined}
|
||||||
|
|
||||||
|
let parentProductGamesystem: ProductGamesystem;
|
||||||
|
if(parentGamesystem instanceof SimpleTemplateGamesystem) {
|
||||||
|
parentProductGamesystem = ProductTemplateCreator.constructTemplateFromSimpleGamesystem(parentGamesystem, this, templateType!)
|
||||||
|
} else if(parentGamesystem instanceof SimpleGamesystem) {
|
||||||
|
if(simpleGamesystem instanceof SimpleTemplateGamesystem) {
|
||||||
|
parentProductGamesystem = ProductTemplateCreator.constructTemplateFromSimpleGamesystem(parentGamesystem, this, templateType!)
|
||||||
|
} else {
|
||||||
|
console.log("Test")
|
||||||
|
parentProductGamesystem = ProductGamesystem.constructFromSimpleGamesystem(parentGamesystem, this);
|
||||||
|
console.log(this.gamesystems)
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if(simpleGamesystem instanceof SimpleTemplateGamesystem) {
|
||||||
|
parentProductGamesystem = ProductTemplateCreator.convertProductToTemplate(parentGamesystem as ProductGamesystem, this, templateType!)
|
||||||
|
} else {
|
||||||
|
parentProductGamesystem = parentGamesystem as ProductGamesystem
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
parentProductGamesystem.addChildGamesystem(simpleGamesystem);
|
||||||
|
simpleGamesystem.parentGamesystem = parentProductGamesystem;
|
||||||
|
|
||||||
|
return simpleGamesystem;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
createGamesystem(gamesystemName: string, parentGamesystemName: string | undefined, templateType: TemplateType | undefined) {
|
createGamesystem(gamesystemName: string, parentGamesystemName: string | undefined, templateType: TemplateType | undefined) {
|
||||||
if(gamesystemName != undefined && this.findGamesystem(gamesystemName) == undefined) {
|
if(gamesystemName != undefined && this.findGamesystem(gamesystemName) == undefined) {
|
||||||
const simpleGamesystem = new SimpleGamesystem(gamesystemName, "");
|
const simpleGamesystem = new SimpleGamesystem(gamesystemName, "");
|
||||||
@ -140,7 +178,9 @@ export class GameModel {
|
|||||||
while(gamesystemQueue.length > 0) {
|
while(gamesystemQueue.length > 0) {
|
||||||
const currentGamesystem = gamesystemQueue.shift()!;
|
const currentGamesystem = gamesystemQueue.shift()!;
|
||||||
|
|
||||||
if(currentGamesystem instanceof SimpleTemplateGamesystem && currentGamesystem.templateType === templateType) {
|
if(currentGamesystem instanceof SimpleTemplateGamesystem && currentGamesystem.templateType === templateType) {
|
||||||
|
requestedTemplates.push(currentGamesystem)
|
||||||
|
} else if(currentGamesystem instanceof ProductTemplateSystem && currentGamesystem.templateType === templateType) {
|
||||||
requestedTemplates.push(currentGamesystem)
|
requestedTemplates.push(currentGamesystem)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,6 +4,8 @@ import {TemplateElement} from "../templates/TemplateElement";
|
|||||||
import {TemplateGamesystem} from "../templates/TemplateGamesystem";
|
import {TemplateGamesystem} from "../templates/TemplateGamesystem";
|
||||||
import {Gamesystem} from "../gamesystems/Gamesystem";
|
import {Gamesystem} from "../gamesystems/Gamesystem";
|
||||||
import {SimpleTemplateGamesystem} from "../templates/simpleGamesystem/SimpleTemplateGamesystem";
|
import {SimpleTemplateGamesystem} from "../templates/simpleGamesystem/SimpleTemplateGamesystem";
|
||||||
|
import {ProductTemplateSystem} from "../templates/productGamesystem/ProductTemplateSystem";
|
||||||
|
import {ProductGamesystem} from "../gamesystems/ProductGamesystem";
|
||||||
|
|
||||||
export class Character extends ModelComponent implements TemplateElement {
|
export class Character extends ModelComponent implements TemplateElement {
|
||||||
|
|
||||||
@ -13,10 +15,24 @@ export class Character extends ModelComponent implements TemplateElement {
|
|||||||
super(componentName, componentDescription, ModelComponentType.CHARACTER);
|
super(componentName, componentDescription, ModelComponentType.CHARACTER);
|
||||||
}
|
}
|
||||||
|
|
||||||
addCharacterSpecificSimpleTemplatesystem(gamesystem: SimpleTemplateGamesystem) {
|
addCharacterSpecificSimpleTemplatesystem(gamesystem: Gamesystem<any, any>, recursiveCall: boolean = false) {
|
||||||
if(!this.isTemplateSystemCharacterSpecific(gamesystem.componentName)) {
|
if(!this.isTemplateSystemCharacterSpecific(gamesystem.componentName)) {
|
||||||
this.characterSpecificTemplateSystems.push(gamesystem)
|
if(gamesystem instanceof SimpleTemplateGamesystem) {
|
||||||
gamesystem.addTemplateElement(this)
|
this.characterSpecificTemplateSystems.push(gamesystem)
|
||||||
|
gamesystem.addTemplateElement(this)
|
||||||
|
} else if(gamesystem instanceof ProductTemplateSystem) {
|
||||||
|
this.characterSpecificTemplateSystems.push(gamesystem)
|
||||||
|
gamesystem.addTemplateElement(this)
|
||||||
|
|
||||||
|
if(!recursiveCall) {
|
||||||
|
gamesystem.innerGamesystems.forEach(innerGamesystem => this.addCharacterSpecificSimpleTemplatesystem(innerGamesystem, true))
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if(gamesystem.parentGamesystem != undefined) {
|
||||||
|
this.addCharacterSpecificSimpleTemplatesystem(gamesystem.parentGamesystem, true)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,6 +9,8 @@ import {GameModel} from "../GameModel";
|
|||||||
import {ScriptAccountCondition} from "./conditions/ScriptAccountCondition";
|
import {ScriptAccountCondition} from "./conditions/ScriptAccountCondition";
|
||||||
import {ScriptAccountAction} from "./actions/ScriptAccountAction";
|
import {ScriptAccountAction} from "./actions/ScriptAccountAction";
|
||||||
import {ProductSystemGenerator} from "./productSystemGenerator/ProductSystemGenerator";
|
import {ProductSystemGenerator} from "./productSystemGenerator/ProductSystemGenerator";
|
||||||
|
import {TemplateType} from "../templates/TemplateType";
|
||||||
|
import {ProductTemplateSystem} from "../templates/productGamesystem/ProductTemplateSystem";
|
||||||
|
|
||||||
export class ProductGamesystem extends Gamesystem<ProductState, ProductTransition> {
|
export class ProductGamesystem extends Gamesystem<ProductState, ProductTransition> {
|
||||||
|
|
||||||
@ -16,25 +18,28 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
|
|||||||
|
|
||||||
static constructFromSimpleGamesystem(simpleGamesystem: SimpleGamesystem, gameModel: GameModel) {
|
static constructFromSimpleGamesystem(simpleGamesystem: SimpleGamesystem, gameModel: GameModel) {
|
||||||
const productGamesystem = new ProductGamesystem(simpleGamesystem.componentName, simpleGamesystem.componentDescription);
|
const productGamesystem = new ProductGamesystem(simpleGamesystem.componentName, simpleGamesystem.componentDescription);
|
||||||
|
productGamesystem.constructHierarchyFromSimpleGamesystem(simpleGamesystem, gameModel);
|
||||||
|
return productGamesystem;
|
||||||
|
}
|
||||||
|
|
||||||
|
constructHierarchyFromSimpleGamesystem(simpleGamesystem: SimpleGamesystem, gameModel: GameModel) {
|
||||||
const parentGamesystem = simpleGamesystem.parentGamesystem;
|
const parentGamesystem = simpleGamesystem.parentGamesystem;
|
||||||
|
|
||||||
if(simpleGamesystem.states.length > 0) {
|
if(simpleGamesystem.states.length > 0) {
|
||||||
simpleGamesystem.componentName += "(Child)";
|
simpleGamesystem.componentName += "(Child)";
|
||||||
productGamesystem.addChildGamesystem(simpleGamesystem);
|
this.addChildGamesystem(simpleGamesystem);
|
||||||
simpleGamesystem.parentGamesystem = productGamesystem
|
simpleGamesystem.parentGamesystem = this
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if(parentGamesystem != undefined) {
|
if(parentGamesystem != undefined) {
|
||||||
parentGamesystem.removeChildGamesystem(simpleGamesystem);
|
parentGamesystem.removeChildGamesystem(simpleGamesystem);
|
||||||
parentGamesystem.addChildGamesystem(productGamesystem);
|
parentGamesystem.addChildGamesystem(this);
|
||||||
productGamesystem.parentGamesystem = parentGamesystem
|
this.parentGamesystem = parentGamesystem
|
||||||
} else {
|
} else {
|
||||||
gameModel.removeGamesystem(simpleGamesystem);
|
gameModel.removeGamesystem(simpleGamesystem);
|
||||||
gameModel.addGamesystem(productGamesystem);
|
gameModel.addGamesystem(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
return productGamesystem;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
createState(innerStates: State<any>[]): ProductState | undefined {
|
createState(innerStates: State<any>[]): ProductState | undefined {
|
||||||
|
@ -0,0 +1,30 @@
|
|||||||
|
import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
|
||||||
|
import {GameModel} from "../../GameModel";
|
||||||
|
import {TemplateType} from "../TemplateType";
|
||||||
|
import {ProductTemplateSystem} from "./ProductTemplateSystem";
|
||||||
|
import {ProductGamesystem} from "../../gamesystems/ProductGamesystem";
|
||||||
|
|
||||||
|
export class ProductTemplateCreator {
|
||||||
|
static constructTemplateFromSimpleGamesystem(simpleGamesystem: SimpleGamesystem, gameModel: GameModel, templateType: TemplateType) {
|
||||||
|
const productGamesystem = new ProductTemplateSystem(simpleGamesystem.componentName, simpleGamesystem.componentDescription, templateType);
|
||||||
|
productGamesystem.constructHierarchyFromSimpleGamesystem(simpleGamesystem, gameModel);
|
||||||
|
return productGamesystem;
|
||||||
|
}
|
||||||
|
|
||||||
|
static convertProductToTemplate(productGamesystem: ProductGamesystem, gameModel: GameModel, templateType: TemplateType) {
|
||||||
|
const productTemplate = new ProductTemplateSystem(productGamesystem.componentName, productGamesystem.componentDescription, templateType);
|
||||||
|
productTemplate.states = productGamesystem.states
|
||||||
|
productTemplate.transitions = productGamesystem.transitions
|
||||||
|
productTemplate.innerGamesystems = productGamesystem.innerGamesystems;
|
||||||
|
productGamesystem.innerGamesystems.forEach(innerGamesystem => innerGamesystem.parentGamesystem = productTemplate);
|
||||||
|
|
||||||
|
if(productGamesystem.parentGamesystem == undefined) {
|
||||||
|
gameModel.removeGamesystem(productGamesystem)
|
||||||
|
gameModel.gamesystems.push(productTemplate)
|
||||||
|
} else {
|
||||||
|
productTemplate.parentGamesystem = productGamesystem.parentGamesystem;
|
||||||
|
productGamesystem.parentGamesystem.addChildGamesystem(productTemplate);
|
||||||
|
}
|
||||||
|
return productTemplate;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,26 @@
|
|||||||
|
import {ProductGamesystem} from "../../gamesystems/ProductGamesystem";
|
||||||
|
import {TemplateGamesystem} from "../TemplateGamesystem";
|
||||||
|
import {TemplateElement} from "../TemplateElement";
|
||||||
|
import {ProductState} from "../../gamesystems/states/ProductState";
|
||||||
|
import {ProductTransition} from "../../gamesystems/transitions/ProductTransition";
|
||||||
|
import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
|
||||||
|
import {GameModel} from "../../GameModel";
|
||||||
|
import {TemplateType} from "../TemplateType";
|
||||||
|
|
||||||
|
export class ProductTemplateSystem extends ProductGamesystem implements TemplateGamesystem{
|
||||||
|
|
||||||
|
stateMap: Map<TemplateElement, ProductState[]> = new Map();
|
||||||
|
transitionMap: Map<TemplateElement, ProductTransition[]> = new Map<TemplateElement, ProductTransition[]>()
|
||||||
|
templateType: TemplateType
|
||||||
|
|
||||||
|
|
||||||
|
constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
|
||||||
|
super(gamesystemName, gamesystemDescription);
|
||||||
|
this.templateType = templateType;
|
||||||
|
}
|
||||||
|
|
||||||
|
addTemplateElement(templateElement: TemplateElement): void {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -7,6 +7,7 @@ import {StateParser} from "./StateParser";
|
|||||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||||
import {TransitionParser} from "./TransitionParser";
|
import {TransitionParser} from "./TransitionParser";
|
||||||
import {SimpleTemplateGamesystem} from "../../game-model/templates/simpleGamesystem/SimpleTemplateGamesystem";
|
import {SimpleTemplateGamesystem} from "../../game-model/templates/simpleGamesystem/SimpleTemplateGamesystem";
|
||||||
|
import {ProductTemplateSystem} from "../../game-model/templates/productGamesystem/ProductTemplateSystem";
|
||||||
|
|
||||||
export class GamesystemParser {
|
export class GamesystemParser {
|
||||||
|
|
||||||
@ -60,7 +61,13 @@ export class GamesystemParser {
|
|||||||
}
|
}
|
||||||
|
|
||||||
parseProductGamesystem(gamesystemData: any) {
|
parseProductGamesystem(gamesystemData: any) {
|
||||||
const productGamesystem = new ProductGamesystem(gamesystemData.componentName, gamesystemData.componentDescription);
|
let productGamesystem;
|
||||||
|
if(gamesystemData.templateType == undefined) {
|
||||||
|
productGamesystem = new ProductGamesystem(gamesystemData.componentName, gamesystemData.componentDescription);
|
||||||
|
} else {
|
||||||
|
productGamesystem = new ProductTemplateSystem(gamesystemData.componentName, gamesystemData.componentDescription, gamesystemData.templateType)
|
||||||
|
}
|
||||||
|
|
||||||
const childsystemNames: string[] = []
|
const childsystemNames: string[] = []
|
||||||
for(let i=0; i<gamesystemData.childsystems.length; i++) {
|
for(let i=0; i<gamesystemData.childsystems.length; i++) {
|
||||||
childsystemNames.push(gamesystemData.childsystems[i].componentName)
|
childsystemNames.push(gamesystemData.childsystems[i].componentName)
|
||||||
|
@ -51,7 +51,7 @@ export class CharacterSerializer {
|
|||||||
}
|
}
|
||||||
}, SerializeConstants.JSON_INDENT)
|
}, SerializeConstants.JSON_INDENT)
|
||||||
|
|
||||||
|
character.characterSpecificTemplateSystems = templateGamesystemBackup
|
||||||
return new StoreComponent(jsonString, fileName, ModelComponentType.CHARACTER);
|
return new StoreComponent(jsonString, fileName, ModelComponentType.CHARACTER);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@ import {SimpleGamesystem} from "../game-model/gamesystems/SimpleGamesystem";
|
|||||||
import {ProductGamesystem} from "../game-model/gamesystems/ProductGamesystem";
|
import {ProductGamesystem} from "../game-model/gamesystems/ProductGamesystem";
|
||||||
import {SerializeConstants} from "./SerializeConstants";
|
import {SerializeConstants} from "./SerializeConstants";
|
||||||
import {ModelComponentType} from "../game-model/ModelComponentType";
|
import {ModelComponentType} from "../game-model/ModelComponentType";
|
||||||
|
import {ProductTemplateSystem} from "../game-model/templates/productGamesystem/ProductTemplateSystem";
|
||||||
|
|
||||||
export class GamesystemSerializer {
|
export class GamesystemSerializer {
|
||||||
|
|
||||||
@ -59,12 +60,24 @@ export class GamesystemSerializer {
|
|||||||
storedChildsystems.forEach(storedChildsystem => storedGamesystems.push(storedChildsystem))
|
storedChildsystems.forEach(storedChildsystem => storedGamesystems.push(storedChildsystem))
|
||||||
})
|
})
|
||||||
|
|
||||||
const jsonString = {
|
let jsonString;
|
||||||
'componentName': productGamesystem.componentName,
|
if(productGamesystem instanceof ProductTemplateSystem) {
|
||||||
'componentDescription': productGamesystem.componentDescription,
|
jsonString = {
|
||||||
'childsystems': innerGamesystemJsonArray
|
'componentName': productGamesystem.componentName,
|
||||||
|
'componentDescription': productGamesystem.componentDescription,
|
||||||
|
'childsystems': innerGamesystemJsonArray,
|
||||||
|
'templateType': productGamesystem.templateType
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
jsonString = {
|
||||||
|
'componentName': productGamesystem.componentName,
|
||||||
|
'componentDescription': productGamesystem.componentDescription,
|
||||||
|
'childsystems': innerGamesystemJsonArray,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
const storedProductsystem = new StoreComponent(JSON.stringify(jsonString, null, SerializeConstants.JSON_INDENT), fileName, ModelComponentType.GAMESYTEM)
|
const storedProductsystem = new StoreComponent(JSON.stringify(jsonString, null, SerializeConstants.JSON_INDENT), fileName, ModelComponentType.GAMESYTEM)
|
||||||
storedGamesystems.push(storedProductsystem)
|
storedGamesystems.push(storedProductsystem)
|
||||||
|
|
||||||
|
@ -1,5 +1,11 @@
|
|||||||
{
|
{
|
||||||
"componentName": "Astrid Hofferson",
|
"componentName": "Astrid Hofferson",
|
||||||
"componentDescription": "",
|
"componentDescription": "",
|
||||||
"characterSpecificTemplateSystems": []
|
"characterSpecificTemplateSystems": [
|
||||||
|
{
|
||||||
|
"componentName": "Letters",
|
||||||
|
"states": [],
|
||||||
|
"transitions": []
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
@ -34,6 +34,11 @@
|
|||||||
"actionMap": []
|
"actionMap": []
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"componentName": "Letters",
|
||||||
|
"states": [],
|
||||||
|
"transitions": []
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
7
testModel/gamesystems/Producttest/Letters.json
Normal file
7
testModel/gamesystems/Producttest/Letters.json
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"componentName": "Letters",
|
||||||
|
"componentDescription": "",
|
||||||
|
"states": [],
|
||||||
|
"transitions": [],
|
||||||
|
"templateType": 0
|
||||||
|
}
|
6
testModel/gamesystems/Producttest/Numbers.json
Normal file
6
testModel/gamesystems/Producttest/Numbers.json
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"componentName": "Numbers",
|
||||||
|
"componentDescription": "",
|
||||||
|
"states": [],
|
||||||
|
"transitions": []
|
||||||
|
}
|
13
testModel/gamesystems/Producttest/Producttest.json
Normal file
13
testModel/gamesystems/Producttest/Producttest.json
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"componentName": "Producttest",
|
||||||
|
"componentDescription": "",
|
||||||
|
"childsystems": [
|
||||||
|
{
|
||||||
|
"componentName": "Letters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"componentName": "Numbers"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"templateType": 0
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user