Introduce Symetric and Asymetric Template Relation Systems #40
| @ -3,12 +3,12 @@ | |||||||
| <app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()"  [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()" | <app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()"  [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()" | ||||||
|                                (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor> |                                (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor> | ||||||
| 
 | 
 | ||||||
| <mat-expansion-panel> | <mat-expansion-panel *ngIf="gamesystem != undefined"> | ||||||
|   <mat-expansion-panel-header> |   <mat-expansion-panel-header> | ||||||
|     <mat-panel-title>Product Generation Settings</mat-panel-title> |     <mat-panel-title>Product Generation Settings</mat-panel-title> | ||||||
|   </mat-expansion-panel-header> |   </mat-expansion-panel-header> | ||||||
|   <div *ngIf="isGamesystemTemplate()"> |   <div *ngIf="isGamesystemTemplate()"> | ||||||
|     <mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Use symmetric Productgenerators</mat-checkbox> |     <mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Use symmetric Productgenerators</mat-checkbox> | ||||||
|   </div> |   </div> | ||||||
|   <mat-checkbox [(ngModel)]="gamesystem.generateIsolatedStates">Generate Isolated ProductStates</mat-checkbox> |   <mat-checkbox [(ngModel)]="gamesystem!.generateIsolatedStates">Generate Isolated ProductStates</mat-checkbox> | ||||||
| </mat-expansion-panel> | </mat-expansion-panel> | ||||||
|  | |||||||
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