symetric-template-relation-systems #38
@ -1,3 +1,6 @@
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<div *ngIf="isGamesystemTemplate()">
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<mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Gamesystem is symmetric template</mat-checkbox>
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</div>
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<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [templateElement]="templateElement" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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@ -6,6 +6,8 @@ import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccou
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import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
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import {TemplateElement} from "../../project/game-model/templates/TemplateElement";
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import {SimpleTemplateGamesystem} from "../../project/game-model/templates/simpleGamesystem/SimpleTemplateGamesystem";
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import {ProductTemplateSystem} from "../../project/game-model/templates/productGamesystem/ProductTemplateSystem";
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@Component({
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selector: 'app-gamesystem-editor',
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@ -42,4 +44,19 @@ export class GamesystemEditorComponent implements OnInit{
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onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
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this.openGamesystemEmitter.emit(gamesystem);
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}
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isGamesystemTemplate() {
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return this.gamesystem instanceof SimpleTemplateGamesystem || this.gamesystem instanceof ProductTemplateSystem;
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}
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convertGamesystemToTemplate(gamesystem: Gamesystem<State<any>, Transition<any>> | undefined) {
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if(gamesystem instanceof SimpleTemplateGamesystem) {
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return gamesystem as SimpleTemplateGamesystem;
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} else if(gamesystem instanceof ProductTemplateSystem) {
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return gamesystem as ProductTemplateSystem
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} else {
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return undefined
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}
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}
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}
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@ -13,6 +13,7 @@ export class ProductTemplateSystem extends ProductGamesystem implements Template
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stateMap: Map<TemplateElement, ProductState[]> = new Map();
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transitionMap: Map<TemplateElement, ProductTransition[]> = new Map<TemplateElement, ProductTransition[]>()
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templateType: TemplateType
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symmetric: boolean = false
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constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
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@ -10,6 +10,7 @@ import {TemplateType} from "../TemplateType";
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export class SimpleTemplateGamesystem extends SimpleGamesystem implements TemplateGamesystem {
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templateType: TemplateType
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symmetric: boolean = true
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constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
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super(gamesystemName, gamesystemDescription);
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@ -44,7 +44,8 @@
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"conditionMap": [],
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"actionMap": []
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}
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]
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],
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"symmetric": true
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}
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]
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}
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@ -47,5 +47,6 @@
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"endingState": "Feind"
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}
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],
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"symmetric": true,
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"templateType": 1
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}
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