isolated-state-generation #39
@ -8,7 +8,7 @@ export abstract class Gamesystem<S, T> extends ModelComponent{
 | 
			
		||||
  states: S[] = [];
 | 
			
		||||
  transitions: T[] = [];
 | 
			
		||||
  parentGamesystem: ProductGamesystem | undefined
 | 
			
		||||
  generateIsolatedStates: boolean = true
 | 
			
		||||
  generateIsolatedStates: boolean = false
 | 
			
		||||
 | 
			
		||||
  constructor(gamesystemName: string, gamesystemDescription: string) {
 | 
			
		||||
   super(gamesystemName, gamesystemDescription, ModelComponentType.GAMESYTEM);
 | 
			
		||||
 | 
			
		||||
@ -10,7 +10,7 @@ import {TemplateType} from "../TemplateType";
 | 
			
		||||
export class SimpleTemplateGamesystem extends SimpleGamesystem implements TemplateGamesystem {
 | 
			
		||||
 | 
			
		||||
  templateType: TemplateType
 | 
			
		||||
  symmetric: boolean = true
 | 
			
		||||
  symmetric: boolean = false
 | 
			
		||||
 | 
			
		||||
  constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
 | 
			
		||||
    super(gamesystemName, gamesystemDescription);
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user