isolated-state-generation #39
@ -31,7 +31,7 @@ export class IsolatedProductStateGenerator extends ProductSystemGenerator {
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this.productGamesystem.states = generationResult.states;
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}
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generateBinaryIsolatedProductStates(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {
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protected generateBinaryIsolatedProductStates(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {
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const generatedProductStates: ProductState[] = []
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leftSystemData.states.forEach(leftState => {
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if(leftState.outgoingTransitions.length == 0 && leftState.incomingTransitions.length == 0) {
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@ -0,0 +1,57 @@
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import {IsolatedProductStateGenerator} from "./IsolatedProductStateGenerator";
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import {Transition} from "../transitions/Transition";
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import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleTemplateTransition";
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import {State} from "../states/State";
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import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
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import {SimpleTemplateState} from "../../templates/simpleGamesystem/SimpleTemplateState";
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import {Character} from "../../characters/Character";
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import {CharacterRelation} from "../../characters/CharacterRelation";
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import {TemplateElement} from "../../templates/TemplateElement";
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import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
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export class IsolatedTemplateStateGenerator extends IsolatedProductStateGenerator {
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templateElement: TemplateElement
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constructor(productGamesystem: ProductTemplateSystem, templateElement: TemplateElement) {
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super(productGamesystem);
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this.templateElement = templateElement;
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}
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protected getTransitionConditions(transition: Transition<any>, leftSystem: boolean) {
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const templateElement = this.determineTemplateElement(leftSystem)!;
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if(transition instanceof SimpleTemplateTransition && transition.conditionMap.has(templateElement)) {
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return transition.conditionMap.get(templateElement)!
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}
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return transition.scriptAccountConditions;
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}
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protected getTransitionActions(transition: Transition<any>, leftSystem: boolean) {
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const templateElement = this.determineTemplateElement(leftSystem)!;
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if(transition instanceof SimpleTemplateTransition && transition.actionMap.has(templateElement)) {
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return transition.actionMap.get(templateElement)!
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} else {
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return transition.scriptAccountActions;
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}
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}
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protected getStateConditions(state: State<any>, leftSystem: boolean): ScriptAccountCondition[] {
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const templateElement = this.determineTemplateElement(leftSystem)!
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if(state instanceof SimpleTemplateState && state.conditionMap.has(templateElement)) {
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return state.conditionMap.get(templateElement)!
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} else {
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return state.conditions
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}
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}
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private determineTemplateElement(leftSystem: boolean) {
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if(this.templateElement instanceof Character) {
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return this.templateElement;
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} else if(this.templateElement instanceof CharacterRelation) {
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return leftSystem ? this.templateElement.firstCharacter : this.templateElement.secondCharacter;
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}
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}
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}
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@ -10,6 +10,7 @@ import {TemplateProductSystemGenerator} from "../../gamesystems/productSystemGen
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import {
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SymmetricProductTemplateGenerator
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} from "../../gamesystems/productSystemGenerator/SymmetricProductTemplateGenerator";
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import {IsolatedTemplateStateGenerator} from "../../gamesystems/productSystemGenerator/IsolatedTemplateStateGenerator";
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export class ProductTemplateSystem extends ProductGamesystem implements TemplateGamesystem{
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@ -33,6 +34,8 @@ export class ProductTemplateSystem extends ProductGamesystem implements Template
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productTemplateGenerator.generateFromChildsystems()
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}
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const isolatedTemplateStateGenerator = new IsolatedTemplateStateGenerator(this, templateElement);
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isolatedTemplateStateGenerator.generateIsolatedProductStates();
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}
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}
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