isolated-state-generation #39
@ -31,7 +31,7 @@ export class IsolatedProductStateGenerator extends ProductSystemGenerator {
|
|||||||
this.productGamesystem.states = generationResult.states;
|
this.productGamesystem.states = generationResult.states;
|
||||||
}
|
}
|
||||||
|
|
||||||
generateBinaryIsolatedProductStates(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {
|
protected generateBinaryIsolatedProductStates(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {
|
||||||
const generatedProductStates: ProductState[] = []
|
const generatedProductStates: ProductState[] = []
|
||||||
leftSystemData.states.forEach(leftState => {
|
leftSystemData.states.forEach(leftState => {
|
||||||
if(leftState.outgoingTransitions.length == 0 && leftState.incomingTransitions.length == 0) {
|
if(leftState.outgoingTransitions.length == 0 && leftState.incomingTransitions.length == 0) {
|
||||||
|
@ -0,0 +1,57 @@
|
|||||||
|
import {IsolatedProductStateGenerator} from "./IsolatedProductStateGenerator";
|
||||||
|
import {Transition} from "../transitions/Transition";
|
||||||
|
import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleTemplateTransition";
|
||||||
|
import {State} from "../states/State";
|
||||||
|
import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
|
||||||
|
import {SimpleTemplateState} from "../../templates/simpleGamesystem/SimpleTemplateState";
|
||||||
|
import {Character} from "../../characters/Character";
|
||||||
|
import {CharacterRelation} from "../../characters/CharacterRelation";
|
||||||
|
import {TemplateElement} from "../../templates/TemplateElement";
|
||||||
|
import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
|
||||||
|
|
||||||
|
export class IsolatedTemplateStateGenerator extends IsolatedProductStateGenerator {
|
||||||
|
templateElement: TemplateElement
|
||||||
|
|
||||||
|
constructor(productGamesystem: ProductTemplateSystem, templateElement: TemplateElement) {
|
||||||
|
super(productGamesystem);
|
||||||
|
this.templateElement = templateElement;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
protected getTransitionConditions(transition: Transition<any>, leftSystem: boolean) {
|
||||||
|
const templateElement = this.determineTemplateElement(leftSystem)!;
|
||||||
|
if(transition instanceof SimpleTemplateTransition && transition.conditionMap.has(templateElement)) {
|
||||||
|
return transition.conditionMap.get(templateElement)!
|
||||||
|
}
|
||||||
|
return transition.scriptAccountConditions;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected getTransitionActions(transition: Transition<any>, leftSystem: boolean) {
|
||||||
|
const templateElement = this.determineTemplateElement(leftSystem)!;
|
||||||
|
|
||||||
|
if(transition instanceof SimpleTemplateTransition && transition.actionMap.has(templateElement)) {
|
||||||
|
return transition.actionMap.get(templateElement)!
|
||||||
|
} else {
|
||||||
|
return transition.scriptAccountActions;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected getStateConditions(state: State<any>, leftSystem: boolean): ScriptAccountCondition[] {
|
||||||
|
const templateElement = this.determineTemplateElement(leftSystem)!
|
||||||
|
if(state instanceof SimpleTemplateState && state.conditionMap.has(templateElement)) {
|
||||||
|
return state.conditionMap.get(templateElement)!
|
||||||
|
} else {
|
||||||
|
return state.conditions
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private determineTemplateElement(leftSystem: boolean) {
|
||||||
|
if(this.templateElement instanceof Character) {
|
||||||
|
return this.templateElement;
|
||||||
|
} else if(this.templateElement instanceof CharacterRelation) {
|
||||||
|
return leftSystem ? this.templateElement.firstCharacter : this.templateElement.secondCharacter;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -10,6 +10,7 @@ import {TemplateProductSystemGenerator} from "../../gamesystems/productSystemGen
|
|||||||
import {
|
import {
|
||||||
SymmetricProductTemplateGenerator
|
SymmetricProductTemplateGenerator
|
||||||
} from "../../gamesystems/productSystemGenerator/SymmetricProductTemplateGenerator";
|
} from "../../gamesystems/productSystemGenerator/SymmetricProductTemplateGenerator";
|
||||||
|
import {IsolatedTemplateStateGenerator} from "../../gamesystems/productSystemGenerator/IsolatedTemplateStateGenerator";
|
||||||
|
|
||||||
export class ProductTemplateSystem extends ProductGamesystem implements TemplateGamesystem{
|
export class ProductTemplateSystem extends ProductGamesystem implements TemplateGamesystem{
|
||||||
|
|
||||||
@ -33,6 +34,8 @@ export class ProductTemplateSystem extends ProductGamesystem implements Template
|
|||||||
productTemplateGenerator.generateFromChildsystems()
|
productTemplateGenerator.generateFromChildsystems()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const isolatedTemplateStateGenerator = new IsolatedTemplateStateGenerator(this, templateElement);
|
||||||
|
isolatedTemplateStateGenerator.generateIsolatedProductStates();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user