Introduce Symetric and Asymetric Template Relation Systems #40
@ -46,11 +46,15 @@ export class Character extends ModelComponent implements TemplateElement {
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if(gamesystem instanceof SimpleTemplateGamesystem) {
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this.characterRelationGamesystems.push(gamesystem);
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gamesystem.addTemplateElement(this);
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console.log("Should have been added")
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console.log(this.characterRelationGamesystems)
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this.characterRelations.forEach(characterRelation => {
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characterRelation.addCharacterRelationSystem(gamesystem)
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})
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} else if(gamesystem instanceof ProductTemplateSystem) {
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this.characterRelationGamesystems.push(gamesystem);
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gamesystem.addTemplateElement(this);
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this.characterRelations.forEach(characterRelation => {
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characterRelation.addCharacterRelationSystem(gamesystem)
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})
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if(!recursiveCall) {
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gamesystem.innerGamesystems.forEach(innerGamesystem => this.addAsymetricCharacterRelationGamesystem(innerGamesystem, true))
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@ -1,14 +1,32 @@
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import {TemplateElement} from "../templates/TemplateElement";
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import {Character} from "./Character";
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import {ProductTemplateSystem} from "../templates/productGamesystem/ProductTemplateSystem";
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import {Gamesystem} from "../gamesystems/Gamesystem";
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import {SimpleTemplateGamesystem} from "../templates/simpleGamesystem/SimpleTemplateGamesystem";
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import {TemplateType} from "../templates/TemplateType";
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export class CharacterRelation implements TemplateElement{
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firstCharacter: Character
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secondCharacter: Character
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characterRelationGamesystems: ProductTemplateSystem[] = []
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constructor(firstCharacter: Character, secondCharacter: Character) {
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this.firstCharacter = firstCharacter;
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this.secondCharacter = secondCharacter;
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}
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addCharacterRelationSystem(gamesystem: Gamesystem<any, any>) {
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if((gamesystem instanceof SimpleTemplateGamesystem || gamesystem instanceof ProductTemplateSystem) && this.isGamesystemCharacterRelationSpecific(gamesystem.componentName)) {
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const templateGamesystem = new ProductTemplateSystem(gamesystem.componentName, gamesystem.componentDescription, TemplateType.CHARACTER_RELATION);
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templateGamesystem.addChildGamesystem(gamesystem);
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templateGamesystem.addChildGamesystem(gamesystem);
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this.characterRelationGamesystems.push(templateGamesystem);
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}
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}
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private isGamesystemCharacterRelationSpecific(gamesystemName: string) {
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return this.characterRelationGamesystems.find(gamesystem => gamesystem.componentName === gamesystemName) != undefined
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}
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}
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@ -59,12 +59,12 @@ export class ProductSystemGenerator {
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if(startingState != undefined) {
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const endingState_right = this.generateBinaryProductState(leftState, rightState.outgoingTransitions[j].endingState, generatedProductStates);
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if(endingState_right != undefined) {
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this.generateBinaryProductTransition(startingState, endingState_right, rightState.outgoingTransitions[j], generatedProductTransitions);
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this.generateBinaryProductTransition(startingState, endingState_right, rightState.outgoingTransitions[j], generatedProductTransitions, false);
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}
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const endingState_left = this.generateBinaryProductState(leftState.outgoingTransitions[i].endingState, rightState, generatedProductStates);
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if(endingState_left != undefined) {
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this.generateBinaryProductTransition(startingState, endingState_left, leftState.outgoingTransitions[i], generatedProductTransitions)
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this.generateBinaryProductTransition(startingState, endingState_left, leftState.outgoingTransitions[i], generatedProductTransitions, true)
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}
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const endingState_left_right = this.generateBinaryProductState(leftState.outgoingTransitions[i].endingState, rightState.outgoingTransitions[j].endingState, generatedProductStates);
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@ -79,7 +79,7 @@ export class ProductSystemGenerator {
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const endingState = this.generateBinaryProductState(leftState.outgoingTransitions[i].endingState, rightState, generatedProductStates);
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if(startingState != undefined && endingState != undefined) {
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this.generateBinaryProductTransition(startingState, endingState, leftState.outgoingTransitions[i], generatedProductTransitions)
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this.generateBinaryProductTransition(startingState, endingState, leftState.outgoingTransitions[i], generatedProductTransitions, true)
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}
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}
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@ -91,7 +91,7 @@ export class ProductSystemGenerator {
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const endingState = this.generateBinaryProductState(leftState, rightState.outgoingTransitions[j].endingState, generatedProductStates);
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if(startingState != undefined && endingState != undefined) {
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this.generateBinaryProductTransition(startingState, endingState, rightState.outgoingTransitions[j], generatedProductTransitions);
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this.generateBinaryProductTransition(startingState, endingState, rightState.outgoingTransitions[j], generatedProductTransitions, false);
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}
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@ -108,10 +108,10 @@ export class ProductSystemGenerator {
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this.productGamesystem.transitions = generationResult.transitions;
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}
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protected generateBinaryProductTransition(startingState: ProductState, endingState: ProductState, usedTransition: Transition<any>, generatedTransitions: ProductTransition[]) {
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protected generateBinaryProductTransition(startingState: ProductState, endingState: ProductState, usedTransition: Transition<any>, generatedTransitions: ProductTransition[], leftSystem: boolean) {
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const transition = new ProductTransition(startingState, endingState);
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transition.scriptAccountActions = [... this.getTransitionActions(usedTransition)];
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transition.scriptAccountConditions = [... this.getTransitionConditions(usedTransition)];
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transition.scriptAccountActions = [... this.getTransitionActions(usedTransition, leftSystem)];
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transition.scriptAccountConditions = [... this.getTransitionConditions(usedTransition, leftSystem)];
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if(generatedTransitions.find(generatedTransition => generatedTransition.startingState.equals(startingState) && generatedTransition.endingState.equals(endingState)) == undefined) {
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generatedTransitions.push(transition)
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@ -119,13 +119,13 @@ export class ProductSystemGenerator {
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}
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protected generateBinaryProductTransitionMulti(startingState: ProductState, endingState: ProductState, leftTransition: Transition<any>, rightTransition: Transition<any>, generatedTransitions: ProductTransition[]) {
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const leftConditions = this.getTransitionConditions(leftTransition)
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const rightConditions = this.getTransitionConditions(rightTransition)
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const leftConditions = this.getTransitionConditions(leftTransition, true)
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const rightConditions = this.getTransitionConditions(rightTransition, false)
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if(!this.contradictCombinedConditions(leftConditions, rightConditions)) {
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const transition = new ProductTransition(startingState, endingState)
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transition.scriptAccountActions = this.generateCombinedActions(this.getTransitionActions(leftTransition), this.getTransitionActions(rightTransition));
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transition.scriptAccountConditions = this.generateCombinedConditions(this.getTransitionConditions(leftTransition), this.getTransitionConditions(rightTransition));
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transition.scriptAccountActions = this.generateCombinedActions(this.getTransitionActions(leftTransition, true), this.getTransitionActions(rightTransition, false));
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transition.scriptAccountConditions = this.generateCombinedConditions(this.getTransitionConditions(leftTransition, true), this.getTransitionConditions(rightTransition, false));
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if(generatedTransitions.find(generatedTransition => generatedTransition.startingState.equals(startingState) && generatedTransition.endingState.equals(endingState)) == undefined) {
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generatedTransitions.push(transition)
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@ -134,8 +134,8 @@ export class ProductSystemGenerator {
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}
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protected generateBinaryProductState(leftState: State<any>, rightState: State<any>, generatedStates: ProductState[]): ProductState | undefined {
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const leftConditions = this.getStateConditions(leftState)
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const rightConditions = this.getStateConditions(rightState)
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const leftConditions = this.getStateConditions(leftState, true)
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const rightConditions = this.getStateConditions(rightState, false)
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const combinedStateConditions: ScriptAccountCondition[] = leftConditions.concat(rightConditions)
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for(let i=0; i<combinedStateConditions.length; i++) {
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@ -231,15 +231,15 @@ export class ProductSystemGenerator {
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return false;
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}
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protected getTransitionConditions(transition: Transition<any>) {
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protected getTransitionConditions(transition: Transition<any>, leftSystem: boolean) {
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return transition.scriptAccountConditions;
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}
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protected getTransitionActions(transition: Transition<any>) {
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protected getTransitionActions(transition: Transition<any>, leftSystem: boolean) {
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return transition.scriptAccountActions;
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}
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protected getStateConditions(state: State<any>) {
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protected getStateConditions(state: State<any>, leftSystem: boolean) {
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return state.conditions;
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}
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@ -10,6 +10,8 @@ import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleT
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import {state, transition} from "@angular/animations";
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import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
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import {SimpleTemplateState} from "../../templates/simpleGamesystem/SimpleTemplateState";
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import {Character} from "../../characters/Character";
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import {CharacterRelation} from "../../characters/CharacterRelation";
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export class TemplateProductSystemGenerator extends ProductSystemGenerator {
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@ -27,16 +29,18 @@ export class TemplateProductSystemGenerator extends ProductSystemGenerator {
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productTemplateSystem.stateMap.set(this.templateElement, generationResult.states)
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}
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protected getTransitionConditions(transition: Transition<any>) {
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if(transition instanceof SimpleTemplateTransition) {
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return transition.conditionMap.get(this.templateElement)!
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} else {
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return transition.scriptAccountConditions;
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protected getTransitionConditions(transition: Transition<any>, leftSystem: boolean) {
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const templateElement = this.determineTemplateElement(leftSystem)!;
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if(transition instanceof SimpleTemplateTransition && transition.conditionMap.has(templateElement)) {
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return transition.conditionMap.get(templateElement)!
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}
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return transition.scriptAccountConditions;
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}
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protected getTransitionActions(transition: Transition<any>) {
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if(transition instanceof SimpleTemplateTransition) {
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protected getTransitionActions(transition: Transition<any>, leftSystem: boolean) {
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const templateElement = this.determineTemplateElement(leftSystem)!;
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if(transition instanceof SimpleTemplateTransition && transition.actionMap.has(templateElement)) {
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return transition.actionMap.get(this.templateElement)!
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} else {
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return transition.scriptAccountActions;
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@ -44,11 +48,20 @@ export class TemplateProductSystemGenerator extends ProductSystemGenerator {
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}
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protected getStateConditions(state: State<any>): ScriptAccountCondition[] {
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if(state instanceof SimpleTemplateState) {
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protected getStateConditions(state: State<any>, leftSystem: boolean): ScriptAccountCondition[] {
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const templateElement = this.determineTemplateElement(leftSystem)!
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if(state instanceof SimpleTemplateState && state.conditionMap.has(templateElement)) {
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return state.conditionMap.get(this.templateElement)!
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} else {
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return state.conditions
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}
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}
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private determineTemplateElement(leftSystem: boolean) {
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if(this.templateElement instanceof Character) {
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return this.templateElement;
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} else if(this.templateElement instanceof CharacterRelation) {
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return leftSystem ? this.templateElement.firstCharacter : this.templateElement.secondCharacter;
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}
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}
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}
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