Introduce Symetric and Asymetric Template Relation Systems #40
@ -3,12 +3,12 @@
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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<mat-expansion-panel>
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<mat-expansion-panel *ngIf="gamesystem != undefined">
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<mat-expansion-panel-header>
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<mat-expansion-panel-header>
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<mat-panel-title>Product Generation Settings</mat-panel-title>
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<mat-panel-title>Product Generation Settings</mat-panel-title>
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</mat-expansion-panel-header>
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</mat-expansion-panel-header>
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<div *ngIf="isGamesystemTemplate()">
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<div *ngIf="isGamesystemTemplate()">
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<mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Use symmetric Productgenerators</mat-checkbox>
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<mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Use symmetric Productgenerators</mat-checkbox>
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</div>
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</div>
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<mat-checkbox [(ngModel)]="gamesystem.generateIsolatedStates">Generate Isolated ProductStates</mat-checkbox>
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<mat-checkbox [(ngModel)]="gamesystem!.generateIsolatedStates">Generate Isolated ProductStates</mat-checkbox>
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</mat-expansion-panel>
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</mat-expansion-panel>
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