Introduce Symetric and Asymetric Template Relation Systems #40
@ -11,6 +11,7 @@ import {ScriptAccountAction} from "./actions/ScriptAccountAction";
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import {ProductSystemGenerator} from "./productSystemGenerator/ProductSystemGenerator";
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import {TemplateType} from "../templates/TemplateType";
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import {ProductTemplateSystem} from "../templates/productGamesystem/ProductTemplateSystem";
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import {IsolatedProductStateGenerator} from "./productSystemGenerator/IsolatedProductStateGenerator";
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export class ProductGamesystem extends Gamesystem<ProductState, ProductTransition> {
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@ -74,6 +75,9 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
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generateFromChildsystems() {
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const productGenerator = new ProductSystemGenerator(this);
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productGenerator.generateFromChildsystems();
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const isolatedStatesGenerator = new IsolatedProductStateGenerator(this);
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isolatedStatesGenerator.generateIsolatedProductStates();
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}
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addChildGamesystem(gamesystem: Gamesystem<State<any>, Transition<any>>) {
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@ -0,0 +1,53 @@
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import {ProductSystemGenerator} from "./ProductSystemGenerator";
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import {ProductGenerationData} from "./ProductGenerationData";
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import {ProductGeneratorResult} from "./ProductGeneratorResult";
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import {ProductState} from "../states/ProductState";
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export class IsolatedProductStateGenerator extends ProductSystemGenerator {
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generateIsolatedProductStates() {
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if(this.productGamesystem.innerGamesystems.length < 2) return;
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const leftInitialData = this.prepareChildsystemForGeneration(this.productGamesystem.innerGamesystems[0])
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const rightInitialData = this.prepareChildsystemForGeneration(this.productGamesystem.innerGamesystems[1])
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const initialGenerationResult = this.generateBinaryIsolatedProductStates(leftInitialData, rightInitialData);
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if(this.productGamesystem.innerGamesystems.length > 2) {
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for(let i=2; i<this.productGamesystem.innerGamesystems.length; i++) {
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const leftData = initialGenerationResult.productGenerationData;
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const rightData = this.prepareChildsystemForGeneration(this.productGamesystem.innerGamesystems[i]);
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const generationResult = this.generateBinaryIsolatedProductStates(leftData, rightData);
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this.assignGeneratedStatesAndTransitions(generationResult)
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}
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} else {
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this.assignGeneratedStatesAndTransitions(initialGenerationResult)
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}
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}
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protected assignGeneratedStatesAndTransitions(generationResult: ProductGeneratorResult) {
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this.productGamesystem.states = generationResult.states;
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}
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generateBinaryIsolatedProductStates(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {
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const generatedProductStates: ProductState[] = []
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leftSystemData.states.forEach(leftState => {
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if(leftState.outgoingTransitions.length == 0 && leftState.incomingTransitions.length == 0) {
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rightSystemData.states.forEach(rightState => {
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if(rightState.outgoingTransitions.length == 0 && rightState.incomingTransitions.length == 0) {
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const leftConditions = this.getStateConditions(leftState, true);
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const rightConditions = this.getStateConditions(rightState, true);
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if(!this.contradictCombinedConditions(leftConditions, rightConditions)) {
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this.generateBinaryProductState(leftState, rightState, generatedProductStates);
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}
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}
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})
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}
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})
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return new ProductGeneratorResult(generatedProductStates, []);
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}
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}
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