CharacterSpecific Templatesystems #36
@ -1,3 +1,3 @@
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<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [templateElement]="templateElement" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [gamesystem]="convertGamesystemToProductGamesystem()"
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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@ -1,4 +1,4 @@
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<app-product-state-editor [gamesystem]="gamesystem" (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-state-editor>
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<app-product-state-editor [templateElement]="templateElement" [gamesystem]="gamesystem" (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-state-editor>
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<div id="productStateEditor">
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<app-product-transition-editor [gamesystem]="gamesystem" (onOpenGamesystem)="onOpenGamesystemEditor($event)"></app-product-transition-editor>
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<app-product-transition-editor [templateElement]="templateElement" [gamesystem]="gamesystem" (onOpenGamesystem)="onOpenGamesystemEditor($event)"></app-product-transition-editor>
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</div>
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@ -4,6 +4,7 @@ import {
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} from "../transition-editor/product-transition-editor/product-transition-editor.component";
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import {ProductGamesystem} from "../../../project/game-model/gamesystems/ProductGamesystem";
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import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";
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import {TemplateElement} from "../../../project/game-model/templates/TemplateElement";
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@ -15,6 +16,7 @@ import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGa
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export class ProductGamesystemEditorComponent {
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@Input() gamesystem: ProductGamesystem | undefined
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@Input() templateElement: TemplateElement | undefined
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@Output("onOpenGamesystemEditor") openGamesystemEditorEmitter = new EventEmitter<SimpleGamesystem>();
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onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
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@ -8,6 +8,8 @@ import {ProductGamesystem} from "../../../../project/game-model/gamesystems/Prod
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import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
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import {State} from "../../../../project/game-model/gamesystems/states/State";
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import {TemplateElement} from "../../../../project/game-model/templates/TemplateElement";
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import {ProductTemplateSystem} from "../../../../project/game-model/templates/productGamesystem/ProductTemplateSystem";
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@Component({
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selector: 'app-product-state-editor',
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@ -24,6 +26,7 @@ import {State} from "../../../../project/game-model/gamesystems/states/State";
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export class ProductStateEditorComponent implements OnInit{
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@Input() gamesystem: ProductGamesystem | undefined
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@Input() templateElement: TemplateElement | undefined
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@Output('onOpenGamesystemEditor') openGamesystemEditorEmitter = new EventEmitter<SimpleGamesystem>();
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displayedColumns: string[] = [];
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expandedColumns: string[] = []
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@ -36,7 +39,13 @@ export class ProductStateEditorComponent implements OnInit{
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this.generateColumnNamesRecursively(this.gamesystem!, "");
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this.displayedColumns.push('Initial');
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this.expandedColumns = [...this.displayedColumns, 'expand'];
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this.datasource.data = this.gamesystem!.states;
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if(this.templateElement == undefined) {
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this.datasource.data = this.gamesystem!.states;
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} else if(this.gamesystem instanceof ProductTemplateSystem) {
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this.datasource.data = this.gamesystem!.stateMap.get(this.templateElement)!
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}
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this.datasource.filterPredicate = (data: ProductState, filter: string) => {
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const leaf_states = LeafGamesystemCalculator.calcLeafStates(data);
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return leaf_states.some((state) => state.stateLabel.toLowerCase().includes(filter))
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@ -8,6 +8,8 @@ import {ProductGamesystem} from "../../../../project/game-model/gamesystems/Prod
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import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductTransition} from "../../../../project/game-model/gamesystems/transitions/ProductTransition";
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import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
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import {TemplateElement} from "../../../../project/game-model/templates/TemplateElement";
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import {ProductTemplateSystem} from "../../../../project/game-model/templates/productGamesystem/ProductTemplateSystem";
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class DisplayedColumnName {
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displayedName: string
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internalName: string
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@ -34,6 +36,7 @@ export class ProductTransitionEditorComponent implements OnInit{
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@Input() gamesystem: ProductGamesystem | undefined
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@Output() onOpenGamesystem = new EventEmitter<SimpleGamesystem>();
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@Input() templateElement: TemplateElement | undefined
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dataSource = new MatTableDataSource<ProductTransition>();
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displayedColumns: DisplayedColumnName[] = [];
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@ -52,7 +55,12 @@ export class ProductTransitionEditorComponent implements OnInit{
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this.columns = this.displayedColumns.map(column => column.internalName)
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this.columnsToDisplayWithExpand = [...this.columns, 'expand']
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this.dataSource.data = this.gamesystem.transitions;
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if(this.templateElement == undefined) {
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this.dataSource.data = this.gamesystem.transitions;
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} else if(this.gamesystem instanceof ProductTemplateSystem){
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this.dataSource.data = this.gamesystem!.transitionMap.get(this.templateElement)!
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}
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this.dataSource.filterPredicate = (data: ProductTransition, filter: string) => {
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const leaf_starting_states = LeafGamesystemCalculator.calcLeafStates(data.startingState);
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const leaf_ending_states = LeafGamesystemCalculator.calcLeafStates(data.endingState);
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@ -3,9 +3,48 @@
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"componentDescription": "",
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"characterSpecificTemplateSystems": [
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{
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"componentName": "Letters",
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"states": [],
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"transitions": []
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"componentName": "TemplateGamesystem",
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"states": [
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{
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"stateLabel": "A",
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"conditionMap": [
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{
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"scriptAccount": "Luftfeuchtigkeit",
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"minValue": 0,
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"maxValue": "10"
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}
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]
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},
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{
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"stateLabel": "B",
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"conditionMap": [
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{
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"scriptAccount": "New ScriptAccount",
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"minValue": 0,
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"maxValue": 100
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}
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]
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}
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],
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"transitions": [
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{
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"startingState": "A",
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"endingState": "B",
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"conditionMap": [
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{
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"scriptAccount": "Temperature",
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"minValue": 0,
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"maxValue": 10
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}
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],
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"actionMap": [
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{
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"changingValue": 10,
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"scriptAccount": "Luftfeuchtigkeit"
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}
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]
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}
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]
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}
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]
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}
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@ -37,8 +37,24 @@
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},
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{
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"componentName": "Letters",
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"states": [],
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"transitions": []
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"states": [
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{
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"stateLabel": "A",
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"conditionMap": []
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},
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{
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"stateLabel": "B",
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"conditionMap": []
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}
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],
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"transitions": [
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{
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"startingState": "A",
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"endingState": "B",
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"conditionMap": [],
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"actionMap": []
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}
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]
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}
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]
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}
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@ -1,7 +1,27 @@
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{
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"componentName": "Letters",
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"componentDescription": "",
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"states": [],
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"transitions": [],
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"states": [
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "A",
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"stateDescription": ""
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},
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "B",
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"stateDescription": ""
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}
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],
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"transitions": [
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "A",
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"endingState": "B"
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}
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],
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"templateType": 0
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}
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@ -1,6 +1,26 @@
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{
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"componentName": "Numbers",
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"componentDescription": "",
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"states": [],
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"transitions": []
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"states": [
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "1",
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"stateDescription": ""
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},
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "2",
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"stateDescription": ""
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}
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],
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"transitions": [
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "1",
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"endingState": "2"
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}
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]
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}
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